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Star Wars Battlefront II - Release Notes - April Hotfix
In this hotfix we’re focusing our efforts on a few balance changes that were really impacting Ewok Hunt, as well as a specific crash fix on the Xbox One.
CHANGES:
- Fixed a crash issue on Xbox One
- Fixed a lighting issue in a cave on Endor affecting Ewok Hunt
- Fixed an issue with Troopers being able to climb trees in Ewok Hunt
- Fixed an issue where the Specialist’s Infiltration Ability was not highlighting enemies on the mini-map
Star Wars Battlefront II - Release Notes - May Hotfix
In this hotfix we’ve made a change to pre-round timers get you into matches faster. On top of that we’ve fixed an issue where equipped Hero Emotes were not triggering, as well as fixing the Rank up bug which prevented users from getting the Rank 50 Achievement / Trophy. We’ve also fixed a few other issues.
CHANGES:
- Lowered pre-round timer on all Game Modes from 60 to 45 seconds; Hero Showdown has been reduced to 20 seconds
- Fixed a bug where players wouldn’t receive their Rank based Achievement / Trophy on the correct level, preventing players from getting the Rank 50 version
- Fixed a bug where the player inside the AT-AT could be killed by many of Emperor Palpatine’s abilities
- Fixed a bug where Leia Organa’s Boushh Appearance was not triggering the correct voice when triggering an Emote in-game
- Fixed a bug where equipped Hero Emotes would not trigger
- Lowered the enemies defeated requirements for Weekly Challenges from 10 to 5
- Further improvements to hitting the target with Darth Maul’s FURIOUS THROW Ability
- Fixed a few crash / player stuck issues
- 7 years ago
Star Wars Battlefront II - Release Notes - Han Solo Season Update 2
NEW CONTENT:
APPEARANCES- Han Solo - Corellia Escape (Legendary)
- Han Solo - Beckett’s Crew (Legendary)
- Lando - Professional "Sportsman" (Legendary)
- Lando - Raconteur (Legendary)
- Chewbacca - Vandor Heist (Epic)
FEATURES
- Added Kessel as a new location
- Added new Extraction game mode playable on Kessel and Jabba's Palace
- Added Kessel to Blast, HvV, Hero Showdown, and Arcade
- Added Lando's Millennium Falcon as a playable Vehicle
- Removed the holograms from the deploy and MVP screens
- Implemented a Character Inspector in the Collection screens
- Timed Challenges are now displayed and accessible from the Home screen
HEROES AND VILLAINS:
Emperor Palpatine- Fixed an issue where the CHAIN LIGHTNING Ability was not doing damage
Captain Phasma
- The FIRST ORDER SENTRY DROID now only lasts for 5 seconds after Captain Phasma has been defeated
Lando Calrissian
- Fixed an issue where the DISABLER failed to stun enemies
- Fixed an issue where the DISABLER would sometimes affect friendlies
Rey
- Fixed an issue where Rey could DASH through a lightsaber block
CLASSES, SPECIAL UNITS, & VEHICLES:
GENERAL- Fixed an issue where an equipped Trooper Appearance was not applied when deploying into Vehicles
LOCK-ON SYSTEM
- Updated the lock-on logic to now warn a player whenever an item is locking-on to them, not just when the weapon has already locked-on
ASSAULT
- Combat Roll is blocked for a brief period when activating TOUGHEN UP so as to prevent discrepancies between animation, audio, and the Ability's activation
HEAVY
- Fixed an issue where the Marksman Star Card incorrectly reset the Sentry Ability duration on headshot kills; Marksman is only intended to affect heat-based weapons
- Gave the Ion Torpedo 3 shots per magazine instead of 1 to make it more reliable against air targets
- Increased Ion Torpedo damage to make it more reliable against vehicles overall
OFFICER
- Slightly reduced damage of the SE-44C and Blurrg-1120 with the intention to make these less viable in a situation where an Assault Rifle should be better suited
- Slightly reduced the flash duration of the FLASH GRENADE
- Fixed an issue where the IMPROVED FLASH GRENADE inadvertently caused a longer flash duration than the default version
SPECIALIST
Health Changes
We've increased the Specialist's health to be in line with the Officer and Assault classes. The intent with this change is to bring the Specialist's kill/death ratio up in line with the other Trooper Classes and to give Specialists the chance to improve their average score-per-minute as both values were the lowest of all the classes.- Base health increased from 100 to 150
