Forum Discussion
New Content:
FEATURES
- Naboo - Theed is now available to play on Capital Supremacy.
- Added the Droideka as a playable character in the Enforcer class in the prequel era.
- Added the TX-130 as a playable vehicle in the Armor class in the prequel era.
- A new appearance for Anakin Skywalker, General Skywalker, is now available to unlock for Credits and Crystals.
- More Clone Trooper appearances are now available (41st Scout Battalion, 212th Recon Division) to unlock for Credits and Crystals.
QUALITY OF LIFE
- Improved readability of Front End messages.
- Improved messaging when offers include both emotes and the corresponding voice line.
HERO CHANGES:
- Various visual improvements to the Lightsaber blades for all heroes, adding pointed tips and improving their brightness.
BLASTER HEROES
- Blaster Heroes can now crouch.
HERO HEALTH STAR CARDS
Community Request: Adjusted the values of Health on Defeat Star Cards to be consistent across all heroes. Heal values upon defeating enemy heroes have been changed:
- Anakin Skywalker's "Reprisal" Star Card values from 30-60-90-120 to 40-60-80-100
- Count Dooku's "Rising Power" Star Card values from 50-70-90-110 to 40-60-80-100
- Iden Versio's "Friend In Battle" Star Card values from 40-50-60-70 to 40-60-80-100
- Rey's "Survivor" Star Card values from 30-40-50-60 to 40-60-80-100
- Emperor Palpatine's "Lightning Absorption" Star Card values from 10-15-20-25 to 40-60-80-100
ANAKIN
- Anakin is released from the Pull Dominance ability animation sooner.
- Fixed an issue where the Passionate Strike ability would not inflict lightsaber marks on objects.
CAPTAIN PHASMA
- Changed Beat Down Star Card to take effect whenever Captain Phasma defeats an enemy.
- Fixed an issue where the Staff Strikes ability continues to affect enemies if Captain Phasma is defeated during the animation.
CHEWBACCA
- Changed "Ground Breaking" Star Card to take effect whenever Chebacca defeats an enemy.
COUNT DOOKU
- Fixed an issue where enemies could escape Count Dooku's Expose Weakness by dashing or doing a combat roll.
- Fixed an issue where Count Dooku's body would slightly shake when performing an emote.
- Fixed an issue where Count Dooku's right hand thumb was clipping with the hilt of his lightsaber.
DARTH MAUL
- Fixed an issue for Furious Throw where the lightsaber could get stuck in the AT-TE, E-Web, DF9, Hardcell or AAT vehicles.
- Fixed an issue where Darth Maul's Spin Attack ability continued to affect enemies if Darth Maul died during the animation.
DARTH VADER
- Fixed an issue where Darth Vader's Star Card Fueling the Rage would put the ability on cooldown, when the user eliminated enemies faster than the ability timer would indicate.
EMPEROR PALPATINE
- Change "Lighting Absorption" Star Card to take effect whenever Emperor Palpatine defeats an enemy.
FINN
- Removed sprint prevention during Big Deal.
GENERAL GRIEVOUS
- Fixed an issue where General Grievous was no longer able to block with the Unrelenting Advance ability, if activated after holding the block button.
HAN SOLO
- Fixed an issue where Han Solo's shirt was clipping through his jacket when on low settings.
IDEN VERSIO
- Change "Friend In Battle" Star Card to take effect whenever Iden defeats an enemy.
- Fixed an issue where Stun Droid had no functionality when used on an enemy who has a tall asset immediately behind them.
KYLO REN
- Fixed an issue where Kylo Ren could inflict damage on enemies who are blocking with Lightsabers, when using Pull.
LEIA ORGANA
- Fixed an issue where Leia's hand was clipping with her head whenever she is getting damaged while reloading secondary fire.
LUKE SKYWALKER
- Reduced recharge time of Repulse from 20 seconds to 17 seconds.
- Increased base radius of Repulse from 10 to 12 meters.
- Changed Luke's Jedi Fighter Stamina drain decrease from 5-6-8-10 to 20-25-30-35.
- Adjusted the animation of Luke's attacks for speed.
- Fixed an issue where Luke could damage enemies with Rush after dying.
- Fixed an issue where Luke's fingers were clipping with his lightsaber hilt when performing the Greetings, Exalted Ones emote.
OBI-WAN KENOBI
- Fixed an issue where the Defensive Rush ability would not inflict lightsaber marks on objects.
- Fixed the delay between the animation of the Defensive Rush and the VFX when attacking an enemy who is blocking.
REY
- Fixed an issue where Rey's Dash Strike ability could be triggered twice before the ability ended.
YODA
- Adjusted the animation of Yoda's attacks for speed.
CHANGES TO CLASSES AND SPECIAL UNITS:
ENFORCER AND INFILTRATOR
- Changed the text for the Acquisition milestone to mention both Enforcer and Infiltrator classes.
ARC TROOPER
- Reverted changes to the fire rate of the left hand, to fix inconsistencies between the two fire rates.
GAME MODE AND MAP CHANGES:
- General: Collision fixes and visual improvements on Jakku, Hoth, Endor, the Dreadnought and in Kashyyyk - Capital Supremacy and Kamino - Capital Supremacy.
CAPITAL SUPREMACY - GROUND PHASE
- Fixed a visual issue where a character's UI bar Health would widen when boarding a transport in the Ground Phase.
- Fixed an issue where the AI would not fire at a player inside a vehicle.
- Fixed an issue where the color would occasionally be different between the hologram and the base of the Command Post when a player joins a match late.
CAPITAL SUPREMACY - CAPITAL SHIPS
- Fixed an issue where background Starfighters could occasionally be seen when inside the capital ships.
- Fixed a visual issue where the name of an enemy that sabotages an objective appeared blue (friendly) in the event log.
- Added defeat volumes to prevent players from remaining stuck in the slide doors that open only for characters of the opposing team.
- Fixed lighting bugs in the Dreadnought hangar ceiling.
- Fixed an issue where the spotlights on the Cooling Room Core ceiling were misplaced.
CAPITAL SUPREMACY - CINEMATICS
- Fixed various issues with rendering of assets caused by server latency.
CAMPAIGN
- Fixed an issue where players were not able to equip Star Cards.
GALACTIC ASSAULT
- Removed Resistance Transport Ships from appearing in the first phase on Jakku.
- Added gunners inside the LAAT in the Clone intro for Naboo.
KASHYYYK
- Fixed an issue where some players had reported noticing distorted texture glitches on level terrain.
JAKKU
- Fixed an issue where the player was able to go outside the playable area by using Boba Fett.
GENERAL CHANGES/MISC:
- Fixed an issue where selecting the chat channel using the mouse, would cause various issues the chat would not open the last used channel.
- Added icons indicating the phases for the Clone Trooper appearances on the Customisation screen.
NEW CONTENT:
FEATURES
- The Republic Attack Cruiser and the Separatist Dreadnought are now playable in Heroes vs Villains.
- New appearances added for the B1 Battle Droid: Training, Jungle, and Pilot are now available to unlock via Credits or Crystals for all four trooper classes.
QUALITY OF LIFE
- A timer has been added to the Capital Ship phase of Capital Supremacy, replacing the ticket counter, giving players a limited amount of time to destroy it before the action returns to the ground. Players will need to capture one of the first two objectives, before proceeding to destroying the enemy target.
- A new contextual spawning system now allows players to spawn on the Command Posts in Capital Supremacy.
HERO CHANGES:
- Community Request: All Heroes, except for Bossk, now gain health upon defeat as a passive ability. Heroes will be receiving 20 health points for defeating Troopers and 100 health points for defeating Heroes.
- Community Request: Jump gravity and speed has been improved for Bossk, General Grievous, and the BX Commando Droid.
- Community Request: Audio from cancelled emotes will continue playing unless unless interrupted by an enemy's ability (i.e. Freeze, pull, etc.) or action.
- Added a UI bar indicator of the enemy Hero's stamina.
LIGHTSABER HEROES
- Community Request: Lightsabers will now not turn off on their own while Heroes are sprinting, only when toggled off.
- Fixed an issue where lightsaber Heroes could lose their blocking stance when falling from small heights.
- Fixed an issue where a lightsaber Hero would be unable to block when being shot from above by an enemy with a Blaster.
- Fixed an issue that would cause a lightsaber Hero to deal damage to a blocking enemy who is standing behind them.
- Fixed an issue where a lightsaber attack on a blocking Lightsaber Hero would occasionally not trigger VFX and SFX.
- Fixed an issue where the lightsaber would occasionally not turn on when Hero goes into blocking or attacking mode after sprinting.
ANAKIN SKYWALKER
- Health on Kill Star Card has been replaced with "Steamroll". Every enemy trooper defeat or 200 damage to villains decreases all of Anakin Skywalker's stamina costs by 2% to a maximum. This effect resets after Anakin is defeated.
- Visual cues have been added to HEROIC MIGHT, so that enemies can now predict the area of effect.
BOBA FETT
- Health on kill Star Card has been replaced with "Born to Fly" . Boba Fett's abilities cooldown are faster while in air, but his health regeneration starts 1.5 second later.
- Fixed an issue where Boba Fett would occasionally get stuck in flying position after dodging while in air.
BOSSK
- Fixed an issue where Bossk's PREDATOR INSTINCTS ability would not reveal and outline all enemy players.
CAPTAIN PHASMA
- Health on Kill Star Card has been replaced with "Blaster Inspection". Every time she kills an enemy, Captain Phasma and friendly troopers around her gain a permanent 3% decrease to their blaster overheat per bolt to a maximum. This effect resets when Captain Phasma is defeated.
CHEWBACCA
- Health on Kill Star Card has been replaced with "Impervious". Every time Chewbacca deals a threshold of 200 combined damage with any ability, he gains 2% damage reduction to a maximum. This effect resets after Chewbacca is defeated.
COUNT DOOKU
- Health on Kill Star Card has been replaced with "Initiative". Every 15 seconds, Count Dooku’s basic attack will be a critical strike, dealing extra damage. This cooldown is reduced by 1 second for every successful lightsaber attack.
- Fixed an issue with the speed of Count Dooku's animation while DUELIST is active.
- Fixed an issue where Count Dooku's lightsaber could not be seen when the Effects Quality setting was set to Low.
DARTH MAUL
- Health on Kill Star Card has been replaced with "Savage". If Darth Maul hits four enemies with SPIN ATTACK within a short time, his SPIN ATTACK recharge will be 75% faster for 4 seconds.
- FURIOUS THROW base damage increased from 75 to 85 points.
- Fixed an issue where FURIOUS THROW could do double damage on its way back to player.
- Fixed an issue where Darth Maul's CHOKE HOLD would occasionally do no damage when used at the same time as Kylo Ren's FREEZE.
DARTH VADER
- Health on Kill Star Card has been replaced with "Surrounded by Fear". When killing an enemy, Darth Vader gains stamina back.
EMPEROR PALPATINE
- Health on Kill Star Card has been replaced with "Show No Mercy". Each extra target hit by CHAIN LIGHTNING will reduce its cooldown by 0.25 seconds to a maximum. This effect resets when Emperor Palpatine is defeated.
FINN
- Health on Kill Star Card has been replaced with "In Charge". During UNDERCOVER TEAM, Finn will grant a damage reduction of 2% for each trooper defeated or 100 damage to villains to a maximum, to all friendlies affected. This bonus stays for the next use of the ability but resets when Finn is defeated.
GENERAL GRIEVOUS
- Health on Kill Star Card has been replaced with "Flesh is Weak". For every 10% health missing, General Grievous gains damage reduction but his health regeneration speed is halved.
