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I gotta say I agree. I think heroes are imbalanced but that is a separate discussion that I will start.
Most unbalanced game I’ve played, and with the worst matchmaking. Play bf15, it’s sweaty but a lot more balanced and a lot better game, especially if you want a shooter.
- 4 years ago
@YellowBlade03 @DarthFDG @xProdicate
Absolutely. So many aspects of this game are imbalanced, IMO, because the DEV’s didn’t look at the “big picture”; rather, they took a character, put them into “a scenario” and attempted to balance that.
This left characters and classes imbalanced in many other scenarios and against each other. This is even evident in the basic game design when they thought about what abilities and attributes each character would have.
as for matchmaking, there really is no “good” way to match make a game like this. Levels mean little because in BF 2 leveling isn’t tied to gameplay mastery it’s tied to XP farming; which is easy, given all the Double & Triple XP periods they poured into it. Levels aren’t reflective; especially when you consider the newer players who have learned to lean on the games bad mechanics via YouTube tutorials and think it’s normal gameplay. You can’t match make this.
I will say, I’ve mentioned this on here before and one time it got locked by the community managers (which is a “tell” to me) .. but ..
in game testing I did post TROS update there was a very clear difference in the way characters (Hero & Enforcer) behaved. Seemingly these differences were consistent along level. I game tested this with both characters whom I don’t use (being a low level) as well as with friends who didn’t play BF 2 at all (all low level characters). I recorded things like strike speed, damage output & damage reception, fire rate, etc. There was a clear difference between (at the time) my level 200 Kylo vs a level 1 Kylo.
I discovered that on the other EA SW BF 2 forums people had been complaining about getting steam rolled by experienced players. that combined with what I had seen in testing got me to publish my testing and pose the question whether or not the Devs had installed a degree of tiered progression that they felt would ease newer players into the game. This, honestly, wouldn’t be hard to do.
Well, nobody from the community replied to say “hey, we’re not sure” or “hey, we’ll pass that along to the Devs and get back to you”; no, they simply locked the thread!
At that point I kind of knew what was going on and before the community managers locked the thread MANY of the players at the time had been responding to say they had observed similar gameplay.
I think so many veteran players walked away from the game at that point the issue died and it wasn’t long after end of life was called so it wouldn’t matter anyway.
It still appears that this is still an aspect of the game. I would need another control group to determine whether it’s still to the same degree or not .. but again, it wouldn’t matter.- 4 years ago
@VetteC5RXnot to mention they seem to be implementing ghost changes benefitting the lightside factions over the darkside one. Blast mode is the most inbalanced for Empire, First Order or CIS. I have been noticing issues with the rebel and resistance aerials and their rockets. Usually a point-blank hit against a wall or firing that weapon closer to the enemy causes both units to die, the Imperial rockets troopers die from splash damage causes by such rockets, while the rebel and resistance one doesn't. Also the First Order aerial gets shot down while flying, and of course the resistance aerial doesn't. They also get a shield indicator when you shoot them while dodging, again...The Empire and First Order doesn't have this. Even during the terrible strike mode, rebels & resistance aerial, can spam their OPness, fly carry the packages all the way to their ships, while the Empire and First Order can't.
This game is beyond broken that I hope it continues to die into oblivion because it had potential, but was abandoned when those fixes were needed the most.- 4 years ago
@Edairman198526 Oh bet! The Devs almost certainly slid in ghost changes with updates that they didn’t include in the patch notes.
The light side has way more OP / broken attributes than the dark side does hands down. And that’s before bugs like the “Finn glitch” are brought into the mix; that’ll definitely ruin a match of Blast, CS, or GA quickly.
I was just in a party with a squad of 4 players who were running HvV who admitted that they created new accounts to play because they clearly felt the game was easier and more in their favor when they play with lower level characters versus prestige ranged characters.
The light side has powerful enforcers and broken heroes, meanwhile the dark side enforcers are much more clumsy and while many of the villains are imbalanced the only broken one is Vader. Iden, & Dooku are imbalanced in their favor but the rest are average to mediocre and some have absolute trash abilities, like Kylo’s Frenzy; it’s practically unusable.
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