Forum Discussion
NEW CONTENT:
FEATURES
- Added new game mode called Capital Supremacy, playable on a brand new map on Geonosis (Pipeline Junction West).
- Added new interior maps inside the Republic Attack Cruiser and the Separatist Dreadnought, as part of the Capital Supremacy game mode.
- Added the ability to play against and alongside AI online, as part of the Capital Supremacy game mode.
- Added a new Infiltrator Reinforcement class which includes the ARC Trooper and the Commando Droid as playable Characters.
- A new appearance for Count Dooku, Exquisite Pajamas, is now available to unlock for Credits and Crystals.
- Added Geonosis - Trippa Hive to Hero Showdown.
QUALITY OF LIFE
- The look of the Emote Wheel on the Collection menu has been updated to be consistent with the in-game Emote Wheel.
- With Capital Supremacy, we have adjusted the Battle Point costs to reflect the change in value that the new Reinforcements introduce.
HERO CHANGES:
Improved Lightsaber combat in a variety of ways:
- Removed staggering when a player attacks an enemy who is blocking.
- A Hero can no longer attack when they have no stamina.
- Removed the stamina costs associated with pressing and holding block.
- After being hit by a Lightsaber, players will not be able to be staggered by a Lightsaber attack for 0.8 seconds.
- Added stamina costs to Darth Maul's attacks.
- Balanced Rey's Insight and Darth Vader's Focused Rage abilities. They now each give 50% reduced stamina costs when active.
Re-balanced damage from existing Lightsaber Heroes:
- Increased Darth Maul's Lightsaber damage from 100 to 120 points. Attack from behind bonus damage was increased from 20 to 30 points.
- Increased Darth Vader's Lightsaber damage from 120 to 130 points. Attack from behind bonus damage was increased from 20 to 30 points.
- Increased Yoda's Lightsaber damage from 115 to 125 points. Attack from behind bonus damage was increased from 20 to 25 points.
- Increased Luke Skywalker's Lightsaber damage from 100 to 120 points. Attack from behind bonus damage was increased from 20 to 30 points.
- Increased Rey's Lightsaber damage from 110 to 120 points.
- Fixed an issue that would allow certain Heroes and Troopers to still shoot or block during the falling or freezing animations.
- Fixed an issue where Kylo Ren's Pull and Darth Maul's Choke Hold abilities would occasionally activate twice when an enemy is in the same place, as the last time the abilities were used.
- Fixed several issues with abilities and weapons occasionally not properly outlining enemies. The improvements affect Lando Calrissian's X-8 Night Sniper, Bossk's Predator ability and Boba Fett's For the Hunt ability.
ANAKIN SKYWALKER
- Improved the timing of Anakin's abilities, to allow for more timely attacks after an ability is performed.
- Adjusted the button placement for Anakin's abilities to allow for more intuitive controls.
- Left trigger - Pull Dominance
- Middle trigger - Heroic Impact
- Right trigger - Passionate strike
- Fixed an issue where Anakin would be unable to attack or cast abilities if he was stunned by an ability while "Retribution" was active.
- Edited the description text of Anakin's Heroic Impact ability for clarity.
- Edited the description text of Anakin's Pressure Star Card for clarity.
- Fixed various clipping issues with Anakin's Victory Poses.
BOBA FETT
- Corrected the values on the Anti-Hero Rockets Star Card for accuracy. The ability should deal 12 points of bonus damage per rocket at Epic rarity.
BOSSK
- Fixed an issue where the Predator Resilience Star Card would grant more damage than stated on Epic rarity.
CAPTAIN PHASMA
- Fixed a visual clipping issue visible while performing Captain Phasma's Not Easy emote.
CHEWBACCA
- Fixed an issue where the Multi-Shock Star Card would have no functionality on Epic rarity.
COUNT DOOKU
- Slightly improved the animation of characters when under the influence of Count Dooku's "Expose Weakness" ability.
- Fixed various clipping issues with Count Dooku's Victory Poses.
- Fixed an issue where Count Dooku's Foolish emote would be missing lip sync
DARTH VADER
- Fixed an issue where the Deflection Stamina Star Card would have no functionality on Epic rarity.