- General Grievous is now immune to pushes and staggers during CLAW RUSH.
- Fixed an issue where General Grievous would occasionally get stuck in CLAW RUSH animation when performing the ability against a moving or dying opponent.
- Fixed a spelling mistake on the description of the DEADLY SLASHES Star Card
HAN SOLO
- Health on Kill Star Card has been replaced with "Smuggler’s Wits". Han Solo gains an extra Dodge ability charge but all cooldowns are increased.
IDEN VERSIO
- Health on Kill Star Card has been replaced with "Shocking Weakness". Iden Versio’s STUN DROID also reveals enemies in a 25 meters radius to all allies for a short time.
KYLO REN
- Health on Kill Star Card has been replaced with "Power of Darkness". After he used FRENZY, Kylo Ren’s lightsaber damage is increased for 6 seconds.
- Fixed an issue where the "Berserking Tantrum" Star Card would occasionally provide the Hero with more stamina than stated on the card.
LANDO CALRISSIAN
- Health on Kill Star Card has been replaced with "Buckle Up, Baby". Every enemy trooper defeated or 100 damage to villains reduces the heat per shot of Lando’s X-8 Night Sniper permanently by 2% to a maximum. This effect resets when Lando is defeated.
LEIA ORGANA
- Health on Kill Star Card has been replaced with "Stay Together". If she is within 15 meters of two friendly units, Leia and her close allies will take reduced damage.
LUKE SKYWALKER
- Health on Kill Star Card has been replaced with "Intensify". Every trooper defeated or 200 damage to heroes increases Luke Skywalker’s lightsaber damage by 2 to a maximum. This effect resets after Luke is defeated.
- Fixed an issue where Luke Skywalker's REPULSE would occasionally not apply damage.
OBI-WAN KENOBI
- Health on Kill Star Card has been replaced with "Safeguard". After blocking 10 blaster shots, 2 abilities or lightsaber attacks with his block, Obi-Wan gains a permanent reduction of 2% to all his stamina costs to a maximum. This effect resets when Obi-Wan is defeated.
- Fixed an issue where blocking would occasionally stop working after blocking Obi-Wan's DEFENSIVE RUSH ability.
- Improved Obi-Wan's Dodge animation.
REY
- Health on Kill Star Card has been replaced with "Balance". Rey gains an extra Dodge ability charge, but her stamina drains faster.
YODA
- Health on Kill Star Card has been replaced with "Size Matters Not". When the bonus health of PRESENCE depletes, it heals for some of the damage it prevented but its cooldown is increased by 13 seconds.
CHANGES TO CLASSES AND SPECIAL UNITS:
- Fixed an issue where enemies would occasionally stop being highlighted by scanning abilities after using them for a period of time.
- Various animation fixes for Trooper Victory Poses.
- The Geonosis-based appearance for the B1 Battle Droid can now be equipped at will.
HEAVY
- The Heavy Trooper's COMBAT SHIELD has been tweaked for easier visibility in bright environments.
OFFICER
- Fixed issue where Officer's Presence would gain unlimited points if an injured trooper leaves the circle, and there was no one left inside of it.
SPECIALIST
- Fixed an issue where the THERMAL BINOCULARS would not highlight an enemy when the character is standing close to an object.
DROIDEKA
- Fixed an issue where the "On a Roll" milestone would not track progress when the Droideka is rolling at maximum speed.
TX-130
- Fixed an issue where the "Charged and Ready" milestone would not track progress.
- Fixed an issue where the TX-130 could get stuck when sitting idle under a LAAT landing position on Capital Supremacy.
GAME MODE AND MAP CHANGES:
CAPITAL SUPREMACY - GROUND PHASE
- Ground Phase progress is now measured by completion percentage instead of ticket number.
HEROES VS VILLAINS
- Announcer VO audio has been added to Heroes Vs. Villains.
MAP CHANGES
- Various Level Art, VFX, and Lighting improvements done on the Republic Attack Cruiser and the Separatist Dreadnought to allow for improved gameplay during the Capital Ship Phase on Capital Supremacy.
- Various collision fixes done on: Republic Attack Cruiser, Separatist Dreadnought, Geonosis - Pipeline Junction West, Jakku - Starship Graveyard, Yavin 4 - Great Temple.
- Collision fixed that prevents Boba Fett from flying outside map geometry on Endor - Research Station 9 and Hoth - Outpost Delta.
- Exploding geysers have now been added to Geonosis - Pipeline Junction West.
GENERAL CHANGES/MISC:
- In-game objective icons have been redesigned to be less obtrusive.
- Added Prestige rank animation in End-Of-Round screens.
- Fixed an issue where the progression bar from a Milestone on the Front End menu would occasionally overlap with the text measuring progress.
- The impact color on combat shields across Troopers and Heroes now match the color of the projectile that's hitting them.
KNOWN ISSUES:
- There can be occurrences where General Grievous is still affected by pushes or staggers during CLAW RUSH, if a related ability is used at the same time Grievous uses CLAW RUSH.
- With the increase in hit detection registration for lightsaber swings at various elevations, dodging can result in still getting hit on occasion. We are working to further improve hit detection in future updates.
- 6 years ago
NEW CONTENT:
FEATURES- Felucia has been added as a playable map on Capital Supremacy.
- CO-OP, a 4-player online experience against an enemy team of AI opponents is now available. CO-OP is playable on Geonosis, Kashyyyk, Kamino, Naboo and Felucia.
- Instant Action, a single-player experience with epic battles against AI opponents offline is now available. Instant Action is playable on Geonosis, Kashyyyk, Kamino, Naboo and Felucia.
- The Clone Commando has been added as a new Reinforcement for the Galactic Republic.
- A new emote for Darth Maul has been added and will become available to unlock through a special challenge.
- A new appearance for Luke Skywalker, Farmboy, has been added and will become available to unlock through a special challenge.
QUALITY OF LIFE
- Added Damage Reduction messaging. New UI and audio elements have been added to let the player know when damage is dealt to an enemy that has a damage reduction effect applied.
Here is a summary of the new elements added: - Attacker: You will hear a new audio effect to denote that you are dealing less than normal damage
- Attacker: You will see a new icon appear on the enemy in question with each hit that you do
- Attacker: The enemy in question will display a miniature version of that icon to the left of their name for as long as they have damage reduction
- Defender: You will see the same icon as above beneath your health number for as long as you have damage reduction
- Defender: Each time that you take damage, your damage reduction icon will animate to bring attention to the fact that it has taken effect
- Daily Crates have been removed. In order to offer the same Credit payout on a daily basis, we will be expanding Daily Quests from 3 to 4 in a future update.
HERO CHANGES:
- Hero abilities will have no cooldown and will be instantly refunded, when they are interrupted. For example if Luke Skywalker tries to use his Repulse ability but is pulled by Kylo Ren before the Repulse effect happens, Luke will be pushed but his Repulse ability will instantly be available again. If Luke managed to activate the Repulse effect, the ability will enter cooldown as usual. We have been working on diminishing the frustration of abilities getting interrupted. This is still an ongoing task we will try to improve further in future patches.
- Fixed an issue that would cause the area of effect of an ability to show before the effect actually takes place. This change should provide more clarity on whether an ability has actually hit an enemy or not.
- A "RESISTANT" tag will now show over the head of Heroes who cannot be affected by pushing or pulling abilities, for example Darth Vader during his Force Choke ability.
The health bonus from the Officer's Battle command, Yoda's Presence and Finn's Big Deal should not stack anymore.
- If the player has health bonus active from the Officer and Finn or Yoda's is applied, the Officer's health bonus will be removed.
- If the player has Finn or Yoda's health bonus active and the Officer's health bonus is applied, the Officer's health bonus will be ignored.
- If the player has Finn or Yoda's health bonus active and Finn or Yoda's health bonus is applied, the new health bonus will be applied and the old one removed.
- If Yoda has his Presence health bonus active and Finn applies his Big Deal health bonus to Yoda, Finn's health bonus will be ignored.
- If Finn has his Big Deal health bonus active and Yoda applies his Presence health bonus to Finn, Yoda's health bonus will be ignored.
- If Finn has Yoda's Presence health bonus active and activates Big Deal, Yoda's Presence health bonus will be removed and Big Deal will be applied.
- If Yoda has Finn's Big Deal health bonus active and activates Presence, Finn's Big Deal health bonus will be removed and Presence will be applied. This was a huge balance feedback and frustration especially in big game modes. it should lower the impact of bonus health when both heroes are present.
- Intro VO lines for Heroes are now triggering in Multiplayer as well (used to be only in Arcade).
LIGHTSABER HEROES
- Fixed an issue that could cause the deflect animation to not show locally, even though the player is deflecting.
- Made changes to reduce the risk of rubberbanding when deflecting a lightsaber attack.
- Updated staggers to give more control to the player being attacked.
- Adjusted all Lightsaber Heroes' dodge timings in order to let them move after the dodge animation earlier.
- Fixed an issue where Lightsaber Heroes would deflect the wrong Blaster bolt color.
ANAKIN SKYWALKER
- Fixed an issue that would cause Anakin's Passionate Strike to keep doing damage, even when Anakin is defeated.
- Fixed an issue with Anakin's Steamroll Star Card not stating that the ability resets after the Hero is defeated in a game.
BOBA FETT
- Boba Fett's jetpack fuel now displays the amount of fuel constantly when dodging or replenishing. Previously this was updating only every second and leading to misunderstanding about the amount consumed.
- Fixed an issue where the Death from above star card effect would happen without having to activate the Rocket Barrage ability.
CAPTAIN PHASMA
- Captain Phasma can now pick up the Sentry Droid. This should help Phasma relocate as it was currently very frustrating to be locked in place or have to lose your turret for the duration of the cooldown.
- Captain Phasma's Sentry Droid now is destroyed when she is defeated.
CHEWBACCA
- Fixed an issue with Chewbacca's Impervious Star Card not stating that the ability resets after the Hero is defeated in a game.
DARTH MAUL
- Fixed an issue that would cause the Spin Attack ability animation to break when using the ability form a higher ground.
DARTH VADER
- Fixed an issue that would block players from dodging out of Darth Vader's Force Choke area of impact.
- Fixed a text issue with Darth Vader's Punishing Grip Star Card. The effect description "TIGHTER GRIP" is now replaced by "INCREASED ACTIVE TIME".
EMPEROR PALPATINE
- Reduced the camera shake caused by Emperor Palpatine's lighting attacks on his target.
GENERAL GRIEVOUS
- Fixed an issue where Lightsaber deflect VFX would not always appear when using Unrelenting Advance on a Lightsaber-carrying Hero who is deflecting.
IDEN VERSIO
- Increased Iden's Alt fire recharge time from 2 to 2.3 seconds.
KYLO REN
- Fixed an issue where Lightsaber deflect VFX would not always appear when using Frenzy on a Lightsaber-carrying Hero who is deflecting.
OBI-WAN KENOBI
- The animation of Obi-Wan's Defensive Rush ability has been improved for speed and accuracy.
- Fix Obi-Wan's Defensive Rush end attack causing all enemy stamina to drain.
REY
- Fixed an issue that would cause Rey's Dash Strike to completely deplete the stamina bar of a Lightsaber Hero when blocking.
YODA
Reduced Yoda's health bonus from the Presence ability- Base health bonus on troopers reduced from 100 to 70 points
- Base health bonus on Heroes and Yoda reduced from 200 to 150 points
- Reduced the delay until health starts depleting from 10 to 8 seconds. Yoda's Presence was the strongest bonus health in the game by far. We're trying to reduce its impact on big game modes.
