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Re: Inconsistent blaster cooling times

@Sati_Sati

The way I started counting time was.

1)Timer starts when I hit the yellow zone 1st time

2) Timer ends when the yellow bar what appeared after I hit that yellow zone 1st time disappered.

plain and simple. And that was done without and with the Expert Weapon's Handling starcard.

And it seems it may give you different times in multiplayer versus arcade. But some guns do give less time than the card should give you in multiplayer still and that is indeed a bug and needs to be fixed.

The process how I was counting the time Is still visible in every single of the videos I made, if you watched them 

I repeated the same process with every single weapon as you can see in my videos.

1 Reply

  • RogueZeroRendar's avatar
    RogueZeroRendar
    8 years ago

    The more time passes, the more they make arcade different from MP. Just so we can't test things on our own and are left in the darkness.

    I'm working on a compilation of all Broken/Bugged/Worthless Hero Star Cards, but it's taking far more time to work on it because of the lack of Splitscreen on PC and the unreliability of Arcade. I'm doing everything first on Arcade, and then going to MP to verify my claim.

    The time I've put on this, and the time many others around here, like @Starwarsnerd9000@Sati_Sati@DYSPROssium, have been putting on these is such a considerable amont, that:

    If DICE allowed us some kind of testing environment, this game would surely have far less BUGs because of the amount of time and effort WE put on this for FREE.

    I hope they change their minds after realizing how that would help them. As they enlist Moderators free of charge, why not testers as well? And not that EA testers program that never actually calls me to do anything, and have the most selfish and childish reasons to enlist (play free games, play games before others do, or a truthful desire to help beloved EA)

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