Forum Discussion
NEW FEATURES
- General Grievous will be playable from October 30th. Grievous comes with three abilities: Unrelenting Advance, Thrust Surge and Claw Rush. One alternative Battle-Damaged appearance is available to unlock.
- The N-1 Starfighter has been added as a playable grunt ship on Hero Starfighters
QUALITY OF LIFE
- Certain Hero Star Cards have been reworked to allow for better Health regeneration for different Heroes
- Added a HUD widget that displays the status of the player's Squad members next to the mini-map
HERO HEALTH STAR CARD CHANGES:
BOBA FETT
- Old Star Card Name: Information Sharing
- Old Star Card Effect: Reveal enemies to your allies for a part of its duration-
- New Star Card Name: Bounty Claimed
- New Star Card Description: Whenever Boba Fett defeats an enemy trooper, he regains twenty health. Whenever he defeats an enemy hero, he regains even more.
CAPTAIN PHASMA
- Old Star Card Name: Only Pawns
- Old Star Card Effect: For every enemy Captain Phasma defeats with STAFF STRIKES its recharge rate will be increased for five seconds.
- New Star Card Name: Beat Down
- New Star Card Description: Whenever Captain Phasma defeats an enemy trooper with her STAFF STRIKES, she regains twenty health. Whenever she defeats an enemy hero, she regains even more.
CHEWBACCA
- Old Star Card Name: Wookiee Beserker
- Old Star Card Effect: Chewbacca's melee attacks are stronger and deal more damage.
- New Star Card Name: Ground Breaking
- New Star Card Description: Whenever an enemy trooper is defeated by CHARGE SLAM, Chewbacca regenerates twenty health. If it was an enemy hero, he regains even more.
DARTH MAUL
- Old Star Card Name: Frantic Strikes
- Old Star Card Effect: Melee strikes will drain less stamina.
- New Star Card Name: Wrathful
- New Star Card Description: Whenever Darth Maul defeats an enemy trooper, he regains twenty health. Whenever he defeats an enemy hero, he regains even more.
FINN
- Old Star Card Name: All Together
- Old Star Card Effect: The radius of UNDERCOVER TEAM is increased if two friendlies are affected.
- New Star Card Name: Covert Leader
- New Star Card Description: Whenever Finn defeats an enemy trooper while UNDERCOVER TEAM is active, he regains twenty health. Whenever he defeats an enemy hero, he regains even more.
HAN SOLO
- Old Star Card Name: Head Games
- Old Star Card Effect: Scoring three headshot hits in a row without hitting any other body part will reset a part of all Han Solo's abilities recharge time.
- New Star Card Name: A Good Blaster
- New Star Card Description: Whenever Han Solo defeats an enemy trooper, he regains twenty health. Whenever he defeats an enemy hero, he regains even more.
KYLO REN
- Old Star Card Name: Bloodletting Frenzy
- Old Star Card Effect: While Kylo Ren's health is below 25% he will deal bonus damage with his lightsaber.
- New Star Card Name: Frenzied
- New Star Card Description: Whenever Kylo Ren defeats an enemy trooper, he regains twenty health. Whenever he defeats an enemy hero, he regains even more.
LANDO CALRISSIAN
- Old Star Card Name: In the Zone
- Old Star Card Effect: Disabled overheat lasts longer when perfectly cooling the X-8 Night Sniper blaster.
- New Star Card Name: Easy Wins
- New Star Card Description: Whenever Lando Calrissian defeats an enemy trooper, he regains twenty health. Whenever he defeats an enemy hero, he regains even more.
YODA
- Old Star Card Name: Master of The Force
- Old Star Card Effect: When the UNLEASH radius is at maximum distance, unleashing it will deal bonus damage.
- New Star Card Name: Release The Force
- New Star Card Description: Whenever Yoda defeats an enemy trooper using UNLEASH, he regains twenty health. Whenever he defeats an enemy hero, he regains even more.
CHANGES TO CLASSES AND SPECIAL UNITS:
ENFORCER (WOOKIEE WARRIOR)
Made the below changes to the Wookiee Warrior Enforcer for better balancing:
- Lowered the speed multiplier when zooming to match the one from the Death Trooper.
- Reduced start and end damage per Bowcaster bolt.
- Reduced base health from 350 to 320 points.
HERO CHANGES:
BOSSK
- Bossk's jump ability has been slightly adjusted for firmness.
KYLO REN
- Added scoring to Kylo Ren's Pull ability and fixed an issue where using the ability on Hero characters would not track progress for the milestone "MAKE THEM COME TO YOU".
GAME MODE CHANGES:
BLAST
- Reduced the size of players required to start a match of Blast from 10 to 8.
EWOK HUNT
- Fixed an issue with the Timed Challenge "HUTAR! HUTAR!" not tracking progression.
EXTRACTION
- Fixed an issue where the positions of best players in the End-of-round screen would show up in an irregular order. The player with the highest score will now be in the middle, and the player with the 2nd highest score will be on the left.
GALACTIC ASSAULT
- In order to improve the flow on Galactic Assault - Naboo, the Attackers on Phase 2 need to override only one door to proceed.
HEROES VS VILLAINS
- Fixed issues that allowed multiple players to spawn with the same Hero in Heroes Vs. Villains. Among other fixes, the "Change Character" button is now immediately unavailable after a death to prevent this.
ARCADE CHANGES:
STARFIGHTER CUSTOM ARCADE
- Fixed an issue where the AI Starfighters would fly towards and remain stuck in out-of-bounds areas.
SQUAD SPAWN CHANGES:
- Adjusted the rules of spawning on squad members, so that Troopers and Specials can spawn on every character, except Boba. Heroes can spawn only on the Default spawn points.
- A score event of 100 pts. has been added when a squad member spawns on the player.
- Fixed an issue where Assault-class icons would appear in empty squad member slots when viewing the spectator screen.
- The occasional issue of the status of a squad mate being incorrectly displayed as available while selecting a class has been now resolved.
- Fixed an issue in which players in a party of at least 4 members, would occasionally have no squad members to spawn on after a round transition.
- The spawn countdown timer now reads as "Spawn available in" and is visible only through the Squad Spawn screen.
Squad System Improvements:
The arrival last month of the Squad System has been well received amongst the community, and it’s reshaping the flow of battles across Galactic Assault.
In the Hotfix earlier this month, we made the change to restrict squad spawning to be Trooper-on-Trooper only. We’ve got additional changes coming next week, a lot of which was based on community feedback we’ve received.
The following rules will now be applied to the squad spawning system:
- Troopers can spawn on Troopers
- Troopers can spawn on Reinforcements
- Troopers can spawn on Heroes (Exception being Boba Fett)
- Reinforcements can spawn on Troopers
- Reinforcements can spawn on Reinforcements
- Reinforcements can spawn on Heroes (Exception being Boba Fett)
- Heroes cannot spawn on anyone
MATCHMAKING CHANGES:
- Improved the accuracy of being connected into a Clone Wars-era map, when selecting the Clone Wars - matchmaking tile.
MAP CHANGES:
KAMINO
- Fixed some collision issues on Kamino that would allow players to hide with Boba Fett in a location from where nobody could reach or shoot him.
STARKILLER BASE
- Fixed an issue with invisible collision on Starkiller Base.
VEHICLE CHANGES:
- Fixed an issue where an upgraded "Repair System" Star Card would not accurately accelerate health regeneration on Han Solo's and Lando's Millennium Falcons.
LANDO'S MILLENNIUM FALCON
- Fixed an issue where the "Elite Pilot" Star Card, would not increase the turn speed for Lando's Millenium Falcon.
- Fixed an issue where Lando's Millennium Falcon would occasionally not receive damage when attacked from behind.
GENERAL CHANGES/MISC:
- The layout of the Hero selection grid on Heroes Vs. Villains, Hero Showdown and Hero Starfighters has been revised to make room for the addition of new characters.
- Fixed an issue where the Hero Details screen would not display the fourth Ability for Iden's TIE Fighter and Poe's T-70 X-Wing.
- Fixed some rare rendering issues (exploding character meshes) noticed when playing on PC.
- Fixed an issue where the appearance screen UI would occasionally show up in-game, if the player pressed a combination of buttons right after deploying in the game.
- Fixed a spelling error on the description of Palpatine's "Lighting Reach" Star Card.
- "FIRST ORDER AT-ST" is now capitalized in the Collection tab to be consistent with all vehicle names.
- Fixed an issue where the description for the in-game store crystal packs would not be translated in all supported languages.
- Fixed an issue where the in-game milestone pop-up would occasionally not get triggered when the user completes a Timed Challenge.
- Updated the description of the Timed Challenge "With A Strong Hand" to fit with the challenge's progress requirements.
- Fixed an issue where the game's sound would occasionally cut abruptly during gameplay and remain inactive until the game was restarted.
TEAM SIZE
- Implemented a limit in the difference of team sizes before a mode can start. This way, a mode cannot start with an unbalanced size in teams.
The maximum difference in team sizes are:
- Galactic Assault: 4
- Starfighter Assault: 2
- Strike: 2
- Blast: 2
- Extraction: 2
- Hero Modes already require even team sizes.
KNOWN ISSUES:
- An issue has occurred where the selected heroes are not always highlighted on the deploy screen when playing Heroes Vs. Villains or Hero Showdown. The issue is being investigated and expected to be fixed at a later update.
NEW CONTENT:
FEATURES
- New Galactic Assault mission taking place on the planet of Geonosis
- New playable land vehicles are available on Geonosis: STAP, BARC Speeder, AT-TE
- Obi-Wan Kenobi is now playable. Obi-Wan comes with three abilities: All-Out Push, Defensive Rush and Restricted Mind Trick. One alternative appearance is available to unlock
- More Clone Trooper appearances are now available (212th Attack Battalion)
- A new "Shattered Armor" appearance for General Grievous is available to unlock
QUALITY OF LIFE
- The Stamina indicator for heroes is now easier to read, as it is being depleted, instead of being filled up
ARCADE CHANGES:
- Improved gameplay flow on Arcade, by removing Spawn timer on Arcade
STARFIGHTER CUSTOM ARCADE
- Fixed an issue where players playing as Separatist Starfighters, would spawn inside Out Of Bounds areas of the map on Ryloth and Kamino
CHANGES TO CLASSES AND SPECIAL UNITS:
OFFICER
- Flash Grenade: Removed movement impairing effects that would occur when affected by the flash
- Inspiring Presence: Lowered score gained (15->10 points per tick)
- Blurrg-1120: Reduced Start Damage *(*32->25) and End Damage (14->12)
- SE-44C: Reduced Start Damage (33->31) and End Damage (17->15)
- S-5: Reduced distance before damage fall off starts (20->15)
SPECIALIST
- Fixed an issue where the crosshair for the Specialist's weapon would change, whenever the player is equipping the weapon with a magnification attachment
HERO CHANGES:
CHEWBACCA
Made adjustments to Chewbacca's Stun Grenade, as well as the fire rate and bullet heat per shot of the Furious Bowcaster, to prevent possible instant kills when Chewbacca has full health.
- Reduced fire rate of Furious Bowcaster from 110 to 90
- Reduced stun time of the Stun Grenade from 1 second to 0.75 seconds
- Increased overheat per bullet from 0.057 to 0.075
- Reduced number of shots possible with Furious Bowcaster from 14 to 10
- Reduced the cooldown for the Furious Bowcaster ability from 25 to 20 to improve Chewbacca's reliability in Galactic Assault
Reduced Chewbacca's explosive damage and increased the blaster damage to balance Chewbacca's attacks against Lightsaber-wielding enemies.
- Reduced explosive damage of main bullet from 40 to 25
- Increased blaster damage from main bullet from 30 to 40
- Increased end damage of main bullet from 30 to 35
- Reduced explosive damage of Scatter bullet from Furious Bowcaster from 15 to 10
- Increased blaster damage of Scatter bullet from Furious Bowcaster from 20 to 25
GENERAL GRIEVOUS
- Improved the reliability of Unrelenting Advance blocking incoming blaster shots from the front side. Unrelenting Advance will not be blocking explosive shots or special Hero abilities
- Improved Grievous’ rotation speed when using Unrelenting Advance
- Increased Unrelenting Advance damage from 75 to 110 points
- Reduced how often Grievous' Unrelenting Advance deals damage from 1.5 seconds to 0.75 seconds
- Fixed issues that would occasionally allow Grievous to re-trigger the Unrelenting Advance ability
- Fixed an issue where Grievous’ hands during Unrelenting Advance would not be visibly spinning for other players
- Improved the chances of Thrust Surge connecting with the enemy. Enemies who manage to get out of the way in a timely manner, can still avoid Grievous’ Thrust Surge
- Fixed an issue where Grievous would get locked into a spinning and running animation after performing Thrust Surge on a dead enemy
- Improved the UI for Grievous’ Thrust Surge indicator. The UI indicator comes up faster and more reliably when the ability is ready to be performed on an enemy
- Fixed an issue where Grievous' lightsabers would change halfway through the "Thrust Surge" animation
- Fixed a visual issue where Grievous' hand would be partially visible when observed from a distance
- Fixed an issue where Grievous' stun animation would last longer compared to other stunned heroes
- Fixed an issue where Grievous' Victory Poses would overlap with other heroes on the End-Of-Round screen
- Fixed an issue where equipping the "Line Up, Weaklings" Star Card would cause Claw Rush to not deal damage to more than 1 enemy when playing on Arcade
- Further iterated on SFX, VFX and Animations in regards to Grievous' movement, attacks and abilities
LUKE SKYWALKER
- Fixed an issue where Luke Skywalker's first damage would not always register against an enemy
MAP CHANGES:
JABBA'S PALACE
- Collision fixes to prevent clipping through the wall and outside the playable area
KAMINO
- Fixed an issue where the game on PC, would occasionally freeze for a couple of seconds after advancing to the last phase
KESSEL
- Collision fixes to prevent clipping through specific rock asset
MATCHMAKING CHANGES:
- Various stability fixes for End-Of-Round Matchmaking in regards to players playing with friends in parties
SQUAD SPAWN CHANGES:
- Delayed the timer for squad formation until the game mode starts, to prevent issues with group squads not forming while the End-Of-Round matchmaking is on
- Enabled ability to squad spawn on the Clone Jump Trooper
- Removed the "In Combat" effect for when players would shoot their gun without a target
VEHICLE CHANGES:
- Reduced speeders collision damage to prevent road kills at low speed
74-Z SPEEDER BIKE
- Applied gamepad aiming improvements to the 74-Z Speeder Bike
AAT
- Increased High Explosive Shells blast damage from 100 to 150 points
- Added a reticle for the High Explosive Shells ability
- Fixed an issue that prevented the Siege Mode ability on the AAT from increasing damage correctly
GENERAL CHANGES/MISC:
- Fixed an issue where the progression towards Timed Challenges would not show up during the End-Of-Round screen
- Fixed an issue where a box counting down to new Timed Challenges would not show up on the Home screen
- Fixed an issue that would cause a notification for the completed timed challenges to appear every time the title is booted
- Fixed an issue where the pop-up for completing an inactive timed challenge would show up with an empty description
- Fixed an issue where the player would be occasionally prompted with nine Timed Challenges, instead of three
- Fixed an issue where players would occasionally receive the wrong prompt when completing the "Blast Them To Pieces" Timed Challenge
- Fixed an issue where selected heroes were not always highlighted on the deploy screen when playing Heroes Vs. Villains or Hero Showdown
- Fixed various visual issues in regards to lighting and reflections in the Spawn and End-Of-Round screens
KNOWN ISSUES:
- An issue has occurred where some of the explosion VFX will occasionally not be visible when they should. The issue currently affects Han Solo’s Detonite Charge grenade and parts of the AT-TE body. The issue is being investigated and expected to be fixed at a later update
- The Blaster Turret and the Ion Turret will occasionally not successfully lock-on an enemy AT-TE. The issue is being investigated and expected to be fixed at a later update
- 7 years ago
FEATURES
- A new General Kenobi appearance for Obi-Wan Kenobi is available to unlock
QUALITY OF LIFE
- Implemented a new UI bar for improved readability of Hero stamina
- The player's health bar has been updated with an indicator that lets players know how many dodges are available
- Implemented Squad Spawn on Blast and reduced the spawn timer for that mode to 5 seconds
GAME MODE CHANGES:
HERO SHOWDOWN- Fixed an issue that would prevent a game round to start properly, if a player would not pick a Hero within the allocated time
HERO CHANGES:
DARTH VADER- Fixed an issue where Darth Vader would occasionally get stuck in the Choke animation
GENERAL GRIEVOUS
- Fixed an issue where General Grievous would not deal additional damage when attacking from behind
- Fixed an issue where General Grievous would occasionally get stuck in an animation when hit by a Shock Grenade
- Fixed an issue where General Grievous would occasionally deal "Unrelenting Advance" ability damage by blocking
HAN SOLO
- Fixed an issue where Han Solo's Detonite Charge would not visually explode when triggered
OBI-WAN KENOBI
- Fixed an issue where a fully charged "All-Out Push" ability would not deal damage to enemies that are in the 2nd half of the ability zone
- Fixed an issue where the UI lines of the "All-Out Push" ability would not be completely visible if the player doesn't charge up the ability
- Fixed an issue where players could not cancel the "Defensive Rush" ability by dodging
- Fixed an issue where players couldn't see the Lightsaber ignite animation while being frozen by Kylo Ren
- Prevented Lightsaber damage for Obi-Wan if he is attacked by Lightsabers during the "Defensive Rush" ability
- Fixed an issue where Emperor Palpatine's main attack would show on Obi-Wan Kenobi's body, instead of his Lightsaber, when deflecting
- Fixed an issue where Obi-Wan's "Your Move" and "Absolutes" emotes would play swapped in-game
- Moved Obi-Wan's "All-Out Push" ability to the left ability slot and "Defensive Rush" to the right one, in order to address player feedback and improve consistency
MAP CHANGES:
BESPIN
- Fixed an issue where players could reach a spot outside the map geometry by using Boba Fett or any Lightsaber-carrying Hero
CRAIT
- Fixed an issue where the Hangar objectives on Crait would be named "HARDCELLS"
GEONOSIS
- Various level art, audio, draw distance and collision fixes, focusing on the vehicle debris and rocks on Geonosis
- Made some slopes in Phase 3 of Geonosis easier to traverse with the AT-TE
- Fixed an issue where the LAAT carrying an AT-TE would occasionally appear in very low resolution
- Fixed an issue where Boba Fett would be able to float on invisible ceilings in certain areas during Phase 2
- Fixed an issue where a blank scene would show up in the beginning of the final cutscene on Geonosis
SQUAD SPAWN CHANGES:
- Fixed an issue where players would occasionally be able to select empty Squad Spawn slots
- Fixed an issue where the Start button would be grayed out when the player attempts to spawn on a squad member inside a land vehicle
- Fixed an issue where players would not be able to choose seemingly available Heroes - Reinforcements while the spawn delay timer is active
VEHICLE CHANGES:
AT-TE- Fixed an issue where the AT-TE's front cannon muzzle flash would show in the wrong color
- Added more audiovisual effects when the AT-TE is being dropped on Geonosis
STAP
- Fixed an issue where the STAP's "Laser Barrage" ability would fire an extra laser stream to the ground
GENERAL CHANGES/MISC:
- Fixed a visual issue where the AT-ST would look too small in the End-Of-Round MVP screen
- Fixed a visual issue where the rimlight effect would turn on and off when rotating characters in Inspector mode
- Fixed a visual issue where unlocking Hero Starfighters Star Cards would stretch the artwork for the respective Card
- Fixed an issue where Smart Ion Grenade explosion VFX would occasionally be missing when exploding near certain vehicles
KNOWN ISSUES:
- In order to ensure scoring fairness, we have currently disabled the scoring event when a player squad spawns on you. We are investigating the causes of the exploit and will proceed to a fix at a later update
- 7 years ago
NEW CONTENT:
FEATURES- Count Dooku is now playable and unlocked via Credits. Count Dooku comes with three abilities: Lightning Stun, Expose Weakness, and Duelist.
- Geonosis is now available on Blast, Heroes Vs Villains and Custom Arcade.
HERO AND CLASSES CHANGES:
- Fixed several issues with abilities not always registering due to map geometry factors. Force heroes whose abilities' reliability should be improved include Darth Vader, Darth Maul, Luke Skywalker, Rey, Yoda, Kylo Ren. Iden Versio's "Stun Droid" as well as Emperor Palpatine's "Electrocute" have also been improved.
- Fixed issues where the audio for several character's dialogues was reversed or missing.
- Fixed an issue where Iden Versio's "Friend in Battle" Star Card and Boba Fett's "Bounty Claimed" Star Card would show the wrong icon.
- Fixed issues that would occasionally lead to lightsaber blocking not being able to deflect attacks from enemies.
CLASS CHANGES:
ASSAULT
- Fixed a visual issue where smoke after the Acid Launcher ability was used would occasionally not show.
SPECIALIST
- Fixed an issue where the Specialist would cause too much melee damage when attacking from the back, with the "Stealth" Star Card equipped on Epic. Melee damage from the back should deal 150 points.
HERO CHANGES:
BOBA FETT
- Fixed an issue where Boba Fett's "For The Hunt" in-game UI was being triggered in the last spot where he activated it, rather than his actual location.
CAPTAIN PHASMA
- Fixed an issue where Captain Phasma would not always take reduced damage when using the "Survivor" ability, while the "Not Hard Enough" Star Card was equipped.
- Fixed an issue where the "First Order Sentry Droid" ability was not always firing at targets that were too close.
CHEWBACCA
- Fixed an issue where Chewbacca would occasionally be able to use the Slam ability twice, when pressing the ability button at the end of the ability animation.
DARTH MAUL
- Fixed an issue where Darth Maul's "Choke" ability would occasionally throw opponents in the opposite direction.
DARTH VADER
- Fixed an issue where Darth Vader was able to jump twice if the "Focused Rage" ability was used mid-air.
- Fixed an issue where Darth Vader was unable to move players while using "Force Choke".
GENERAL GRIEVOUS
- Fixed an issue where General Grievous could occasionally use the "Thrust Surge" ability on a Speeder without animation or ability cooldown.
HAN SOLO
- Fixed an issue where Han Solo would occasionally be able to use the Shoulder Charge ability twice, when pressing the ability button at the end of the ability animation.
KYLO REN
- Fixed several issues that affected the gameplay of Kylo Ren's "Frenzy" ability. It is now finding targets better and successfully doing multiple hits if only one target is available. If there are several targets, Kylo Ren will jump between them. A targeting system has now also been added for the ability.
- As a result to above changes, the "Bloodlust" Star Card has now been changed so that Kylo Ren deals additional damage per strike, instead of increasing the amount of strikes. The possible total amount of damage that can be inflicted on a target is now 360 points.
LEIA ORGANA
- Fixed an issue where Leia's "Laser Brain" Epic Star Card would occasionally cause the alternative fire damage of Leia to vary when equipped. Alternative fire damage when "Laser Brain" is equipped is now consistently 190.