- Yoda's Dash Attack damage has been reduced from 130 to 85 points. The dash attack while breaking block also dealt a lot of damage. We're adjusting it to have a damage level that takes the block breaking into account.
- Fixed a visual issue where Yoda blocking incoming blaster fire would inaccurately produce deflect sparks visible for the other player.
- Fixed an issue where Yoda's camera would be lowered when pressing the crouch button.
CHANGES TO CLASSES AND SPECIAL UNITS:
- Fixed an issue that would cause the Resourceful Star Card to not grant the proper recharge speed on any rarity above Common.
- Fixed an issue where using a locked weapon in Arcade would cause an unavailable weapon to be selected during the Weapon equip menu in the Spawn screen.
ASSAULT
- Fixed an issue where respawning or dying would incorrectly count as a kill for the purposes of the "Assault Vanguard" Milestone.
SPECIALIST
- Removed game hint that would state that the Specialist has less health than other Trooper classes.
- Fixed issue where the Resistance Specialist Mirialan had the incorrect face rig.
DROIDEKA
- Fixed an issue that would occasionally cause the Droideka to shake uncontrollably when affected by Anakin's Retribution ability.
- Fixed an issue where Droideka would occasionally get stuck in Overheated animation when using the Overload ability.
INFILTRATOR
- Fixed an issue where the scaling for the Stalker Star Card incorrectly mentioned Stamina instead of Health.
B2-RP
- Fixed an issue that would cause the camera to not correctly show the opponent, when a player is killed by the B2-RP's Wrist Rocket ability.
TX-130
- Made a new crosshair for the TX-130's Charge Mode to more accurately display the charging level when using the ability.
- Fixed an issue where the Milestones related to the TX-130 would not count towards the completion of the "A Tremendous Service" Multiplayer Milestone.
GAME MODE AND MAP CHANGES:
- The Extraction map rotation is now combined with the Strike rotation.
ARCADE
- Increased the Credits payout between 200 and 250 Credits per round. The maximum payout per day has been increased from 1500 to 3000 Credits.
- Removed the Intensity option for Custom Arcade's Starfighter Onslaught mode, due to issues with its functionality.
CAPITAL SUPREMACY
- Fixed an issue where players would occasionally spawn in Out-Of-Bounds areas when going to Phase 4 of the Republic Attack Cruiser for a second time.
- Fixed an issue with the in-game UI widgets occasionally not showing for players joining an ongoing match in Capital Supremacy.
- Fixed an issue that would cause the Overtime UI bar to not get depleted when the Capture Points on Capital Ships would stop being contested.
- Added additional VO lines for Capital Supremacy.
HEROES VS. VILLAINS
- Fixed an issue where the wrong timer would show up in the Star Card selection screen, if the player selected a Hero and entered the Star Card selection screen before the next spawn timer had ended.
- Fixed an issue that would occasionally allow Heroes of opposing teams to spawn next to each other on Republic Attack Cruiser - Heroes Vs. Villains.
MAP CHANGES
- Added back previously removed atmospheric battle elements on Kashyyyk - Capital Supremacy.
- Fixed an issue that would allow players to kill AI opponents from their spawn location on Kamino - Capital Supremacy.
- Fixed an issue where shooting at the red droid in the platforms on Kessel would cause performance drops.
- Fixed an issue that could cause the TX-130 to spawn under the AT-TE spawn location on Geonosis - Galactic Assault.
- Fixed a visual issue with the shadow of the HMP Gunship Droid during the Boarding cinematics on Geonosis - Capital Supremacy, when the PC Graphic settings were set to Medium or Low.
- Fixed an issue that would cause the player to fall under the map in case a destroyed Hardcell Transport objective falls on them, during Geonosis - Galactic Assault.
- Fixed an issue where the camera would have no collision with the roof in the barracks room on Kamino.
- Various visual and collision improvements on Naboo - Capital Supremacy, Geonosis - Capital Supremacy, Republic Attack Cruiser and Separatist Dreadnought.
- Fixed an issue where environmental fire on Naboo - Capital Supremacy would not cause damage to the player.
- Fixed a visual issue with the color of the B1 Droids remains across maps.
- Fixed an issue where the Gonk droid on the Republic Attack Cruiser would occasionally stop moving when hit by explosions.
VEHICLE CHANGES:
- Tweaked the damage values for Speeders, so that they are prevented from potentially killing Heroes in one shot. Speeders affected are: BARC, STAP, LIUV (Starkiller Base), X-34 Landspeeder (Tatooine), 74-Z Speeder Bike (Laser Barrage only)
- Fixed a visual issue where the destroyed versions of the AAT and STAP vehicles with the blue livery, would be replaced with their default livery.
- Fixed an issue where you would still occupy a vehicle slot after leaving the TX-130, AAT, STAP, or BARC in some instances.
- Fixed an issue where you would incorrectly level up as a Trooper, instead of Armor, when playing as the AAT with the blue livery.
GENERAL CHANGES/MISC:
- Fixed a text issue with the description of the 501st Legion appearances bundle.
- Fixed an issue with the description of the "These are your First Steps" Milestone, to more accurately describe the Heroes needed to be defeated to progress on the Milestone.
KNOWN ISSUES:
- Visual issue with the default appearance of AI Clone Troopers on CO-OP and Instant Action being Phase 1 by default.
- 6 years ago
AI
- Fixed an issue where not all Hero AI would spawn on games of Instant Action.
- Fixed an issue that would cause AI players to occasionally stand still when standing on the end of a navigable path.
- Several improvements to the behavior of Hero AI carrying Lightsabers. Lightsaber-carrying Hero AI should now be able to get closer to targets and play more offensive.
- Different default Appearances have been set up for the AI on CO-OP and Instant Action
- 212th Attack Battalion Phase 1 for Galactic Republic AI players on Geonosis - CO-OP
- 212th Attack Battalion Phase 2 for Galactic Republic AI players on Geonosis - Instant Action
- Default Phase 1 for Galactic Republic AI players on Kamino - CO-OP
- 104th Wolfpack Co. Phase 2 for Galactic Republic AI players on Kamino - Instant Action
- 41st Elite Corps Phase 2 for Galactic Republic AI players on Kashyyyk - CO-OP and Instant Action
- 327th Star Corps Phase 2 for Galactic Republic AI players on Felucia - CO-OP and Instant Action
- 501st Legion Phase 2 for Galactic Republic AI players on Naboo - CO-OP and Instant Action
- B1 Droid Geonosis appearance for Separatist AI players on Geonosis - CO-OP and Instant Action.
- B1 Droid Jungle appearance for Separatist AI players on Kashyyyk - CO-OP and Instant Action.
Capital Supremacy
- Added a panel as the destruction objective on the Reactor Cores on the Republic Attack Cruiser. This is to direct where players can shoot at and where defenders have to keep their attention. Players are now required to shoot at a panel on the Reactor Core to reduce its health.
- Added a radar icon for the AT-TE on Felucia.
- Fixed an issue where the Capital Ship VO Announcer would mention Capture Points, even when you return to a Capital Ship after having beaten the first phase.
CO-OP
- Made various balancing changes on various CO-OP maps (Kamino, Felucia, Geonosis). Changes include tweaking AI and human player spawn points, adding props for coverage, adjusting number of Command Posts per phase, adjusting the areas of effect around Command Posts etc.
- Adjusted the spawning rate of enemy Hero AI on CO-OP, by increasing the cooldown in-between spawning.
- Added scoring when completing a phase on CO-OP.
- Fixed an issue that would remove the timer when the player would go in an Out-Of-Bounds area, when playing a CO-OP map.
- Fixed an issue where the intro camera on Naboo and Kamino would occasionally make a jarring movement.
- Fixed an issue where you could get Separatist Announcer VO at the end of a CO-OP game, if you played as a Wookiee Warrior.
Heroes & Villains
- Dodging will not be canceling grenade-throwing for Leia Organa and Lando Calrissian.
- Fixed an issue where Blaster-carrying Heroes would run at the same speed as regular Troopers.
- Chewbacca’s Furious Bowcaster animation has been tweaked:
- Animation was sped up by half a second.
- Chewbacca now goes out of the animation state half a second earlier.
- Removed the additional camera movement during activation.
Boba Fett
- Changed the description of the “Anti-Hero Rockets” Star Card to “ROCKET BARRAGE rockets do increased damage at the center of the explosion in a 1 meter radius.”
- Changed the description of the “Intense Barrage” Star Card to “If ROCKET BARRAGE deals more than 500 damage to enemies for one activation, its cooldown time is reduced for the next usage.”
- Reduced the active time of Boba Fett's Concussion Rocket from 1 to 0, allowing the player to act right after the grenade is fired.
Darth Vader
- Removed Darth Vader’s damage reduction during the Force Choke ability.
- Changed the description of the “Fueling the Rage” Star Card to “FOCUSED RAGE has an active duration extended by 6 seconds but its bonus damage is reduced.”
Finn
- Fixed an issue where Finn’s Undercover Team would not grant increased speed to Troopers.
Kylo Ren
- Reduced the damage caused by the “Power of Darkness” Star Card to 14-11-8-5.
Troopers, Reinforcements & Vehicles
- Fixed an issue with increased damage reduction for Clone Commando's Battle Focus damage reduction. The damage reduction is set to 25%.
- Improved the aiming when playing on a Speeder.
- Fixed an issue that would cause various gameplay issues for players who are under the impact of the Officer’s flash grenade. These issues would include Force abilities not having an impact on affected players, as well as Lightsaber blocking and immunity while dodging not working correctly.
- 6 years ago
NEW CONTENT:
FEATURES- Felucia is now available on Heroes Vs. Villains.
- New Endor map added to Ewok Hunt mode.
- Faction selection and Defend scenarios added to CO-OP.
- New appearances for Luke Skywalker and Han Solo will become available to unlock with Credits or Crystals, or through a special challenge.
QUALITY OF LIFE
- Redesigned the Abilities Overlay screen, which now shows your equipped Star Cards. For relevant Hero characters, added an icon and information about the passive ability that lets them regain health when they defeat an enemy.
Tweaked the logic and timing of stagger animations to allow players to move easier after attacks.
- All characters are now immune to staggers for 0.7 seconds after having been staggered. This is applicable to staggering abilities, melee and Lightsaber attacks.
- Players will be able to move and use abilities out of a stagger 0.15 seconds earlier for all characters.
- Reduced the time length of staggers when hit from behind by 0.15 seconds.
Health on Kill/Health on Damage Messaging
- All Heroes except Bossk gain an amount of health when they defeat an enemy. This is now shown with a health icon and health bar animation as it takes effect.
- The same messaging is implemented for the Clone Commando when he gains health (when dealing damage while Battle Focus ability is active.)
- The same messaging is implemented for non-Heroes that get health on kill via the following Star Cards: Assault Training, Brawler, Stalker, Aerial Training, Enforcer Training.
Nameplate and Health Bar Readability Tweaks
- Above Head: Added dark background to improve readability
- Stamina Bar: Tweaked color for improved readability
- Player Health Bar: Introduced visuals to more clearly define the amount of incoming damage you just took
Game Mode Messaging
- Tweaked visuals to improve readability and align with overall style.
HERO CHANGES:
- Hero abilities will not get cancelled, when Heroes are hit with melee attacks. A melee attack right after a Lightsaber attack should not stagger the player.
- Pass on all Hero abilities, letting players use them during or after being staggered, depending on the ability.
LIGHTSABER HEROES
- Abilities are not staggering front-facing Heroes who are blocking. If a player blocks an ability coming from the front, the Hero will only perform a blocking animation, but will not get staggered by it. If a player blocks an ability coming from behind them, the Hero will be fully affected by the ability (blocking animation and staggering).