EMPEROR PALPATINE
- Fixed an issue that would occasionally slow down a character's overall speed and animations when being affected by Emperor Palpatine's abilities.
- Fixed an issue that would cause Lightsaber Heroes' blocking functionality to break if they blocked the Electrocute ability inside the Dark Aura ability range.
GENERAL GRIEVOUS
- Fixed an issue where General Grievous would no longer be able to block projectiles when using his Unrelenting Advance ability after previously holding the block button.
HAN SOLO
- Fixed an issue where Han Solo's Shoulder Charge ability would not knock over the enemy if used in close-range.
KYLO REN
- Fixed an issue where a combination of Kylo Ren's Freeze and Pull ability would cause the blocking functionality of other Lightsaber Heroes to break.
LANDO CALRISSIAN
- Fixed an issue that would show character outlines and username tags even through Lando's Smoke Grenade.
LUKE SKYWALKER
- Fixed an issue where Luke Skywalker's Star Cards would be unequipped after consecutive rounds of Heroes Vs. Villains.
OBI-WAN KENOBI
- Increased active duration of Restrictive Mind Trick ability from 3 to 4.5 seconds.
- Fixed an issue that would not allow players to use their secondary fire when under the influence of Obi-Wan's Restrictive Mind Trick ability.
YODA
- Fixed an issue where Yoda's blocking would lose its functionality after using the Presence ability right when a crowd control ability was used on him.
Note: We will continue to monitor hero balance for changes in future updates.
ARCADE CHANGES:
- Fixed an issue where the Separatist Droid animations would occasionally break when crouching on Geonosis
CLASSES AND SPECIAL UNITS CHANGES:
- Fixed several issues with abilities and weapons occasionally not properly outlining enemies. The improvements affect the Assault's Scan Dart and CR-2 Night Vision Scope, the Heavy's FWMB-10K Night Vision Scope, the Officer's SE-44C Night Vision Scope and the Specialist's Thermal Binoculars.
- Fixed an issue where the user would occasionally not spawn with the correct appearance when rapidly changing from one Class to another.
- Fixed an issue where the Specialist's shield would remain active after they are defeated.
- Fixed a visual issue with the Navy Officer's head mesh upon spawn.
- Fixed an issue where using a melee attack would cause the weapon of the Assault, Heavy, Specialist class to be misaligned with their hands.
- Increased damage reduction on the Epic rarity of the Bodyguard Star Card to allow non-Heavy Troopers to survive a Thermal Detonator.
GAME MODE AND MAP CHANGES:
GALACTIC ASSAULT
- Fixed an issue that would occasionally cause players to be automatically kicked out of Galactic Assault matchmaking if they were waiting in the pre-round for more than 5 minutes.
GEONOSIS
- Added Hailfire Droids firing missiles as a Battle Beyond element on Geonosis.
STRIKE
- Fixed an issue with the team size balance restrictions on Strike being incorrect. Strike will not require perfectly balanced teams for a match to begin.
JAKKU
- Fixed an issue with invisible walls on Jakku that players could hide behind.
SQUAD SPAWN CHANGES:
- Enabled the messaging for when a player is being spawned on. No battle points are awarded in that event.
- Fixed an issue where the player would occasionally hear no sound when spectating other players from the Squad Spawn screen.
VEHICLE CHANGES:
- Fixed an issue where the AT-ST, AAT, and STAP Speeder would not receive damage from basic Lightsaber attacks.
- Fixed an issue where the crosshair of the AT-RT would not align with the fired projectile.
- Improved the functionality of the horizon level meter on the AT-TE's Ion Charge crosshair.
- Polished VFX when using the LAAT Ray weapon
GENERAL CHANGES/MISC:
- Fixed an issue where the names of certain emotes would not fit accurately in the allocated space of the Emote Wheel.
- Fixed an issue where players could retrigger an emote quickly at the end of an emote animation.
- Improved readability of player names in the chat menu against certain backgrounds.
- Fixed an issue where idle-kick rules wouldn't work if a player joins a game through the social hub while a match is in progress.
- Fixed an issue where unlocking certain emotes would trigger an error and the player would have to reboot the title to access the emote.
