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JACK_H221's avatar
5 years ago

Hero and villain characters need to be better

Anakin

When Anakin was a first addition to the game he was overpowered however they soon fixed some of the issues but as time went on they changed so much to the point where he’s not as powerful as he use to be, his heroic might use to give health back as well as clear a floor of troops and his pull dominance use to have a better range but even with the star card to add range it isn’t the best and as for retribution that use to charge much quicker and deal more damage but it doesn’t now, it does like 200 damage to villains. He needs a buff because he is the chosen one! 

Boba fett 

Whether your new to the fight or an experienced player we all know Boba fett is awful, if you can use him and get kills then well done your part of the 10% of players that can, but to the other 90% of players he is a hard character to use and to get kills with, his rocket barrages doesn’t deal enough damage he doesn’t get enough flight time and his ability to absorb bullets is awful he can be killed almost instantly and he is an easy kill for certain heroes and his blaster rifle just isn’t accurate enough also there should be a zoom button for his blaster making it easier to aim instead of hip firing all the time

Palpitine 

The Emperor is a well balanced villain however I think his dark aura should have a buff in terms of damage output, several patches ago they nerfed his dark auras base damage output, even with the star card its not ideal to get more than 2 or 3 enemies within dark aura long enough so I think it needs a buff 

Han Solo 

He needs a health buff, a minimum health of at least 700, even chewbuca has 850 and that blaster deals more damage any other weapon so why can’t ham solo be a bit more of a tank 

Explosive shot 

this is subject to controversy but explosive shot needs a damage output buff, it is seriously not worth putting on your gun just because it does like 5 extra damage, it should do plenty more especially for the officer class for the 2 shot blaster or 4 if you have the modification and as for heavy it just feels like it’s not doing enough

Number or hero’s or villains per game in galactic assault 

I think this number should be increased from 4 to 6 or 2 hero’s every stage of the game, people such as myself earn enough battlepoints to try and earn hero’s or villains but only to not be able to play as them because there’s only 4 per side, I get balancing issues but if more hero’s or villains were in these games it means more of an opportunity also where are the time events where you allow all 11 hero’s and villains on a game? That was fun😂

6 Replies

  • LoL @Han Buff

    Combat Rolls for Blaster Heroes are so ridicioulus overpowered and Han have very good suvival abilities.

    If so then they need a nerf not a buff.

  • @JACK_H221 Sorry but heroes, explosive shot and number of heroes on the field all work as intended.

    All heroes have had their buffs / nerfs and fortunately ain't getting any more changes to them. They shouldn't be demi-gods.

    Explosive shot... lol.

    And heroes in Supremacy are ideal. Would prefer GA just be 2 heroes per side during all phases but 4 heroes per side during last phase only is fine I guess, gives more people a chance to play as heroes. Would be horrible if it were like that on all phases.

    Support has ended so luckily nothing is getting changed.
  • VetteC5RX's avatar
    VetteC5RX
    5 years ago

    @JACK_H221 The hero & villain characters in this game are some of the most POORLY thought out pieces of game development I’ve even seen in 30 years of gaming. The “logic” used to assign attributes makes one wonder if a drug raid should be carried out on the Dev’s studio. 

    On the surface it appears as though all of the creative thought went into considering Heroes & Villains vs infantry but when it comes to Heroes & Villains vs each other it’s just an ugly mess. 

    This game isn’t Skyrim or WoW so why they thought that so many value conditions were needed to have good gameplay is beyond me. They over worked the game to the point of ruin.

    characters like Luke & Hann are exceptionally OP. Mind you I’m speaking of if these characters are played as intended. 

    Other characters (played properly) like Iden & Dooku are also OP .. that’s because all of those characters lack balance. Most of the hero & villain characters lack a proper balance. You’ve got characters that have multiple un-blockables, some with zero form of crowd control, and others with off the charts mobility. 

    Many of the broken players can be played with little to no consequence; meaning they can spam or use their attack or abilities with repercussion. Han & Iden, for example, can deal massive DPS with their primary weapons and both have a crowd control but both can also spam a high damage explosive (detonate charge or alt fire) and it will not harm them if they’re within the AOE. If we’re going to give these players that kind of damage output there should be a balance to their use. 

    Some characters are alright as they are but most really lack any sort of proper logic to balance them. 

    The poor character balance plus the slew of garbage maps that were added, plus the poor mechanics (hit detection) plus the matchmaking all work together to make this one of the worst games of the modern day. 

    the sad part is the game wasn’t always plagued with these problems. The combat didn’t always feel clumsy like it does now. I, personally, think some of your suggested changes are off (Han needs NO buffs) but I will say the characters do need a more balanced spread and they just don’t have it anymore. 

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