Forum Discussion
Hi !
This is a really great and thorough post ! Well done
I wanted to bounce back on your "Monetize Rip Chips Instead" subpart as I fall in the same situation as your example.
I was thinking about when/if they will release the "player's park" feature, it could be great to have a sub-shop dedicated to skatepark features where you can unlock stuff with Rip Chip.
Stuff like ceiling, different wall style, lights, placable element that could not fit into the droppable element such as mega ramp or tall structure. In the same way Skate 3 proposed. And why not the whole skatepark unlockable behind a ton of Rip Chip, like a warehouse, private island, access to the arena or such idea.
What do you think about that ?
- whyBoolin8 days agoHero
Hola!
Thank you ❤️
I think it can be great idea for both parties. The only caveat I'd have is to ensure that there's always base version of the item to be obtainable through progression, and then retexture novelty versions to package in the store; Similar to Fortnite's "Instruments".
I've actually created a bunch of "Quick Drop Objects", but I haven't shared them yet. I was planning to post some a few weeks ago, but the timing didn't feel right. I'll share them in the near future and update this reply when I do.
For now, here's an example:
I created this Candy-Cane Rail for Christmas, but I can provide a concept utilizing it.
In hopes of Player Created Parks, if objects are to be sold in the shop, every item should receive a variant earned through Tasks or Rip Chips. This prevents creativity from being locked behind time gates or purchases. If everyone has access to the same base objects, players can still express themselves through optional paid variants.
A whole skatepark would be so dope, but I'm not sure if the live-service structure could handle it. I could definitely see individual pieces working though 💯