OBI-WAN KENOBI
- Fixed an issue where Emperor Palpatine's "Chain Lightning" could damage Obi-wan, even when blocked.
- Fixed a visual clipping issue with Obi-Wan Kenobi's fingers in the "Fighting Stance" Victory Pose, while the General Kenobi appearance was activated.
- Fixed an issue where Obi-Wan's "Your Move" emote would play out-of-sync, when playing in a language other than English.
GAME MODE AND MAP CHANGES:
GAME MODE CHANGES
BLAST
- Fixed an issue with the Squad Spawn default camera that prevented Naboo from being added to the Blast rotation.
EXTRACTION
- Adjusted exterior lighting in Jabba's Palace, in order to improve gameplay during the final phase.
MAP CHANGES
CRAIT
- Fixed an issue where flickering black screens would be occasionally encountered on Crait when the graphics quality on PC was set to low.
GEONOSIS (GALACTIC ASSAULT)
- Fixed issues where players could get stuck on certain rock formations.
- Fixed an issue where the Objective UI was misleadingly decreasing under certain circumstances in Phase 3 on Geonosis.
- Fixed an issue where scoring events would not register while capturing the objective in Phase 3.
- Overall VFX polish pass on Geonosis (Visual updates on toxic waterfall, Spider Droid explosions, size of backdrop AT-TE footprint effects, background lasers caused by Spider Droids).
KESSEL - KAMINO - TAKODANA
- Fixed several map geometry and collision issues that would occasionally allow players to stay in Out Of Bounds areas.
THEED (GALACTIC ASSAULT)
- Fixed an issue where the MTT would consistently display as "Out of Range" on HUD.
VEHICLE CHANGES:
- Fixed an issue where the pilots of the AT-TE and AAT vehicles would receive personal damage from certain hero abilities. Vehicles now take proper hull damage when hit by these abilities.
AAT
- Fixed an issue where users would occasionally spawn on top of each other when spawning with two AATs at the same time.
AT-TE
- Fixed an issue with collisions occasionally occurring within the wreckage of the AT-TE when it is destroyed.
LANDO AND L3-37 MILLENIUM FALCON
- Fixed an issue where health regeneration delay was not being properly reduced by equipping the "Repair Systems" Star Card on "Lando And L3-37 Millennium Falcon".
GENERAL CHANGES/MISC:
- Fixed an issue where cancelling or failing matchmaking while on the Frontend Menu, would occasionally cause certain UI options to become unresponsive until the player changed screens.
- Fixed issues that would occasionally lead to "No Data Available" messages to display at the End-Of-Round screen, when a player has played several Arcade matches prior to joining.
- Fixed an issue where the Frontend menu text would not be displayed correctly when booting the title with the console location set to certain regions.
- Made additional polish fixes to the layout of the Custom Arcade menu and the accompanying map planet textures.
- Fixed an issue that would cause an error message to display on the Timed Challenges screen under the Career menu.
- Fixed an issue where lightsaber audio would be occasionally missing when transitioning out of an Emote that turns the lightsaber off.
- Fixed an issue in which the Crates submenu would occasionally remain on the screen as an overlay without any functionality.
- Fixed a lighting issue that would cause the faces of certain characters to appear overly shadowed during Emotes.
KNOWN ISSUES:
- An issue has occurred with Obi-Wan and Rey not always being able to block attacks from Darth Vader or from Count Dooku, when his Duelist ability is active. The issue is being investigated and expected to be fixed at a later update.
- 7 years ago
Star Wars Battlefront II Release Notes - Darth Tyranus Hotfix
Dieses Hotfix beinhaltet auch Count Dooku's Dark Ritual Aussehen welches aus Staffel 6 EP13 der Clone Wars Serie bekannt ist.
Release Notes:
- The “Dark Ritual” appearance is now available to unlock for 40,000 Credits or 1,000 Crystals.
- Fixed an issue where Count Dooku’s Expose Weakness VFX would be invisible when playing against the AI on Arcade.
- Fixed an issue where Count Dooku’s lightsaber would not make a sound when ignited at the Beginning of a Heroes Vs. Villains Match.
- Made minor animation improvements to the way Count Dooku’s lightsaber attacks connect with the targets.
- Fixed an issue that would cause other heroes to occasionally refer to Count Dooku as “the Emperor”.
- Fixed an issue that would occasionally cause camera stuttering when Obi-Wan gets interrupted while performing his “All-Out Push” ability.
- Fixed an issue where the Officer would eventually make Wookiee noises on Arcade.
- Fixed an issue where trying to activate Kylo Ren’s “Frenzy” ability without a target, would trigger the related VO prompt.
- Fixed an issue that would cause sound effects to not play properly when the player is in an outdoors area.
Erhältlich für 40.000 Credits oder 1.000 Kristalle
- 7 years ago
- Anakin Skywalker is now playable and unlocked via Credits. Anakin Skywalker comes with four abilities: Passionate Strike, Heroic Impact, Pull Dominance, Retribution. One alternative Jedi Robes appearance is available to unlock for Credits or Crystals.
- New Clone Trooper legions are now available to unlock for Credits or Crystals (Coruscant Guard, 501st Legion). The new legion of the 41st Ranger Platoon is available to unlock for free through the "Chosen One" Crate.
- Pattern variety has been added among classes and Phases of all available Clone Trooper legions. Players who have already unlocked these appearances, will be able to convert to the new ones for free through Crates.
QUALITY OF LIFE
- Added an in-game Emote Wheel and increased the amount of emotes a player can have equipped at a time to 8
- Added a Frontend tab to differentiate between Phase I and Phase II Clone Trooper appearances.
ARCADE CHANGES:
STARFIGHTER ARCADE- Fixed an issue where AI Starfighters would be too evasive and avoid the player in combat.
GAME MODE CHANGES:
EWOK HUNT
- Fixed a visual issue where light effect from the Imperial Shuttle would appear with jagged textures.
- Fixed a geometry issue that would allow Stormtroopers to climb unreachable areas on Ewok Hunt.
GALACTIC ASSAULT
CRAIT
- Tentatively fixed an issue that would occasionally cause the AT-M6 to sink under the ground.
GEONOSIS
- Fixed a visual issue where the Capture icon in the last phase of Geonosis would showcase a human icon instead of an AT-TE icon.
JAKKU
- Fixed an issue where the HUD icons would not disappear for the defending team, if the first two points were captured at relatively the same time.
HERO AND CLASSES CHANGES:
- Implemented changes to Stun Lock for different Heroes.
- Reduced Emperor Palpatine's Lightning stun duration from 1,6 to 1.
- Reduced Captain Phasma's turret stun from 1 to 0,8.
- Reduced Lando Calrissian's stun from 1,4 to 1.
- Added stun immunity lasting 3,5 seconds to all Heroes, after having been stunned once by Captain Phasma, Iden Versio, Emperor Palpatine, Chewbacca or Lando Calrissian.
- Inspired by Star Wars™: Episode II Attack of the Clones. If Yoda uses Unleash, right after absorbing (blocking) Count Dooku's Lighting Stun attack, Yoda will be able to project lighting back to enemies.
- Fixed an issue where Lightsaber users would not take damage from the enemy's first Lightsaber attack while regenerating health.
- Fixed an animation issue where Heroes would occasionally get stuck in map geometry when performing the dash movement over an edge.
- Fixed an issue where the stamina bar would occasionally be wrongly displayed due to server latency. The stamina bar no longer shows up or gets drained, when the player has not managed to block in time.
- Lightsaber Heroes can now damage enemy turrets.
- Fixed an issue that would allow players to spawn with both Heroes and vehicles in a map.
- Fixed an issue where Heroes would still deflect blaster shots during their Defeat animation, if they were defeated while deflecting.
COUNT DOOKU
- Improved the way Count Dooku's attacks connect with the enemy to allow for more smooth movement in close-range combat.
- Made visual improvements to the Expose Weakness reticle, so that is more visibly related to the ability icon.
- Improved various visual clipping issues visible in Count Dooku's Victory Poses.
- Fixed an issue where Count Dooku's cape would float excessively while standing over Han Solo's Detonite Charge or Lando Calrissian's Disabler.
- Fixed an issue where Count Dooku's VO would overlap with Obi-Wan's VO.
- Fixed several issues where several audio lines by Count Dooku would not trigger in Multiplayer.
DARTH MAUL
- Fixed an issue where Darth Maul would be unable to cast any ability except Choke Hold, when being pushed while using the Spin Attack ability.
DARTH VADER
- Made improvements towards issues with camera shaking when a player was being choked by Darth Vader. The camera of the target player being forced to look at Darth Vader when being choked was removed.
GENERAL GRIEVOUS
- Fixed an issue where General Grievous would get pulled further than normal when affected by Force abilities.
- Fixed an issue where the stamina bar for Lightsaber Heroes would not deplete when blocking General Grievous' Unrelenting Advance ability.
- Added eye animation to General Grievous when viewing him on the Appearances screen.
HAN SOLO
- Fixed an issue where the Defeat card icon would not display correctly if a player was defeated by Han Solo's Shoulder Charge ability.
KYLO REN
- Increased Kylo base Lightsaber damage from 100 to 125.
- Increased Kylo base Lightsaber extra damage when attacking from behind from 20 to 40.
- Increased Kylo base Frenzy damage on Heroes from 80 to 125.
- Increased Kylo base Frenzy damage on Troopers from 80 to 150.
- Decreased Bloodlust extra damage on Frenzy from 10, 20, 30, 40 to 5, 10, 15, 20.
- Fixed an issue where reactivation of the Frenzy ability would be blocked for a short time, if it was activated with no target. The ability successfully remains on the same target until they are defeated. It swaps to a new target upon original target defeat.
- Fixed an issue where Kylo Ren's first hit with Frenzy would not stagger targets, making it look like the attack had missed.
- Fixed an issue where the Frenzy ability could be activated mid-air,
- Fixed a visual issue where the duration of Kylo Ren's Freeze ability would not be synchronized with the grayed-out screen effect from the affected user.
OBI-WAN KENOBI
- Obi-Wan Kenobi will receive 80% less damage while holding out to perform the All-Out Push ability.
- Fixed an issue where Obi-Wan Kenobi's All-Out Push ability would be occasionally retriggered by the player.
- Fixed an issue where Lightsaber audio would play while the Lightsaber is turned off during "Strongest Defense" emote.
- Updated the VO for Obi-Wan in German with the original German voice actor, Philipp Moog.
REY
- Fixed an issue where targets affected by Rey's Mind Trick ability would be able to sprint backwards.
MAP CHANGES:
HOTH
- Fixed an issue the wind blowing snow effect on Hoth would occasionally cause reduced performance.
KAMINO
- Fixed a visual issue where the floors would show up grey instead of white on Kamino.
- Fixed an issue where players would get stuck in the barracks between the wall and a sleep pod.
KESSEL
- Fixed an issue where Boba Fett could glitch out of the intended play area on Kessel
YAVIN 4
- Fixed a geometry issue that would allow players to enter an unintended area inside the Great Temple.
VARIOUS IMPROVEMENTS
- Fixed visual issues with draw distance on certain objects on Endor and Geonosis
SQUAD SPAWN CHANGES:
- Disabled Squad Spawn on all Jetpack-carrying Special characters for all eras
VEHICLE CHANGES:
- Updated the description of certain Vehicle Star Cards for accuracy and grammatical correctness.
GEONOSIS - AT-TE
- Fixed an issue where the AT-TE experience bar would not always be in-sync with the scoring events happening in-game.
CHANGES TO CLASSES AND SPECIAL UNITS:
- Fixed an issue where Aerial troopers could occasionally re-use the Jetpack Boost with no cooldown, if the ability and jump buttons would be pressed at the same time.
- Fixed a visual issue where target outlines would occasionally not show correctly when using the Thermal Binoculars as an Officer.
- Fixed punctuation issues on Star Card descriptions for Reinforcements.
- Polished facial animations on the Resistance and Rebel Rocket-Jumper.
- Fixed a visual issue with draw distance affecting Clone Trooper appearances.
GENERAL CHANGES/MISC:
- Fixed a rendering issue that would occasionally cause Living World actors to be invisible.
- Hit-markers now change to yellow when hitting vehicles in a weak spot.
- Friendly players that are defeated in battle will show up on the radar as a cross for a short while.
KNOWN ISSUES:
- Due to a late balancing change, the additional damage from Anakin's "PRESSURE" Star Card applies only to the final strike of Anakin's Passionate Strike ability. The Star Card description currently implies that the additional damage is applied to every strike when using the ability. The description text will be corrected at a later update.
- 6 years ago
Star Wars Battlefront II Release Notes - The Chosen One Hotfix
Mit der jüngsten Veröffentlichung des Der Auserwählte Updates wird diese Woche (6. März) ein Hotfix veröffentlicht, das eine kleine Anzahl von Problemen behebt und auch ein Balancing für Anakin enthält.
Es wurde entschieden, den maximalen Basisschaden seiner Fähigkeit Heroische Stärke auf 450 Punkte zu senken. Darüber hinaus wurde der maximale Radius reduziert, welcher bei 20 Meter liegen wird.
Basierend auf dem Community Feedback wurde auch das Problem behoben, bei welchem Obi-Wan Kenobis Schadensreduzierung seiner Voller Schub Fähigkeit aktiv blieb.
Release Notes:
- Balanced Anakin Skywalker’s “Heroic Might” ability. The max radius of the ability is now locked to 20 meters and max base damage to 450 points.
- Fixed an issue where the damage reduction that applied while Obi-Wan Kenobi was performing his All-Out Push ability, remained active after the ability was completed.
- Disabled the scoring events when a player squad spawns on another player.
- Fixed an issue where the AI Starfighters on Starfighter Custom Arcade would fly out of bounds.
- Removed the duplicate message for all the appearances when opening the Legion Starter Bundle.
- Resolved a settings issue that would occasionally cause the game to crash on PC on startup.
- 6 years ago
NEW CONTENT:
FEATURES
- Added new game mode called Capital Supremacy, playable on a brand new map on Geonosis (Pipeline Junction West).
- Added new interior maps inside the Republic Attack Cruiser and the Separatist Dreadnought, as part of the Capital Supremacy game mode.
- Added the ability to play against and alongside AI online, as part of the Capital Supremacy game mode.
- Added a new Infiltrator Reinforcement class which includes the ARC Trooper and the Commando Droid as playable Characters.
- A new appearance for Count Dooku, Exquisite Pajamas, is now available to unlock for Credits and Crystals.
- Added Geonosis - Trippa Hive to Hero Showdown.
QUALITY OF LIFE
- The look of the Emote Wheel on the Collection menu has been updated to be consistent with the in-game Emote Wheel.
- With Capital Supremacy, we have adjusted the Battle Point costs to reflect the change in value that the new Reinforcements introduce.
HERO CHANGES:
Improved Lightsaber combat in a variety of ways:- Removed staggering when a player attacks an enemy who is blocking.
- A Hero can no longer attack when they have no stamina.
- Removed the stamina costs associated with pressing and holding block.
- After being hit by a Lightsaber, players will not be able to be staggered by a Lightsaber attack for 0.8 seconds.
- Added stamina costs to Darth Maul's attacks.
- Balanced Rey's Insight and Darth Vader's Focused Rage abilities. They now each give 50% reduced stamina costs when active.
Re-balanced damage from existing Lightsaber Heroes:
- Increased Darth Maul's Lightsaber damage from 100 to 120 points. Attack from behind bonus damage was increased from 20 to 30 points.
- Increased Darth Vader's Lightsaber damage from 120 to 130 points. Attack from behind bonus damage was increased from 20 to 30 points.
- Increased Yoda's Lightsaber damage from 115 to 125 points. Attack from behind bonus damage was increased from 20 to 25 points.
- Increased Luke Skywalker's Lightsaber damage from 100 to 120 points. Attack from behind bonus damage was increased from 20 to 30 points.
- Increased Rey's Lightsaber damage from 110 to 120 points.
- Fixed an issue that would allow certain Heroes and Troopers to still shoot or block during the falling or freezing animations.
- Fixed an issue where Kylo Ren's Pull and Darth Maul's Choke Hold abilities would occasionally activate twice when an enemy is in the same place, as the last time the abilities were used.
- Fixed several issues with abilities and weapons occasionally not properly outlining enemies. The improvements affect Lando Calrissian's X-8 Night Sniper, Bossk's Predator ability and Boba Fett's For the Hunt ability.
ANAKIN SKYWALKER
- Improved the timing of Anakin's abilities, to allow for more timely attacks after an ability is performed.
- Adjusted the button placement for Anakin's abilities to allow for more intuitive controls.
- Left trigger - Pull Dominance
- Middle trigger - Heroic Impact
- Right trigger - Passionate strike- Fixed an issue where Anakin would be unable to attack or cast abilities if he was stunned by an ability while "Retribution" was active.
- Edited the description text of Anakin's Heroic Impact ability for clarity.
- Edited the description text of Anakin's Pressure Star Card for clarity.
- Fixed various clipping issues with Anakin's Victory Poses.
BOBA FETT
- Corrected the values on the Anti-Hero Rockets Star Card for accuracy. The ability should deal 12 points of bonus damage per rocket at Epic rarity.
BOSSK
- Fixed an issue where the Predator Resilience Star Card would grant more damage than stated on Epic rarity.
CAPTAIN PHASMA
- Fixed a visual clipping issue visible while performing Captain Phasma's Not Easy emote.
CHEWBACCA
- Fixed an issue where the Multi-Shock Star Card would have no functionality on Epic rarity.
COUNT DOOKU
- Slightly improved the animation of characters when under the influence of Count Dooku's "Expose Weakness" ability.
- Fixed various clipping issues with Count Dooku's Victory Poses.
- Fixed an issue where Count Dooku's Foolish emote would be missing lip sync
DARTH VADER
- Fixed an issue where the Deflection Stamina Star Card would have no functionality on Epic rarity.
EMPEROR PALPATINE
- Fixed an issue that would occasionally slow down a character's overall speed and animations when being affected by Emperor Palpatine's abilities.
- Fixed an issue that would cause Lightsaber Heroes' blocking functionality to break if they blocked the Electrocute ability inside the Dark Aura ability range.
GENERAL GRIEVOUS
- Fixed an issue where General Grievous would no longer be able to block projectiles when using his Unrelenting Advance ability after previously holding the block button.
HAN SOLO
- Fixed an issue where Han Solo's Shoulder Charge ability would not knock over the enemy if used in close-range.
KYLO REN
- Fixed an issue where a combination of Kylo Ren's Freeze and Pull ability would cause the blocking functionality of other Lightsaber Heroes to break.
LANDO CALRISSIAN
- Fixed an issue that would show character outlines and username tags even through Lando's Smoke Grenade.
LUKE SKYWALKER
- Fixed an issue where Luke Skywalker's Star Cards would be unequipped after consecutive rounds of Heroes Vs. Villains.
OBI-WAN KENOBI
- Increased active duration of Restrictive Mind Trick ability from 3 to 4.5 seconds.
- Fixed an issue that would not allow players to use their secondary fire when under the influence of Obi-Wan's Restrictive Mind Trick ability.
YODA
- Fixed an issue where Yoda's blocking would lose its functionality after using the Presence ability right when a crowd control ability was used on him.
Note: We will continue to monitor hero balance for changes in future updates.
ARCADE CHANGES:- Fixed an issue where the Separatist Droid animations would occasionally break when crouching on Geonosis
CLASSES AND SPECIAL UNITS CHANGES:
- Fixed several issues with abilities and weapons occasionally not properly outlining enemies. The improvements affect the Assault's Scan Dart and CR-2 Night Vision Scope, the Heavy's FWMB-10K Night Vision Scope, the Officer's SE-44C Night Vision Scope and the Specialist's Thermal Binoculars.
- Fixed an issue where the user would occasionally not spawn with the correct appearance when rapidly changing from one Class to another.
- Fixed an issue where the Specialist's shield would remain active after they are defeated.
- Fixed a visual issue with the Navy Officer's head mesh upon spawn.
- Fixed an issue where using a melee attack would cause the weapon of the Assault, Heavy, Specialist class to be misaligned with their hands.
- Increased damage reduction on the Epic rarity of the Bodyguard Star Card to allow non-Heavy Troopers to survive a Thermal Detonator.
GAME MODE AND MAP CHANGES:
GALACTIC ASSAULT- Fixed an issue that would occasionally cause players to be automatically kicked out of Galactic Assault matchmaking if they were waiting in the pre-round for more than 5 minutes.
GEONOSIS
- Added Hailfire Droids firing missiles as a Battle Beyond element on Geonosis.
STRIKE
- Fixed an issue with the team size balance restrictions on Strike being incorrect. Strike will not require perfectly balanced teams for a match to begin.
JAKKU
- Fixed an issue with invisible walls on Jakku that players could hide behind.
SQUAD SPAWN CHANGES:
- Enabled the messaging for when a player is being spawned on. No battle points are awarded in that event.
- Fixed an issue where the player would occasionally hear no sound when spectating other players from the Squad Spawn screen.
VEHICLE CHANGES:
- Fixed an issue where the AT-ST, AAT, and STAP Speeder would not receive damage from basic Lightsaber attacks.
- Fixed an issue where the crosshair of the AT-RT would not align with the fired projectile.
- Improved the functionality of the horizon level meter on the AT-TE's Ion Charge crosshair.
- Polished VFX when using the LAAT Ray weapon
GENERAL CHANGES/MISC:
- Fixed an issue where the names of certain emotes would not fit accurately in the allocated space of the Emote Wheel.
- Fixed an issue where players could retrigger an emote quickly at the end of an emote animation.
- Improved readability of player names in the chat menu against certain backgrounds.
- Fixed an issue where idle-kick rules wouldn't work if a player joins a game through the social hub while a match is in progress.
- Fixed an issue where unlocking certain emotes would trigger an error and the player would have to reboot the title to access the emote.
- Updated the User Agreement that is present in-game.
- Fixed an issue where Lightsaber audio would be heard while in the Customize Star Cards menu for Lightsaber Heroes.
- Fixed an issue where some heroes would be performing their Frontend menu animation when being selected on the spawn screen.
KNOWN ISSUES:
- Due to a late balancing change, the ability description texts for Rey's Insight and Darth Vader's Focused Rage abilities have not been updated with the latest changes. The description text will be corrected at a later update.
- 6 years ago
Star Wars Battlefront II Release Notes - Totale Vorherrschaft Hotfix
In diesem Hotfix wurden einige Änderungen vorgenommen, die sich mit der Stabilität des Spiels befassen. Eines der größten Probleme auf das man sich konzentriert hatte war, wenn ihr euch auf dem Bereitstellungsbildschirm innerhalb der zweiten Phase des Übergangs von Totale Vorherrschaft befandet.