- Blaster shots now drain stamina of blocking Heroes based on weapon damage, instead of a fixed value.
- Fixed an issue where Lightsaber sound would keep playing, when dodging with the Lightsaber turned off.
- Fixed an issue where deflected blaster shots were not shown properly as the cause of death.
- Fixed an issue that would cause the wrong sound and UI effects to appear, when players are hurt or defeated by deflected blaster shots.
- Fixed an issue where Lightsaber Heroes would still take damage after completing a dash.
Anakin Skywalker
- Anakin Skywalker - Passionate Strike: Letting players evade. move and use their abilities 0.1 seconds earlier.
- Anakin Skywalker - Retribution: Letting players their abilities 0.1 seconds earlier.
- Fixed an issue where Anakin's Passionate Strike ability would not properly reset if the player was interrupted by an opponent.
- Fixed an issue where Heroic Might was refunded when Anakin successfully triggered it, while no enemies are in range.
BOSSK
- Increased the speed of the Predator Instincts animation, reducing its duration by 0.5 seconds.
- Reduced the active time of the Proximity Mines from 0.3 to 0.1 seconds, allowing players to act earlier.
- Reduced the active time of the Dioxis Grenade from 0.4 to 0 seconds, allowing players to act earlier.
Captain Phasma
- Captain Phasma - Staff Strikes: Letting players move 0.6 seconds earlier and evade 0.4 seconds earlier.
CHEWBACCA
- Fixed an issue where Chewbacca's Charge Slam ability would occasionally affect enemies through walls.
Count Dooku
- Count Dooku - Duelist: Letting players use their abilities 0.3 seconds earlier and evade 0.15 seconds earlier.
- Count Dooku - Expose Weakness: Letting players use their abilities 0.15 seconds earlier and evade 0.15 seconds earlier.
- Count Dooku - Lightning Stun: Letting players move 0.15 seconds earlier.
- Fixed an issue where count Dooku's Expose Weakness would not be refunded if he killed his target.
Darth Vader
- Darth Vader - Focused Rage: Letting players move 0.4 seconds earlier.
Emperor Palpatine
- Emperor Palpatine - Electrocute: Letting players evade and use their abilities 0.05 seconds earlier. Players can move 0.1 seconds earlier.
- Emperor Palpatine - Chain Lightning: Letting players move and use their abilities 0.15 seconds earlier.
- The Chain Lighting ability now shows the target number when available against opponents. Players cannot trigger it without having a target.
- The staggering effect of Emperor Palpatine's double-hand lightning attack has been removed. The stamina cost of the attack has been reduced from 20 to 16 points, increasing the sustain time from 5.5 to 6.5 seconds.
General Grievous
- General Grievous - Thrust Surge: Letting players evade 0.3 seconds earlier. move and use their abilities 0.15 seconds earlier after hitting a target.
- General Grievous - Thrust Surge: Letting players evade 1 seconds earlier and use their abilities 0.4 seconds earlier after not hitting a target.
- Fixed an issue where the Thrust Surge ability could sometimes be refunded, despite hitting enemies.
- Fixed an issue where using Thrust Surge on a moving target, would occasionally cause General Grievous to spin.
- Fixed an issue that would cause General Grievous to get stuck after using Unrelenting Advance.
- Fixed an issue where the Claw Rush ability could be reset when activating it when falling from certain heights.
- Fixed an issue where General Grievous' Unrelenting Advance ability would get cancelled by melee attacks.
IDEN VERSIO
- Fixed an issue where Iden's character model would occasionally change color while performing a combat roll.
Kylo Ren
- Kylo Ren - Force Pull: Letting players move 0.1 seconds earlier.
- Resilience Star Card now states that it has damage reduction.
- Damage reduction for the Resilience Star Card is now reduced 10-13-16-20 to 4-6-8-10%.
- Added UI elements for increased Lightsaber damage when Kylo Ren had the Power of Darkness Star Card equipped and uses Frenzy.
LUKE SKYWALKER
- Fixed an issue where Luke Skywalker's Push ability could sometimes be refunded, despite hitting enemies.
Obi-Wan Kenobi
- Obi-Wan Kenobi - All-Out Push: Letting players evade, move and use their abilities 0.1 seconds earlier.
- Obi-Wan Kenobi - Defensive Rush: Letting players evade and move 0.15 seconds earlier. Players can use their abilities 0.1 seconds earlier.
- Fixed an issue where Obi-Wan Kenobi would get damage reduction and immunity to enemy Force abilities, when trying to use All-Out Push at the same time as attacking with his Lightsaber or using another ability.
- Fixed an issue where All-Out Push would get activated, but not trigger any animation or push if used at the same time as a Lightsaber strike.
YODA
- Fixed an issue that would prevent Yoda's Presence ability to work as intended and remove detrimental effects, when affected by an enemy's immobilizing ability.
Fixed an issue that would cause several Hero abilities to cancel when performed at the same time as a dash / roll. Abilities affected:
- Han Solo - Shoulder Charge.
- Emperor Palpatine - Dark Aura, Chain Lightning.
- Count Dooku - Duelist, Lightning Stun, Expose Weakness.
- Fixed an issue where Health-On-Kill would occasionally award the wrong amount of health when killing Troopers.
GAME MODE AND MAP CHANGES:
- Enabled background ambience VFX on several Co-Op and Instant Action maps.
CAPITAL SUPREMACY
- Added the cooling vents as the destruction objective during the last phase of the Separatist Dreadnought. Players are now required to shoot at the vents to reduce their health.
- Fixed an issue where the End-Of-Round screen would appear during the final cinematic, when playing Capital Supremacy on Felucia.
CO-OP
- Co-Op is now accessible from the Frontend menu, through a special tile next to Single Player and Multiplayer. Players can then select the faction they want to play as.
- Redesigned the Co-Op in-game scoreboard to focus only on the playing team.
- Fixed an issue with lack of accurate objective messaging during phase shifts on Co-Op.
- Fixed an issue where players would occasionally not show up correctly during the End-Of-Round Scoreboard screen on Co-Op.
- Fixed an issue where 2 players would occasionally spawn in Out-Of-Bounds areas when playing Co-Op on Naboo.
- Balancing and tweaking of several Co-Op maps, such as changing the amount of Command Posts in certain maps and phases.
EWOK HUNT
- The Ewok's Hunter's Instincts ability now highlights enemies with full health in a different color than enemies with reduced health. It also highlights friendly Ewoks.
- Ewoks can now move while activating their Valiant Horn.
- Fixed a visual issue with the weapon issue occasionally not showing up, when opening the pick-up crate on Ewok Hunt.
- Various collision fixed on the Endor map on Ewok Hunt.
- Audio and visual improvements related to the arrival of the extraction shuttle on Ewok Hunt.
HERO SHOWDOWN
- Fixed an issue where players would be kicked out of a game as being inactive, while spectating another player.
HEROES VS. VILLAINS
- Fixed an issue where players would occasionally not be able to clear their selection or pick another Hero, while in the Heroes Vs. Villains spawn screen.
INSTANT ACTION
- All Star Cards, weapons and mods are now unlocked and fully upgraded on Instant Action.
- Fixed an issue with text overlapping during End-Of-Round screens, when the player goes online right before the match ends.
- Fixed an issue where the announcer would refer to Command Post D, when the player plays as a Separatist and loses command post C.
- Fixed an issue where the VO audio for a new phase VO would occasionally not play.
- Added option for setting number of AI players per team in Instant Action on PC.
MAP CHANGES:
- Various minor visual and VFX improvements on Felucia.
CHANGES TO CLASSES AND SPECIAL UNITS:
CLONE COMMANDO- Fixed an issue where the Clone Commando's Repulsor Blast ability could not defeat enemy AI on Arcade.
- Audio adjustments to the Clone Commando's abilities.
DROIDEKA
- Fixed an issue where the Droideka's shield effect would cancel out any distortion screen effects caused by the Officer's Flash Grenade.
JET-TROOPER
- Added a new default appearance for the Clone Jet Trooper.
GENERAL CHANGES/MISC:
- Distortion effects are now enabled when Post Process Quality is set to Low.
- Fixed an issue that would cause Voice Over interruptions when the End-Of-Round screens show up.
- Minor issues fixed on Single Player and Instant Action Front-End menus.
- 6 years ago
30. Oktober Patch Release Notes
- Fixed various issues that were causing memory crashes across all platforms.
- Fixed an issue that was causing a server crash when playing Co-Op.
- Fixed an issue where the timer would not correctly show the “Overtime” message, when an enemy is contesting a command post on Co-Op.
- Fixed an issue where a Co-Op game would end prematurely if the enemy AI is capturing a point within the last 7 seconds of a game.
- Fixed an issue an issue with Co-Op matches ending with inaccurate Defeat screens.
- Fixed an issue where AI would not play the objective on Kashyyyk - Instant Action.
- Fixed functionality of Out-Of-Bounds areas on Ewok Hunt.
- 6 years ago
NEW CONTENT:
FEATURES
- New appearances for the ARC Trooper, the Clone Commando, the Commando Droid and the Droideka are now available to unlock for Credits or Crystals.
QUALITY OF LIFE
Damage Reduction Message- Reduced maximum size of Damage Reduction icon.
- Scaled Damage Reduction icon size and opacity with range.
- Included ON/OFF toggle for Damage Reduction Message in options menu under GAMEPLAY & CAMERA (default ON).
Kill Message
- Moved Kill Message down from the game mode text area to below the crosshair to avoid over-messaging in this critical area.
- Included ON/OFF toggle for Kill Message in options menu under GAMEPLAY & CAMERA (default ON)
- Weapon Heat bar.
- With the moving of the Kill Message as above, we needed to move the weapon heat bar UI to the same position as the stamina bar.
- This creates consistency between weapon heat and stamina info, as they are now both displayed in the same area.
Player Bar
- Redesigned the player bar with new outline visuals.
- Thinner player/vehicle health bars.
- Thinner XP and Shield bars. The shield bar is now also light blue.
HERO CHANGES:
BOBA FETT
- Reduced the active ability time and increased the fire rate for Boba Fett's Rocket Barrage ability.
- Boba Fett's Concussion Rocket ability description has been updated for accuracy. "Boba Fett fires a single concussion shot, dazing enemies caught in the blast. Dazed heroes using lightsabers cannot follow their target while performing their lightsaber attacks."
BOSSK
- Fixed an issue that would cause Bossk to take damage by jumping and landing on the ground.
CAPTAIN PHASMA
- Fixed an issue where Captain Phasma could detonate the First Order Sentry Droid while picking it up without a cooldown requirement.
- Increased the gap between the second and third strike, allowing Phasma's Staff Strikes combo to be completed easier.
- Fixed an issue where Captain Phasma's rifle zoom would occasionally not highlight enemies.
- Fixed a visual clipping issue at the end of Captain Phasma's "Not Easy" Emote.
COUNT DOOKU
- Count Dooku's Expose Weakness ability will now remove any active extra health on the target.
- Fixed a visual clipping issue in the way Count Dooku holds his Lightsaber.
- Added UI elements to show when Count Dooku has a critical strike available, while the Initiative Star Card is equipped.
DARTH MAUL
- Fixed an issue where the deflected blaster bolts from the Spin Attack ability would not damage enemies.
DARTH VADER
- Based on community feedback, we have added a 25% damage reduction during Choke.
- Darth Vader's Choke is now able to be performed only when targeting an enemy. Players can now see the number of enemies targeted by the ability.
EMPEROR PALPATINE
- Fixed an issue that would allow the Emperor to maintain the effect of a basic attack, while using any of his abilities.
