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If you "fail to see" how unlocking multiplayer boosts offline - that you will later use against other players - is unfair, then I don't know how else I could rephrase it. But alright... Consider this: there was this whole uproar about the game being pay to win - that is, you unlock everything by paying, then use this stuff to destroy everyone online. Now, making everything unlockable in an offline mode would essentially mean the same, I'd complete every single challenge in a week by destroying some thousand useless bots, buff my favourite class to epic level with a fully upgraded weapon, and destroy you in multiplayer all the same.
But I am really tired of typing this again and again. Your complaint that singleplayer content should have been added to the game is totally valid. But merging challenges and unlockables is just simply a bad idea. Of course you should have access to everything offline, but keep that stuff there.
I will agree with @felker_s once again and say that MERGING the challenges really isn't fair to the online players. The online arena is harder, the rewards should reflect that. I will say that there should be more rewards for the offline content, not to mention MORE offline content (GA anyone?). @KulasDevorn I usually hate online MP content as well. I was irate when I got BattleFront 1 and realized there was no campaign (my fault). I played about two hours and didn't touch it again. Only reason I bough BF2 was for the campaign. I was again irate when I found out you really couldn't advance your character all that much unless you leveled your character with battle points, meaning YOU HAVE TO PLAY MULTIPLAYER! I focused primarily on SA since it's the only way you can play starfighters. After a while, I got better, at least good enough that I didn't feel like cannon fodder. First (and still only) online MP that I have grown to enjoy. Started playing some of the other MP versions and found that you can get ridiculous amounts (comparatively) of battle points from HvV. Only eight players so you have an awesome shot at top 5 (especially with AFK farmers) and all the extra points that come with it. After leveling up a few times in quick fashion, I figured I would give GA a shot, especially since I had more confidence in my "ground game" from playing HvV. Rude awakening, I still sucked. The hero skills do not translate all that well to the trooper grind. So I decided I had to improve my trooper game, best way to do that is through blast. In relatively short order I felt better about my game (still a bit of cannon fodder TBH, but at least fun now). The interesting thing about this route, for me at least, is that all of the TLJ challenges just started being completed because I was focusing on something else but making progress there as well. I do put a little effort in to the daily challenges now but they aren't a grind, they are a reward for doing something I was going to do anyway.
No one can make you like MP but if you view it as a means to an end, it really isn't that bad. Think of it like a poorly designed campaign level where the boss is just WAY too OP so you have to keep playing again and again to learn all the little tricks. Eventually one day it just clicks and that OP boss is suddenly under your boot.
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