Es wurden einige Stabilisierungen hinzugefügt, welche, dass Risiko solcher Ereignisse verringern sollten. Die Situation wird allerdings weiter beobachtet
Die KI in Totale Vorherrschaft ist ein brandneues System und befindet sich online oder serverseitig. Es wird davon ausgegangen, dass einige der Abstürze dadurch verursacht wurden. Aufgrund dessen wurden einige Korrekturen hinzugefügt, welche dies beheben sollten.
Nur eine Anmerkung zu den KI-Spielern (Autobots). Der aktuelle Plan sieht vor das Hotfix, nachdem es live ging, 24 Stunden lang auf Stabilität zu prüfen. Man wird sehen ob und wie man die KI wieder in den Spielmodus zurückbringen kann.
Anakin Skywalker bekam ein kleines Balancing, welches den Schaden und die Abklingzeiten seiner Fähigkeiten beeinflusst. Man hatte das Gefühl, dass er, obwohl er der Auserwählte ist, einige kleine Änderungen bräuchte, um Gleichgewicht zu bringen bzw. es zu halten.
Die Infiltrator-Verstärkungen wurden wirklich gut aufgenommen und es wurden einige Optimierungen aufgrund des Community Feedbacks vorgenommen. Der Power Blast Schaden wurde leicht verringert und gleichzeitig der Endschaden der E-5 erhöht.
Release Notes:
- Added fail-safe scripts to reduce the chances of unreactive spawning when transitioning between Ground and Capital Ship phases in Capital Supremacy. Additional server logging has been implemented to further diagnose spawning issues.
- Added tentative fixes for online AI causing server crashes on Capital Supremacy.
- Fixed a rendering issue that would occasionally cause the client to crash.
- Balanced damage and cooldown values for Anakin’s abilities:
- Reduced Retribution choke damage (86->75 points per second)
- Reduced Retribution push damage (80->75 points per second)
- Reduced Passionate Strike first damage (50->40)
- Reduced Passionate Strike last damage (150->130)
- Increased Passionate Strike cooldown (12->13)
- Reduced Heroic Might base damage (100->70)
- Balanced damage values for Infiltrator weapons:
- Lowered Power Blast damage (150->140) to prevent One-Hit Kills against Assault, Officer & Specialist
- Raised E-5 end damage (21->30) to increase the weapon's effective range
- Fixed an issue where players who join an ongoing match would occasionally get no audio during the boarding cinematic in Capital Supremacy.
- Fixed an issue that would prevent the ARC Trooper from gaining progress when playing on Phase 1 maps (Kamino and Geonosis - Trippa Hive).
- Fixed an issue where Darth Maul’s Choke Hold ability would occasionally be inaccurately activated from a distance when being used at the same time as another Hero's ability.
- Fixed an issue that prevented players from completing the Scoped achievement when playing as a Specialist, when fulfilling the criteria against AI on Capital Supremacy.
- Fixed an issue where Rey and Finn’s ability UI for the Insight and Undercover abilities would not always be fully visible.
- Revised the ping color of the ARC Trooper’s Helmet Scanner ability for consistency.
- Fixed an issue where Geonosians would occasionally be seen flying through the ground on Geonosis - Pipeline Junction West.
- 6 years ago
NEW CONTENT:
FEATURES
- Kashyyyk - Kachirho Beach is now available to play on Capital Supremacy.
- A new appearance for Leia Organa, Princess, is now viewable in the Main Menu and will be rewarded through an upcoming Community Event.
QUALITY OF LIFE
- A permanent tile for Capital Supremacy has been added to the Main Menu.
HERO CHANGES:
- Added the ability to block for Darth Maul and Yoda.
- Fixed an issue where holding the Block button while out of stamina, would prevent the stamina bar from being replenished.
- Yoda and Darth Vader can now jump as high as other Force heroes.
- Heroes with longer-lasting abilities will now not be interrupted by opponents using Force powers. This applies to General Grievous' Unrelenting Advance, Darth Vader's Force Choke and Darth Maul's Choke Hold.
- Fixed an issue where a Hero's animation during blocking would not show properly when blocking attacks from another character.
- Fixed issues with the description texts for Darth Vader's Focused Rage and Rey's Insight abilities, that were not accurately describing the stamina reduction when using the abilities.
- Fixed an issue where Darth Vader's and Darth Maul's Lightsabers would get stuck spinning when thrown against an enemy turret.
- Fixed an issue where the button prompt to perform the final move for Obi-Wan's Defensive Rush and Chewbacca's Charge Slam would not show up on screen.
- Fixed an issue that would prevent multiple Lightsaber Hero abilities from inflicting damage to the Officer's turret. This applies to Luke's Rush, Darth Maul's Spin Attack and Yoda's Dash Attack.
ANAKIN SKYWALKER
- Reduced Anakin's Pull Dominance base range from 20 to 18 meters.
- Reduced Anakin's Retribution range from 20 to 15 meters.
- Removed the push effect from Anakin's Passionate Strike
- Fixed an issue where Anakin's Retribution ability could be re-triggered too quickly, leading to unwanted cancelling.
- Fixed an issue where Anakin's Lightsaber would occasionally turn off during Passionate Strike.
- Anakin's deflect stamina has been reduced from 14 to 10 melee attacks.
- Fixed an issue that could cause Anakin Skywalker to get stuck during the Heroic Might ability animation, due to a bad connection with the server.
- Fixed an issue where Anakin would not blink when performing an emote.
- Fixed an issue where Anakin's eyelashes would stretch when performing the Grumpy Master emote.
BOSSK
- Fixed an issue that would cause Bossk to do a double animation upon re-triggering the Predator Instincts ability.
CAPTAIN PHASMA
- Fixed an issue where Captain Phasma's Staff Strikes would remain active and deal damage to a target when being interrupted.
- Fixed an issue where Captain Phasma's Staff Strikes would not deal a stagger animation when hitting an enemy.
CHEWBACCA
- Fixed an issue where Chewbacca's Charge Slam ability would deal damage to a Lightsaber enemy who blocks.
- Increased CHARGE SLAM damage to troopers from 150 to 200 points.
- Increased push force of CHARGE SLAM on troopers from 3m to 10m.
- Increased Radius of CHARGE SLAM FROM 6m to 8m.
COUNT DOOKU
- Fixed an issue where Count Dooku's Lighting Stun ability would not always deliver the knockback effect.
- Updated text description for Count Dooku's Dominance Star Card, to more accurately describe the damage values expected at every rarity level.
DARTH MAUL
- Fixed an issue that would show the wrong area of effect when performing Darth Maul's Choke Hold ability.
DARTH VADER
- Increased Darth Vader's attack stamina by 2 Lightsaber strikes, to a total of 10 strikes.
GENERAL GRIEVOUS
- Fixed an issue where Rocket missiles and the ARC Trooper's Power Blast shots would occasionally pass through Grievous' Unrelenting Advance.
HAN SOLO
- Fixed an issue where Han Solo could still detonate his Detonite Charge while being immobilized.
- Fixed an issue where Han Solo's Shoulder Charge ability would deal damage to a Lightsaber enemy who blocks.
LUKE SKYWALKER
- Fixed an issue that would prevent Luke's Deflection Mastery Star Card to work as intended.
OBI-WAN KENOBI
- Community Request: Adjusted Obi-Wan's primary attack sequence animation so that it feels faster.
- Community Request: Brought back Obi-Wan's air attack animation, but adjusted so that it feels faster.
REY
- Community request: Adjusted Rey's facial expression on the Main Menu for accuracy.
YODA
- Reduced the health gained from Yoda's Presence ability from 200 to 100 points.
ARCADE CHANGES:
Implemented several improvements and bug fixes to Arcade AI:- The Enemy AI will now move faster by prioritizing running or sprinting when in certain distances from the target.
- Increased running/movement speed when strafing and running backwards.
- Replaced sidestepping animations with more active systemic movement.
- Updated attack sequences. AI will actively maintain preferred distance and try not to run past target.
- Tweaked preferred distances from target.
- Arcade AI will now fall back when taking fire.
- Tweaked Arcade difficulty settings.
- Tweaked Arcade AI targeting.
- Decreased fire delays.
- Fixed an issue where Arcade AI would occasionally run over stationary shields.
- Additional Arcade AI tweaks.
- Fixed an issue where moving around the Officer AI on Arcade would make their arm twitch.
- Updated the AI navigation path and adjusted the Out Of Bounds areas on the Arcade version of Yavin 4.
- Fixed an issue where the Arcade AI would miss Yoda by shooting at him above his head.
CHANGES TO CLASSES AND SPECIAL UNITS:
- Community Request: Fixed an issue where the Enforcer Reinforcements would be missing from the spawn screen when playing Custom Arcade on Geonosis.
- Fixed a clipping issue when a Trooper would perform the Injured emote.
HEAVY
- Fixed an issue where the Heavy Trooper's Ion Torpedo would not target Captain Phasma's First Order Sentry Droid.
OFFICER
- Fixed an issue that would show the wrong model for the Separatist Officer when switching from third to first person view.
- Fixed an issue where the Officer would be awarded with a Kill Assist bonus when a buffed ally would be destroyed.
- Fixed an issue where the VFX and SFX of the Officer's Disruption ability would remain on an enemy's weapon after the effect wears off.
- Fixed several minor visual and clipping issues across Clone Trooper appearances of different legions.
- Fixed an issue where quickly scrolling through the Emotes list of the Navy Officer would cause the audio clips to overlap.
SPECIALIST
- Fixed an issue where the Expert Weapons Handling Star Card would have no effect when shooting with the NT-242 Specialist weapon.
INFILTRATOR REINFORCEMENTS
- Fixed an issue where you could get progress on Lando Calrissian's Stun and Attack Milestone when using the ARC Trooper's Shock Trap
- Made visual improvements to the Commando Droid's Vibrosword.
- VFX and SFX polish for the Infiltrator Reinforcements' abilities.
- Fixed an issue where the ARC Trooper had no Battle Points price associated when playing on Strike.
- Fixed an issue where the ARC Trooper's Power Blast ability would get deactivated if the player started dashing right after deploying with the ARC Trooper.
- Fixed an issue where the Stalker Star Card would not function in Arcade and functioned intermittently in Multiplayer.
- Fixed an issue where the ARC Trooper could cool down his weapon while charging Power Blast.
- Fixed an issue where a player playing as the ARC Trooper would get a Shock Trap target activated, even when the Shock Trap was deployed by another ARC Trooper.
- Animation polish for the ARC Trooper and Commando Droid to fix various clipping issues.
- The Commando Droid now deploys a small grenade that enables the smoke effect of the Smoke Screen ability.
- Community Request: Fixed an issue where the Commando Droid's Thermal Vision would occasionally get cancelled when dodging, while the VFX remain on screen.
GAME MODE AND MAP CHANGES:
CAMPAIGN
- Fixed an issue that would cause the last of the Ion Cannon terminals to not slide down during mission "The Dauntless".
CAPITAL SUPREMACY - GROUND PHASE
- Lighting, sound effects and visual polish across the maps, cinematics and Battle Beyond elements in Capital Supremacy.
- Fixed several collision and map geometry issues on all playable maps of Capital Supremacy.
- Fixed an issue where AI players could go through Out Of Bounds areas or teleport closer to the objective during the Boarding phase.
- Added a visual icon to signify AI players.
- Added Faction icons next to the ticket counters.
- Fixed a visual issue where the HUD animation for the Boarding phase would re-trigger every time a player looked through the weapon scope.
- Fixed an issue where players from opposing factions would get spawned next to each other.
- Color of capture progress around a Command Post icon now shows which team is capturing an objective.
- Fixed a visual issue that would show the progress bar UI of two Command Posts at the same time.
- Made the projection from the Command Posts slightly taller for easier identification during gameplay.
- Improved the E-Web turret look to better match the Clone Wars era.
- Fixed a visual issue with the sky dome on Geonosis - Pipeline Junction West.
- Fixed an issue where the players would not get damaged from environment fire on Geonosis - Pipeline Junction West.
- Replaced leaf VFX with sand VFX flying around Boarding ships, when they are ready to depart to the Capital ships.
- Fixed an issue where the user would not be rewarded with points when capturing Command Post D while mounting the E-Web turret.
- Fixed an issue where the player was able to destroy the Spider Droid near Command Post A on Geonosis.
CAPITAL SUPREMACY - CAPITAL SHIPS
- Multiple collision fixes and visual improvements on both the Separatist Dreadnought and the Republic Attack Cruiser.
- Improved issues with textures clipping in during the boarding cinematic on Capital Supremacy.
- Fixed an issue where players could still interact with the objectives on Capital Ships, even when there were no tickets left for the attacking team.
- Fixed an issue where the objective arrow icon could mislead players when standing close to the objective.
- The correct message now shows up on the Spawn screen, when hovering over a vehicle while playing in the Capital Ships phase of Capital Supremacy.
- Fixed a visual issue where the ticket bar would not extend to show the additional tickets gained from the Boarding phase.
REPUBLIC ATTACK CRUISER
- Fixed an issue where the wrong map name would be shown on the Pause Menu when playing on the Republic Attack Cruiser, for players who joined the mode during the Capital Ship phase.
- Fixed an issue where the trajectory of a projectile would get derailed when shooting through a window panel on the Republic Attack Cruiser.
SEPARATIST DREADNOUGHT
- Visual and lighting improvements, as well as texture optimization on the Separatist Dreadnought.
- Fixed an issue where not all lights of the same type would turn red when an objective gets destroyed on the Separatist Dreadnought.
EWOK HUNT
- Fixed an issue where the enemies would not show on the mini-map while the Ewok's Hunter's Instincts ability is active.
GALACTIC ASSAULT
- Fixed an issue where picking up and firing with a Rocket Launcher would also trigger a melee attack.
GEONOSIS
- Fixed an issue where the Phase 3 objective could still be captured if the AT-TE was standing slightly outside the Capture Zone.
HERO SHOWDOWN - GEONOSIS
- Made several fixes that prevent Boba Fett from reaching areas that are unreachable by other Heroes.
MAP CHANGES
- Fixed several collision, map geometry and lighting issues on Yavin 4, Endor, Naboo - Theed, Jakku, Hoth, Starkiller Base, Death Star II, Geonosis - Trippa Hive.
SQUAD SPAWN CHANGES:
- Fixed an issue where players who have completed the Boarding phase, would not be greyed out on the Squad Spawn screen on Capital Supremacy.
- Fixed an issue that would inaccurately show players as available to spawn on when first joining the Capital Ship phase on Capital Supremacy.
- Fixed an issue where an Officer deploying the Disruptor ability on an enemy would show as engaged in combat for a longer period than the effect lasts on the enemy.
VEHICLE CHANGES:
- Made visual improvements to the Separatist livery of Hailfire Droids.
- Improved the firing crosshair on the AT-RT and Tauntaun for accuracy. The crosshair will now not be disappearing completely when firing is temporarily blocked by activating an ability.
- Fixed an issue where the Health bar of the player would temporarily show to have 300 points when exiting a Speeder bike.
- Fixed an issue that would cause the LIUV vehicle to have no sound after the player has spawned in it.
AT-RT
- Firing on the AT-RT is now temporarily blocked only when activating the Repair ability.
- AT-RT firing is now blocked for the duration of the Repair ability.
- Reduced the active time of the ION Charge ability from 10 to 7 seconds and fixed an issue that would cause the weapon to overheat during that time.
- Fixed an issue that would prevent land vehicles to take damage from Lightsaber Heroes.
GENERAL CHANGES/MISC:
- Community Request: Made visual improvements to the readability of the stamina bar.
- Community Request: Updated the blurred background of text menus to allow for easier reading of Milestone texts.
- Fixed an issue where the player would be able to equip Star Cards from different classes by quickly switching between equipping and crafting of Star Cards.
- Implemented Rich Presence data for Capital Supremacy.
- Fixed an issue where the wrong VO would occasionally be heard by a second player when a player activates two emotes in a row.
- Fixed an issue that would cause a certain key binding text string to overflow from its appropriate text window when playing the game in Japanese.
KNOWN ISSUES:
- Yoda and Darth Maul's block stops working if they hold the block button before and for the duration of the abilities Dash Attach and Spin Attack respectively. The issue is being investigated and will be resolved at a later update.
- The Infiltrators' Stalker Star Card does not grand the correct amount of health at any rarity.
- 6 years ago
Morgen, am Mittwoch, den 8. Mai, erscheint für das Giganten über Kachirho Update ein Hotfix. Dieser Patch wird sich hauptsächlich auf einige Änderungen welche an Anakin vorgenommen wurden konzentrieren, ebenso aber auch ein paar Korrekturen für andere Helden enthalten.
Es wurden mehrere Balanceänderungen an Anakins Fähigkeiten vorgenommen. Darunter die Erhöhung der Abklingzeit seiner Fähigkeit Heldenhafte Macht um 4 Sekunden und die Reduzierung der Gesundheitserhöhung durch die Sternkarte "Hartnäckig" um 50%.
Zusätzlich zu diesen Änderungen wurde sein Lichtschwertschaden von 140 auf 130 gesenkt und auch den Schadensbonus seiner "Massive Schläge" Sternkarte von 10-15-20-25 auf 5-10-15-20 reduziert.
Es wurde ein Problem behoben, bei dem Bossk in der Lage war Helden auf einen Schlag zu besiegen, indem er kurz bevor seine Waffe vollständig geladen war herauszoomte. Ebenfalls wurde ein Problem behoben, bei dem Count Dookus Fähigkeit Schwäche enthüllen keine Abklingzeit hatte.
Release Notes:
- Balanced damage and cooldown values for Anakin’s abilities:
- Increased the recharge time of Heroic Might from 14 to 18 seconds
- Reduced the friendly damage charge-up speed of Retribution from 2% per 100 damage to 1,33% per 100 damage
- Reduced the Health Increased stats of the TENACIOUS Star Card from 50-100-150-200 to 25-50-75-100
- Reduced Anakin's lightsaber damage from 140 to 130 points
- Reduced Anakin's MASSIVE STRIKES Star Card bonus damage from 10-15-20-25 to 5-10-15-20
- Delayed the effect of Retribution by 5 frames
- Fixed an issue where damage from sources other than enemy players caused Anakin’s Retribution ability to charge up.
- Anakin’s Retribution ability now has a maximum value increase per damage event.
- Fixed an issue where Count Dooku’s Expose Weakness had no cooldown period when activated while dashing.
- Fixed an issue that prevented Darth Maul from blocking, when under Obi-Wan’s Restrictive Mind Trick ability.
- Fixed an issue where Bossk could defeat other heroes in one shot, if the player zoomed out right before Bossk’s weapon was fully charged.
- 6 years ago
NEW CONTENT:
FEATURES- Kamino - Cloning Facility is now available to play on Capital Supremacy.
- Added an in-game Voice Lines Wheel usable by Heroes.
- Raised the level cap for all units. The level cap is now 1000.
QUALITY OF LIFE
- Adjusted the core mechanics of the Heroes vs. Villains game, to accommodate for the removal of the target system.
- Appearance bundles are now moved to the Collection screen. Crystal prices have been reduced and Credit prices have been removed.
HERO CHANGES:
- Community Request: Any changes to the Victory Poses for Iden Versio, Rey and Count Dooku have been reverted. New Victory Poses for Iden Versio (LOYALTY) and Rey (DETERMINED) have been added and are free to unlock for all players.
- Community Request: Increased the limit for Heroes using Voice Lines at once.
- Fixed an issue where Lightsaber Heroes were not able to deal damage to an enemy if they attacked while standing in front of thin walls.
- Fixed an issue where Yoda's and Darth Maul's blocks would stop working if the block button was held before and for the duration of the Dash Attack or Spin Attack abilities.
ANAKIN SKYWALKER
- Fixed an issue where Anakin Skywalker would express his distaste for sand when playing inside the Capital Ships on Capital Supremacy - Geonosis.
BOBA FETT
- Added the ability for Boba Fett to dodge and recover from pushes while mid-air.
- Increased base health from 550 to 600.
- Replaced Boba Fett's reticle with a dot. Added a yellow circle when using the ability For The Hunt.
BOSSK
- Fixed a visual issue where Bossk's weapon projectiles would be seen as shot from Bossk's side instead of the weapon's barrel.
CAPTAIN PHASMA
Changes to Captain Phasma's blaster damage:
- Increased base damage from 17 to 19.
- Increased long-range damage from 13 to 15 meters.
- Increased base-range from 30 to 35 meters.
- Increased long-range from 50 to 60 meters.
CHEWBACCA
- Increased base health from 650 to 700.
COUNT DOOKU
- Fixed an issue where the knockback effect from Count Dooku's Lightning Stun ability would not be applied if its target was in mid-air.
- Fixed various minor clipping issues with Count Dooku's Victory Poses and Emotes while the "Exquisite Pyjamas" appearance was equipped.
DARTH MAUL
- Fixed a visual issue where Darth Maul's Furious Throw would yield an invisible lightsaber when throwing straight forward or slightly downward while sprinting.
DARTH VADER
- Decreased Darth Vader's stamina regeneration delay from 3 seconds to 2.25 seconds.
- Damage inflicted to Darth Vader during the Force Choke ability is now reduced to 10% of its value.
- Increased Darth Vader's base damage from 120 to 130.
EMPEROR PALPATINE
- Fixed an issue where Emperor Palpatine could not deal damage to a turret when attacking with both hands.
IDEN VERSIO
- Increased health regeneration from 150 to 200.
LANDO CALRISSIAN
- Increased health regeneration from 150 to 200.
LEIA ORGANA
- Fixed various clipping issues that were visible during Leia's defeat animation while the Princess appearance was equipped.
- Fixed a visual issue with the texture abruptly cutting to black in the inside of the sleeves of the Princess appearance.
LUKE SKYWALKER
- Increased Luke Skywalker's base damage from 120 to 130.
- Replaced the words "empire soldier" with "enemy soldier", on Luke's CLEANSING THE DARKNESS Star Card description.
- Minor visual improvements to Luke's Force and Repulse ability animation.
FINN
- Increased Finn's EL-16 base damage from 45 to 52.
- Increased Finn's EL-16 long-range damage from 40 to 45.
- Increased Finn's Glie-44 base damage from 35 to 42.
- Increased Finn's Glie-44 long-range damage from 25 to 30.
GENERAL GRIEVOUS
- Tweaked values for Grievous' Unrelenting Advance ability to make it more effective.
- The time between damages for Grievous' Unrelenting Advance was decreased from 0.5 seconds to 0.45 seconds.
- Damage per second was increased by 10%. The value of the initial damage remains the same as the base damage.
- Fixed an issue where the time between the first and second damage during Unrelenting Advance could be longer than designed.
- Fixed an issue where Unrelenting Advance wouldn't register if the player wasn't very close to the target
HAN SOLO
- Increased health regeneration from 150 to 200.
- Fixed a minor visual issue where Han Solo's foot would twitch after using the Delusions of Grandeur emote.
- Fixed an issue where Han Solo would get stuck in the Sharpshooter ability animation if he was stunned by Lighting while using it.
- Community Request: Han Solo's Shoulder Charge ability now staggers blocking enemies.
KYLO REN
- Fixed a visual issue where it would look like Kylo Ren had no face under the mask when inspecting his appearance in the Frontend menu.