- Fixed an issue that would cause the blinded animation of enemies to be on a continuous loop, when affected by Palpatine's Dark Aura ability.
- Added ability crosshair for Palpatine's Chain Lighting ability.
FINN
- Fixed a visual asset clipping issue at the end of Finn's "I Can Do This" Emote.
GENERAL GRIEVOUS
- Changed the stamina reduction of the Sith Trained Star Card from 40% to 25%.
HAN SOLO
- Han Solo can now dodge while the Sharpshooter ability is active.
- Fixed an issue where Han Solo could occasionally throw more than one grenade.
IDEN VERSIO
- Fixed an issue that would cause increased rifle recoil during Iden's Pulse Cannon while crouching.
- Fixed an issue where Iden's weapon would still be overheating during super success cooling, when the Cooled Blaster Star Card was equipped.
KYLO REN
- Added ability crosshair for Kylo Ren's Frenzy ability.
LANDO CALRISSIAN
- Lando can now dodge while the Sharp Shot ability is active.
- Lando's Smoke Grenade ability description has been updated for accuracy. "Lando Calrissian throws a smoke grenade which obscures the view of his enemies, but not of his Night Sniper's thermal scope. Villains using lightsabers inside the smoke area cannot follow their target while performing their lightsaber attacks."
- Fixed an issue where Lando's thermal scope would occasionally not highlight enemies.
LEIA ORGANA
- Leia's Flash Grenade ability description has been updated for accuracy. "Leia Organa throws a flash grenade which detonates on impact, blinding and confusing enemies in the blast area. Blinded villains using lightsabers cannot follow their target while performing their lightsaber attacks."
LUKE SKYWALKER
- Changed Star Card values for Luke Skywalker's Intensify from 20-30-40-50 to 18-24-30-36.
OBI-WAN KENOBI
- Fixes an issue where the All-out Push ability would not affect enemies, if the player was attacked while activating it.
GAME MODE AND MAP CHANGES:
- Added names to the Command Posts on Capital Supremacy and Instant Action.
- Health information of friendly AI in Co-Op and Instant Action has been adjusted.
- Prevented the blue icons of friendly AI from being visible through walls.
- Fixed an issue where AI Officers would occasionally show up with inconsistent Faction appearances on Co-Op and Instant Action.
ARCADE - TUTORIAL
- Fixed a visual issue where an AI Trooper could be seen exiting the initial transport ship through a wall.
CAMPAIGN
- Pass on the Campaign's Explorer difficulty to address balancing issues
- Fixed an issue that could cause color degradation during the end cinematic of the Discoveries mission on the campaign.
CAPITAL SUPREMACY
- The "Gaining / Losing Reinforcements" message is now shown only once per ground phase.
CO-OP
- Implemented improved player spawn points for the Defend scenarios of Co-Op.
- Placed the Co-Op main menu tile between Single Player and Multiplayer.
- Fixed an issue that could cause occasional frame rate drops when enemy AI is spawning on Co-Op.
- Made additional Milestones visible under the Challenges tab during the End-Of-Round screen on Co-Op.
- Adjusted one of the Command Post capturable areas, so that it doesn't overlap with Out-of-Bounds areas on the mini-map.
HEROES VS. VILLAINS
- Fixed an issue that would cause the Star Card equip menu to remain on screen after respawning, if the player pressed the "Equip Cards" button while respawning.
INSTANT ACTION
- Made several improvements to AI behavior on Instant Action. Fixed issues that caused the AI to not always play the objective.
- AI characters can now spawn on Command Posts.
- Fixed an issue with the difficulty setting on Instant Action not correctly applying in the game.
- Fixed an issue with the selected number of AI on PC not correctly applying in the game.
- Fixed an issue where the game could freeze if the user pressed "Quit Game", right after pressing "Play Again" during the End-Of-Round screen on Instant Action.
- Fixed an issue where the phase of the Clone armor in the Spawn screen and in-game would be inconsistent.
STARFIGHTER ASSAULT
- Fixed an issue where the objective UI text would occasionally show up distorted.
STRIKE/EXTRACTION
- Fixed an issue where the description on the loading screen for Kessel or Kamino would occasionally not show up.
MAP CHANGES
- Fixed an issue where the player would get spawned in Out-Of-Bounds area, when selecting to spawn on Objective B while being contested by the enemy team.
- Fixed an issue where the Hailfire Droid on Geonosis - Galactic Assault would occasionally disappear when looking at it from a certain angle.
- Fixed a collision issue that would allow players to capture Command Post D from an unintended area on Felucia - Capital Supremacy.
- Fixed an issue that would allow players to reach an unintended area by exploiting the Out-of-Bounds zone on the Republic Attack Cruiser - Heroes Vs Villains.
- Fixed various collision and visual bugs on Felucia and Jabba's Palace.
CHANGES TO CLASSES AND SPECIAL UNITS:
- Appearances options now show up for all Reinforcement characters of the same class.
- Updated Main Menu animations for the Jet Trooper, Resistance Rocket-Jumper, First Order Flametrooper.
- Fixed an issue where Troopers would get stuck in abnormal animation poses, if they were melee attacking or dodging while mounting a stationary weapon.
- Fixed minor visual issues with the models of the B1 Battle Droid (Officer and Specialist) when inspecting them in the Spawn screen.
- Fixed an issue where a Trooper's character model would occasionally start staggering after being affected by Ewok abilities or Flash Grenades.
- Fixed a visual issue that would cause the scorch mark from the final blaster bolt on an enemy to show up inaccurately.
CLASSES
HEAVY
- Fixed an issue where the where the Heavy´s Barrage micro-grenades would visibly disappear too soon.
OFFICER
- Fixed an issue where the Officer's Flash Grenade would not impact the Officer who cast it.
SPECIALIST
- Fixed an issue where the Specialist's Repulsor Cannon would not always knock an enemy down.
SPECIAL UNITS
AT-ST
- Reduced direct damage of the AT-ST Anti-Vehicle Missile and related Star Cards.
BOMBER
- Fixed an issue where the damage multiplier of the Bomber Weapon Systems Star Card would not apply at all ranks.
- Fixed a typo in the description of the Bomber Weapon Systems Star Card.
COMMANDO DROID
- Improved enemy visibility for the Commando Droid's Thermal Vision ability.
- Fixed an issue that allowed the Commando Droid to close up to their target by using their Vibrosword, even under the effect of Leia's Flash Grenade or Lando's Smoke Grenade.
- Fixed a visual animation issue where the Commando Droid's leg would be seen sliding when standing up after crouching.
DROIDEKA
- Fixed an issue where the Droideka would automatically fire a shot upon being deployed on the map.
JET TROOPER
- Fixed an asset clipping issue in the default pose.
GENERAL CHANGES/MISC:
- Fixed an issue where the footstep sound would not always be consistent with the footstep animation of Troopers and Heroes.
- Fixed an audio issue with the weapon zoom sound occasionally not being audible.
- Tweaked the audio feedback when hitting an enemy that has reduced damage abilities activated.
- Made improvements to the animation of characters when being Force pushed.
- Fixed an issue that prevented text from properly showing up on main menu pop-up windows.
- Multiple performance improvements in the Main Menu and Spawn screens.
- The Ability Overlay screen now displays equipped Star Cards and Character names for Starfighters as well.
- Made minor visual improvements to the Ability Overlay screen.
- Fixed an issue that would cause players to get occasionally stuck on the End-Of-Round screen, when transitioning to a different map.
- Fixed an issue where the VO lines would occasionally lag behind when being activated with the VO wheel.
- Fixed an issue where the "Preview Emote" button was wrongly showing up when previewing the appearances of the Jet Trooper.
- Fixed an issue where Lightsaber decals on objects would not fade.
KNOWN ISSUES:
- Fixed an issue where blaster heroes would be faster than intended while crouching forwards and backwards. The issue still remains when moving left or right.
- 6 years ago
NEW CONTENT:
FEATURES
- Four new Reinforcements are now available. The Ovissian Gunner and the Caphex Spy fight for the Resistance, while the Sith Trooper and the First Order Jet Trooper join the dark side.
- New appearances for Rey, Finn, and Kylo Ren are now available to unlock through either Credits or Crystals.
- Co-op now available on new Planets (Takodana, Jakku, Starkiller Base).
- A new playable map will become available on Co-Op and Heroes Vs. Villains from December 20th, 2019.
QUALITY OF LIFE
- Added a system on Co-Op and Capital Supremacy that allows squad mates to signal in UI which capture point they are intending to go to.
- Added faction and era selection to Co-op, including the option for matchmaking into any game.
- The player Health Bar has been updated to showcase when a player's health is being blocked from healing or health regeneration.
- Polished the timings of the Damage Reduction Messaging animations when evading.
- Weapon crosshairs are now dimmed when the player cannot fire (such as when deploying a weapon).
HERO CHANGES:
The following abilities now show the amount of players targeted:- Luke Skywalker's Push and Repulse
- Emperor Palpatine's Dark Aura and Electrocute
- Anakin Skywalker's Heroic Impact and Pull Dominance
- Chewbacca's Charge Slam
- Count Dooku's Lightning Stun
- Kylo Ren's Pull and Freeze
- Darth Maul's Choke Throw
- Obi-Wan's Restrictive Mind Trick
- Rey's Mind Trick
- Yoda's Unleash
BLASTER HEROES
- Fixed an issue which caused Blaster heroes to walk faster than intended in the crouch position.
ANAKIN SKYWALKER
- Fixed an issue which caused Anakin's footsteps to be missing sound effect.
BOBA FETT
- Improvements to Boba Fett's jetpack including:
- Continued momentum when out of fuel
- Fuel bars are shown near the crosshair
- Boba can no longer crouch while in the air which avoids accidentally landing directly into a crouch
- Fuel now regenerates while jumping
- Boba can now fly by holding Jump as well as by holding the Zoom input.
BOSSK
Fire Input Tweaks- Tweaked the fire input block durations while activating his abilities. Bossk will now have a short fire input block while throwing Dioxis Grenade and while deploying Proximity Mines. This is to ensure he cannot fire while deploying these, similar to how other characters behave while deploying and throwing gadgets.
- The duration of the fire block while activating Predator Instincts has been increased to match the animation. He can no longer fire the first shot before he holds his rifle in both hands again.
DARTH VADER
- Darth Vader can now use his Choke ability even if there's no target.
OBI-WAN KENOBI
- Obi-Wan no longer prevents dodges with his Restrictive Mind Trick ability.
GAME MODE AND MAP CHANGES:
ARCADE- Fixed an issue in which characters arms could collide with the environment when changing weapons near a wall.
CAPITAL SUPREMACY
- Fixed an issue that prevented players on the Separatists side spawning on point E, when point C had not been captured.
CO-OP
- Fixed an audio issue in Co-op in which the music would not restart when turned off and on again.
GALACTIC ASSAULT
- Fixed an issue where the objective messaging overlapped with in world marker animation in Galactic Assault.
MAP CHANGES
KAMINO - CO-OP- Fixed an issue where one of the objective letters would be misplaced on the radar.
YAVIN 4
- Fixed some issues with lighting and textures on foliage on Yavin 4.
- Fixed an issue with the map on Yavin 4 that allowed players to get stuck in a corner while playing Heroes vs Villains.
CHANGES TO CLASSES AND SPECIAL UNITS:
- Fixed an issue that would cause the weapon held by a Trooper to be misaligned with the position of the Trooper's hands, when dying and respawning in first-person mode.
CLONE TROOPERS
- We fixed a visual issue where certain Clone Trooper appearances could be seen glowing brightly under certain lighting conditions.
