Forum Discussion

whyBoolin's avatar
3 months ago

Map & Enviroment Fixes

Hedgemont:

  1. Issue:
    Incorrect surface material
    Detail: 
    The curved bank surface has a "grass" like material assigned, while the surrounding area is concrete.
    Video: 
    https://streamable.com/5dnwb6
    Tri-Towers - Curved Bank with Pipes.
  2. Issue: 
    Vertex overshoot
    Detail: 
    A vertex from the ground is overextended past the ledge. The overhang is partially hidden by backface culling from the ground level.
    Hedgemont - Community ParkHedgemont - Community Park (Ground Level)
  3. Issue: 
    UV stretching
    Detail:
    Stretching caused by a missing UV.
    Hartcore Plaza - DaKs PassageHartcore Plaza - DaKs Passage
  4. Issue:
    Flipped normal
    Detail:
    Flipped normal on a spraypaint prop causing backface culling.
    Spraypaint Prop (Close Up)Brickswich - SCAFNoticed Fix: 0.30.1
  5. Issue:
    Floating light pole prop.
    Detail:
    Reposition prop to match terrain.
    Market Mile - Under CutMarket Mile - Under Cut
  6. Issue:
    UV stretching
    Detail:
    Stretching caused by a missing UV.
    Market Mile - The PromenadeMarket Mile - The Promenade
  7. Issue:
    UV stretching
    Detail:
    Stretching caused by a missing UV.
    Hedgemont - Hartcore PlazaHedgemont - Hartcore Plaza
  8. Issue:
    Incorrect material assignment
    Detail:
    This ledge has a different normal map than the identical assets nearby.
    Market Mile - Under CutMarket Mile - Under Cut
  9. Issue:
    Incorrect prop alignment
    Detail:
    Support poles clip through the concrete. Reposition to stop clipping or trim the mesh.
    Gullcrest Village - Gullcrest SeasideGullcrest Village - Gullcrest Seaside
  10. Issue:
    Visible tiling
    Detail:
    The grunge texture is causing visible tiling. Replace with a seamless texture.
    Brickswich - Stalefish Bevvie Co.Brickswich - Stalefish Bevvie Co.

    Back

7 Replies

  • MacKhai's avatar
    MacKhai
    Seasoned Traveler
    3 days ago
    • Issue: Traffic light and sign are misaligned to the metal strut.
      Fix: Reposition prop to match terrain.
    Location: Near the Chapel/Cathedral's cemetery.Location: Near the Chapel/Cathedral's cemetery.

     

    • Issue: Floating light fixture not properly place near a wall.
      Fix: Reposition prop to match terrain.
    Location: Near the staircase at the end of the megaramp in the Isle of Grom.

     

  • whyBoolin's avatar
    whyBoolin
    Hero
    1 month ago

    Awesome thanks!

    I checked out the video too and updated my previous message 🙂 Completely forgot after I had finished in-game. 

  • whyBoolin's avatar
    whyBoolin
    Hero
    2 months ago

    Hey! Thank you for taking time to contribute to the post ❤️

    Good finds, I'll have a look at the parasols and update my reply. Off first glance I think its a Shader/Material or LOD issue, but it could also be intentional. I'll hop in-game and check them out. 

    Thank you again!

    Update: 
    Same thoughts.

    This may be intentional, but it could also be a mistake.

    With LODs, engines will swap to simplified meshes and materials based on distance. If it is intentional, the base color should match the LODs to make the transition less noticeable.

  • MacKhai's avatar
    MacKhai
    Seasoned Traveler
    2 months ago

    I also would like to report on these findings.

    1.  Issue:
      2x Trash cans clipping through the floor.
      Fix:
      Reposition prop to match terrain.
    Near the megacorp towards the underpass skatepark.

     

     

     

     

     

     

     

     

    1.  Issue:
      Light fixture is placed off the wall.
      Fix:
      Reposition prop to match terrain.
    Near the orb.

     

     

     

     

     

     

     

     

    1. Issue:
      Dumpster clipping through the walls.
      Fix:
      Reposition prop to match terrain.
    Strand street - Near casper hotel

     

     

     

     

     

     

     

     

    1. Issue:
      Parasols will turn from black to blue whenever player or camera gets near it.
    Nearly all black parasols in the city.