Forum Discussion

Re: AAT Siege Mode doesn't work with original keybinding

Product: Star Wars Battlefront II
Platform:PC
What is your issue related to? General
Summarize your bug AAT Tank "Siege Mode" not activating properly when using custom keybind.
What is your gamertag/PSN ID/EA Account name? GojiCloudspeed
How often does the bug occur? Every time (100%)
Can you tell us the date (MM/DD/YYYY) that you saw the bug? 3/4/2019
What time did you see the bug? (HH:MM AM/PM) 11:00AM
In what game mode did the bug occur? Galactic Assault
What is your time zone? EST (IET) - GMT - 5:30
Steps: How can we find the bug ourselves? Set the middle/upper vehicle card ability keybind to 2, spawn in on Galactic Assault with the droid AAT tank, and press the assigned custom keybind.
What happens when the bug occurs? The HUD icon displaying the middle/upper ability (Siege Mode) will light up normally as if the ability was working, the screen vignette effect will activate, but the tank itself will continue operating as if the turret was never activated.
What do you expect to see? I expect to see the turret become controllable, e.g. being able to rotate and shoot with it, but this does not occur unless the keybind is set to default (F2)
Please select your region North America
AMD or Nvidia Model Number XFX Radeon RX Vega 56

Setting the upper/middle card ability keybind to default (F2) will activate siege mode correctly, but using a custom keybind (e.g. "2") will not activate it properly.

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