CLASSES
SPECIALIST- Polished the area of effect for the Specialist's Shock Grenade and made it more visible.
SPECIAL UNITS
ARC TROOPER
- Fixed an issue where the ARC Trooper's left pistol was floating after the ARC Trooper was hit by an explosion.
- Fixed an issue with missing audio during the animation of the ARC Trooper in the Spawn Screen.
DROIDEKA
- Fixed an issue where there were irregularities in the destroyed model of the Droideka Training Skin.
VEHICLE CHANGES:
- Fixed an issue that caused the AT-AT's Orbital Strike ability UI to not appear for the affected player.
- Fixed an issue where two AT-ATs could not deploy the Orbital Strike ability at the same time.
GENERAL CHANGES/MISC:
- Fixed an issue where the sound effects would not always match the animations seen in the Appearances screen.
- Fixed an issue where raindrops would appear on the camera while flying in first person perspective.
KNOWN ISSUES:
- When selecting a specific faction in Co-Op, the Searching prompt shows up on all tiles.
- AI players can be noticed in the background during Co-Op outros.
- 6 years ago
NEW CONTENT:
FEATURES
- Two new Heroes, BB-8 for the Resistance and BB-9E for the First Order, are now available.
- Supremacy and Instant Action are now available on new Planets (Takodana, Jakku, Ajan Kloss).
- Added new Capital Ship interior maps, the MC85 Star Cruiser and the Resurgent-class Star Destroyer, as part of the Supremacy game mode on the new planets.
- Hero Showdown is now available on Ajan Kloss.
- New emotes have been added for Finn (Thumbs Up) and Kylo Ren (Showdown), unlockable via milestones.
QUALITY OF LIFE
- Added era selection to Supremacy, including the option for matchmaking into any game.
- Droideka units are added as AI players on Co-Op and Instant Action.
Hit Markers
We created unique hit markers from the attacker´s point of view for explosive damage and for melee damage/other. This will allow you to more clearly see if you are dealing splash damage or if you are hitting your target directly. In the case where you hit a target with an explosive bullet, you will see both the normal hit indicator plus the new explosive damage hit indicator. This change allowed us to fix an issue where explosive bullet headshots did not show the yellow headshot indicator.
Finally, we removed an obsolete feature where each hit indicator would turn grey if your absolute amount of damage was below a certain hard threshold.
Explosive Damage Reduction
Some game effects can cause you to take less explosive damage from grenades, explosive bullets, and other explosive damage sources. This includes the Bodyguard Star Card and the protective area when in Sentry mode. We have now added the same in-game messaging for this that we use for normal damage reduction.
This means that when you deal explosive damage to an enemy that takes reduced explosion damage, you will see a red animated shield icon emanate from that hit. To distinguish between explosion damage reduction and normal damage reduction, we have created a unique icon for explosion damage reduction that looks like four small dots and can be superimposed onto the already existing shield icon that we display above enemies´ heads. We are also using these two icons near your own health bar to show you that you have been buffed by one or both of these effects.
Incoming Explosive Damage Origin
Some explosives that detonate immediately on impact have been changed to point at the attacker instead of at the center of the explosion, making it easier for victims to know where the danger is coming from.
Changed explosives include: Impact Grenade, Boba's Rocket Barrage, AT-ST Barrage, Rocket Launcher, AT-ST Anti-Vehicle Rocket, Leia´s alt fire, ARC Trooper Power Shot, Bermuda Cop Quarrel Bolts, B2 Rocket Launcher.
Flame Trooper Range UI.
It is difficult to know the range of the Flame Trooper´s flamethrower. We are alleviating this by adding a UI element that shows the flamethrower range briefly when you start firing it.
HERO CHANGES:- Added ability crosshair for Kylo Ren's Frenzy and Emperor Palpatine's Chain Lighting.
- Fixed an issue that would not allow Darth Maul and Darth Vader to throw their lightsaber during a voice line action.
- Fixed an issue that could cause some of the abilities of Luke Skywalker, Darth Maul and Yoda to affect enemies through objects.
- Fixed an issue that would prevent players from getting Kill Assists for multiple buff abilities that helped allies killing an enemy.
- UI range for various abilities is now white when it affects enemies, and yellow when it affects friendly players.
- Intro animations for Heroes in the Spawn and Frontend Screen have been improved.
ANAKIN SKYWALKER
- Pressure star card – reduced value from 10-20-30-40 to 10-15-20-25.
- Reduced Passionate Strike first strike damage on troopers and reinforcements from 130 to 70.
- Reduced Passionate Strike damage on troopers and reinforcements from 250 to 180.
- Reduced the base damage of Heroic Impact to troopers and reinforcements from 120 to 100.
- Massive Strikes Star card – Anakin Skywalker deals more damage with his lightsaber attack but his stamina costs are increased.
BOSSK
- We timed the UI elements of Bossk´s Proximity Mines to reflect the moment when they actually become armed, i.e. the moment when they can start to detect enemies in its vicinity. Now, when you see the yellow radius circles appear around the mines, you know that they have become armed. This will also make it easier to experience the improvement to their arming speed that the Star Card Trap Arming Speed brings.
- Fixed an issue where Bossk would throw only three functional proximity mines, while having the Multi-Traps Star Card equipped.
- Fixed an issue where the Active Time of Bossk´s ability Predator Instincts was ending before intended.
COUNT DOOKU
- Added a yellow circle around the crosshair to show when Dooku has a critical hit available with his Initiative Star Card.
DARTH VADER
- Darth Vader is now able to attack and block while choking.
- Fixed an issue where Darth Vader would remain stuck in the choke animation if he used Choke and dash immediately after.
EMPEROR PALPATINE
- Removed slow movement on Dark Aura.
- Reduced single-hand damage from 15 to 14.
- Reduced double-hand damage from 32 to 28.
- Reduced Chain Lightning radius from 26.25 meters to 18 meters.
- Various visual improvements to the Dark Aura VFX, including fixing an issue where the ability would affect visibility for teammates.
- Reduced Emperor Palpatine's damage against the TX-130.
- Fixed an issue where Chain Lightning could occasionally go through blocking.
FINN
- Fixed an issue with Finn's "A Fight You Can Win" milestone not tracking progress in Co-Op when eliminating First Order troopers.
GENERAL GRIEVOUS
- Fixed an issue that would cause General Grievous to drain too much stamina from an opposing player when using Unrelenting Advance.
HAN SOLO
- Increased damage to troopers for the Shoulder Charge ability from 150 to 200.
IDEN VERSIO
- Fixed an issue where Iden's Droid Shield could not be manually deactivated.
LUKE SKYWALKER
- Fixed an issue where users could receive a jumping advantage while using the Push ability in mid-air.
REY
- Fixed an issue where Rey's Mind Trick would not apply VFX vignette around the screen of the affected player.
YODA
- Fixed an issue where Yoda's Presence would not display the right amount of friendly characters who will be affected.
- Fixed an issue where the intended effects from Yoda's Presence ability would not apply, if the ability was used in mid-air.
- Fixed an issue where users could receive a jumping advantage while using abilities in mid-air.
GAME MODE AND MAP CHANGES:
- Removed requirement for new matchmaking after each round in Blast, Strike, Extraction, HVV, Hero Showdown.
GAME MODE CHANGES
CO-OP
- Fixed an issue that could occasionally cause Co-Op players to matchmake on the wrong side or not be able to spawn into the game.
- Fixed an issue that could cause certain AI enemies to suddenly disappear on Co-Op during phase transitions.
- Fixed an issue where the minimap on Co-Op would not indicate squadmates that are spawned on the map and far away from the player.
- Fixed an issue where the timer between phases on Co-Op would disappear if the character went Out-Of-Bounds and returned to the combat area.
- Fixed a visual issue with the mark objective UI overlapping with the Command Post capture progress bar on Co-Op.
- Fixed an issue that would not clear AI players during outros on Co-Op.
EWOK HUNT
- Fixed an issue that could cause players to join an existing game of Ewok Hunt too late.
HEROES VS. VILLAINS
- Fixed an issue that could cause a game of Heroes Versus Villains to immediately end after the intro cinematic.
- Fixed a visual UI issue where the squad interface would be present on Heroes Vs. Villains.
- Fixed an issue that could cause Anakin's Passionate Strike to hit in the last place it was used.
INSTANT ACTION
- Fixed visual UI issues with the capturing area of Command Posts being displayed off-center on Instant Action across various maps.
STRIKE
- Disallowed the First Order Jet Trooper to pick up the Strike objective, as that could lead to that character winning the game too quickly.
- Fixed an issue on Naboo, where the capture shows would show up as red, rather than blue on the mini-map.
SUPREMACY
- Two random Command Posts are assigned to each team every time players return to the Ground phase during Supremacy.
- Added visible information to better connect the additional time granted in the Ship phase, based on the number of players who boarded during the Boarding phase.
- Fixed an issue where spawning on several command posts while they were being contested in Kamino – Supremacy would spawn the characters out-of-bounds.
- Fixed an issue that would prevent AI players in Kamino – Supremacy from reaching Command Post E.
- Fixed a visual UI where the widget showing which Command Post is being captured or contested is misplaced.
MAP CHANGES
- Fixed various collision and visual issues on Ajan Kloss, Jakku, Crait, Felucia, Kashyyyk, Yavin, Starkiller Base, Geonosis, and Takodana.
- Fixed areas that could be exploited by jetpack-wearing characters on Hoth, Jakku, and the Republic Attack Cruiser.
- Made various adjustments on the Co-Op map on Jakku.
FELUCIA
- Fixed an issue where the living world snails on Felucia would have no collision against bullets.
CHANGES TO CLASSES AND SPECIAL UNITS:
- Fixed an issue where crosshairs would not dim when using Flame Grenade or Sonic Imploder.
CLASSES
ASSAULT
- Made the Vanguard ability quicker to un-deploy the weapon when the ability is out of time.
HEAVY
- Tweaked the Heavy Trooper´s Sentry abilities to be more in line with the Ovissian Gunner, in some respects.
OFFICER
- Made the Officer´s Battle Command ability 360 degrees instead of a forward-facing cone to allow for more effortless team play. With this change, we also reduced the radius of the ability, since you can now easily buff friends all around you.
- Officer Scoring
- Reduced the amount of score you get for kill assists when you have buffed a friend with your Battle Command ability who later kills an enemy.
- Adjusted VFX on target weapons during the Officer's disruption.
SPECIALIST
- Made the Infiltration ability quicker to un-deploy the weapon when the ability is out of time.
SPECIAL UNITS
AI PLAYERS
- Fixed an issue that would allow the AI to fire and use their abilities when they should not, such as when evading or being stunned.
- AI Troopers and Reinforcements can now perform melee attacks.
AT-ST
- Corrected damage scaling for the Improved Weapon Systems Star Card (the numbers were slightly off)
- Slightly reduced damage of the Anti-Vehicle Missile – total damage for the impact plus the splash damage should now start at 300 (without Star Card) and end at 420 (with the above Star Card at Epic)
B2-RP
- Spot self when activating jetpack (same as for other Aerials).
BODYGUARD IMPROVEMENT
- We further increased the effectiveness of the Bodyguard Star Card. This Star Card will now protect all Trooper classes from a Thermal Detonator starting already at the Common level.
CAPHEX SPY
- Fixed an issue where the Stalker Star Card would not give the correct value for the Caphex Spy.
- Fixed an issue where the Caphex Spy milestone "Death from above" would not track eliminations done with the Scanner Beacon.
- Increased the length of the Rapid Fire ability.