OBI-WAN KENOBI
- Increased the duration of Obi-Wan's Restrictive Mind Trick from 4.5 to 5.5 seconds.
- Fixed an issue that could cause Obi-Wan Kenobi to get stuck during the All-Out Push ability animation due to a bad connection with the server.
REY
- Fixed an issue where Rey's eye colour would change when choosing the Ahch-To appearance
- Fixed an issue that would show the wrong area of effect when performing Rey's Dash Strike and Mind Trick abilities.
YODA
- Increased sprint speed to be consistent with other Lightsaber heroes.
- Community Request: Yoda's Dash Attack now bypasses blocks.
ARCADE CHANGES:
Implemented several improvements and bug fixes to Arcade AI:- Enabled the use of abilities for Arcade AI: Vanguard for Assault, Sentry for Heavy and Infiltration for Specialist.
- Tweaked conditions for when different abilities are being used.
- Enabled Thermal Detonator for Assault and Shock Grenade for Specialist. Different throwing frequency per Arcade difficulty.
- Set Arcade AI to use same collisions as Troopers on Multiplayer.
- Tweaked Arcade AI cover queries, firing data, weapon data etc.
- Updated AI navmesh in Kamino, Starkiller Base, Kashyyyk and Bespin. AI can now reach areas that were previously inaccessible for AI in Bespin and Kashyyyk.
- Changed appearance of Kits in Bespin Arcade to Death Star appearance, based on community feedback.
- Fixed an issue that had resurfaced, with the AI Starfighters of both teams flying in Out-Of-Bounds areas when playing Starfighter Team Battle.
CHANGES TO CLASSES AND SPECIAL UNITS:
- Changed the face between the models for the Rebel Rocket-Jumper and the Resistance Rocket-Jumper.
INFILTRATOR
- Fixed an issue where the ARC Trooper's left pistol had a faster fire rate than the right one.
- Fixed an issue where the STALKER Star Card would not grant the correct amount of health in any rarity.
- Fixed an issue where players were unable to see the "Shock Trap" deployed by an enemy ARC Trooper. The projectile has been updated to have infinite active time, be destroyable by blaster fire, and have a blinking light source for increased visibility by allies and enemies.
- Fixed an issue that would cause the ARC Trooper animation model to break when rotating the camera quickly from above.
GAME MODE AND MAP CHANGES:
BLAST- Fixed a visual issue where the minimap would occasionally wrongly mark the position of a squadmate.
CAPITAL SUPREMACY - GROUND PHASE
- Replaced the LAAT Transport Ship pilots with Phase 2 pilots.
- Fixed various visual issues with the Transport Ships showing inaccurately when experiencing high server latency or late-game joining of Capital Supremacy.
- The in-world icon of a contested Command Post now remains on screen while being captured.
- Added sound effects when players are contesting a Command Post.
- Fixed an issue where the accompanying arrow on the in-world icon of the Transport Ship would not accurately point to the Transport Ship while on-screen.
- Fixed an issue where the Chat window would not immediately show the latest message when switching between the Ground and Invasion phases on Capital Supremacy.
- Fixed an issue that would inaccurately describe which team is contesting a Command Post.
CAPITAL SUPREMACY - CAPITAL SHIPS
- Fixed an issue that would occasionally cause the Capital Ship to appear in a damaged state, even when being boarded for the first time.
CAPITAL SUPREMACY - KASHYYYK
- Fixed an issue where the End-Of-Round screen would occasionally overlap with the end cinematic on Capital Supremacy - Kashyyyk.
- Fixed an issue where the AAT tanks would spawn on top of one another.
- Removed the sand weathering effects from the Capital Ships on Capital Supremacy - Kashyyyk.
EXTRACTION
KESSEL
- Added light emission to the Coaxium canisters on Kessel.
GALACTIC ASSAULT
- Fixed an issue where the "To The Last Man" timed challenge would track user respawns as eliminations.
HEROES VS. VILLAINS
- Removed the targeting system from the game. The description of the "Choose Your Path" Achievement/Trophy has been changed to "Defeat 50 enemies in Heroes Vs. Villains".
- Fixed an issue where the countdown timer on the Spawn screen would occasionally disappear before the time had run out.
- Fixed an issue where changing Heroes in the Spawn screen would occasionally not be possible if the team was full.
STARFIGHTER ASSAULT
- Fixed an issue where the audio in the intro cinematics would occasionally sound muffled.
MAP CHANGES
- Several collision, clipping, VFX, and traversal fixes on the Capital Supremacy - Kashyyyk, Dreadnought, Republic Attack Cruiser, and Galactic Assault - Geonosis maps.
BESPIN
- Fixed a collision issue with an asset through which Boba Fett could fly outside the map geometry on Bespin.
SEPARATIST DREADNOUGHT
- Fixed various visual issues with texture popping on the MTTs inside the Separatist Dreadnought.
VEHICLE CHANGES:
- Fixed an issue where the user was unable to use the Emote Wheel after exiting the STAP or the BARC Speeder.
- Fixed an issue where the user would be able to see allies on the minimap in the pause menu when deployed in any vehicle.
GENERAL CHANGES/MISC:
- Fixed an issue where the Ping Site setting on Xbox would occasionally change to a default value without the possibility to change it. This forced a number of users to play on high latency servers.
- Fixed a visual issue where the background light panel in the Frontend and End-Of-Round screens would occasionally show up with visible borders around it.
- Fixed a visual issue where Lando Calrissian and L3-37's Millennium Falcon, would occasionally show up with a missing shader on the Frontend screen.
- Fixed an issue where the name tag of the second player on the Frontend menu of Arcade would show outside of the background menu frame.
- Fixed an issue that allowed the usage of the Emote Wheel from the Pause Menu.
- Fixed an issue where players could trigger the inspection screen for the weapons of Heroes and Reinforcements.
- Fixed an issue where emotes on the Frontend would not trigger VO when browsing through them as a new player with the default appearance equipped.
- Improved client memory usage to address out of memory crashes on all platforms.
- 6 years ago
Star Wars Battlefront II - 11. Juni Patch - Release Notes
Balancing tweaks for Anakin Skywalker:
- Reduced the duration of the choking during Anakin's Retribution ability from 4 to 2 seconds.
- Anakin's Retribution does not charge up based on damage received during Heroic Might.
- Heroic Might no longer deals increased damage as Anakin takes damage. The ability’s radius still increases as Anakin takes damage.
- Increased base damage of Heroic Might from 70 to 90 against heroes.
- Reduced base damage of Heroic Might from 130 to 120 against troopers.
Darth Maul:
- Darth Maul now throws his lightsaber horizontally instead of vertically, creating a much wider hit-box for his attack. The Furious Throw ability base damage is now reduced from 150 to 75 to balance the ability’s improved accuracy. Improved VFX and Animation related to the ability.
Game Modes:
Reduced the minimum number of players required to start the following game modes- Blast from 8 to 4
- Strike from 8 to 4
- Heroes Vs. Villains from 8 to 6
All Other Improvements:
- The mini-map in Heroes vs Villains will now work similarly to Hero Showdown and will not constantly show all players on screen.
- Heroes will now cost the same amount of Battle Points across all maps.
- Fixed an issue where Iden’s Droid Batteries Star Card was granting incorrect recharge time values for the Stun Droid ability.
- Fixed an issue where Han Solo would be unable to jump if the Sharpshooter ability got cancelled or interrupted.
- Fixed an issue where the DC-15LE weapon would have no crosshair when close aiming, if the Improved Zoom attachment was equipped.
- Fixed a visual issue with the animation of the back gear of the 91st Recon Corps.
- Fixed an issue where one of the roofs on Kamino allowed players to jump out of map geometry.
- Fixed a visual issue with the brightness of the Command Post projections on Geonosis and Kashyyyk.
- Fixed an issue where LAAT pilots would be seen floating in air when boarding the Dreadnought on Geonosis - Capital Supremacy.
- 6 years ago
New Content:
FEATURES
- Naboo - Theed is now available to play on Capital Supremacy.
- Added the Droideka as a playable character in the Enforcer class in the prequel era.
- Added the TX-130 as a playable vehicle in the Armor class in the prequel era.
- A new appearance for Anakin Skywalker, General Skywalker, is now available to unlock for Credits and Crystals.
- More Clone Trooper appearances are now available (41st Scout Battalion, 212th Recon Division) to unlock for Credits and Crystals.
QUALITY OF LIFE
- Improved readability of Front End messages.
- Improved messaging when offers include both emotes and the corresponding voice line.
HERO CHANGES:
- Various visual improvements to the Lightsaber blades for all heroes, adding pointed tips and improving their brightness.
BLASTER HEROES
- Blaster Heroes can now crouch.
HERO HEALTH STAR CARDS
Community Request: Adjusted the values of Health on Defeat Star Cards to be consistent across all heroes. Heal values upon defeating enemy heroes have been changed:- Anakin Skywalker's "Reprisal" Star Card values from 30-60-90-120 to 40-60-80-100
- Count Dooku's "Rising Power" Star Card values from 50-70-90-110 to 40-60-80-100
- Iden Versio's "Friend In Battle" Star Card values from 40-50-60-70 to 40-60-80-100
- Rey's "Survivor" Star Card values from 30-40-50-60 to 40-60-80-100
- Emperor Palpatine's "Lightning Absorption" Star Card values from 10-15-20-25 to 40-60-80-100
ANAKIN
- Anakin is released from the Pull Dominance ability animation sooner.
- Fixed an issue where the Passionate Strike ability would not inflict lightsaber marks on objects.
CAPTAIN PHASMA
- Changed Beat Down Star Card to take effect whenever Captain Phasma defeats an enemy.
- Fixed an issue where the Staff Strikes ability continues to affect enemies if Captain Phasma is defeated during the animation.
CHEWBACCA
- Changed "Ground Breaking" Star Card to take effect whenever Chebacca defeats an enemy.
COUNT DOOKU
- Fixed an issue where enemies could escape Count Dooku's Expose Weakness by dashing or doing a combat roll.
- Fixed an issue where Count Dooku's body would slightly shake when performing an emote.
- Fixed an issue where Count Dooku's right hand thumb was clipping with the hilt of his lightsaber.
DARTH MAUL
- Fixed an issue for Furious Throw where the lightsaber could get stuck in the AT-TE, E-Web, DF9, Hardcell or AAT vehicles.
- Fixed an issue where Darth Maul's Spin Attack ability continued to affect enemies if Darth Maul died during the animation.
DARTH VADER
- Fixed an issue where Darth Vader's Star Card Fueling the Rage would put the ability on cooldown, when the user eliminated enemies faster than the ability timer would indicate.
EMPEROR PALPATINE
- Change "Lighting Absorption" Star Card to take effect whenever Emperor Palpatine defeats an enemy.
FINN
- Removed sprint prevention during Big Deal.
GENERAL GRIEVOUS
- Fixed an issue where General Grievous was no longer able to block with the Unrelenting Advance ability, if activated after holding the block button.
HAN SOLO
- Fixed an issue where Han Solo's shirt was clipping through his jacket when on low settings.
IDEN VERSIO
- Change "Friend In Battle" Star Card to take effect whenever Iden defeats an enemy.
- Fixed an issue where Stun Droid had no functionality when used on an enemy who has a tall asset immediately behind them.
KYLO REN
- Fixed an issue where Kylo Ren could inflict damage on enemies who are blocking with Lightsabers, when using Pull.
LEIA ORGANA
- Fixed an issue where Leia's hand was clipping with her head whenever she is getting damaged while reloading secondary fire.
LUKE SKYWALKER
- Reduced recharge time of Repulse from 20 seconds to 17 seconds.
- Increased base radius of Repulse from 10 to 12 meters.
- Changed Luke's Jedi Fighter Stamina drain decrease from 5-6-8-10 to 20-25-30-35.
- Adjusted the animation of Luke's attacks for speed.
- Fixed an issue where Luke could damage enemies with Rush after dying.
- Fixed an issue where Luke's fingers were clipping with his lightsaber hilt when performing the Greetings, Exalted Ones emote.
OBI-WAN KENOBI
- Fixed an issue where the Defensive Rush ability would not inflict lightsaber marks on objects.
- Fixed the delay between the animation of the Defensive Rush and the VFX when attacking an enemy who is blocking.
REY
- Fixed an issue where Rey's Dash Strike ability could be triggered twice before the ability ended.
YODA
- Adjusted the animation of Yoda's attacks for speed.
CHANGES TO CLASSES AND SPECIAL UNITS:
ENFORCER AND INFILTRATOR- Changed the text for the Acquisition milestone to mention both Enforcer and Infiltrator classes.
ARC TROOPER
- Reverted changes to the fire rate of the left hand, to fix inconsistencies between the two fire rates.
GAME MODE AND MAP CHANGES:
- General: Collision fixes and visual improvements on Jakku, Hoth, Endor, the Dreadnought and in Kashyyyk - Capital Supremacy and Kamino - Capital Supremacy.
CAPITAL SUPREMACY - GROUND PHASE
- Fixed a visual issue where a character's UI bar Health would widen when boarding a transport in the Ground Phase.
- Fixed an issue where the AI would not fire at a player inside a vehicle.
- Fixed an issue where the color would occasionally be different between the hologram and the base of the Command Post when a player joins a match late.
CAPITAL SUPREMACY - CAPITAL SHIPS
- Fixed an issue where background Starfighters could occasionally be seen when inside the capital ships.
- Fixed a visual issue where the name of an enemy that sabotages an objective appeared blue (friendly) in the event log.
- Added defeat volumes to prevent players from remaining stuck in the slide doors that open only for characters of the opposing team.
- Fixed lighting bugs in the Dreadnought hangar ceiling.
- Fixed an issue where the spotlights on the Cooling Room Core ceiling were misplaced.
CAPITAL SUPREMACY - CINEMATICS
- Fixed various issues with rendering of assets caused by server latency.
CAMPAIGN
- Fixed an issue where players were not able to equip Star Cards.
GALACTIC ASSAULT
- Removed Resistance Transport Ships from appearing in the first phase on Jakku.
- Added gunners inside the LAAT in the Clone intro for Naboo.
KASHYYYK
- Fixed an issue where some players had reported noticing distorted texture glitches on level terrain.
JAKKU
- Fixed an issue where the player was able to go outside the playable area by using Boba Fett.
GENERAL CHANGES/MISC:
- Fixed an issue where selecting the chat channel using the mouse, would cause various issues the chat would not open the last used channel.
- Added icons indicating the phases for the Clone Trooper appearances on the Customisation screen.
- 6 years ago
- Added new Community Quests to take place over July. The new quests will unlock animated Victory Poses and new Voice Lines for Obi-Wan Kenobi, Yoda, Darth Maul, and General Grievous.
- Added new Phase I Trooper bundles for all Legions.
- Fixed an issue where a round on Starfighter Assault and Hero Showdown could begin and end without the player number criteria having been successfully met.
HEROES & VILLAINS:
- Fixed a visual issue where impact VFX would incorrectly trigger, when playing as Vader and attacking while holding the Block button.
- Fixed an issue where Vader’s Lightsaber would stop being visible when switching the lightsaber off before throwing it against an opponent.
- Visual tech animation improvements to the chestplate of the General Kenobi appearance.
- Fixed an issue where sprinting or dashing while Count Dooku’s Duelist ability was active, would reset the ability’s animation speed.
- Community Request: Changed Finn’s Covert Leader Star Card to take effect whenever Finn defeats an enemy.
- Community Request: Obi-Wan Kenobi is now immune to enemy Force abilities while performing All-Out Push.
REINFORCEMENTS & VEHICLES:
- Fixed a visual issue where the Droideka's energy shield would not be visible when in the Squad Spawn screen, after joining a game already in progress.
- Added Milestones for the Droideka and TX-130.
- Fixed an issue where the AT-ST could occasionally defeat heroes in one-shot.
MISC:
- Fixed an issue where the weapon would occasionally disappear after combat rolling and shooting at the same time, when in first-person view.
Known Issues:
- Because of an issue that came up late in the process, the “Charged and Ready” Milestone is not accurately tracking dealt damage. The issue will be resolved in the next update.
- Kylo Ren’s Pull ability can still interrupt Obi-Wan’s All-Out Push. This will be changed in the next update.
- 6 years ago
NEW CONTENT:
FEATURES- The Republic Attack Cruiser and the Separatist Dreadnought are now playable in Heroes vs Villains.
- New appearances added for the B1 Battle Droid: Training, Jungle, and Pilot are now available to unlock via Credits or Crystals for all four trooper classes.
QUALITY OF LIFE
- A timer has been added to the Capital Ship phase of Capital Supremacy, replacing the ticket counter, giving players a limited amount of time to destroy it before the action returns to the ground. Players will need to capture one of the first two objectives, before proceeding to destroying the enemy target.
- A new contextual spawning system now allows players to spawn on the Command Posts in Capital Supremacy.
HERO CHANGES:
- Community Request: All Heroes, except for Bossk, now gain health upon defeat as a passive ability. Heroes will be receiving 20 health points for defeating Troopers and 100 health points for defeating Heroes.
- Community Request: Jump gravity and speed has been improved for Bossk, General Grievous, and the BX Commando Droid.
- Community Request: Audio from cancelled emotes will continue playing unless unless interrupted by an enemy's ability (i.e. Freeze, pull, etc.) or action.
- Added a UI bar indicator of the enemy Hero's stamina.
LIGHTSABER HEROES
- Community Request: Lightsabers will now not turn off on their own while Heroes are sprinting, only when toggled off.
- Fixed an issue where lightsaber Heroes could lose their blocking stance when falling from small heights.
- Fixed an issue where a lightsaber Hero would be unable to block when being shot from above by an enemy with a Blaster.
- Fixed an issue that would cause a lightsaber Hero to deal damage to a blocking enemy who is standing behind them.
- Fixed an issue where a lightsaber attack on a blocking Lightsaber Hero would occasionally not trigger VFX and SFX.
- Fixed an issue where the lightsaber would occasionally not turn on when Hero goes into blocking or attacking mode after sprinting.
ANAKIN SKYWALKER
- Health on Kill Star Card has been replaced with "Steamroll". Every enemy trooper defeat or 200 damage to villains decreases all of Anakin Skywalker's stamina costs by 2% to a maximum. This effect resets after Anakin is defeated.
- Visual cues have been added to HEROIC MIGHT, so that enemies can now predict the area of effect.
BOBA FETT
- Health on kill Star Card has been replaced with "Born to Fly" . Boba Fett's abilities cooldown are faster while in air, but his health regeneration starts 1.5 second later.
- Fixed an issue where Boba Fett would occasionally get stuck in flying position after dodging while in air.
BOSSK
- Fixed an issue where Bossk's PREDATOR INSTINCTS ability would not reveal and outline all enemy players.
CAPTAIN PHASMA
- Health on Kill Star Card has been replaced with "Blaster Inspection". Every time she kills an enemy, Captain Phasma and friendly troopers around her gain a permanent 3% decrease to their blaster overheat per bolt to a maximum. This effect resets when Captain Phasma is defeated.
CHEWBACCA
- Health on Kill Star Card has been replaced with "Impervious". Every time Chewbacca deals a threshold of 200 combined damage with any ability, he gains 2% damage reduction to a maximum. This effect resets after Chewbacca is defeated.
COUNT DOOKU
- Health on Kill Star Card has been replaced with "Initiative". Every 15 seconds, Count Dooku’s basic attack will be a critical strike, dealing extra damage. This cooldown is reduced by 1 second for every successful lightsaber attack.
- Fixed an issue with the speed of Count Dooku's animation while DUELIST is active.
- Fixed an issue where Count Dooku's lightsaber could not be seen when the Effects Quality setting was set to Low.
DARTH MAUL
- Health on Kill Star Card has been replaced with "Savage". If Darth Maul hits four enemies with SPIN ATTACK within a short time, his SPIN ATTACK recharge will be 75% faster for 4 seconds.
- FURIOUS THROW base damage increased from 75 to 85 points.
- Fixed an issue where FURIOUS THROW could do double damage on its way back to player.
- Fixed an issue where Darth Maul's CHOKE HOLD would occasionally do no damage when used at the same time as Kylo Ren's FREEZE.
DARTH VADER
- Health on Kill Star Card has been replaced with "Surrounded by Fear". When killing an enemy, Darth Vader gains stamina back.
EMPEROR PALPATINE
- Health on Kill Star Card has been replaced with "Show No Mercy". Each extra target hit by CHAIN LIGHTNING will reduce its cooldown by 0.25 seconds to a maximum. This effect resets when Emperor Palpatine is defeated.
FINN
- Health on Kill Star Card has been replaced with "In Charge". During UNDERCOVER TEAM, Finn will grant a damage reduction of 2% for each trooper defeated or 100 damage to villains to a maximum, to all friendlies affected. This bonus stays for the next use of the ability but resets when Finn is defeated.
GENERAL GRIEVOUS
- Health on Kill Star Card has been replaced with "Flesh is Weak". For every 10% health missing, General Grievous gains damage reduction but his health regeneration speed is halved.
- General Grievous is now immune to pushes and staggers during CLAW RUSH.
- Fixed an issue where General Grievous would occasionally get stuck in CLAW RUSH animation when performing the ability against a moving or dying opponent.
- Fixed a spelling mistake on the description of the DEADLY SLASHES Star Card
HAN SOLO
- Health on Kill Star Card has been replaced with "Smuggler’s Wits". Han Solo gains an extra Dodge ability charge but all cooldowns are increased.
IDEN VERSIO
- Health on Kill Star Card has been replaced with "Shocking Weakness". Iden Versio’s STUN DROID also reveals enemies in a 25 meters radius to all allies for a short time.
KYLO REN
- Health on Kill Star Card has been replaced with "Power of Darkness". After he used FRENZY, Kylo Ren’s lightsaber damage is increased for 6 seconds.
- Fixed an issue where the "Berserking Tantrum" Star Card would occasionally provide the Hero with more stamina than stated on the card.
LANDO CALRISSIAN
- Health on Kill Star Card has been replaced with "Buckle Up, Baby". Every enemy trooper defeated or 100 damage to villains reduces the heat per shot of Lando’s X-8 Night Sniper permanently by 2% to a maximum. This effect resets when Lando is defeated.
LEIA ORGANA
- Health on Kill Star Card has been replaced with "Stay Together". If she is within 15 meters of two friendly units, Leia and her close allies will take reduced damage.
LUKE SKYWALKER
- Health on Kill Star Card has been replaced with "Intensify". Every trooper defeated or 200 damage to heroes increases Luke Skywalker’s lightsaber damage by 2 to a maximum. This effect resets after Luke is defeated.
- Fixed an issue where Luke Skywalker's REPULSE would occasionally not apply damage.
OBI-WAN KENOBI
- Health on Kill Star Card has been replaced with "Safeguard". After blocking 10 blaster shots, 2 abilities or lightsaber attacks with his block, Obi-Wan gains a permanent reduction of 2% to all his stamina costs to a maximum. This effect resets when Obi-Wan is defeated.