- Health regeneration per second decreased from 60 to 30
Sprint Recovery
When looking at the Specialist, one thing to note is that the intended gameplay is not for players to sprint and fire. As such we've slightly increased the sprint recovery penalty with all Specialist primary weapons. This now means that a Specialist will be somewhat slower to fire the first shot with their primary weapon when coming out of sprint. This should also give other classes (except Heavy) a slight advantage when sprinting around a corner and suddenly meeting an enemy Specialist. For reference, the sprint recovery speeds are stack-ranked per weapon type as follows:- Pistols (Officer)
- Rifles (Assault)
- Longblasters (Specialist)
- Heavy blasters (Heavy)
AERIALS
- Reduced deploy time on rocket launchers from 1 to 0.8 seconds to make the timing, from activation to firing, snappier
- Increased the time the player has control over the jump pack, giving them better air control while in the air
GAME MODES AND LOCATIONS:
GALACTIC ASSAULT- Fixed an issue on PC where after shooting the MTT with the ION Disruptor, a "Playing the Objective" scoring event was shown after each respawn
- Improved player rewards for completing objectives on the map
ARCADE
- Fixed an issue where the Last Stand effect was not working on Jabba's Palace if one enemy was killed before dying
- Fixed an issue with the Starfighter Arcade end-of-round screen where after a round of Starfighter Arcade had been completed the "Challenge Summary" screen was blank
- Fixed an issue on Co-op Battle Scenarios where the enemy AI didn't engage the player at first sight
- Fixed an issue in Starfighter Arcade - Onslaught where if one of the players was in the deploy screen after being defeated, time and kills were not tracked for either player
- Fixed an issue in the Tutorial Mission where the AI would randomly die without any reason
- Fixed an issue in split-screen where one of the players would not be able to deploy with any Character if both players tried to deploy with the same Hero at the start
HEROES VS VILLAINS
- Fixed an issue on Takodana where Boba Fett could reach an invisible collision platform behind the castle where no other Hero could get to
- Fixed an issue where players were sometimes respawned near enemies
HERO SHOWDOWN
- Revised the HUD to show the timer permanently and changed the countdown timer circle to count each second when there is 30 seconds left
- Now if time ends and both teams have the same score, it's a draw
JETPACK CARGO
- Revised the HUD to show the timer permanently and changed the countdown timer circle to count each second when there is 30 seconds left
- Now if time ends and both teams have the same score, it's a draw
- Added a kill log
EWOK HUNT
- Polished the Ewok jump attack
- Updated audio near the end of a match to build up when the shuttle comes
- Reduced the starting Score bonus for the first Ewok
- Created a different crosshair color when under the effects of VALIANT HORN
- Revised crate pickup locations so that there are less weapons in the cave
- Fixed an issue where sometimes a Stormtrooper would change to an Ewok after dying by his own grenade
- Decreased the hut interaction area, so that Ewoks don't activate the hut entrance by accident
- Added in-world markers to the treetop exits for Ewoks to provide a better understanding of which door to take
LOCATIONS
- Improved the combat area for both Hero Showdown and Heroes vs. Villains on Endor
- Improved the spawn area for Imperials on Hoth during Strike
- Fixed an issue where jumping up on and behind some pipes would get the player stuck on Jabba's Palace
- Fixed an issue where Yoda could get stuck between the Rancor body and the cave wall on Jabba's Palace
- Added the missing Gamorrean Guards in Jabba's Palace
GENERAL CHANGES:
- Added Animation to the XP bar when ranking up
- Implement additional matchmaking information in the end-of-round
- Fixed an issue on consoles where players could encounter an infinite black loading screen if quitting the server when the planet was shown during the end-of-round
- Fixed an issue on PC where Chewbacca couldn't use any Emote in Arcade if the Wookie Smuggler appearance was equipped
- Adjusted the Credit pay out for time spent in match by reducing the Time bonus by 20% in order to give more weight to actions during a match
- 7 years agokeine neue GA map?? damit habe ich fix gerechnet...