- Updated the User Agreement that is present in-game.
- Fixed an issue where Lightsaber audio would be heard while in the Customize Star Cards menu for Lightsaber Heroes.
- Fixed an issue where some heroes would be performing their Frontend menu animation when being selected on the spawn screen.
KNOWN ISSUES:
- Due to a late balancing change, the ability description texts for Rey's Insight and Darth Vader's Focused Rage abilities have not been updated with the latest changes. The description text will be corrected at a later update.
Star Wars Battlefront II Release Notes - Totale Vorherrschaft Hotfix
In diesem Hotfix wurden einige Änderungen vorgenommen, die sich mit der Stabilität des Spiels befassen. Eines der größten Probleme auf das man sich konzentriert hatte war, wenn ihr euch auf dem Bereitstellungsbildschirm innerhalb der zweiten Phase des Übergangs von Totale Vorherrschaft befandet.
Es wurden einige Stabilisierungen hinzugefügt, welche, dass Risiko solcher Ereignisse verringern sollten. Die Situation wird allerdings weiter beobachtet
Die KI in Totale Vorherrschaft ist ein brandneues System und befindet sich online oder serverseitig. Es wird davon ausgegangen, dass einige der Abstürze dadurch verursacht wurden. Aufgrund dessen wurden einige Korrekturen hinzugefügt, welche dies beheben sollten.
Nur eine Anmerkung zu den KI-Spielern (Autobots). Der aktuelle Plan sieht vor das Hotfix, nachdem es live ging, 24 Stunden lang auf Stabilität zu prüfen. Man wird sehen ob und wie man die KI wieder in den Spielmodus zurückbringen kann.
Anakin Skywalker bekam ein kleines Balancing, welches den Schaden und die Abklingzeiten seiner Fähigkeiten beeinflusst. Man hatte das Gefühl, dass er, obwohl er der Auserwählte ist, einige kleine Änderungen bräuchte, um Gleichgewicht zu bringen bzw. es zu halten.
Die Infiltrator-Verstärkungen wurden wirklich gut aufgenommen und es wurden einige Optimierungen aufgrund des Community Feedbacks vorgenommen. Der Power Blast Schaden wurde leicht verringert und gleichzeitig der Endschaden der E-5 erhöht.
Release Notes:
- Added fail-safe scripts to reduce the chances of unreactive spawning when transitioning between Ground and Capital Ship phases in Capital Supremacy. Additional server logging has been implemented to further diagnose spawning issues.
- Added tentative fixes for online AI causing server crashes on Capital Supremacy.
- Fixed a rendering issue that would occasionally cause the client to crash.
- Balanced damage and cooldown values for Anakin’s abilities:
- Reduced Retribution choke damage (86->75 points per second)
- Reduced Retribution push damage (80->75 points per second)
- Reduced Passionate Strike first damage (50->40)
- Reduced Passionate Strike last damage (150->130)
- Increased Passionate Strike cooldown (12->13)
- Reduced Heroic Might base damage (100->70)
- Balanced damage values for Infiltrator weapons:
- Lowered Power Blast damage (150->140) to prevent One-Hit Kills against Assault, Officer & Specialist
- Raised E-5 end damage (21->30) to increase the weapon's effective range
- Fixed an issue where players who join an ongoing match would occasionally get no audio during the boarding cinematic in Capital Supremacy.
- Fixed an issue that would prevent the ARC Trooper from gaining progress when playing on Phase 1 maps (Kamino and Geonosis - Trippa Hive).
- Fixed an issue where Darth Maul’s Choke Hold ability would occasionally be inaccurately activated from a distance when being used at the same time as another Hero's ability.
- Fixed an issue that prevented players from completing the Scoped achievement when playing as a Specialist, when fulfilling the criteria against AI on Capital Supremacy.
- Fixed an issue where Rey and Finn’s ability UI for the Insight and Undercover abilities would not always be fully visible.
- Revised the ping color of the ARC Trooper’s Helmet Scanner ability for consistency.
- Fixed an issue where Geonosians would occasionally be seen flying through the ground on Geonosis - Pipeline Junction West.
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