- Fixed an issue where blocking would occasionally stop working after blocking Obi-Wan's DEFENSIVE RUSH ability.
- Improved Obi-Wan's Dodge animation.
REY
- Health on Kill Star Card has been replaced with "Balance". Rey gains an extra Dodge ability charge, but her stamina drains faster.
YODA
- Health on Kill Star Card has been replaced with "Size Matters Not". When the bonus health of PRESENCE depletes, it heals for some of the damage it prevented but its cooldown is increased by 13 seconds.
CHANGES TO CLASSES AND SPECIAL UNITS:
- Fixed an issue where enemies would occasionally stop being highlighted by scanning abilities after using them for a period of time.
- Various animation fixes for Trooper Victory Poses.
- The Geonosis-based appearance for the B1 Battle Droid can now be equipped at will.
HEAVY
- The Heavy Trooper's COMBAT SHIELD has been tweaked for easier visibility in bright environments.
OFFICER
- Fixed issue where Officer's Presence would gain unlimited points if an injured trooper leaves the circle, and there was no one left inside of it.
SPECIALIST
- Fixed an issue where the THERMAL BINOCULARS would not highlight an enemy when the character is standing close to an object.
DROIDEKA
- Fixed an issue where the "On a Roll" milestone would not track progress when the Droideka is rolling at maximum speed.
TX-130
- Fixed an issue where the "Charged and Ready" milestone would not track progress.
- Fixed an issue where the TX-130 could get stuck when sitting idle under a LAAT landing position on Capital Supremacy.
GAME MODE AND MAP CHANGES:
CAPITAL SUPREMACY - GROUND PHASE- Ground Phase progress is now measured by completion percentage instead of ticket number.
HEROES VS VILLAINS
- Announcer VO audio has been added to Heroes Vs. Villains.
MAP CHANGES
- Various Level Art, VFX, and Lighting improvements done on the Republic Attack Cruiser and the Separatist Dreadnought to allow for improved gameplay during the Capital Ship Phase on Capital Supremacy.
- Various collision fixes done on: Republic Attack Cruiser, Separatist Dreadnought, Geonosis - Pipeline Junction West, Jakku - Starship Graveyard, Yavin 4 - Great Temple.
- Collision fixed that prevents Boba Fett from flying outside map geometry on Endor - Research Station 9 and Hoth - Outpost Delta.
- Exploding geysers have now been added to Geonosis - Pipeline Junction West.
GENERAL CHANGES/MISC:
- In-game objective icons have been redesigned to be less obtrusive.
- Added Prestige rank animation in End-Of-Round screens.
- Fixed an issue where the progression bar from a Milestone on the Front End menu would occasionally overlap with the text measuring progress.
- The impact color on combat shields across Troopers and Heroes now match the color of the projectile that's hitting them.
KNOWN ISSUES:
- There can be occurrences where General Grievous is still affected by pushes or staggers during CLAW RUSH, if a related ability is used at the same time Grievous uses CLAW RUSH.
- With the increase in hit detection registration for lightsaber swings at various elevations, dodging can result in still getting hit on occasion. We are working to further improve hit detection in future updates.
- 6 years ago
NEW CONTENT:
FEATURES- Felucia has been added as a playable map on Capital Supremacy.
- CO-OP, a 4-player online experience against an enemy team of AI opponents is now available. CO-OP is playable on Geonosis, Kashyyyk, Kamino, Naboo and Felucia.
- Instant Action, a single-player experience with epic battles against AI opponents offline is now available. Instant Action is playable on Geonosis, Kashyyyk, Kamino, Naboo and Felucia.
- The Clone Commando has been added as a new Reinforcement for the Galactic Republic.
- A new emote for Darth Maul has been added and will become available to unlock through a special challenge.
- A new appearance for Luke Skywalker, Farmboy, has been added and will become available to unlock through a special challenge.
QUALITY OF LIFE
- Added Damage Reduction messaging. New UI and audio elements have been added to let the player know when damage is dealt to an enemy that has a damage reduction effect applied.
Here is a summary of the new elements added: - Attacker: You will hear a new audio effect to denote that you are dealing less than normal damage
- Attacker: You will see a new icon appear on the enemy in question with each hit that you do
- Attacker: The enemy in question will display a miniature version of that icon to the left of their name for as long as they have damage reduction
- Defender: You will see the same icon as above beneath your health number for as long as you have damage reduction
- Defender: Each time that you take damage, your damage reduction icon will animate to bring attention to the fact that it has taken effect
- Daily Crates have been removed. In order to offer the same Credit payout on a daily basis, we will be expanding Daily Quests from 3 to 4 in a future update.
HERO CHANGES:
- Hero abilities will have no cooldown and will be instantly refunded, when they are interrupted. For example if Luke Skywalker tries to use his Repulse ability but is pulled by Kylo Ren before the Repulse effect happens, Luke will be pushed but his Repulse ability will instantly be available again. If Luke managed to activate the Repulse effect, the ability will enter cooldown as usual. We have been working on diminishing the frustration of abilities getting interrupted. This is still an ongoing task we will try to improve further in future patches.
- Fixed an issue that would cause the area of effect of an ability to show before the effect actually takes place. This change should provide more clarity on whether an ability has actually hit an enemy or not.
- A "RESISTANT" tag will now show over the head of Heroes who cannot be affected by pushing or pulling abilities, for example Darth Vader during his Force Choke ability.
The health bonus from the Officer's Battle command, Yoda's Presence and Finn's Big Deal should not stack anymore.
- If the player has health bonus active from the Officer and Finn or Yoda's is applied, the Officer's health bonus will be removed.
- If the player has Finn or Yoda's health bonus active and the Officer's health bonus is applied, the Officer's health bonus will be ignored.
- If the player has Finn or Yoda's health bonus active and Finn or Yoda's health bonus is applied, the new health bonus will be applied and the old one removed.
- If Yoda has his Presence health bonus active and Finn applies his Big Deal health bonus to Yoda, Finn's health bonus will be ignored.
- If Finn has his Big Deal health bonus active and Yoda applies his Presence health bonus to Finn, Yoda's health bonus will be ignored.
- If Finn has Yoda's Presence health bonus active and activates Big Deal, Yoda's Presence health bonus will be removed and Big Deal will be applied.
- If Yoda has Finn's Big Deal health bonus active and activates Presence, Finn's Big Deal health bonus will be removed and Presence will be applied. This was a huge balance feedback and frustration especially in big game modes. it should lower the impact of bonus health when both heroes are present.
- Intro VO lines for Heroes are now triggering in Multiplayer as well (used to be only in Arcade).
LIGHTSABER HEROES
- Fixed an issue that could cause the deflect animation to not show locally, even though the player is deflecting.
- Made changes to reduce the risk of rubberbanding when deflecting a lightsaber attack.
- Updated staggers to give more control to the player being attacked.
- Adjusted all Lightsaber Heroes' dodge timings in order to let them move after the dodge animation earlier.
- Fixed an issue where Lightsaber Heroes would deflect the wrong Blaster bolt color.
ANAKIN SKYWALKER
- Fixed an issue that would cause Anakin's Passionate Strike to keep doing damage, even when Anakin is defeated.
- Fixed an issue with Anakin's Steamroll Star Card not stating that the ability resets after the Hero is defeated in a game.
BOBA FETT
- Boba Fett's jetpack fuel now displays the amount of fuel constantly when dodging or replenishing. Previously this was updating only every second and leading to misunderstanding about the amount consumed.
- Fixed an issue where the Death from above star card effect would happen without having to activate the Rocket Barrage ability.
CAPTAIN PHASMA
- Captain Phasma can now pick up the Sentry Droid. This should help Phasma relocate as it was currently very frustrating to be locked in place or have to lose your turret for the duration of the cooldown.
- Captain Phasma's Sentry Droid now is destroyed when she is defeated.
CHEWBACCA
- Fixed an issue with Chewbacca's Impervious Star Card not stating that the ability resets after the Hero is defeated in a game.
DARTH MAUL
- Fixed an issue that would cause the Spin Attack ability animation to break when using the ability form a higher ground.
DARTH VADER
- Fixed an issue that would block players from dodging out of Darth Vader's Force Choke area of impact.
- Fixed a text issue with Darth Vader's Punishing Grip Star Card. The effect description "TIGHTER GRIP" is now replaced by "INCREASED ACTIVE TIME".
EMPEROR PALPATINE
- Reduced the camera shake caused by Emperor Palpatine's lighting attacks on his target.
GENERAL GRIEVOUS
- Fixed an issue where Lightsaber deflect VFX would not always appear when using Unrelenting Advance on a Lightsaber-carrying Hero who is deflecting.
IDEN VERSIO
- Increased Iden's Alt fire recharge time from 2 to 2.3 seconds.
KYLO REN
- Fixed an issue where Lightsaber deflect VFX would not always appear when using Frenzy on a Lightsaber-carrying Hero who is deflecting.
OBI-WAN KENOBI
- The animation of Obi-Wan's Defensive Rush ability has been improved for speed and accuracy.
- Fix Obi-Wan's Defensive Rush end attack causing all enemy stamina to drain.
REY
- Fixed an issue that would cause Rey's Dash Strike to completely deplete the stamina bar of a Lightsaber Hero when blocking.
YODA
Reduced Yoda's health bonus from the Presence ability- Base health bonus on troopers reduced from 100 to 70 points
- Base health bonus on Heroes and Yoda reduced from 200 to 150 points
- Reduced the delay until health starts depleting from 10 to 8 seconds. Yoda's Presence was the strongest bonus health in the game by far. We're trying to reduce its impact on big game modes.
- Yoda's Dash Attack damage has been reduced from 130 to 85 points. The dash attack while breaking block also dealt a lot of damage. We're adjusting it to have a damage level that takes the block breaking into account.
- Fixed a visual issue where Yoda blocking incoming blaster fire would inaccurately produce deflect sparks visible for the other player.
- Fixed an issue where Yoda's camera would be lowered when pressing the crouch button.
CHANGES TO CLASSES AND SPECIAL UNITS:
- Fixed an issue that would cause the Resourceful Star Card to not grant the proper recharge speed on any rarity above Common.
- Fixed an issue where using a locked weapon in Arcade would cause an unavailable weapon to be selected during the Weapon equip menu in the Spawn screen.
ASSAULT
- Fixed an issue where respawning or dying would incorrectly count as a kill for the purposes of the "Assault Vanguard" Milestone.
SPECIALIST
- Removed game hint that would state that the Specialist has less health than other Trooper classes.
- Fixed issue where the Resistance Specialist Mirialan had the incorrect face rig.
DROIDEKA
- Fixed an issue that would occasionally cause the Droideka to shake uncontrollably when affected by Anakin's Retribution ability.
- Fixed an issue where Droideka would occasionally get stuck in Overheated animation when using the Overload ability.
INFILTRATOR
- Fixed an issue where the scaling for the Stalker Star Card incorrectly mentioned Stamina instead of Health.
B2-RP
- Fixed an issue that would cause the camera to not correctly show the opponent, when a player is killed by the B2-RP's Wrist Rocket ability.
TX-130
- Made a new crosshair for the TX-130's Charge Mode to more accurately display the charging level when using the ability.
- Fixed an issue where the Milestones related to the TX-130 would not count towards the completion of the "A Tremendous Service" Multiplayer Milestone.
GAME MODE AND MAP CHANGES:
- The Extraction map rotation is now combined with the Strike rotation.
ARCADE
- Increased the Credits payout between 200 and 250 Credits per round. The maximum payout per day has been increased from 1500 to 3000 Credits.
- Removed the Intensity option for Custom Arcade's Starfighter Onslaught mode, due to issues with its functionality.
CAPITAL SUPREMACY
- Fixed an issue where players would occasionally spawn in Out-Of-Bounds areas when going to Phase 4 of the Republic Attack Cruiser for a second time.
- Fixed an issue with the in-game UI widgets occasionally not showing for players joining an ongoing match in Capital Supremacy.
- Fixed an issue that would cause the Overtime UI bar to not get depleted when the Capture Points on Capital Ships would stop being contested.
- Added additional VO lines for Capital Supremacy.
HEROES VS. VILLAINS
- Fixed an issue where the wrong timer would show up in the Star Card selection screen, if the player selected a Hero and entered the Star Card selection screen before the next spawn timer had ended.
- Fixed an issue that would occasionally allow Heroes of opposing teams to spawn next to each other on Republic Attack Cruiser - Heroes Vs. Villains.
MAP CHANGES
- Added back previously removed atmospheric battle elements on Kashyyyk - Capital Supremacy.
- Fixed an issue that would allow players to kill AI opponents from their spawn location on Kamino - Capital Supremacy.
- Fixed an issue where shooting at the red droid in the platforms on Kessel would cause performance drops.
- Fixed an issue that could cause the TX-130 to spawn under the AT-TE spawn location on Geonosis - Galactic Assault.
- Fixed a visual issue with the shadow of the HMP Gunship Droid during the Boarding cinematics on Geonosis - Capital Supremacy, when the PC Graphic settings were set to Medium or Low.
- Fixed an issue that would cause the player to fall under the map in case a destroyed Hardcell Transport objective falls on them, during Geonosis - Galactic Assault.
- Fixed an issue where the camera would have no collision with the roof in the barracks room on Kamino.
- Various visual and collision improvements on Naboo - Capital Supremacy, Geonosis - Capital Supremacy, Republic Attack Cruiser and Separatist Dreadnought.
- Fixed an issue where environmental fire on Naboo - Capital Supremacy would not cause damage to the player.
- Fixed a visual issue with the color of the B1 Droids remains across maps.
- Fixed an issue where the Gonk droid on the Republic Attack Cruiser would occasionally stop moving when hit by explosions.
VEHICLE CHANGES:
- Tweaked the damage values for Speeders, so that they are prevented from potentially killing Heroes in one shot. Speeders affected are: BARC, STAP, LIUV (Starkiller Base), X-34 Landspeeder (Tatooine), 74-Z Speeder Bike (Laser Barrage only)
- Fixed a visual issue where the destroyed versions of the AAT and STAP vehicles with the blue livery, would be replaced with their default livery.
- Fixed an issue where you would still occupy a vehicle slot after leaving the TX-130, AAT, STAP, or BARC in some instances.
- Fixed an issue where you would incorrectly level up as a Trooper, instead of Armor, when playing as the AAT with the blue livery.
GENERAL CHANGES/MISC:
- Fixed a text issue with the description of the 501st Legion appearances bundle.
- Fixed an issue with the description of the "These are your First Steps" Milestone, to more accurately describe the Heroes needed to be defeated to progress on the Milestone.
KNOWN ISSUES:
- Visual issue with the default appearance of AI Clone Troopers on CO-OP and Instant Action being Phase 1 by default.
- 6 years ago
AI
- Fixed an issue where not all Hero AI would spawn on games of Instant Action.
- Fixed an issue that would cause AI players to occasionally stand still when standing on the end of a navigable path.
- Several improvements to the behavior of Hero AI carrying Lightsabers. Lightsaber-carrying Hero AI should now be able to get closer to targets and play more offensive.
- Different default Appearances have been set up for the AI on CO-OP and Instant Action
- 212th Attack Battalion Phase 1 for Galactic Republic AI players on Geonosis - CO-OP
- 212th Attack Battalion Phase 2 for Galactic Republic AI players on Geonosis - Instant Action
- Default Phase 1 for Galactic Republic AI players on Kamino - CO-OP
- 104th Wolfpack Co. Phase 2 for Galactic Republic AI players on Kamino - Instant Action
- 41st Elite Corps Phase 2 for Galactic Republic AI players on Kashyyyk - CO-OP and Instant Action
- 327th Star Corps Phase 2 for Galactic Republic AI players on Felucia - CO-OP and Instant Action
- 501st Legion Phase 2 for Galactic Republic AI players on Naboo - CO-OP and Instant Action
- B1 Droid Geonosis appearance for Separatist AI players on Geonosis - CO-OP and Instant Action.
- B1 Droid Jungle appearance for Separatist AI players on Kashyyyk - CO-OP and Instant Action.
Capital Supremacy
- Added a panel as the destruction objective on the Reactor Cores on the Republic Attack Cruiser. This is to direct where players can shoot at and where defenders have to keep their attention. Players are now required to shoot at a panel on the Reactor Core to reduce its health.
- Added a radar icon for the AT-TE on Felucia.
- Fixed an issue where the Capital Ship VO Announcer would mention Capture Points, even when you return to a Capital Ship after having beaten the first phase.
CO-OP
- Made various balancing changes on various CO-OP maps (Kamino, Felucia, Geonosis). Changes include tweaking AI and human player spawn points, adding props for coverage, adjusting number of Command Posts per phase, adjusting the areas of effect around Command Posts etc.
- Adjusted the spawning rate of enemy Hero AI on CO-OP, by increasing the cooldown in-between spawning.
- Added scoring when completing a phase on CO-OP.
- Fixed an issue that would remove the timer when the player would go in an Out-Of-Bounds area, when playing a CO-OP map.
- Fixed an issue where the intro camera on Naboo and Kamino would occasionally make a jarring movement.
- Fixed an issue where you could get Separatist Announcer VO at the end of a CO-OP game, if you played as a Wookiee Warrior.
Heroes & Villains
- Dodging will not be canceling grenade-throwing for Leia Organa and Lando Calrissian.
- Fixed an issue where Blaster-carrying Heroes would run at the same speed as regular Troopers.
- Chewbacca’s Furious Bowcaster animation has been tweaked:
- Animation was sped up by half a second.
- Chewbacca now goes out of the animation state half a second earlier.
- Removed the additional camera movement during activation.
Boba Fett
- Changed the description of the “Anti-Hero Rockets” Star Card to “ROCKET BARRAGE rockets do increased damage at the center of the explosion in a 1 meter radius.”
- Changed the description of the “Intense Barrage” Star Card to “If ROCKET BARRAGE deals more than 500 damage to enemies for one activation, its cooldown time is reduced for the next usage.”
- Reduced the active time of Boba Fett's Concussion Rocket from 1 to 0, allowing the player to act right after the grenade is fired.
Darth Vader
- Removed Darth Vader’s damage reduction during the Force Choke ability.
- Changed the description of the “Fueling the Rage” Star Card to “FOCUSED RAGE has an active duration extended by 6 seconds but its bonus damage is reduced.”
Finn
- Fixed an issue where Finn’s Undercover Team would not grant increased speed to Troopers.
Kylo Ren
- Reduced the damage caused by the “Power of Darkness” Star Card to 14-11-8-5.
Troopers, Reinforcements & Vehicles
- Fixed an issue with increased damage reduction for Clone Commando's Battle Focus damage reduction. The damage reduction is set to 25%.
- Improved the aiming when playing on a Speeder.
- Fixed an issue that would cause various gameplay issues for players who are under the impact of the Officer’s flash grenade. These issues would include Force abilities not having an impact on affected players, as well as Lightsaber blocking and immunity while dodging not working correctly.
- 6 years ago
NEW CONTENT:
FEATURES- Felucia is now available on Heroes Vs. Villains.
- New Endor map added to Ewok Hunt mode.
- Faction selection and Defend scenarios added to CO-OP.
- New appearances for Luke Skywalker and Han Solo will become available to unlock with Credits or Crystals, or through a special challenge.
QUALITY OF LIFE
- Redesigned the Abilities Overlay screen, which now shows your equipped Star Cards. For relevant Hero characters, added an icon and information about the passive ability that lets them regain health when they defeat an enemy.
Tweaked the logic and timing of stagger animations to allow players to move easier after attacks.
- All characters are now immune to staggers for 0.7 seconds after having been staggered. This is applicable to staggering abilities, melee and Lightsaber attacks.
- Players will be able to move and use abilities out of a stagger 0.15 seconds earlier for all characters.
- Reduced the time length of staggers when hit from behind by 0.15 seconds.
Health on Kill/Health on Damage Messaging
- All Heroes except Bossk gain an amount of health when they defeat an enemy. This is now shown with a health icon and health bar animation as it takes effect.
- The same messaging is implemented for the Clone Commando when he gains health (when dealing damage while Battle Focus ability is active.)
- The same messaging is implemented for non-Heroes that get health on kill via the following Star Cards: Assault Training, Brawler, Stalker, Aerial Training, Enforcer Training.
Nameplate and Health Bar Readability Tweaks
- Above Head: Added dark background to improve readability
- Stamina Bar: Tweaked color for improved readability
- Player Health Bar: Introduced visuals to more clearly define the amount of incoming damage you just took
Game Mode Messaging
- Tweaked visuals to improve readability and align with overall style.
HERO CHANGES:
- Hero abilities will not get cancelled, when Heroes are hit with melee attacks. A melee attack right after a Lightsaber attack should not stagger the player.
- Pass on all Hero abilities, letting players use them during or after being staggered, depending on the ability.
LIGHTSABER HEROES
- Abilities are not staggering front-facing Heroes who are blocking. If a player blocks an ability coming from the front, the Hero will only perform a blocking animation, but will not get staggered by it. If a player blocks an ability coming from behind them, the Hero will be fully affected by the ability (blocking animation and staggering).
- Blaster shots now drain stamina of blocking Heroes based on weapon damage, instead of a fixed value.
- Fixed an issue where Lightsaber sound would keep playing, when dodging with the Lightsaber turned off.
- Fixed an issue where deflected blaster shots were not shown properly as the cause of death.
- Fixed an issue that would cause the wrong sound and UI effects to appear, when players are hurt or defeated by deflected blaster shots.
- Fixed an issue where Lightsaber Heroes would still take damage after completing a dash.
Anakin Skywalker
- Anakin Skywalker - Passionate Strike: Letting players evade. move and use their abilities 0.1 seconds earlier.
- Anakin Skywalker - Retribution: Letting players their abilities 0.1 seconds earlier.
- Fixed an issue where Anakin's Passionate Strike ability would not properly reset if the player was interrupted by an opponent.
- Fixed an issue where Heroic Might was refunded when Anakin successfully triggered it, while no enemies are in range.
BOSSK
- Increased the speed of the Predator Instincts animation, reducing its duration by 0.5 seconds.
- Reduced the active time of the Proximity Mines from 0.3 to 0.1 seconds, allowing players to act earlier.
- Reduced the active time of the Dioxis Grenade from 0.4 to 0 seconds, allowing players to act earlier.
Captain Phasma
- Captain Phasma - Staff Strikes: Letting players move 0.6 seconds earlier and evade 0.4 seconds earlier.
CHEWBACCA
- Fixed an issue where Chewbacca's Charge Slam ability would occasionally affect enemies through walls.
Count Dooku
- Count Dooku - Duelist: Letting players use their abilities 0.3 seconds earlier and evade 0.15 seconds earlier.
- Count Dooku - Expose Weakness: Letting players use their abilities 0.15 seconds earlier and evade 0.15 seconds earlier.
- Count Dooku - Lightning Stun: Letting players move 0.15 seconds earlier.
- Fixed an issue where count Dooku's Expose Weakness would not be refunded if he killed his target.