- 7 years ago
Star Wars Battlefront II - Release Notes - Hero Starfighters Update
NEW CONTENT:
FEATURES- Added new Hero Starfighters mode
- Added the Sullustan appearance to the Resistance and Rebel version of the Assault class
- Added the ability for players to swap their appearances pre-round
- Added stamina count to lightsaber blocking and holding block, as well as a delay before the stamina starts regenerating. Stamina cost values are now significantly different for all lightsaber users
- Added the ability for players to turn lightsabers on and off during gameplay (PS4: Triangle button, X1: Y button, PC: 2 key)
- Re-designed daily quest system to now give 3 quests per day instead of 1, so the daily quests reward per quest has been reduced from 1000 to 500
- On Strike, Objective Delivery Zones are now visually represented in the world
- Added Yavin map on Jetpack Cargo
- On Hero Showdown, added elements to the HUD that show the health of team members
HERO CHANGES:
GENERAL- Fixed an issue on PS4 where Light Side Heroes could lose the functionality of their basic attack if they were caught in a Vader and Palpatine ability chain
- Fixed an issue where cancelling a saber combo would enable saber users to perform an additional hit on the enemy from any range
Boba Fett
- Fixed an issue on PC where the player got concussed by the grenade when the grenade was deployed within less than 20 meters
Bossk
- Fixed an issue where Bossk's dioxis could damage players inside the AT-AT
Chewbacca
- Fixed an issue where Chewbacca's Charge Slam could last indefinitely if the player rolled and fired at the same time while the ability was active
Darth Vader
- Fixed an issue where Darth Vader's Intensified Lightsaber Throw displayed wrong information about the bonus damage granted
Emperor Palpatine
- Fixed and issue where Emperor's main lightning ability took too long to recharge
- Fixed issue with Emperor Palpatine's chain lightning not working on close targets
Lando
- Fixed an issue where the lip-sync for the "Interrupting" Lando emote was off on his new appearances
Rey
- Fixed and issues where Rey's Dash Strike ability was dealing multiple damage
Young Han Solo
- Fixed an issue where the audio lines for Young Han Solo’s abilities Shoulder Charge and Sharpshooter were mixed up
HERO SHIP CHANGES:
Boba Fett's Slave I
- Tweaked regen value from 700>900
- Increased speed: Max Speed (100→ 110)
Darth Maul's Scimitar
- Lowered regen rate to 600 from 700
- Made regeneration cooldown stop while being in cloak mode = You can't regen while cloaking and it will resume the count down to regen when you get out of it again.
- Increased cooldown time for cloak to 20 from 15.
- Increased total health (hull + shield): (4500→5000)
Darth Vader's TIE Advanced
- Increased total health (hull + shield): (2000→2800)
Han Solo's Millennium Falcon
- Reduced total health (hull + shield) from 20k → 14k
- Tweaked regen values from 1200>1100
Iden's TIE Fighter
- Fixed an issue where crafting Iden's TIE "ENGINE HEAT DISSIPATOR " star card subtracted 2 skill points from the player's inventory blocking one star card from reaching epic rarity in the process
- Fixed an issue where the "Elite Pilot" star card for Iden Versio's TIE/LN flipped at class level 5 instead of class level 20
- Increased total health: (2000→ 2800)
Kylo Ren´s TIE Silencer
- Increased total health (hull + shield): (4500→5000)
- Tweaked regen value from 900>700
Lando's Millenium Falcon
- Fixed an issue where Lando's Falcon ability Enhanced Sensors played globally
- Fixed an issue where using "Coaxium Injection" ability would display a placeholder text under the ability UI
- Fixed an issue with the scoring event where Black Leader was displayed when the player gained score with the L3-37 Co-Pilot skill
- Fixed an issue on PS4 with the killcam not being displayed after having been killed by Lando's Millennium Falcon
- Increased Lando´s Millennium Falcon Speed: Max Speed (110→ 115)
- Reduced total health (hull + shield) from 17k → 12.5k
- Tweaked regen value from 1200>1000
Luke Skywalker´s Red 5
- Increased total health (hull + shield): (2700 → 3500)
Poe Dameron´s Black One
- Increased total health (hull + shield): (2700→ 3500)
Rey´s Millennium Falcon- Reduced total health (hull + shield) from 20k → 14k
- Tweaked regen value from 1200>1100
Tallie Lintra´s A-Wing
- Increased total health (hull + shield): (1800→ 2600)
Yoda's Starfighter
- Increased total health (hull + shield): (1600→ 2400)
- Ion Stun skill nerfed. Decreased base duration from 6 to 3 seconds.
- Slightly increased regeneration rate 300 > 350.
Y-Wing
- In Hero Starfighters game mode, reduced the efficiency of the Ion Cannon abilities stun effect
GAME MODE CHANGES:
ARCADE
- Increased Combat Area size for all Starfighter Arcade maps and minor adjustment to vehicle spawn positions.
- Fixed an issue that could cause the HUD and starfighter to visually jitter during Starfighter Arcade modes
BLAST
- Crait map is back in Blast rotation after fixing issue with MVP screen.