COMMANDO DROID
- The Commando Droid AI is now evading by dashing, instead of combat rolling.
DEATH TROOPER
- Reduced normal max health from 350 to 320 to bring it closer to other Enforcers and to help bring its high K/D ratio closer to the other Enforcers.
DROIDEKA
- Increased Shield Health from 550 to 600.
- Gave Droideka 50% damage reduction while in Wheel Form.
FIRST ORDER JET TROOPER
- Implemented a feature where the First Order Jet Trooper automatically gets spotted on scanners while flying with the jetpack.
OVISSIAN GUNNER
- Implemented spool up functionality for the Ovissian Gunner: Hold Zoom to spool up the weapon so that it’s ready to fire immediately when you find a target. We also updated the crosshairs to visually show that you need to spool up before you can fire and added a tutorial pop-up to remind you about the new spool up functionality as you equip your weapon.
SITH TROOPER
- Increased the fire rate of the Sith Trooper's weapon.
We implemented the Ovissian Gunner´s spool up functionality (also introduced in this update) on all Sentry versions as well: Hold Zoom to spool up the weapon so that it is ready to fire immediately when you find a target.
To complement this change, we increased the spool up time required on all versions of Sentry to match that of the Ovissian Gunner. This means that the initial cost in time to go into Sentry and fire your first shot is increased, but once spooled up, you have a better tactical situation than previously.
We also removed the passive timer while in Sentry, so that you have more control over the number of shots you can fire while in each version of Sentry.
Note that while fully spooled up, you will drain a small amount of time from the ability´s total, but this drain will only deplete up to 80% of your total available time.
Finally, we updated the crosshairs to visually show that you need to spool up before you can fire and added a tutorial popup to remind you about the new spool-up functionality as you equip any of these weapons.GENERAL CHANGES/MISC:
- Characters are now getting into movement faster when getting up after a push effect.
- Fixed an issue that would cause the Armor class Star Cards to occasionally shuffle while browsing the Front End menu.
- VO announcers will now mention the era-appropriate heroes that spawn in maps.
- Added information to show what faction a player is matchmaking into in Supremacy and Co-Op.
- Fixed a visual issue where choosing a specific era tile on Co-Op, would show all tiles as searching for a game.
- Fixed an issue where users could not access the social hub from the Co-Op matchmaking menu.
- Fixed an issue where the Play Any button would stop working if a user would first try to matchmake through a tile and then cancel matchmaking.
- Raised limit for collection of in-game Credits and Crystals to one billion.
- Fixed an issue that would claim certain milestone rewards to be delivered by a crate, over being unlocked automatically.
- Fixed a visual UI issue with the defeat message overlapping with the gun cooldown UI.
- Fixed a visual issue with the Searching animation on the Frontend tiles.
- Fixed a typo in one of the loading screen hint messages.
KNOWN ISSUES:
- Visual streaming issues can be noticed when first transporting to the capital ships on Jakku, Takodana and Ajan Kloss.
- An issue is preventing audio from being played when previewing the BB-8 and BB-9E emotes in the Frontend menu.
- 6 years ago
Star Wars Battlefront II - 12. Februar Patch - Release Notes
- Fixed an issue where the boarding cinematic would be visible when completing the final objective on any of the Capital Ships on Jakku.
- Fixed an issue that would allow the First Order Jet Trooper to dash more than 2 times.
- Fixed an issue where spamming both the main fire and secondary fire keys for BB-8 would drain the stamina quickly, without dealing the appropriate amount of damage
- Fixed an issue where BB-8’s Spinner Star Card would grant 20 seconds of cooldown reduction, instead of 10, on Epic rarity.
- Fixed an issue where there would be no audio playing when inspecting the BB-8 and BB-9E Voice Lines in the Front End menu.
- Fixed an issue where BB-8 and BB-9E would eventually play the wrong VO lines when they were disrupted.
- Various collision, VFX and lighting improvements on the MC85 Star Cruiser and Resurgent-class Star Destroyer.
- Lowered the heat cost for the spool-up functionality on the Heavy Trooper’s Sentry abilities.
- Fixed an issue where General Grievous’ Claw Rush could completely drain the stamina of an opponent.
- Reduced the gain in Battle Points by 50% for the Ovissian Gunner, Caphex Spy, Sith Trooper and First Order Jet Trooper, to be consistent with the other Reinforcements.
- Made improvements to resolve issues with hit registration, despite dodging Lightsaber and melee attacks
- Fixed an issue that would block the VO from the emotes of the Republic Officer on Kamino or Geonosis.
- Fixed a localization issue with the message “First Order Jet Trooper Available” being too long for the kill screen in Japanese.
- Made improvements to resolve visual issues with textures popping-in, when transporting to the capital ships on Jakku, Takodana and Ajan Kloss.
- Lowered the damage reduction on Darth Vader while using Choke from 75% to 20%.
- Updated the mode description for Ewok Hunt.
- 6 years ago
NEW CONTENT:
FEATURES
- Co-Op is now available on the Age of Rebellion (Endor, Death Star II, Hoth, Yavin 4, Kessel and Tatooine - Mos Eisley and Jabba's Palace), as well as on Age of Republic Capital Ships (Republic Attack Cruiser and Separatist Dreadnaught).
- Two new Reinforcements, the Ewok Hunter for the Rebel Alliance and the ISB Agent for the Galactic Empire, are now available.
- Heroes Vs. Villains is now available on MC85 Star Cruiser and Resurgent-class Star Destroyer.
- Hero Showdown is now available on new maps (MC85 Star Cruiser, Resurgent-class Star Destroyer, Republic Attack Cruiser and Separatist Dreadnaught, Felucia).
- New weapons for Trooper Classes (E-11D for Assault Troopers, T-21 for Heavy Troopers, DL-18 for Officers and Cycler Rifle for Specialists) are now able to be unlocked through Milestones.
- Updated the default appearances for: Imperial Rocket Trooper, Rebel Rocket Jumper and Wookiee Warrior. Legacy appearances are available as unlocked alternatives.
QUALITY OF LIFE
- Changes the map layout for improved Heroes Vs. Villains and Hero Showdown gameplay on Yavin 4 and Geonosis.
- Vehicle units are added as AI players on certain maps on Instant Action (Geonosis, Kashyyyk, Naboo, Felucia, Ajan Kloss)
- Friendly AI can spawn as Heroes on Instant Action
- Players can now spawn on AI as fellow squad members on Instant Action.
- Various visual updates on the Scoreboard. Character levels are now shown on the scoreboard.
- Major visual updates on the PC Chat window. The window is now positioned at the top right corner of tje screen and included in a vertical stack of three widgets: Network status, PC Chat, Kill and Event Log.
UI - NEW HUD OPTIONS
Added new options in the Options / Gameplay / HUD section:
- Weapon Heatbar Vertical Position (Default / Below Crosshair)
- Radar (Default / No Outline / Off)
- Squad List (Default / Only Icons / Off)
- Player Bar (Default / No Outline / Off)
- Abilities (Default / No Outline / Off)
- Name Tags (Default / No Outline / Off)
- Game Mode Progress (Default / Off)
- Challenge Progress (Default / Off)
- Rank Up Celebration (Default / Left Side / Right Side / Off)
- Added additional option to the Kill Message setting (Default / Medium / Small / Legacy / Off).
HERO CHANGES:
- Added Dual zoom to the Blaster weapons of Iden Versio, Bossk and Finn.
- Added visual information to show that certain Hero abilities can be cancelled (Han Solo's Sharpshooter, Bossk's Predator Instincts, Leia Organa's Rapid Fire and Chewbacca's Furious Bowcaster).
- Fixed an audio issue where the Lightsaber ignition sound would not trigger when a Lightsaber was activated by an ability.
- Fixed an issue where players could interrupt Hero abilities with melee attacks.
- Fixed an issue where opponents could be seen briefly hanging in mid-air, if being electrocuted right when they were about to fall.
- Fixed various visual issues with the footprints and trails of General Grievous, Yoda, BB-9E and BB-8.
ANAKIN SKYWALKER
- Fixed an issue where the damage reduction from Heroic Might could occasionally remain after the ability was over.
BB-8 & BB-9E
- Increased the support ability score reward for the BB units from 2 to 4.
- Fixed an issue where casting certain effects on the BB droids while using their abilities, could cause the death of seemingly random AI players.
- Fixed an issue where placeholder VO would trigger when BB-8 and BB-9E would encounter an enemy Hero.
- Fixed an issue where BB-8's moving animation could break if BB-8 gets interrupted after using the Rolling Charge ability.
- Fixed an issue where a Milestone for BB-8 would reward the wrong emote.
- Fixed an issue where the "Effortless" milestone description for BB-9E would mention rewards using work-in-progress names.
BOBA FETT
- Fixed an issue where Boba Fett's Acute Concussion Star Card would not accurately extend the duration of the Concussion Rocket ability.
Abilities
- Changed Boba Fett's Concussion rocket to integrate the BLASTER DISABLER functionality. The ability now disables blasters for 1.2 seconds when concussed.
Star Cards
- BLASTER DISABLER changed to AUGMENTED GEAR
- Description: If CONCUSSION ROCKET hits more enemies, Boba Fett’s jetpack regenerates more fuel.
CHEWBACCA
Chewbacca’s Bowcaster
- When not scoped: The three bolts are clustered in a triangle, instead of a horizontal line.
- When scoped: One powerful shot that allows Chewbacca to be more efficient at long distance, instead of the three horizontal shots clustering.
- When using furious bowcaster while not scoped: 5 bolts, in a larger circle
- When using furious bowcaster while scoped: 5 bolts, in a cross, tighter than not scoped.
- Fixed an issue where Chewbacca's Bowcaster could get disabled during the entirety of Boba Fett's Concussion Rocket ability.
GENERAL GRIEVOUS
- Fixed an issue where Grievous' Unrelenting Advance animation would sometimes not be visible to other players.
IDEN VERSIO
- Improved Iden's Pulse Cannon ability. Players can now fire while aiming from the hip, as well as fire at any time during the charge up. Even if the shot does need to be fully charged, a charged shot does a lot more damage.
KYLO REN
- Community feedback - The last hit of Kylo Ren's Frenzy ability will now apply damage, even if a Lightsaber enemy is blocking.
LEIA ORGANA
- Fixed an issue where Leia would not be able to zoom with her weapon during the Rapid Fire ability.
Abilities
- Flash grenade is replaced by Thermal detonators: Leia can throw, up to three, thermal detonators that will explode after 0,85 seconds. This ability enters cooldown when all three detonators have been thrown.
- Leia's Squad shield is now Healing 5 health every second.
Star Card Blinded
- BLINDED changed to FEARLESS
- Description: The blast radius of THERMAL DETONATORS is increased.
- Effect: INCREASED BLAST RADIUS
Star Card Blinded Reveal
- Star card BLINDING REVEAL changed to HANDY DEVICE
- Description: The cooldown of THERMAL DETONATORS is reduced.
- Effect: REDUCED COOLDOWN
Balancing tweaks
- Increased E-11 start damage from 32 to 36.
- Increased E-11 end damage from 17 to 19.
- Increased E-11 the start distance for Damage fall off from 5 to 20.
- Increased E-11 the end distance for Damage fall off from 10 to 40.
- Reduced E-11 Recoil.
- Reduced E-11 blaster shots spread.
Milestones
- BLINDING FLASH GRENADE changed to PLENTY OF EXPLOSIONS.
- Description: Defeat 30 enemies with Leia's Thermal detonators.
LUKE SKYWALKER
- Fixed an issue with textures popping on Luke Skywalker's hair while he is idle, wearing the Yavin Ceremony and Farmboy appearances.