Darth Vader
- Darth Vader - Focused Rage: Letting players move 0.4 seconds earlier.
Emperor Palpatine
- Emperor Palpatine - Electrocute: Letting players evade and use their abilities 0.05 seconds earlier. Players can move 0.1 seconds earlier.
- Emperor Palpatine - Chain Lightning: Letting players move and use their abilities 0.15 seconds earlier.
- The Chain Lighting ability now shows the target number when available against opponents. Players cannot trigger it without having a target.
- The staggering effect of Emperor Palpatine's double-hand lightning attack has been removed. The stamina cost of the attack has been reduced from 20 to 16 points, increasing the sustain time from 5.5 to 6.5 seconds.
General Grievous
- General Grievous - Thrust Surge: Letting players evade 0.3 seconds earlier. move and use their abilities 0.15 seconds earlier after hitting a target.
- General Grievous - Thrust Surge: Letting players evade 1 seconds earlier and use their abilities 0.4 seconds earlier after not hitting a target.
- Fixed an issue where the Thrust Surge ability could sometimes be refunded, despite hitting enemies.
- Fixed an issue where using Thrust Surge on a moving target, would occasionally cause General Grievous to spin.
- Fixed an issue that would cause General Grievous to get stuck after using Unrelenting Advance.
- Fixed an issue where the Claw Rush ability could be reset when activating it when falling from certain heights.
- Fixed an issue where General Grievous' Unrelenting Advance ability would get cancelled by melee attacks.
IDEN VERSIO
- Fixed an issue where Iden's character model would occasionally change color while performing a combat roll.
Kylo Ren
- Kylo Ren - Force Pull: Letting players move 0.1 seconds earlier.
- Resilience Star Card now states that it has damage reduction.
- Damage reduction for the Resilience Star Card is now reduced 10-13-16-20 to 4-6-8-10%.
- Added UI elements for increased Lightsaber damage when Kylo Ren had the Power of Darkness Star Card equipped and uses Frenzy.
LUKE SKYWALKER
- Fixed an issue where Luke Skywalker's Push ability could sometimes be refunded, despite hitting enemies.
Obi-Wan Kenobi
- Obi-Wan Kenobi - All-Out Push: Letting players evade, move and use their abilities 0.1 seconds earlier.
- Obi-Wan Kenobi - Defensive Rush: Letting players evade and move 0.15 seconds earlier. Players can use their abilities 0.1 seconds earlier.
- Fixed an issue where Obi-Wan Kenobi would get damage reduction and immunity to enemy Force abilities, when trying to use All-Out Push at the same time as attacking with his Lightsaber or using another ability.
- Fixed an issue where All-Out Push would get activated, but not trigger any animation or push if used at the same time as a Lightsaber strike.
YODA
- Fixed an issue that would prevent Yoda's Presence ability to work as intended and remove detrimental effects, when affected by an enemy's immobilizing ability.
Fixed an issue that would cause several Hero abilities to cancel when performed at the same time as a dash / roll. Abilities affected:
- Han Solo - Shoulder Charge.
- Emperor Palpatine - Dark Aura, Chain Lightning.
- Count Dooku - Duelist, Lightning Stun, Expose Weakness.
- Fixed an issue where Health-On-Kill would occasionally award the wrong amount of health when killing Troopers.
GAME MODE AND MAP CHANGES:
- Enabled background ambience VFX on several Co-Op and Instant Action maps.
CAPITAL SUPREMACY
- Added the cooling vents as the destruction objective during the last phase of the Separatist Dreadnought. Players are now required to shoot at the vents to reduce their health.
- Fixed an issue where the End-Of-Round screen would appear during the final cinematic, when playing Capital Supremacy on Felucia.
CO-OP
- Co-Op is now accessible from the Frontend menu, through a special tile next to Single Player and Multiplayer. Players can then select the faction they want to play as.
- Redesigned the Co-Op in-game scoreboard to focus only on the playing team.
- Fixed an issue with lack of accurate objective messaging during phase shifts on Co-Op.
- Fixed an issue where players would occasionally not show up correctly during the End-Of-Round Scoreboard screen on Co-Op.
- Fixed an issue where 2 players would occasionally spawn in Out-Of-Bounds areas when playing Co-Op on Naboo.
- Balancing and tweaking of several Co-Op maps, such as changing the amount of Command Posts in certain maps and phases.
EWOK HUNT
- The Ewok's Hunter's Instincts ability now highlights enemies with full health in a different color than enemies with reduced health. It also highlights friendly Ewoks.
- Ewoks can now move while activating their Valiant Horn.
- Fixed a visual issue with the weapon issue occasionally not showing up, when opening the pick-up crate on Ewok Hunt.
- Various collision fixed on the Endor map on Ewok Hunt.
- Audio and visual improvements related to the arrival of the extraction shuttle on Ewok Hunt.
HERO SHOWDOWN
- Fixed an issue where players would be kicked out of a game as being inactive, while spectating another player.
HEROES VS. VILLAINS
- Fixed an issue where players would occasionally not be able to clear their selection or pick another Hero, while in the Heroes Vs. Villains spawn screen.
INSTANT ACTION
- All Star Cards, weapons and mods are now unlocked and fully upgraded on Instant Action.
- Fixed an issue with text overlapping during End-Of-Round screens, when the player goes online right before the match ends.
- Fixed an issue where the announcer would refer to Command Post D, when the player plays as a Separatist and loses command post C.
- Fixed an issue where the VO audio for a new phase VO would occasionally not play.
- Added option for setting number of AI players per team in Instant Action on PC.
MAP CHANGES:
- Various minor visual and VFX improvements on Felucia.
CHANGES TO CLASSES AND SPECIAL UNITS:
CLONE COMMANDO- Fixed an issue where the Clone Commando's Repulsor Blast ability could not defeat enemy AI on Arcade.
- Audio adjustments to the Clone Commando's abilities.
DROIDEKA
- Fixed an issue where the Droideka's shield effect would cancel out any distortion screen effects caused by the Officer's Flash Grenade.
JET-TROOPER
- Added a new default appearance for the Clone Jet Trooper.
GENERAL CHANGES/MISC:
- Distortion effects are now enabled when Post Process Quality is set to Low.
- Fixed an issue that would cause Voice Over interruptions when the End-Of-Round screens show up.
- Minor issues fixed on Single Player and Instant Action Front-End menus.
- 6 years ago
30. Oktober Patch Release Notes
- Fixed various issues that were causing memory crashes across all platforms.
- Fixed an issue that was causing a server crash when playing Co-Op.
- Fixed an issue where the timer would not correctly show the “Overtime” message, when an enemy is contesting a command post on Co-Op.
- Fixed an issue where a Co-Op game would end prematurely if the enemy AI is capturing a point within the last 7 seconds of a game.
- Fixed an issue an issue with Co-Op matches ending with inaccurate Defeat screens.
- Fixed an issue where AI would not play the objective on Kashyyyk - Instant Action.
- Fixed functionality of Out-Of-Bounds areas on Ewok Hunt.
- 6 years ago
NEW CONTENT:
FEATURES
- New appearances for the ARC Trooper, the Clone Commando, the Commando Droid and the Droideka are now available to unlock for Credits or Crystals.
QUALITY OF LIFE
Damage Reduction Message- Reduced maximum size of Damage Reduction icon.
- Scaled Damage Reduction icon size and opacity with range.
- Included ON/OFF toggle for Damage Reduction Message in options menu under GAMEPLAY & CAMERA (default ON).
Kill Message
- Moved Kill Message down from the game mode text area to below the crosshair to avoid over-messaging in this critical area.
- Included ON/OFF toggle for Kill Message in options menu under GAMEPLAY & CAMERA (default ON)
- Weapon Heat bar.
- With the moving of the Kill Message as above, we needed to move the weapon heat bar UI to the same position as the stamina bar.
- This creates consistency between weapon heat and stamina info, as they are now both displayed in the same area.
Player Bar
- Redesigned the player bar with new outline visuals.
- Thinner player/vehicle health bars.
- Thinner XP and Shield bars. The shield bar is now also light blue.
HERO CHANGES:
BOBA FETT
- Reduced the active ability time and increased the fire rate for Boba Fett's Rocket Barrage ability.
- Boba Fett's Concussion Rocket ability description has been updated for accuracy. "Boba Fett fires a single concussion shot, dazing enemies caught in the blast. Dazed heroes using lightsabers cannot follow their target while performing their lightsaber attacks."
BOSSK
- Fixed an issue that would cause Bossk to take damage by jumping and landing on the ground.
CAPTAIN PHASMA
- Fixed an issue where Captain Phasma could detonate the First Order Sentry Droid while picking it up without a cooldown requirement.
- Increased the gap between the second and third strike, allowing Phasma's Staff Strikes combo to be completed easier.
- Fixed an issue where Captain Phasma's rifle zoom would occasionally not highlight enemies.
- Fixed a visual clipping issue at the end of Captain Phasma's "Not Easy" Emote.
COUNT DOOKU
- Count Dooku's Expose Weakness ability will now remove any active extra health on the target.
- Fixed a visual clipping issue in the way Count Dooku holds his Lightsaber.
- Added UI elements to show when Count Dooku has a critical strike available, while the Initiative Star Card is equipped.
DARTH MAUL
- Fixed an issue where the deflected blaster bolts from the Spin Attack ability would not damage enemies.
DARTH VADER
- Based on community feedback, we have added a 25% damage reduction during Choke.
- Darth Vader's Choke is now able to be performed only when targeting an enemy. Players can now see the number of enemies targeted by the ability.
EMPEROR PALPATINE
- Fixed an issue that would allow the Emperor to maintain the effect of a basic attack, while using any of his abilities.
- Fixed an issue that would cause the blinded animation of enemies to be on a continuous loop, when affected by Palpatine's Dark Aura ability.
- Added ability crosshair for Palpatine's Chain Lighting ability.
FINN
- Fixed a visual asset clipping issue at the end of Finn's "I Can Do This" Emote.
GENERAL GRIEVOUS
- Changed the stamina reduction of the Sith Trained Star Card from 40% to 25%.
HAN SOLO
- Han Solo can now dodge while the Sharpshooter ability is active.
- Fixed an issue where Han Solo could occasionally throw more than one grenade.
IDEN VERSIO
- Fixed an issue that would cause increased rifle recoil during Iden's Pulse Cannon while crouching.
- Fixed an issue where Iden's weapon would still be overheating during super success cooling, when the Cooled Blaster Star Card was equipped.
KYLO REN
- Added ability crosshair for Kylo Ren's Frenzy ability.
LANDO CALRISSIAN
- Lando can now dodge while the Sharp Shot ability is active.
- Lando's Smoke Grenade ability description has been updated for accuracy. "Lando Calrissian throws a smoke grenade which obscures the view of his enemies, but not of his Night Sniper's thermal scope. Villains using lightsabers inside the smoke area cannot follow their target while performing their lightsaber attacks."
- Fixed an issue where Lando's thermal scope would occasionally not highlight enemies.
LEIA ORGANA
- Leia's Flash Grenade ability description has been updated for accuracy. "Leia Organa throws a flash grenade which detonates on impact, blinding and confusing enemies in the blast area. Blinded villains using lightsabers cannot follow their target while performing their lightsaber attacks."
LUKE SKYWALKER
- Changed Star Card values for Luke Skywalker's Intensify from 20-30-40-50 to 18-24-30-36.
OBI-WAN KENOBI
- Fixes an issue where the All-out Push ability would not affect enemies, if the player was attacked while activating it.
GAME MODE AND MAP CHANGES:
- Added names to the Command Posts on Capital Supremacy and Instant Action.
- Health information of friendly AI in Co-Op and Instant Action has been adjusted.
- Prevented the blue icons of friendly AI from being visible through walls.
- Fixed an issue where AI Officers would occasionally show up with inconsistent Faction appearances on Co-Op and Instant Action.
ARCADE - TUTORIAL
- Fixed a visual issue where an AI Trooper could be seen exiting the initial transport ship through a wall.
CAMPAIGN
- Pass on the Campaign's Explorer difficulty to address balancing issues
- Fixed an issue that could cause color degradation during the end cinematic of the Discoveries mission on the campaign.
CAPITAL SUPREMACY
- The "Gaining / Losing Reinforcements" message is now shown only once per ground phase.
CO-OP
- Implemented improved player spawn points for the Defend scenarios of Co-Op.
- Placed the Co-Op main menu tile between Single Player and Multiplayer.
- Fixed an issue that could cause occasional frame rate drops when enemy AI is spawning on Co-Op.
- Made additional Milestones visible under the Challenges tab during the End-Of-Round screen on Co-Op.
- Adjusted one of the Command Post capturable areas, so that it doesn't overlap with Out-of-Bounds areas on the mini-map.
HEROES VS. VILLAINS
- Fixed an issue that would cause the Star Card equip menu to remain on screen after respawning, if the player pressed the "Equip Cards" button while respawning.
INSTANT ACTION
- Made several improvements to AI behavior on Instant Action. Fixed issues that caused the AI to not always play the objective.
- AI characters can now spawn on Command Posts.
- Fixed an issue with the difficulty setting on Instant Action not correctly applying in the game.
- Fixed an issue with the selected number of AI on PC not correctly applying in the game.
- Fixed an issue where the game could freeze if the user pressed "Quit Game", right after pressing "Play Again" during the End-Of-Round screen on Instant Action.
- Fixed an issue where the phase of the Clone armor in the Spawn screen and in-game would be inconsistent.
STARFIGHTER ASSAULT
- Fixed an issue where the objective UI text would occasionally show up distorted.
STRIKE/EXTRACTION
- Fixed an issue where the description on the loading screen for Kessel or Kamino would occasionally not show up.
MAP CHANGES
- Fixed an issue where the player would get spawned in Out-Of-Bounds area, when selecting to spawn on Objective B while being contested by the enemy team.
- Fixed an issue where the Hailfire Droid on Geonosis - Galactic Assault would occasionally disappear when looking at it from a certain angle.
- Fixed a collision issue that would allow players to capture Command Post D from an unintended area on Felucia - Capital Supremacy.
- Fixed an issue that would allow players to reach an unintended area by exploiting the Out-of-Bounds zone on the Republic Attack Cruiser - Heroes Vs Villains.
- Fixed various collision and visual bugs on Felucia and Jabba's Palace.
CHANGES TO CLASSES AND SPECIAL UNITS:
- Appearances options now show up for all Reinforcement characters of the same class.
- Updated Main Menu animations for the Jet Trooper, Resistance Rocket-Jumper, First Order Flametrooper.
- Fixed an issue where Troopers would get stuck in abnormal animation poses, if they were melee attacking or dodging while mounting a stationary weapon.
- Fixed minor visual issues with the models of the B1 Battle Droid (Officer and Specialist) when inspecting them in the Spawn screen.
- Fixed an issue where a Trooper's character model would occasionally start staggering after being affected by Ewok abilities or Flash Grenades.
- Fixed a visual issue that would cause the scorch mark from the final blaster bolt on an enemy to show up inaccurately.
CLASSES
HEAVY
- Fixed an issue where the where the Heavy´s Barrage micro-grenades would visibly disappear too soon.
OFFICER
- Fixed an issue where the Officer's Flash Grenade would not impact the Officer who cast it.
SPECIALIST
- Fixed an issue where the Specialist's Repulsor Cannon would not always knock an enemy down.
SPECIAL UNITS
AT-ST
- Reduced direct damage of the AT-ST Anti-Vehicle Missile and related Star Cards.
BOMBER
- Fixed an issue where the damage multiplier of the Bomber Weapon Systems Star Card would not apply at all ranks.
- Fixed a typo in the description of the Bomber Weapon Systems Star Card.
COMMANDO DROID
- Improved enemy visibility for the Commando Droid's Thermal Vision ability.
- Fixed an issue that allowed the Commando Droid to close up to their target by using their Vibrosword, even under the effect of Leia's Flash Grenade or Lando's Smoke Grenade.
- Fixed a visual animation issue where the Commando Droid's leg would be seen sliding when standing up after crouching.
DROIDEKA
- Fixed an issue where the Droideka would automatically fire a shot upon being deployed on the map.
JET TROOPER
- Fixed an asset clipping issue in the default pose.
GENERAL CHANGES/MISC:
- Fixed an issue where the footstep sound would not always be consistent with the footstep animation of Troopers and Heroes.
- Fixed an audio issue with the weapon zoom sound occasionally not being audible.
- Tweaked the audio feedback when hitting an enemy that has reduced damage abilities activated.
- Made improvements to the animation of characters when being Force pushed.
- Fixed an issue that prevented text from properly showing up on main menu pop-up windows.
- Multiple performance improvements in the Main Menu and Spawn screens.
- The Ability Overlay screen now displays equipped Star Cards and Character names for Starfighters as well.
- Made minor visual improvements to the Ability Overlay screen.
- Fixed an issue that would cause players to get occasionally stuck on the End-Of-Round screen, when transitioning to a different map.
- Fixed an issue where the VO lines would occasionally lag behind when being activated with the VO wheel.
- Fixed an issue where the "Preview Emote" button was wrongly showing up when previewing the appearances of the Jet Trooper.
- Fixed an issue where Lightsaber decals on objects would not fade.
KNOWN ISSUES:
- Fixed an issue where blaster heroes would be faster than intended while crouching forwards and backwards. The issue still remains when moving left or right.
- 6 years ago
NEW CONTENT:
FEATURES
- Four new Reinforcements are now available. The Ovissian Gunner and the Caphex Spy fight for the Resistance, while the Sith Trooper and the First Order Jet Trooper join the dark side.
- New appearances for Rey, Finn, and Kylo Ren are now available to unlock through either Credits or Crystals.
- Co-op now available on new Planets (Takodana, Jakku, Starkiller Base).
- A new playable map will become available on Co-Op and Heroes Vs. Villains from December 20th, 2019.
QUALITY OF LIFE
- Added a system on Co-Op and Capital Supremacy that allows squad mates to signal in UI which capture point they are intending to go to.
- Added faction and era selection to Co-op, including the option for matchmaking into any game.
- The player Health Bar has been updated to showcase when a player's health is being blocked from healing or health regeneration.
- Polished the timings of the Damage Reduction Messaging animations when evading.
- Weapon crosshairs are now dimmed when the player cannot fire (such as when deploying a weapon).
HERO CHANGES:
The following abilities now show the amount of players targeted:- Luke Skywalker's Push and Repulse
- Emperor Palpatine's Dark Aura and Electrocute
- Anakin Skywalker's Heroic Impact and Pull Dominance
- Chewbacca's Charge Slam
- Count Dooku's Lightning Stun
- Kylo Ren's Pull and Freeze
- Darth Maul's Choke Throw
- Obi-Wan's Restrictive Mind Trick
- Rey's Mind Trick
- Yoda's Unleash
BLASTER HEROES
- Fixed an issue which caused Blaster heroes to walk faster than intended in the crouch position.
ANAKIN SKYWALKER
- Fixed an issue which caused Anakin's footsteps to be missing sound effect.
BOBA FETT
- Improvements to Boba Fett's jetpack including:
- Continued momentum when out of fuel
- Fuel bars are shown near the crosshair
- Boba can no longer crouch while in the air which avoids accidentally landing directly into a crouch
- Fuel now regenerates while jumping
- Boba can now fly by holding Jump as well as by holding the Zoom input.
BOSSK
Fire Input Tweaks- Tweaked the fire input block durations while activating his abilities. Bossk will now have a short fire input block while throwing Dioxis Grenade and while deploying Proximity Mines. This is to ensure he cannot fire while deploying these, similar to how other characters behave while deploying and throwing gadgets.
- The duration of the fire block while activating Predator Instincts has been increased to match the animation. He can no longer fire the first shot before he holds his rifle in both hands again.
DARTH VADER
- Darth Vader can now use his Choke ability even if there's no target.
OBI-WAN KENOBI
- Obi-Wan no longer prevents dodges with his Restrictive Mind Trick ability.
GAME MODE AND MAP CHANGES:
ARCADE- Fixed an issue in which characters arms could collide with the environment when changing weapons near a wall.
CAPITAL SUPREMACY
- Fixed an issue that prevented players on the Separatists side spawning on point E, when point C had not been captured.
CO-OP
- Fixed an audio issue in Co-op in which the music would not restart when turned off and on again.
GALACTIC ASSAULT
- Fixed an issue where the objective messaging overlapped with in world marker animation in Galactic Assault.
MAP CHANGES
KAMINO - CO-OP- Fixed an issue where one of the objective letters would be misplaced on the radar.
YAVIN 4
- Fixed some issues with lighting and textures on foliage on Yavin 4.
- Fixed an issue with the map on Yavin 4 that allowed players to get stuck in a corner while playing Heroes vs Villains.
CHANGES TO CLASSES AND SPECIAL UNITS:
- Fixed an issue that would cause the weapon held by a Trooper to be misaligned with the position of the Trooper's hands, when dying and respawning in first-person mode.
CLONE TROOPERS
- We fixed a visual issue where certain Clone Trooper appearances could be seen glowing brightly under certain lighting conditions.
CLASSES
SPECIALIST- Polished the area of effect for the Specialist's Shock Grenade and made it more visible.
SPECIAL UNITS
ARC TROOPER
- Fixed an issue where the ARC Trooper's left pistol was floating after the ARC Trooper was hit by an explosion.
- Fixed an issue with missing audio during the animation of the ARC Trooper in the Spawn Screen.
DROIDEKA
- Fixed an issue where there were irregularities in the destroyed model of the Droideka Training Skin.
VEHICLE CHANGES:
- Fixed an issue that caused the AT-AT's Orbital Strike ability UI to not appear for the affected player.
- Fixed an issue where two AT-ATs could not deploy the Orbital Strike ability at the same time.
GENERAL CHANGES/MISC:
- Fixed an issue where the sound effects would not always match the animations seen in the Appearances screen.
- Fixed an issue where raindrops would appear on the camera while flying in first person perspective.
KNOWN ISSUES:
- When selecting a specific faction in Co-Op, the Searching prompt shows up on all tiles.
- AI players can be noticed in the background during Co-Op outros.
- 6 years ago
NEW CONTENT:
FEATURES
- Two new Heroes, BB-8 for the Resistance and BB-9E for the First Order, are now available.
- Supremacy and Instant Action are now available on new Planets (Takodana, Jakku, Ajan Kloss).
- Added new Capital Ship interior maps, the MC85 Star Cruiser and the Resurgent-class Star Destroyer, as part of the Supremacy game mode on the new planets.
- Hero Showdown is now available on Ajan Kloss.
- New emotes have been added for Finn (Thumbs Up) and Kylo Ren (Showdown), unlockable via milestones.
QUALITY OF LIFE
- Added era selection to Supremacy, including the option for matchmaking into any game.
- Droideka units are added as AI players on Co-Op and Instant Action.