- Reduced the player size from 20 to 16, in preparation for a future implementation of a 4-player based squad system
EWOK HUNT
- Fixed and issue where the "DEFEAT" prompt would be triggered when reaching the shuttle while the overtime was less than 10 seconds away from ending the match
GALACTIC ASSAULT
- Crait map is back in GA rotation after fixing issue with MVP screen.
- Fixed an issue where players were able to enter in one of the troop transports blocking the attackers to complete the objective on Jakku
HERO SHOWDOWN
- Fixed an issue on PC where after a match had started one team will lose 2 rounds instantly without any gameplay involved
HEROES VS VILLAINS
- Fixed an issue on PS4 where players were spawned with the wrong character during the round (not 1st spawn)
- Fixed an issue on X1 that caused the title to remain in a hang state after the player was eliminated in the "Roger Roger" battle scenario and immediately re-spawned as the scenario reached 0 tickets and the EOR triggered
STARFIGHTER ASSAULT
- Changed Starfighter Assault Hero ship limits so one of the 3 ships doesn't have to be the Millennium Falcon & increased Villain ship limits to 3 from 2
- Fixed an issue on Ryloth where in Phase 3, there was no out of bounds on the map
MAP CHANGES:
CRAIT
- Fixed a lighting issue on the MVP screen
JABBA'S PALACE
- Fixed a wall collision on Jabba's Palace which lead to exploits during Heroes vs Villains matches
- Fixed minor visual prop placement issue in one of the prison chambers
JAKKU
- Reduced AT-ST limit to 1
- Fixed an exploit where team 1 heroes could get into the landing transport vehicles in the final phase and hide inside them, being invulnerable from enemies, but still interacting with the objective
KESSEL
- Fixed an issue where the player could fly out of the hole in the ceiling on Kessel Arcade
TAKODANA
- Fixed an issue where players were able to get on top of the Takodana map with Boba Fett
- Boba Fett maximum height issue fixed for Hero Showdown game mode.
GENERAL CHANGES:
- Added a countdown timer on the tiles for the limited game modes
- Added progress bars on weapons and weapon mods in the front end
- Challenge tiles on the Home screen now indicate what the player has to do to complete a challenge
- Fixed an issue on PC where players were experiencing low FPS in Front End with a two monitor setup (2K/4k and 1080p setup)
- Fixed an issue where leveling a unit with less than 100 experience threshold for its next rank, did not update the UI in the spawn screen until the player deployed with the unit again
- Corrected the Aurebesh quotes for the Professional "Sportsman" appearance
- Fixed an issue on X1 and PS4 in the Character Customization screen during the campaign where the inspect button had the same binding as the unequip button which made it impossible to unequip star cards from frontend
- Fixed an issue where continuous music would overlap with other standard level music
- Fixed an issue on PC - EOR Matchmaking - Blast & Heroes vs Villains - The user remains stuck in EOR screen when only one of the players clicks the Matchmake button while in a party
- Fixed a text issue in the Japanese version where the text "DAILY CRATE" appearing on home screen upon first login in a day got cut off
KNOWN ISSUES:
- In Strike, the Objective Delivery Zones are not visually represented on the Death Star II map
- On the EOR screen, the sum of credits received doesn’t include the credit bonus awarded to players for being on the winning team, but players do receive it
- 7 years ago
Star Wars Battlefront II - Release Notes – Elite Corps Update
NEW CONTENT:
FEATURES- First group of Clone Trooper appearances is being released (41st Elite Corps and 327th Star Corps)
- Characters on the Home and Career screens are updated to show the newly available Clone Trooper appearances (41st Elite Corps and 327th Star Corps respectively)
- Implemented Clone Wars tile in the Home screen to increase the possibility for matchmaking on Galactic Assault for Clone Wars – era maps.
- Emotes and Victory Poses for Troopers and Heroes are now available to purchase for Crystals or Credits
- Players can now preview Emotes on unlocked appearances
- Milestones that reward already-unlocked Emotes / Poses will be providing credits instead
- Palace Hangar on Naboo is now available as an additional map on Blast and Custom Arcade
- Mos Eisley has been added to the map rotation of Hero Showdown
- Ewok Hunt mode made permanent under the Operations menu
QUALITY OF LIFE
- The End of Round screen now features more details on the player's scoreboard placement (Overall Scoreboard placement, Objective Score placement, Combat Score placement across teams, as well as acknowledging players who are part of the winning team)
CLASSES & SPECIAL UNITS CHANGES:
Wookiee Warrior- Fixed an issue where the player was able to use the combat roll while the Overload ability was active
HERO CHANGES:
Boba Fett
- Improved the weapon sway for Boba Fett's EE-3
Chewbacca
- Fixed an issue where Chewbacca's Ground Slam ability could defeat an enemy inside the AT-ST or AAT
Darth Maul
- Fixed several issues with the Saber Throw ability:
- If used in Arcade with no cooldown, the ability doesn't work until the regular cooldown is over
- Implemented new collision detection mechanics, so that Saber Throw will more reliably hit targets.
