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Makethegamefun's avatar
Makethegamefun
Not applicable
4 years ago

I wish there was force blocking to eliminate splash damage and jumping deflect

It feels like the next logical step for the gameplay since blaster heroes are so overpowered.

It's so frustrating having a good swordfight ruined by a blaster to the back or explosion.  It's the kind of situation that makes me not want to play the game.

Two simple fixes can balance the whole game of HvV

1. Jumping deflect : so the lightsaber hero can deflect blaster fire while jumping and

2. force block (on meter) so a lightsaber hero can temporarily eliminate splash damage and finish the duel or change position.

You could even make it fancy like the force awakens, when kylo ren stopped the blaster mid air.  Without it or a similar defense mechanic you can never (skill) your way out of certain situations.  And you'll die from things you cant do anything about. 

4 Replies

  • Makethegamefun's avatar
    Makethegamefun
    Not applicable
    4 years ago

    Lightsaber heroes feel a little under powered to me. Since I've come back to battlefront blaster heroes dominate.

    They dominate the score board and they dictate the fight. If two heroes are having a sword duel everything stops when a blaster enters the mix. Then heroes are more likely to die from blast damage or a blaster in the back.

    They have health recovery,  limitless range, and the invincible rolls. To me that's kind of op when lightsaber heroes struggle to close the gap, then once they get there need to time the roll to land a sword swing and hope no one attacks them while they wiff sword swings

  • Edairman198526's avatar
    Edairman198526
    Not applicable
    4 years ago
    @Makethegamefun splash damage is good to so taking it away will make Iden Versio and FO rocket trooper, Imperial jumper basically useless so it'a a bad idea.
  • Makethegamefun's avatar
    Makethegamefun
    Not applicable
    4 years ago

    I dont want to take away splash damage. I just want lightsaber heroes to have a chance to skillfully avoid it.

    Let's say you're in a 2 vs 1 situation.  Youre by yourself with half of your health gone. You have a light saber villain rushing you go fight with nearly zero health and a blaster villain aiming at you with one hit left , but they're out of your force range

    The way the game is now you dont have options for that situation splash  damage would just kill you.  A force block would allow you to escape or have a slight chance at eliminating both (like a real sith or jedi)

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