Hit Markers
We created unique hit markers from the attacker´s point of view for explosive damage and for melee damage/other. This will allow you to more clearly see if you are dealing splash damage or if you are hitting your target directly. In the case where you hit a target with an explosive bullet, you will see both the normal hit indicator plus the new explosive damage hit indicator. This change allowed us to fix an issue where explosive bullet headshots did not show the yellow headshot indicator.
Finally, we removed an obsolete feature where each hit indicator would turn grey if your absolute amount of damage was below a certain hard threshold.
Explosive Damage Reduction
Some game effects can cause you to take less explosive damage from grenades, explosive bullets, and other explosive damage sources. This includes the Bodyguard Star Card and the protective area when in Sentry mode. We have now added the same in-game messaging for this that we use for normal damage reduction.
This means that when you deal explosive damage to an enemy that takes reduced explosion damage, you will see a red animated shield icon emanate from that hit. To distinguish between explosion damage reduction and normal damage reduction, we have created a unique icon for explosion damage reduction that looks like four small dots and can be superimposed onto the already existing shield icon that we display above enemies´ heads. We are also using these two icons near your own health bar to show you that you have been buffed by one or both of these effects.
Incoming Explosive Damage Origin
Some explosives that detonate immediately on impact have been changed to point at the attacker instead of at the center of the explosion, making it easier for victims to know where the danger is coming from.
Changed explosives include: Impact Grenade, Boba's Rocket Barrage, AT-ST Barrage, Rocket Launcher, AT-ST Anti-Vehicle Rocket, Leia´s alt fire, ARC Trooper Power Shot, Bermuda Cop Quarrel Bolts, B2 Rocket Launcher.
Flame Trooper Range UI.
It is difficult to know the range of the Flame Trooper´s flamethrower. We are alleviating this by adding a UI element that shows the flamethrower range briefly when you start firing it.
HERO CHANGES:- Added ability crosshair for Kylo Ren's Frenzy and Emperor Palpatine's Chain Lighting.
- Fixed an issue that would not allow Darth Maul and Darth Vader to throw their lightsaber during a voice line action.
- Fixed an issue that could cause some of the abilities of Luke Skywalker, Darth Maul and Yoda to affect enemies through objects.
- Fixed an issue that would prevent players from getting Kill Assists for multiple buff abilities that helped allies killing an enemy.
- UI range for various abilities is now white when it affects enemies, and yellow when it affects friendly players.
- Intro animations for Heroes in the Spawn and Frontend Screen have been improved.
ANAKIN SKYWALKER
- Pressure star card – reduced value from 10-20-30-40 to 10-15-20-25.
- Reduced Passionate Strike first strike damage on troopers and reinforcements from 130 to 70.
- Reduced Passionate Strike damage on troopers and reinforcements from 250 to 180.
- Reduced the base damage of Heroic Impact to troopers and reinforcements from 120 to 100.
- Massive Strikes Star card – Anakin Skywalker deals more damage with his lightsaber attack but his stamina costs are increased.
BOSSK
- We timed the UI elements of Bossk´s Proximity Mines to reflect the moment when they actually become armed, i.e. the moment when they can start to detect enemies in its vicinity. Now, when you see the yellow radius circles appear around the mines, you know that they have become armed. This will also make it easier to experience the improvement to their arming speed that the Star Card Trap Arming Speed brings.
- Fixed an issue where Bossk would throw only three functional proximity mines, while having the Multi-Traps Star Card equipped.
- Fixed an issue where the Active Time of Bossk´s ability Predator Instincts was ending before intended.
COUNT DOOKU
- Added a yellow circle around the crosshair to show when Dooku has a critical hit available with his Initiative Star Card.
DARTH VADER
- Darth Vader is now able to attack and block while choking.
- Fixed an issue where Darth Vader would remain stuck in the choke animation if he used Choke and dash immediately after.
EMPEROR PALPATINE
- Removed slow movement on Dark Aura.
- Reduced single-hand damage from 15 to 14.
- Reduced double-hand damage from 32 to 28.
- Reduced Chain Lightning radius from 26.25 meters to 18 meters.
- Various visual improvements to the Dark Aura VFX, including fixing an issue where the ability would affect visibility for teammates.
- Reduced Emperor Palpatine's damage against the TX-130.
- Fixed an issue where Chain Lightning could occasionally go through blocking.
FINN
- Fixed an issue with Finn's "A Fight You Can Win" milestone not tracking progress in Co-Op when eliminating First Order troopers.
GENERAL GRIEVOUS
- Fixed an issue that would cause General Grievous to drain too much stamina from an opposing player when using Unrelenting Advance.
HAN SOLO
- Increased damage to troopers for the Shoulder Charge ability from 150 to 200.
IDEN VERSIO
- Fixed an issue where Iden's Droid Shield could not be manually deactivated.
LUKE SKYWALKER
- Fixed an issue where users could receive a jumping advantage while using the Push ability in mid-air.
REY
- Fixed an issue where Rey's Mind Trick would not apply VFX vignette around the screen of the affected player.
YODA
- Fixed an issue where Yoda's Presence would not display the right amount of friendly characters who will be affected.
- Fixed an issue where the intended effects from Yoda's Presence ability would not apply, if the ability was used in mid-air.
- Fixed an issue where users could receive a jumping advantage while using abilities in mid-air.
GAME MODE AND MAP CHANGES:
- Removed requirement for new matchmaking after each round in Blast, Strike, Extraction, HVV, Hero Showdown.
GAME MODE CHANGES
CO-OP
- Fixed an issue that could occasionally cause Co-Op players to matchmake on the wrong side or not be able to spawn into the game.
- Fixed an issue that could cause certain AI enemies to suddenly disappear on Co-Op during phase transitions.
- Fixed an issue where the minimap on Co-Op would not indicate squadmates that are spawned on the map and far away from the player.
- Fixed an issue where the timer between phases on Co-Op would disappear if the character went Out-Of-Bounds and returned to the combat area.
- Fixed a visual issue with the mark objective UI overlapping with the Command Post capture progress bar on Co-Op.
- Fixed an issue that would not clear AI players during outros on Co-Op.
EWOK HUNT
- Fixed an issue that could cause players to join an existing game of Ewok Hunt too late.
HEROES VS. VILLAINS
- Fixed an issue that could cause a game of Heroes Versus Villains to immediately end after the intro cinematic.
- Fixed a visual UI issue where the squad interface would be present on Heroes Vs. Villains.
- Fixed an issue that could cause Anakin's Passionate Strike to hit in the last place it was used.
INSTANT ACTION
- Fixed visual UI issues with the capturing area of Command Posts being displayed off-center on Instant Action across various maps.
STRIKE
- Disallowed the First Order Jet Trooper to pick up the Strike objective, as that could lead to that character winning the game too quickly.
- Fixed an issue on Naboo, where the capture shows would show up as red, rather than blue on the mini-map.
SUPREMACY
- Two random Command Posts are assigned to each team every time players return to the Ground phase during Supremacy.
- Added visible information to better connect the additional time granted in the Ship phase, based on the number of players who boarded during the Boarding phase.
- Fixed an issue where spawning on several command posts while they were being contested in Kamino – Supremacy would spawn the characters out-of-bounds.
- Fixed an issue that would prevent AI players in Kamino – Supremacy from reaching Command Post E.
- Fixed a visual UI where the widget showing which Command Post is being captured or contested is misplaced.
MAP CHANGES
- Fixed various collision and visual issues on Ajan Kloss, Jakku, Crait, Felucia, Kashyyyk, Yavin, Starkiller Base, Geonosis, and Takodana.
- Fixed areas that could be exploited by jetpack-wearing characters on Hoth, Jakku, and the Republic Attack Cruiser.
- Made various adjustments on the Co-Op map on Jakku.
FELUCIA
- Fixed an issue where the living world snails on Felucia would have no collision against bullets.
CHANGES TO CLASSES AND SPECIAL UNITS:
- Fixed an issue where crosshairs would not dim when using Flame Grenade or Sonic Imploder.
CLASSES
ASSAULT
- Made the Vanguard ability quicker to un-deploy the weapon when the ability is out of time.
HEAVY
- Tweaked the Heavy Trooper´s Sentry abilities to be more in line with the Ovissian Gunner, in some respects.
OFFICER
- Made the Officer´s Battle Command ability 360 degrees instead of a forward-facing cone to allow for more effortless team play. With this change, we also reduced the radius of the ability, since you can now easily buff friends all around you.
- Officer Scoring
- Reduced the amount of score you get for kill assists when you have buffed a friend with your Battle Command ability who later kills an enemy.
- Adjusted VFX on target weapons during the Officer's disruption.
SPECIALIST
- Made the Infiltration ability quicker to un-deploy the weapon when the ability is out of time.
SPECIAL UNITS
AI PLAYERS
- Fixed an issue that would allow the AI to fire and use their abilities when they should not, such as when evading or being stunned.
- AI Troopers and Reinforcements can now perform melee attacks.
AT-ST
- Corrected damage scaling for the Improved Weapon Systems Star Card (the numbers were slightly off)
- Slightly reduced damage of the Anti-Vehicle Missile – total damage for the impact plus the splash damage should now start at 300 (without Star Card) and end at 420 (with the above Star Card at Epic)
B2-RP
- Spot self when activating jetpack (same as for other Aerials).
BODYGUARD IMPROVEMENT
- We further increased the effectiveness of the Bodyguard Star Card. This Star Card will now protect all Trooper classes from a Thermal Detonator starting already at the Common level.
CAPHEX SPY
- Fixed an issue where the Stalker Star Card would not give the correct value for the Caphex Spy.
- Fixed an issue where the Caphex Spy milestone "Death from above" would not track eliminations done with the Scanner Beacon.
- Increased the length of the Rapid Fire ability.
COMMANDO DROID
- The Commando Droid AI is now evading by dashing, instead of combat rolling.
DEATH TROOPER
- Reduced normal max health from 350 to 320 to bring it closer to other Enforcers and to help bring its high K/D ratio closer to the other Enforcers.
DROIDEKA
- Increased Shield Health from 550 to 600.
- Gave Droideka 50% damage reduction while in Wheel Form.
FIRST ORDER JET TROOPER
- Implemented a feature where the First Order Jet Trooper automatically gets spotted on scanners while flying with the jetpack.
OVISSIAN GUNNER
- Implemented spool up functionality for the Ovissian Gunner: Hold Zoom to spool up the weapon so that it’s ready to fire immediately when you find a target. We also updated the crosshairs to visually show that you need to spool up before you can fire and added a tutorial pop-up to remind you about the new spool up functionality as you equip your weapon.
SITH TROOPER
- Increased the fire rate of the Sith Trooper's weapon.
We implemented the Ovissian Gunner´s spool up functionality (also introduced in this update) on all Sentry versions as well: Hold Zoom to spool up the weapon so that it is ready to fire immediately when you find a target.
To complement this change, we increased the spool up time required on all versions of Sentry to match that of the Ovissian Gunner. This means that the initial cost in time to go into Sentry and fire your first shot is increased, but once spooled up, you have a better tactical situation than previously.
We also removed the passive timer while in Sentry, so that you have more control over the number of shots you can fire while in each version of Sentry.
Note that while fully spooled up, you will drain a small amount of time from the ability´s total, but this drain will only deplete up to 80% of your total available time.
Finally, we updated the crosshairs to visually show that you need to spool up before you can fire and added a tutorial popup to remind you about the new spool-up functionality as you equip any of these weapons.GENERAL CHANGES/MISC:
- Characters are now getting into movement faster when getting up after a push effect.
- Fixed an issue that would cause the Armor class Star Cards to occasionally shuffle while browsing the Front End menu.
- VO announcers will now mention the era-appropriate heroes that spawn in maps.
- Added information to show what faction a player is matchmaking into in Supremacy and Co-Op.
- Fixed a visual issue where choosing a specific era tile on Co-Op, would show all tiles as searching for a game.
- Fixed an issue where users could not access the social hub from the Co-Op matchmaking menu.
- Fixed an issue where the Play Any button would stop working if a user would first try to matchmake through a tile and then cancel matchmaking.
- Raised limit for collection of in-game Credits and Crystals to one billion.
- Fixed an issue that would claim certain milestone rewards to be delivered by a crate, over being unlocked automatically.
- Fixed a visual UI issue with the defeat message overlapping with the gun cooldown UI.
- Fixed a visual issue with the Searching animation on the Frontend tiles.
- Fixed a typo in one of the loading screen hint messages.
KNOWN ISSUES:
- Visual streaming issues can be noticed when first transporting to the capital ships on Jakku, Takodana and Ajan Kloss.
- An issue is preventing audio from being played when previewing the BB-8 and BB-9E emotes in the Frontend menu.
- 6 years ago
Star Wars Battlefront II - 12. Februar Patch - Release Notes
- Fixed an issue where the boarding cinematic would be visible when completing the final objective on any of the Capital Ships on Jakku.
- Fixed an issue that would allow the First Order Jet Trooper to dash more than 2 times.
- Fixed an issue where spamming both the main fire and secondary fire keys for BB-8 would drain the stamina quickly, without dealing the appropriate amount of damage
- Fixed an issue where BB-8’s Spinner Star Card would grant 20 seconds of cooldown reduction, instead of 10, on Epic rarity.
- Fixed an issue where there would be no audio playing when inspecting the BB-8 and BB-9E Voice Lines in the Front End menu.
- Fixed an issue where BB-8 and BB-9E would eventually play the wrong VO lines when they were disrupted.
- Various collision, VFX and lighting improvements on the MC85 Star Cruiser and Resurgent-class Star Destroyer.
- Lowered the heat cost for the spool-up functionality on the Heavy Trooper’s Sentry abilities.
- Fixed an issue where General Grievous’ Claw Rush could completely drain the stamina of an opponent.
- Reduced the gain in Battle Points by 50% for the Ovissian Gunner, Caphex Spy, Sith Trooper and First Order Jet Trooper, to be consistent with the other Reinforcements.
- Made improvements to resolve issues with hit registration, despite dodging Lightsaber and melee attacks
- Fixed an issue that would block the VO from the emotes of the Republic Officer on Kamino or Geonosis.
- Fixed a localization issue with the message “First Order Jet Trooper Available” being too long for the kill screen in Japanese.
- Made improvements to resolve visual issues with textures popping-in, when transporting to the capital ships on Jakku, Takodana and Ajan Kloss.
- Lowered the damage reduction on Darth Vader while using Choke from 75% to 20%.
- Updated the mode description for Ewok Hunt.
- 6 years ago
NEW CONTENT:
FEATURES
- Co-Op is now available on the Age of Rebellion (Endor, Death Star II, Hoth, Yavin 4, Kessel and Tatooine - Mos Eisley and Jabba's Palace), as well as on Age of Republic Capital Ships (Republic Attack Cruiser and Separatist Dreadnaught).
- Two new Reinforcements, the Ewok Hunter for the Rebel Alliance and the ISB Agent for the Galactic Empire, are now available.
- Heroes Vs. Villains is now available on MC85 Star Cruiser and Resurgent-class Star Destroyer.
- Hero Showdown is now available on new maps (MC85 Star Cruiser, Resurgent-class Star Destroyer, Republic Attack Cruiser and Separatist Dreadnaught, Felucia).
- New weapons for Trooper Classes (E-11D for Assault Troopers, T-21 for Heavy Troopers, DL-18 for Officers and Cycler Rifle for Specialists) are now able to be unlocked through Milestones.
- Updated the default appearances for: Imperial Rocket Trooper, Rebel Rocket Jumper and Wookiee Warrior. Legacy appearances are available as unlocked alternatives.
QUALITY OF LIFE
- Changes the map layout for improved Heroes Vs. Villains and Hero Showdown gameplay on Yavin 4 and Geonosis.
- Vehicle units are added as AI players on certain maps on Instant Action (Geonosis, Kashyyyk, Naboo, Felucia, Ajan Kloss)
- Friendly AI can spawn as Heroes on Instant Action
- Players can now spawn on AI as fellow squad members on Instant Action.
- Various visual updates on the Scoreboard. Character levels are now shown on the scoreboard.
- Major visual updates on the PC Chat window. The window is now positioned at the top right corner of tje screen and included in a vertical stack of three widgets: Network status, PC Chat, Kill and Event Log.
UI - NEW HUD OPTIONS
Added new options in the Options / Gameplay / HUD section:
- Weapon Heatbar Vertical Position (Default / Below Crosshair)
- Radar (Default / No Outline / Off)
- Squad List (Default / Only Icons / Off)
- Player Bar (Default / No Outline / Off)
- Abilities (Default / No Outline / Off)
- Name Tags (Default / No Outline / Off)
- Game Mode Progress (Default / Off)
- Challenge Progress (Default / Off)
- Rank Up Celebration (Default / Left Side / Right Side / Off)
- Added additional option to the Kill Message setting (Default / Medium / Small / Legacy / Off).
HERO CHANGES:
- Added Dual zoom to the Blaster weapons of Iden Versio, Bossk and Finn.
- Added visual information to show that certain Hero abilities can be cancelled (Han Solo's Sharpshooter, Bossk's Predator Instincts, Leia Organa's Rapid Fire and Chewbacca's Furious Bowcaster).
- Fixed an audio issue where the Lightsaber ignition sound would not trigger when a Lightsaber was activated by an ability.
- Fixed an issue where players could interrupt Hero abilities with melee attacks.
- Fixed an issue where opponents could be seen briefly hanging in mid-air, if being electrocuted right when they were about to fall.
- Fixed various visual issues with the footprints and trails of General Grievous, Yoda, BB-9E and BB-8.
ANAKIN SKYWALKER
- Fixed an issue where the damage reduction from Heroic Might could occasionally remain after the ability was over.
BB-8 & BB-9E
- Increased the support ability score reward for the BB units from 2 to 4.
- Fixed an issue where casting certain effects on the BB droids while using their abilities, could cause the death of seemingly random AI players.
- Fixed an issue where placeholder VO would trigger when BB-8 and BB-9E would encounter an enemy Hero.
- Fixed an issue where BB-8's moving animation could break if BB-8 gets interrupted after using the Rolling Charge ability.
- Fixed an issue where a Milestone for BB-8 would reward the wrong emote.
- Fixed an issue where the "Effortless" milestone description for BB-9E would mention rewards using work-in-progress names.
BOBA FETT
- Fixed an issue where Boba Fett's Acute Concussion Star Card would not accurately extend the duration of the Concussion Rocket ability.
Abilities
- Changed Boba Fett's Concussion rocket to integrate the BLASTER DISABLER functionality. The ability now disables blasters for 1.2 seconds when concussed.
Star Cards
- BLASTER DISABLER changed to AUGMENTED GEAR
- Description: If CONCUSSION ROCKET hits more enemies, Boba Fett’s jetpack regenerates more fuel.
CHEWBACCA
Chewbacca’s Bowcaster
- When not scoped: The three bolts are clustered in a triangle, instead of a horizontal line.
- When scoped: One powerful shot that allows Chewbacca to be more efficient at long distance, instead of the three horizontal shots clustering.
- When using furious bowcaster while not scoped: 5 bolts, in a larger circle
- When using furious bowcaster while scoped: 5 bolts, in a cross, tighter than not scoped.
- Fixed an issue where Chewbacca's Bowcaster could get disabled during the entirety of Boba Fett's Concussion Rocket ability.
GENERAL GRIEVOUS
- Fixed an issue where Grievous' Unrelenting Advance animation would sometimes not be visible to other players.
IDEN VERSIO
- Improved Iden's Pulse Cannon ability. Players can now fire while aiming from the hip, as well as fire at any time during the charge up. Even if the shot does need to be fully charged, a charged shot does a lot more damage.
KYLO REN
- Community feedback - The last hit of Kylo Ren's Frenzy ability will now apply damage, even if a Lightsaber enemy is blocking.
LEIA ORGANA
- Fixed an issue where Leia would not be able to zoom with her weapon during the Rapid Fire ability.
Abilities
- Flash grenade is replaced by Thermal detonators: Leia can throw, up to three, thermal detonators that will explode after 0,85 seconds. This ability enters cooldown when all three detonators have been thrown.
- Leia's Squad shield is now Healing 5 health every second.
Star Card Blinded
- BLINDED changed to FEARLESS
- Description: The blast radius of THERMAL DETONATORS is increased.
- Effect: INCREASED BLAST RADIUS
Star Card Blinded Reveal
- Star card BLINDING REVEAL changed to HANDY DEVICE
- Description: The cooldown of THERMAL DETONATORS is reduced.
- Effect: REDUCED COOLDOWN
Balancing tweaks
- Increased E-11 start damage from 32 to 36.
- Increased E-11 end damage from 17 to 19.
- Increased E-11 the start distance for Damage fall off from 5 to 20.
- Increased E-11 the end distance for Damage fall off from 10 to 40.
- Reduced E-11 Recoil.
- Reduced E-11 blaster shots spread.
Milestones
- BLINDING FLASH GRENADE changed to PLENTY OF EXPLOSIONS.
- Description: Defeat 30 enemies with Leia's Thermal detonators.
LUKE SKYWALKER
- Fixed an issue with textures popping on Luke Skywalker's hair while he is idle, wearing the Yavin Ceremony and Farmboy appearances.
REY
- Fixed an issue where Rey's right eye would not show in its correct position during an emote.
AI PLAYERS:
- Fixed an issue where the AI in Supremacy - Age of Resistance would be seeing carrying weapons from the wrong era.
- Fixed an issue where AI would not spawn as BB-8 and BB-9E as frequently as other Heroes.
- Fixed an issue with the jump timing of the AI version of Chewbacca.
GAME MODE AND MAP CHANGES:
CO-OP
- Tweaked the Out Of Bounds area in the 1st Phase of Co-Op - Defend on Takodana to allow retreating to the castle.
- Updated the Co-Op mode description to include the defending of Command Posts.
- Fixed an issue where a number of AI would be suddenly dying during Phase 3 on Co-Op - Ajan Kloss.
GALACTIC ASSAULT
- Fixed an issue where the loading screen for Starkiller Base on Galactic Assault, would display the description for Strike mode.
HEROES VS. VILLAINS
- Fixed an issue where a player could briefly see their character before the End-Of-Round screen at the end of a Heroes Vs. Villains match on Felucia.
INSTANT ACTION
- Added note that performance can be impacted if a user selects a high count for AI.
- Implemented limit in how frequently friendly and enemy AI Heroes and Reinforcements are allowed to spawn.
- Fixed an issue with audio being cut during the End-Of-Round screen on Instant Action.
Added new Frontend options for Instant Action:
- Enemy Hero Count (slider)
- Friendly Hero Count (slider)
- Enemy Reinforcement Count (slider)
- Friendly Reinforcement Count (slider)
- Enemy Vehicle Count (slider)
- Friendly Vehicle Count (slider)
STARFIGHTER ASSAULT
- Removed the era-associated costs for Hero Ships on Starfighter Assault. All Hero Ships on Starfighter Assault will now cost the same number of Battle Points.
- Fixed an issue where stray assets would be visible near the horizon when the user approaches the Out-Of-Bounds barrier on Starfighter Assault - Kamino.
