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Agreed with everything wrote here. Fact is there's just not enough support for this game. I believe it's only a team of 7 or something. I've been playing online multiplayer games since online was available back on the ps2 and even my first game (metal gear solid online or mgo) had nowhere near as many issues as this game and this game has been out for over 2 years and about 20 years into the future!!!! Never have i know a game to be out this long and continuously receiving patches each month yet still have a lot of issues. Incredible really and if i wasn't a star wars fan i would of ditched this game a long time ago
Another theory I am seeing online is that when there is an active effect on the target, force abilities will not register on them. I notice a lot of issues when trying to use unleash against Dooku, and perhaps its because of duelist. Maybe even health buffs?
- 6 years ago
After I posted this bug report I did some deeper research and determined that the Devs installed a MASSIVE handicap on higher level characters.
what you’re seeing is VERY similar to what myself and others are seeing.
if you’re going up against a lower level character you’re going to have an uphill battle.
lower level characters have enhanced dodge / evade, a higher saber swing rate, reduced ability cast times resulting in priority, larger “null zones” whereby your ability AOE is missed, and smaller hit boxes.
all of this means that as a loyal, veteran player you’ve been squat on by the Devs in preference for newer players.
If you have any lower level character hero’s or villains that you generally don’t use try them out and see what happens.
- 6 years ago
Awful awful example as its super laggy. I'll have to find the example I mentioned in the previous comment, I know I saved the clip.
Here is my push not registering. After reviewing the timing though, and the push AOE, Dooku was definitely in range and should have been effected. You even see him get highlighted, but he is unaffected: because hes spamming maybe?
Watch @ 16 seconds: https://twitter.com/j0nnybrav0gam3r/status/1214023302026584066?s=20
Lag aside, this is how it always pans out. Sometimes they don't even get highlighted, but they are clearly in range, yet don't get pushed.
- 6 years ago@VetteC5RX I don't wanna believe in a conspiracy............. but when I used my lvl 14 GG in a match I immediately got a 4 player kill streak. Yoda on the other hand is clearly clouded by the dark side.
- 6 years ago
I wouldn’t call it a conspiracy per se ... it’s a game mechanic change the developers put into the game and conveniently didn’t include in the patch notes ...
and for good reason, players would FLIP!
if I hadn’t done some of the specific observations I have done with friends I knew didn’t play the game much I wouldn’t have been able to determine that a pattern exists.
this isn’t the first time an EA title has employed such a tactic; it’s been seen in various FIFA titles, Madden titles, Anthem, and others ..
this has been an EA tactic in the past and players were upset about those too.
- 6 years ago
Another example. This one reeeally confuses me. You clearly see 2 people get pushed (good riddance) but GG is... fine? Push is at second 23:
https://twitter.com/j0nnybrav0gam3r/status/1211109072713474048?s=20
- 6 years ago
Yes, I’ve experienced the exact same thing but with Luke.
within the same match it wouldn’t expose lower players to being “knocked out of combat” when I attempted to push them off of Kessel.
the game either ignored the knock back or if it did register you saw the opponent stop at the edge of the map and fall to the ground.
In your video example GG wasn’t blocking and yet the unleash ability had zero effect on him.
I have similar issues with Kylos freeze & pull ... the game will regularly leave one hero character unfrozen if I get a group of them together.
- 6 years ago
I saw a stream last night where the Anakin was invincible to any abilities or saber strikes. It was on the ps4 so don't think it was a hack but the only thing that could hit him was a Boba Fett. He was a low level player aswell and maybe what you're saying about this buff to lower levels makes sense and it bugged out for this Anakin and made him invincible haha. If it's a new glitch then be prepared to face Anakins more O.P than his day 1 release 😀 on a more serious note I've been heavily studying H v V last few weeks and I'm seeing the most insane bugs and damage dealt by lower level players than ever. I'm talking being 1 shot killed out of unrelenting advance by Yoda push out of everything. He was a level 4! But the craziest thing I saw was choking a Luke as Vader and being completely knocked out of the animation by a Hans detonate charge and killing me almost full health !!! Also another low level. Whatever DICE did that last patch they've completely screwed H v V up. As if it wasn't already ...
- 6 years ago
I’ve seen a lot of that too!!
vader isn’t supposed to be susceptible to knock backs while in his choke ability but a low level Han can shoulder charge and knock him back; which is messed up!
- 6 years ago
For everyone on this thread .. Here are some video clip examples
In this video you can clearly see that Rey is within the AOE of Kylo's "freeze" ability and is NOT blocking. Rey should have been affected by freeze yet the game ignored it. Rey was striking with her saber when freeze was triggered; it's not even as if she was in the process of trying to block. This was 100% ignored. There's no stutter or glitching observed; the mechanic was simply ignored.
In order to see my opponents player level I activated "frenzy" to try and grab some game points and allowed myself to be killed, rather than flee, so as to be able to see Rey's player level ... As it turns out, she was a level 19 and my Kylo a level 257 ... consistent with what I've been observing.
Here's another example where Kylo's Pull ability was ignored. This clip was taken on Christmas eve, shortly after TROS update. In the clip you can clearly see that Annakin was within the AOE of Pull and the mechanics clearly ignored the ability. The ability wasn't countered, it was not refunded, NOR was Annakin blocking the ability.
These aren't random observances they are consistent mechanics affecting higher level players making the gameplay way past poor!
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