- Fixed an issue where Maul’s saber would deactivate when colliding with level geometry, causing it to not hit targets at the end of the throw or on the return.
Darth Vader
- Fixed an issue where players could occasionally remain stuck in the choke animation
Emperor Palpatine
- Fixed an issue where Emperor Palpatine's basic attacks were not increasing the Hold Block stamina costs of lightsaber heroes
- Fixed an issue where the area of effect from Emperor Palpatine's Electrocute ability would sometimes persist on the ground
Kylo Ren
- Fixed a visual issue that would occasionally occur on characters frozen by Kylo Ren's ability
Rey
- Fixed an issue where players could occasionally re-trigger Rey's Insight ability without waiting for a cooldown
VEHICLE CHANGES:
GENERAL IMPROVEMENTS
- Fixed an issue where Ion Torpedoes were too strong against vehicles
LAAT
- Fixed an issue where the LAAT's laser could pass through the MTT and damage the opponent
Lando's Millennium Falcon
- Fixed an issue with the tracking of the "L3-37 Flying" milestone
LIUV
- Fixed an issue where players in the LIUV did not receive trooper damage
Poe Dameron´s Black One
- Fixed an issue with the hint text that would occasionally show when activating the Black Leader ability
GAME MODE CHANGES:
ARCADE
- Fixed an issue where the countdown timer would be stuck on 0 when attempting to deploy on the Starfighter Arcade - Team Battle mode
- Fixed an issue where the Spawn Wave would not be present when attempting to deploy on the Starfighter Arcade - Team Battle mode
- Fixed an issue on Kessel which allowed players to avoid the AI by hiding into one of the elevators
EXTRACTION
- Fixed an issue where players would automatically spawn on the map, if they wait for the countdown timer to end on the defeat screen.
- Fixed an issue where the Officer's Flash grenade would not blind the enemy team on Jabba's Palace in Extraction
- Improved balancing on the last phase of Extraction in Jabba's Palace, by adjusting spawn positions and slightly increasing overtime for players on the Rebel side
- Fixed a visual issue that would reveal the spawning of troopers right before the outro cinematic in Jabba's Palace
HERO SHOWDOWN
- Fixed a visual issue with the framing of the characters during the intros in Hero Showdown
HERO STARFIGHTERS
- Fixed an issue where the Hero HUD icons would disappear too soon when the round ends
- Fixed a visual issue with the deploy screen briefly appearing at the start of the round
- Fixed an issue with the End of Round message occasionally not showing up for players who are outside the bounds of the map
- Fixed a visual issue on PC, where the Starfighter health bars would not be visible if the game was minimized when the round starts
- Fixed an issue where a certain pre-round text would appear cut off in Japanese
STARFIGHTER ASSAULT
- Fixed an issue where the vehicle would occasionally freeze and stutter for a short while after spawning on the map
STRIKE
- Fixed an issue where the delivery area on Death Star II was missing the proper UI indicator
- Fixed an issue where users could potentially deliver the package while standing slightly outside the indicated delivery area on several maps
- Fixed an issue where attacking players would get the "Fall Back" message if they were in an Out of Bounds area when the package is being retrieved
MAP CHANGES:
GENERAL IMPROVEMENTS
- Fixed issues where players could occasionally get stuck in the geometry of several assets, visible on Jakku, Tatooine, Naboo, Kashyyyk, Kessel and Crait
- Fixed various collision issues with certain assets on Endor, Hoth, Starkiller Base, Death Star II, Kamino, Bespin and Jakku
BESPIN
- Fixed an issue where players could potentially jump up on one of the buildings on Bespin when playing as a Force-using hero or Boba Fett
DEATHSTAR II
- Fixed an issue where players could reach an area behind the armor racks when playing as Yoda
HOTH
- Fixed an issue where players could glitch outside the map when playing as a Force-using hero
- Fixed an issue where players could potentially enter the Hoth interior with the AT-ST
- Fixed an issue where players could potentially survive the fall to death by staying close to the crevasse wall
- Fixed an issue where players could potentially jump towards ceiling holes in the tunnels of Hoth and stand on invisible collision
JABBA'S PALACE
- Fixed an issue where players playing as Boba Fett, could reach and stand on one of the ledges not easily accessible to other players
- Fixed a collision issue that allowed the AI to walk through walls
JAKKU
- Fixed an issue where the Sneeps would be found floating near the Star Destroyer's entrance
KAMINO
- Fixed a collision issue that enabled Boba Fett to enter the dome building from a position where nobody could reach or shoot him
KASHYYYK
- Fixed an issue where players could exploit Boba Fett's jetpack on Kashyyyk to reach places other players cannot reach
KESSEL
- Fixed an issue where the player was able to fall through the map in an Out of Bounds area
- Fixed an issue where certain heroes would occasionally be pushed through the sloped terrain and outside the map geometry in the outdoors area
STARKILLER BASE
- Fixed an issue where a stack of boxes in the map could cause a glitch with the player's character model that could be used as an exploit
YAVIN
- Fixed several collision issues that would occasionally allow players to hide inside the temple mesh or walk through walls
GENERAL CHANGES:
- Improved functionality of loading screens. Map descriptions and texts are now visible in-between matches.