SUPREMACY
- Updated the Resistance-controlled AT-ST on Supremacy - Ajan Kloss to "Scavenged AT-ST" to make it more easily differentiated.
- Fixed an issue where the capture area of Command Post A on Supremacy - Felucia would show up misaligned on the radar.
- Fixed an issue that would cause the names of friendly boarding players to show up in the action log with the wrong color.
- Fixed an issue where the UI outline on the objectives on Capital Ships would not always be visible if boarding a Capital Ship more than once in a match.
- Fixed an issue where the Starfighters fighting in the background in Supremacy and Co-Op (Age of Resistance) would be from the wrong era.
- Fixed an issue where previously marked objectives would remain targeted, even when switching phases.
- Fixed an issue where the objective markets on the Separatist Dreadnaught would disappear, after destroying the first objective.
- For balancing reasons, we reduced the amount of Flame Troopers available on MC85 Star Cruiser to two.
MAP CHANGES
- Fixed various collision issues, exploits and improved areas where players could get stuck in across a wide selection of maps (Geonosis, Kamino, Ajan Kloss, Felucia, Kashyyyk, Tatooine, Endor, Bespin, Hoth, Yavin, Crait, Naboo, Jakku, Takodana, Resurgent-Class Star Destroyer, Death Star II, Starkiller Base).
- Fixed various visual and texture popping issues on Ajan Kloss, Geonosis, Kamino, Resurgent-class Star Destroyer, Takodana, Endor, Death Star II.
- Fixed an issue where Lightsaber characters from the Light side could bypass certain Out-Of-Bounds areas on the Separatist Dreadnaught.
- Improved VFX feedback when the AAT hits the invulnerable parts of the AT-TE on Geonosis.
CHANGES TO CLASSES AND SPECIAL UNITS:
CLASSES
ASSAULT
- Fixed issue where the Assault's Flash Pistol projectile would not flash the enemy.
OFFICER
- Increased close damage for Blurrg-1120: 25->30.
SPECIALIST
- Fixed an issue where Specialists would not always see enemies in thermal vision when activating the Thermal Binoculars on Endor.
SPECIAL UNITS
AERIAL
- Fixed an issue where the camera would get stuck in a different position after an Aerial unit would perform the Jetpack Dash ability.
- Fixed an issue in an effort to reduce risk of Aerial units being affected by minor obstacles when performing Jetpack Dash.
- Updated rocket launcher icon to the missile icon, since it more closely reflects the ability than the previous version, that was the MPL launcher.
ARC TROOPER
- Reworked the ARC Trooper's dual wielding to fire both pistols with primary fire, and instead use secondary fire button to trigger Power Blast.
- Replaced the Power Blast with Toggle Weapon, that allows toggling the pistols between slower rate of fire with high accuracy, to fast firing with bigger spread.
- Tweaked damage output on primary pistols (Close Damage 30->34 | Far Damage 17->15).
AT-ST
- Reduced the Battle Points multiplier of the AT-ST from 60% to 50%.
CAPHEX SPY
- Fixed an issue where the cooldown bar would not be visible after using the Rapid Fire ability.
DEATH TROOPER
- Updated the blinding effect of the Sonic Imploder ability to be concussion based, and increased effective range to 10 meters.
- Replaced the DLT-19 Heavy Blaster with the E-11D Blaster Rifle.
- Updated Overload to no longer have movement reduction.
IMPERIAL ROCKET TROOPER
- Replaced the RT-97C blaster with an E-11 for improved combat efficiency.
JET TROOPER
- Reduced damage from primary pistol (Close damage 50->45 | Far Damage 33->10)
- Made pistol fully automatic.
OVISSIAN GUNNER
- Reverted previous update where movement speed would be reduced when spooling up and firing the rotary cannon.
- Fixed issue where firing the rotary cannon wouldn’t trigger controller rumble.
REBEL ROCKET-JUMPER
- Replaced A280 (burst weapon) with A280C (automatic weapon) for improved combat efficiency.
TX-130
- Fixed an issue where the TX-130 would not receive the right amount of Battle Points.
MILESTONES:
- Rearranged Trooper Milestones to ensure the newest milestones appear at the top.
- Updated A280 milestones to use the correct weapon icon (was previously using the A280C).
WEAPONS:
- Fixed an issue where applying weapon mods would not correctly update the animation for those weapons.
GENERAL CHANGES/MISC:
- Fixed an issue that could cause rubberbanding when the player is dashing away after being close to a Lightsaber opponent making the first charge.
- Removed the ability to buy Crystal packs in-game for owners of the Celebration Edition.
- Fixed a localization issue where the Supremacy mode description in German would overlap with other info on screen.
- Fixed an issue where some models would animate with low FPS while certain Arcade - Battle Scenarios previews were showcased
- Updated the availability of certain cosmetic items from "Available in Crates" to "Available through Milestones".
- Improved visibility of weapon stats under certain colorblind profiles.
- Fixed an issue where Heroes would sometimes appear with barely closed eyes in the Frontend menu.
KNOWN ISSUES:
- Visual issue where high numbers are inaccurately shown under the "PLAYER DAMAGED" score event, after defeating an enemy.
- 5 years ago
Star Wars Battlefront II - 11. März Patch - Release Notes
- Fixed an issue where the Play Any button would not be able to matchmake into a game.
- Fixed an issue that would occasionally cause a game server to matchmake players into the same team.
- Fixed an issue that would occasionally lead players to be matchmade into opposing teams when transitioning to a new round of Co-Op.
- Fixed an issue that would cause the AI opponents to only take one path on Jabba’s Palace - Co-Op Defend.
- Fixed an issue that would cause a delay when attacking after evading.
- Set up planet-specific appearances for Heroes and Troopers on the Age Of Rebellion maps.
- Added randomization of head options for Officers controlled by AI.
- Fixed an issue where the AI Officers on Hoth would show up with wrong names.
- Fixed an issue that would cause Yoda to be occasionally invincible against certain opponents.
- Added more info to show how to unlock certain weapon mods.
- Fixed an issue where the ISB Agent would be blocked from firing her blasters for too long, after performing a melee strike.
- Fixed a visual issue where the Ewok’s Hunter’s Instincts ability would show footprints on top of the trail left behind by BB9E.
- Fixed an issue where snow particles would sometimes be visible indoors when playing on Starkiller Base.
- Fixed various visual issues with texture popping on the Resurgent-class Star Destroyer.
- Fixed various visual and collision issues on the MC85 Star Cruiser and Death Star II.
- Added the spear melee attack for Ewok Hunters controlled by AI
- Made minor visual improvements to the Ewok Hunter’s abilities.
- Fixed a visual issue where inaccurately high numbers were shown under the "PLAYER DAMAGED" score event, after defeating an enemy.
- Added support for Cyrillic characters in the chat window when playing in non-Russian versions of the game.
- Fixed an issue where the Scoreboard would not show the accurate class level of other players, or when deploying with vehicles.
- Class level now appears on the Scoreboard when playing Starfighter Assault and Hero Starfighters.
- Removed the class level for AI players on the Scoreboard.
- Fixed an issue where the button to view the profile of another player on the Scoreboard would not work.
- 5 years ago
FEATURES
- Scarif added as a new playable map on Co-Op Missions, Supremacy, Instant Action, Heroes Vs. Villains and Hero Showdown.
- Supremacy and Instant Action are now available in the Age of Rebellion (Death Star II, Hoth, Yavin 4, Tatooine and Scarif).
- New Missions (Attack) and Missions (Defend) modes added under Instant Action, allowing you to play Co-Op style maps as a single-player alongside AI.
- Co-Op Missions are now available on the MC85 Star Cruiser and Resurgent-Class Star Destroyer.
- Crait is now available on Heroes Vs. Villains and Hero Showdown.
- New Episode IX-inspired appearances for Rey, Kylo Ren and Emperor Palpatine are now available to all players.
- New appearances for Darth Maul and Rey are available to unlock via Milestones.
QUALITY OF LIFE
- Vehicle units are added as AI players on certain maps on Co-Op and Instant Action Missions (Geonosis, Kashyyyk, Naboo, Felucia, Hoth, Endor, Yavin 4, Takodana and Ajan Kloss)
- Previously map-specific appearances for the Galactic Empire troopers are now available as selectable appearances across Age of Rebellion maps.
- Cosmetic items that were previously available to unlock only through Events are now available to unlock through Milestones.
- The First Order Snowtrooper appearance is now available for First Order Assault-class troopers as a selectable appearance across Age of Resistance maps.
DAMAGE INCREASE MESSAGING
- Added in-game messaging for when you take increased damage, e.g. from BB-8´s Resistance Backing or Dooku´s Expose Weakness abilities.
- This is shown by an icon consisting of two red horizontal spikes above players´ heads, in the hit marker animation, and in your own health bar.
- When affected both by damage increase and damage decrease at the same time, we show both icons in your own health bar.
- The dominant buff or debuff will be displayed in color, while the weaker one will be greyed out.
UI - NEW HUD OPTIONS
- Options preview, a new window with a visual representation of each setting.
- Damage Increase Message (On/Off)
- Capture progress (On/Off)
- Nametags (Default/ No Outline/ No Background/ Health And Icon/ Only Icon/ Off)
- Objective Style (Default/ Outline/ No Outline (only letter)/Off)
- Objective at screen Edge (Opacity slider)
- Objective at screen Zone (Opacity slider)
- Objective at screen Focus (Opacity slider)
- Cards, starcard shuffle at spawn (On/ Off)
- Weapon hints (On/ Off)
- Game mode bar (Default/ No outline/ Off)
- High contrast slider to improve readability in the static HUD containers with blurred backgrounds.
- Commander portrait (On/ Off)
- Tutorial (On/ Off)
OTHER CHANGES
- Kill Message, Legacy - Changed so the Score Feed disappears at the same time as the kill message.
- Scoreboard now shows "Planet" and current "Game Mode".
- Game Mode bar visual updates.
HERO CHANGES:
- Based on his new era-appropriate appearance, Emperor Palpatine, alongside Chewbacca, is now available as player-controlled and AI Heroes on Age of Resistance - era maps of Supremacy, Instant Action and Co-Op Missions.
- Fixed an issue that would cause headshot damage when hitting certain Heroes in the right-side forearm as a Hero.
- Blaster Heroes who can use a scope on their weapons, now go in full first-person view and do not stay in third-person anymore. This changes where the blaster shot comes from, improving the experience.
- Based on his new era-appropriate appearance, Darth Maul, alongside Yoda, is now available as player-controlled and AI Heroes on Age of Rebellion - era maps of Supremacy, Instant Action and Co-Op Missions.
Dash abilities for all Heroes and Reinforcements
These are now following the direction of the camera, instead of the character model. This applies to the below abilities:- Rey - Dash Strike
- Obi-Wan - Defensive Rush
- Han Solo - Shoulder Charge
- BB-8 - Rolling charge
- General Grievous - Claw Rush
- First Order Jet Trooper - Jet Tackle
- Ovissian Gunner - Charge
BB-8 AND BB-9E
- Fixed an issue with BB-8's "Twist" Milestone not tracking score accurately.
- Fixed an issue where BB-9E's Charge Up ability would not lead to reduction of cooldown times on allies.
BOBA FETT
- Fixed an issue where Boba Fett could disable the Blaster weapon of targets that aren't concussed, when shooting behind them.
BOSSK
- Improved VFX to better show the range of Bossk's Proximity Mines on various terrains.
CAPTAIN PHASMA
- Improved the animation of Captain Phasma's Staff Strikes.
CHEWBACCA
- Fixed an issue where Chewbacca could do melee attacks in mid-air after activating Charge Slam.
- Chewbacca's Charge Slam ability will be less likely to be triggered when Chewbacca falls from small heights.
- Fixed an issue where Chewbacca's goggle lenses in the Vandor Heist appearance would not be visible in the Collection Screen.
- Fixed an issue where Chewbacca's Charge Slam animation would be interrupted when jumping over an uneven surface during the ability's duration.
GENERAL GRIEVOUS
- Fixed an issue that would cause General Grievous' abilities to be interrupted by abilities and melee attacks of other players.
- Fixed an issue that would allow the player to trigger the Unrelenting Advance ability twice, causing Grievous to repeat the animation endlessly.
KYLO REN
- Fixed an issue where Kylo Ren's Freeze, while a player is performing a roll or dash, would invert the direction of the movement upon the player being able to move again.
- Fixed a clipping issue on Kylo Ren's Power of the Darkness Victory Pose.
LANDO CALRISSIAN
- Fixed an issue where Lando's weapon would heat up, even when shooting during the super success minigame.
LEIA ORGANA
- Fixed an issue where Leia's Thermal Detonators ability could go in cooldown prematurely, before all detonators are thrown.
- Updated Leia Organa's Hero description to mention Thermal Detonators, instead of Flash Grenades.
- Fixed an issue where Leia's Shield would not heal, when outside the player's line of sight.
OBI-WAN KENOBI
- Improved audio effects for Obi-Wan's Restrictive Mind Trick ability.
REY
- Fixed a visual issue where Rey's mouth would not move during her emotes or voice lines.
AI PLAYERS:
- Class icons added to AI players in Supremacy and Instant Action.
- Reduced likelihood of the same AI Hero spawning consecutively, when playing Co-Op Missions or Instant Action.
- Fixed an issue where the AI versions of Han Solo and Leia would not show up in the proper planet-appropriate appearance on Yavin.
GAME MODE AND MAP CHANGES:
- Fixed an issue that could cause a player to be inaccurately kicked out of a session due to being idle.
CO-OP MISSIONS
- Co-Op name changed to Co-Op Missions, to be consistent with the new mode Instant Action - Missions.
- Fixed an issue where AI Heroes could be seen in outros.
- Fixed an issue where a player would not be able to spawn as the Ewok Hunter or the Rocket Jumper when playing Co-Op Missions on Kessel.
- Fixed an issue where the AT-RT and AT-ST would be visible as playable options on Kessel - Co-Op Missions.
- Fixed an issue where the "Fight as One" Milestone, would not track progress on Co-Op Missions.
HERO SHOWDOWN
- Fixed an issue where the audio for the activation of Dark side Lightsaber on the intro of Hero Showdown would be delayed.
- Fixed an issue where Hero voice lines could be heard during the Hero Showdown intro.
HEROES VS. VILLAINS
- Fixed a visual issue where backdrop Starfighters would occasionally be seen flying through Death Star II on Heroes Vs. Villains.
INSTANT ACTION
- Added option for Advanced Settings on the menu of Instant Action (Supremacy and Missions).
- Fixed an issue where the mode description of the last Arcade Battle Scenario, would be displayed when loading an Instant Action session.
SUPREMACY
- A round of Supremacy will now take place once per map.
MAP CHANGES
- Fixed various collision, exploits and visual issues on Jakku, Ajan Kloss, Yavin 4, Endor, Death Star II, Felucia, Kamino, Kashyyyk, Naboo, Geonosis, Republic Attack Cruiser, MC85 Star Cruiser, First Order Star Destroyer.
- Fixed an issue where a player would incorrectly take damage from an invisible fire asset on Kashyyyk, by the Republic Attack Cruiser entrance.
- Fixed an issue where players would not die when jumping off the mine on Kessel.
- Fixed an issue where the Gonk Droid, during the Campaign mission "The Cleaner", would be unable to walk, due to misplaced legs.
- Fixed an issue where the Living World droid on the Resurgent-class Star Destroyer could occasionally be seen bouncing only up and down.
- An iron droid was added to the Resurgent-class Star Destroyer.
CHANGES TO CLASSES AND SPECIAL UNITS:
- Various balancing changes on Reinforcements and Weapons.
CLASSES
HEAVY
- Fixed visual issues with the male Zabrak appearance.
- Fixed an issue that blocks zoom on other weapons, such as the MPL-57, the Ion Torpedo or Iden's Pulse Cannon, while the TL-50 Secondary Fire is in cooldown.
- The Heavy's Sentry ability will not be granting Explosive damage reduction anymore. The BODYGUARD Star Card has been redesigned to give normal damage reduction while you are at critical health (below 30%).
OFFICER
- Fixed an issue where the Officer's own Flash Grenade could flash the Officer through a wall.
- Fixed an issue where an Officer's Infantry Blaster Turret would keep being repaired, even after the only Officer standing next to it was defeated.
SPECIALIST
- Added option for a female Zabrak appearance for Rebel and Resistance Specialist-class soldiers.
SPECIAL UNITS
AERIAL
- Increased near damage output (40->45).
- Improved VFX for Rocket Launcher smoke trails.
ARC TROOPER
- Raised rate of fire in toggled fire mode (360->420).
- Increased damage (34->35 | 15->17).
- Decreased the recoil setting that would make the aim kick left and right with each shot.
AT-RT
- Fixed an issue where the Reinforced Hull Star Card would not have any effect on the AT-RT.
AT-ST
- Fixed an issue that would cause the nametag of the player using the AT-ST to show up at the bottom of the vehicle.
B2-RP ROCKET DROID
- Reduced base health (300->200) as they're outperforming all other aerials, and are using the same health as the regular B2 droid.
- Reduced end damage on wristblaster (25->24).
B2 SUPER BATTLE DROID
- Reduced end damage on wristblaster (25->24).
CAPHEX SPY
- Fixed an issue where the Caphex Spy would receive damage by using the Truncheon Attack ability while sprinting against environmental assets.
- Fixed an issue where the Spy's Orbital Strike UI messaging would remain active on screen after the ability ended.
- Fixes an issue where the Orbital Strike UI messaging would only show on one player, if multiple players were inside the radius when it was triggered.
- Fixed an issue where the Spy's baton spinning sound was out of sync with the animation.
CLONE COMMANDO
- Fixed an issue where Battle Focus would allow the Clone Commando to regain health, even when damaging the objective.
- Fixed a visual issue where the Clone Commando's weapon sight attachment would occasionally show up misplaced during the Commando's dodge animation.
COMMANDO DROID
- Reduced E-5 near damage (42->30) since the sword should be the main weapon for close range.
- Fixed an issue where the Commando Droid's animation would break after using the Smoke Screen ability.
DEATH TROOPER
- Reduced damage (56->50 | 35->24).
- Improved VFX for Death Trooper's Sonic Imploder ability.
DROIDEKA
- Fixed an issue where Droideka could gain significant height when rolling off elevated surfaces.
ENFORCER
- Improved VFX and fixed an issue where the effects of the Thermal Imploder would not be visible when not looking directly at the grenade.
EWOK HUNTER
- Increased damage output from the wisties pouch (5 per second to 10 per second).
- Fixed an issue where the Ewok Hunter's arrows would remain on defeated enemies for too long.
- Fixed an issue where the Ewok Hunter's "Hunter's Instincts" ability would not work on Arcade AI.
- Fixed an issue where the arrow shooting sound would be heard, even when no arrows were shot, if the player is spamming the attack button while aiming with the bow.
FIRST ORDER FLAMETROOPER
- Added an alt fire for the Flame Trooper to give it a mid-range attack to make it viable in more combat situations and on more maps.
- Improved VFX for the First Order Flametrooper's Incendiary Grenade.
FIRST ORDER JET TROOPER
- Fixed an issue where the First Order Jet Trooper could evade without limitations.
- Fixed a visual issue on the backpack interior of the First Order Jet Trooper.
- The First Order Jet Trooper and Boba Fett now have jetpack VFX when ragdoll landing after having been pushed from a certain height.
IMPERIAL ROCKET TROOPER
- Increased near damage output (40->45).
- Fixed a visual texture issue with the lighting of the underlay armor of the Imperial Rocket Trooper.
INFILTRATOR
- Fixed an issue where Infiltrator Reinforcements could potentially get stuck in a crouch animation and jump around.
ISB AGENT
- Made visual improvements to the ISB Agent's helmet.
OVISSIAN GUNNER
- Increased near damage (24->25).
SITH TROOPER
- Fixed an issue with the audio of the Sith Trooper's melee swings losing functionality after the first swing in a chain of melee attacks.
WOOKIEE WARRIOR
- Slight increase to end damage (20->23).
- Wookiee Warrior's Fortify ability is now replaced with Charge Slam.
SQUAD SPAWN CHANGES:
- Fixed an issue that would disable players from spawning on a squad member, if they were shooting away from the combat area.
- Fixed an issue where the Squad Spawn screen UI would not show if a player is in a vehicle or not.
VEHICLES:
- Updated the description of the Protected Critical Systems Star Card for accuracy.
- New description: "On vehicles with weak spots, the weak spot bonus damage amount is reduced. On smaller vehicles, this damage reduction applies to the entire vehicle."
- Fixed an issue where the Tactical Jammer Star Card would have no functionality when applied on the X-34 Landspeeder on Tatooine or Hoth.
- Fixed an issue where the Regenerative Subsystems Star Card would not restore the right amount of health per rarity level for Kylo Ren's TIE Silencer.
- Fixed an issue where the Speeder Systems Upgrade Star Card would have no effect on STAP and BARC-Speeder.
WEAPONS:
- Updated the reward description for Crates containing weapon modifications.
- Fixed an issue where other players would not see the projectiles fired by an ally with a stationary weapon.
Cycler Rifle
- Damage increase (65->75).
- Resolved an issue where the Cycler Rifle would have a high accuracy when not zooming while crouched.
DL-18
- Reduced heat per bullet (0.08->0.05).
Vanguard Slug
- Made the slug more accurate when zooming (Dispersion Angle 1->0).
GENERAL CHANGES/MISC:
- Fixed an issue where a player who is invited to a group party, would not be able to join or be placed in a queue and would be prompted with an inaccurate message that the server is full instead.
- Fixed an issue where Co-Op Missions and Starfighter Assault-related audio would interrupt Continuous Music.
- Fixed an issue where the setting name for Kill Sound Effect would also appear as its description.
- Fixed issues in the Collection Screen to clarify whether cosmetic items can be unlocked through Milestones or can be obtained with the Celebration Edition.
- Removed the " Available in crates " message displayed under every Emote name.
- The Millenium Falcons in the Collection Screen are now represented by the same thumbnail to address a memory issue.
- Fixed issues that would cause the Play Now function to heavily prioritize Co-Op Missions.
- Fixed an issue where the UI would show that the player is queuing for all game modes, when searching for game mode in the Heroes vs Villain menu or the More menu.
- Updated matchmaking text when searching for a Strike/Extraction game.
- Fixed a typo in the Frontend menu description of Felucia.
- Fixed an issue where the loading icon would be misplaced in higher than 1080p resolutions.
- Fixed an issue that would cause UI messaging on defeated players to show up retroactively, once players turn it on after having it turned off first.
- Added new loading hints for Co-Op and recently released Reinforcements such as the Ewok Hunter and the ISB Agent.
KNOWN ISSUES:
- Wrong announcers can be heard by the player when transitioning between round phases of any game mode, while using a Hero newly introduced to the era (ex. Darth Maul in Age of Rebellion).
- The appearances of AI-controlled Clone Troopers on the Republic Attack Cruiser on Instant Action and Co-Op - Missions are incorrectly set to Phase I.
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