- Fixed an issue with the terminology used in the Galactic Republic faction descriptions
- Fixed an issue with the tutorial text regarding the use of Leia Organa's secondary fire in Arcade
- Fixed several issues with relevant Milestone progress not showing at the End of Round screens
- Fixed an issue where players could occasionally not be able to craft Star Cards in the pre-round, after having ranked up a class in the previous round
- Fixed an issue that would not let the winning team know of the 100 Credits bonus during the End of Round screen
- Fixed a visual issue with the effects used in the frontend menu when booting the game
- Fixed an issue where the Inspect button would be present in the Abilities screen with background functionality
- Fixed an issue where players could accidentally rotate the model present in the Home menu, while they were in the Crates menu
- Fixed an issue where players' settings regarding Ping Sites were not saved
- Fixed an issue where players were able to dash more than two times in a row with all heroes and reinforcements
- Fixed an issue where some heroes could shoot during the falling or freezing animations
- Added a vehicle description for the First Order AT-ST
- Fixed an issue with the tutorial in Arcade mode, where the [RB] button was unresponsive when unlocking secondary abilities
- 7 years ago
Star Wars Battlefront II - Release Notes - August Patch
Emperor Palpatine and Ewok Hunt are back! The issues that required us to temporarily disable both have been fixed in this patch. In addition to that we’ve deployed balancing updates to lightsaber heroes in Galactic Assault that should make them viable again. We also addressed the stuttering upon hard-lock issue in Hero Starfighters.
CHANGES:
- Palpatine has been added back to the game
- Fixed an issue with Palpatine being very overpowered by restricting the angle from which the player could lock on with his lighting ability
- Fixed an issue with Palpatine being able to lock onto targets through walls
- Ewok Hunt has been added back to the game
- Fixed an issue in Ewok Hunt where Stormtroopers were unable to board the shuttle
- Rebalanced stamina for lightsaber heroes
- Fixed an issue in Hero Starfighters on PC where players experienced a short stuttering before being locked on
- Fixed an issue with Extraction where objective markers were misplaced on Kessel and Jabba’s Palace
- 7 years ago
zu dem neuen Patch kann ich hier mal meinen Dampf ablassen. Was sich EA hier wieder geleistet hat ist unter aller Sau. Das Spiel hat echt wieder spass gemacht und dann kommt der Scheiß Imperator zurück. Bei dem hat sich gar nichts geändert der schieß nach wie vor durch Wände. Sowas als Bugfixes zu verkaufen ist wirklich das letzte. Zudem ist es wieder möglich den gleichen Helden zu wählen. Versucht mal ein Team aus 4 Imperatoren zu töten. Hier sieht man mal, daß EA eigentlich nur FIFA wichtig ist. Ich bin sowas von enteuscht von EA. ich könnte echt kotzen. Ich empfehle den Imperator wieder so schnell wie möglich zu entfernen. Die Teams waren im letzten Monat super ausgeglichen und es hat spass gemacht. Bei so einem Mist hab ich keine Lust mehr. Ich bitte EA wirklich die Ausgeglichenheit wieder herzustellen. und so einen Patch nicht als Verbesserung zu verkaufen. Bei so einem Support sollte EA keinen mehr machen. Sollte sich daran nichts ändern war es das für mich.
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