REY
- Fixed an issue where Rey's right eye would not show in its correct position during an emote.
AI PLAYERS:
- Fixed an issue where the AI in Supremacy - Age of Resistance would be seeing carrying weapons from the wrong era.
- Fixed an issue where AI would not spawn as BB-8 and BB-9E as frequently as other Heroes.
- Fixed an issue with the jump timing of the AI version of Chewbacca.
GAME MODE AND MAP CHANGES:
CO-OP
- Tweaked the Out Of Bounds area in the 1st Phase of Co-Op - Defend on Takodana to allow retreating to the castle.
- Updated the Co-Op mode description to include the defending of Command Posts.
- Fixed an issue where a number of AI would be suddenly dying during Phase 3 on Co-Op - Ajan Kloss.
GALACTIC ASSAULT
- Fixed an issue where the loading screen for Starkiller Base on Galactic Assault, would display the description for Strike mode.
HEROES VS. VILLAINS
- Fixed an issue where a player could briefly see their character before the End-Of-Round screen at the end of a Heroes Vs. Villains match on Felucia.
INSTANT ACTION
- Added note that performance can be impacted if a user selects a high count for AI.
- Implemented limit in how frequently friendly and enemy AI Heroes and Reinforcements are allowed to spawn.
- Fixed an issue with audio being cut during the End-Of-Round screen on Instant Action.
Added new Frontend options for Instant Action:
- Enemy Hero Count (slider)
- Friendly Hero Count (slider)
- Enemy Reinforcement Count (slider)
- Friendly Reinforcement Count (slider)
- Enemy Vehicle Count (slider)
- Friendly Vehicle Count (slider)
STARFIGHTER ASSAULT
- Removed the era-associated costs for Hero Ships on Starfighter Assault. All Hero Ships on Starfighter Assault will now cost the same number of Battle Points.
- Fixed an issue where stray assets would be visible near the horizon when the user approaches the Out-Of-Bounds barrier on Starfighter Assault - Kamino.
SUPREMACY
- Updated the Resistance-controlled AT-ST on Supremacy - Ajan Kloss to "Scavenged AT-ST" to make it more easily differentiated.
- Fixed an issue where the capture area of Command Post A on Supremacy - Felucia would show up misaligned on the radar.
- Fixed an issue that would cause the names of friendly boarding players to show up in the action log with the wrong color.
- Fixed an issue where the UI outline on the objectives on Capital Ships would not always be visible if boarding a Capital Ship more than once in a match.
- Fixed an issue where the Starfighters fighting in the background in Supremacy and Co-Op (Age of Resistance) would be from the wrong era.
- Fixed an issue where previously marked objectives would remain targeted, even when switching phases.
- Fixed an issue where the objective markets on the Separatist Dreadnaught would disappear, after destroying the first objective.
- For balancing reasons, we reduced the amount of Flame Troopers available on MC85 Star Cruiser to two.
MAP CHANGES
- Fixed various collision issues, exploits and improved areas where players could get stuck in across a wide selection of maps (Geonosis, Kamino, Ajan Kloss, Felucia, Kashyyyk, Tatooine, Endor, Bespin, Hoth, Yavin, Crait, Naboo, Jakku, Takodana, Resurgent-Class Star Destroyer, Death Star II, Starkiller Base).
- Fixed various visual and texture popping issues on Ajan Kloss, Geonosis, Kamino, Resurgent-class Star Destroyer, Takodana, Endor, Death Star II.
- Fixed an issue where Lightsaber characters from the Light side could bypass certain Out-Of-Bounds areas on the Separatist Dreadnaught.
- Improved VFX feedback when the AAT hits the invulnerable parts of the AT-TE on Geonosis.
CHANGES TO CLASSES AND SPECIAL UNITS:
CLASSES
ASSAULT
- Fixed issue where the Assault's Flash Pistol projectile would not flash the enemy.
OFFICER
- Increased close damage for Blurrg-1120: 25->30.
SPECIALIST
- Fixed an issue where Specialists would not always see enemies in thermal vision when activating the Thermal Binoculars on Endor.
SPECIAL UNITS
AERIAL
- Fixed an issue where the camera would get stuck in a different position after an Aerial unit would perform the Jetpack Dash ability.
- Fixed an issue in an effort to reduce risk of Aerial units being affected by minor obstacles when performing Jetpack Dash.
- Updated rocket launcher icon to the missile icon, since it more closely reflects the ability than the previous version, that was the MPL launcher.
ARC TROOPER
- Reworked the ARC Trooper's dual wielding to fire both pistols with primary fire, and instead use secondary fire button to trigger Power Blast.
- Replaced the Power Blast with Toggle Weapon, that allows toggling the pistols between slower rate of fire with high accuracy, to fast firing with bigger spread.
- Tweaked damage output on primary pistols (Close Damage 30->34 | Far Damage 17->15).
AT-ST
- Reduced the Battle Points multiplier of the AT-ST from 60% to 50%.
CAPHEX SPY
- Fixed an issue where the cooldown bar would not be visible after using the Rapid Fire ability.
DEATH TROOPER
- Updated the blinding effect of the Sonic Imploder ability to be concussion based, and increased effective range to 10 meters.
- Replaced the DLT-19 Heavy Blaster with the E-11D Blaster Rifle.
- Updated Overload to no longer have movement reduction.
IMPERIAL ROCKET TROOPER
- Replaced the RT-97C blaster with an E-11 for improved combat efficiency.
JET TROOPER
- Reduced damage from primary pistol (Close damage 50->45 | Far Damage 33->10)
- Made pistol fully automatic.
OVISSIAN GUNNER
- Reverted previous update where movement speed would be reduced when spooling up and firing the rotary cannon.
- Fixed issue where firing the rotary cannon wouldn’t trigger controller rumble.
REBEL ROCKET-JUMPER
- Replaced A280 (burst weapon) with A280C (automatic weapon) for improved combat efficiency.
TX-130
- Fixed an issue where the TX-130 would not receive the right amount of Battle Points.
MILESTONES:
- Rearranged Trooper Milestones to ensure the newest milestones appear at the top.
- Updated A280 milestones to use the correct weapon icon (was previously using the A280C).
WEAPONS:
- Fixed an issue where applying weapon mods would not correctly update the animation for those weapons.
GENERAL CHANGES/MISC:
- Fixed an issue that could cause rubberbanding when the player is dashing away after being close to a Lightsaber opponent making the first charge.
- Removed the ability to buy Crystal packs in-game for owners of the Celebration Edition.
- Fixed a localization issue where the Supremacy mode description in German would overlap with other info on screen.
- Fixed an issue where some models would animate with low FPS while certain Arcade - Battle Scenarios previews were showcased
- Updated the availability of certain cosmetic items from "Available in Crates" to "Available through Milestones".
- Improved visibility of weapon stats under certain colorblind profiles.
- Fixed an issue where Heroes would sometimes appear with barely closed eyes in the Frontend menu.
KNOWN ISSUES:
- Visual issue where high numbers are inaccurately shown under the "PLAYER DAMAGED" score event, after defeating an enemy.
- 5 years ago
Star Wars Battlefront II - 11. März Patch - Release Notes
- Fixed an issue where the Play Any button would not be able to matchmake into a game.
- Fixed an issue that would occasionally cause a game server to matchmake players into the same team.
- Fixed an issue that would occasionally lead players to be matchmade into opposing teams when transitioning to a new round of Co-Op.
- Fixed an issue that would cause the AI opponents to only take one path on Jabba’s Palace - Co-Op Defend.
- Fixed an issue that would cause a delay when attacking after evading.
- Set up planet-specific appearances for Heroes and Troopers on the Age Of Rebellion maps.
- Added randomization of head options for Officers controlled by AI.
- Fixed an issue where the AI Officers on Hoth would show up with wrong names.
- Fixed an issue that would cause Yoda to be occasionally invincible against certain opponents.
- Added more info to show how to unlock certain weapon mods.
- Fixed an issue where the ISB Agent would be blocked from firing her blasters for too long, after performing a melee strike.
- Fixed a visual issue where the Ewok’s Hunter’s Instincts ability would show footprints on top of the trail left behind by BB9E.
- Fixed an issue where snow particles would sometimes be visible indoors when playing on Starkiller Base.
- Fixed various visual issues with texture popping on the Resurgent-class Star Destroyer.
- Fixed various visual and collision issues on the MC85 Star Cruiser and Death Star II.
- Added the spear melee attack for Ewok Hunters controlled by AI
- Made minor visual improvements to the Ewok Hunter’s abilities.
- Fixed a visual issue where inaccurately high numbers were shown under the "PLAYER DAMAGED" score event, after defeating an enemy.
- Added support for Cyrillic characters in the chat window when playing in non-Russian versions of the game.
- Fixed an issue where the Scoreboard would not show the accurate class level of other players, or when deploying with vehicles.
- Class level now appears on the Scoreboard when playing Starfighter Assault and Hero Starfighters.
- Removed the class level for AI players on the Scoreboard.
- Fixed an issue where the button to view the profile of another player on the Scoreboard would not work.
- 5 years ago
FEATURES
- Scarif added as a new playable map on Co-Op Missions, Supremacy, Instant Action, Heroes Vs. Villains and Hero Showdown.
- Supremacy and Instant Action are now available in the Age of Rebellion (Death Star II, Hoth, Yavin 4, Tatooine and Scarif).
- New Missions (Attack) and Missions (Defend) modes added under Instant Action, allowing you to play Co-Op style maps as a single-player alongside AI.
- Co-Op Missions are now available on the MC85 Star Cruiser and Resurgent-Class Star Destroyer.
- Crait is now available on Heroes Vs. Villains and Hero Showdown.
- New Episode IX-inspired appearances for Rey, Kylo Ren and Emperor Palpatine are now available to all players.
- New appearances for Darth Maul and Rey are available to unlock via Milestones.
QUALITY OF LIFE
- Vehicle units are added as AI players on certain maps on Co-Op and Instant Action Missions (Geonosis, Kashyyyk, Naboo, Felucia, Hoth, Endor, Yavin 4, Takodana and Ajan Kloss)
- Previously map-specific appearances for the Galactic Empire troopers are now available as selectable appearances across Age of Rebellion maps.
- Cosmetic items that were previously available to unlock only through Events are now available to unlock through Milestones.
- The First Order Snowtrooper appearance is now available for First Order Assault-class troopers as a selectable appearance across Age of Resistance maps.
DAMAGE INCREASE MESSAGING
- Added in-game messaging for when you take increased damage, e.g. from BB-8´s Resistance Backing or Dooku´s Expose Weakness abilities.
- This is shown by an icon consisting of two red horizontal spikes above players´ heads, in the hit marker animation, and in your own health bar.
- When affected both by damage increase and damage decrease at the same time, we show both icons in your own health bar.
- The dominant buff or debuff will be displayed in color, while the weaker one will be greyed out.
UI - NEW HUD OPTIONS
- Options preview, a new window with a visual representation of each setting.
- Damage Increase Message (On/Off)
- Capture progress (On/Off)
- Nametags (Default/ No Outline/ No Background/ Health And Icon/ Only Icon/ Off)
- Objective Style (Default/ Outline/ No Outline (only letter)/Off)
- Objective at screen Edge (Opacity slider)
- Objective at screen Zone (Opacity slider)
- Objective at screen Focus (Opacity slider)
- Cards, starcard shuffle at spawn (On/ Off)
- Weapon hints (On/ Off)
- Game mode bar (Default/ No outline/ Off)
- High contrast slider to improve readability in the static HUD containers with blurred backgrounds.
- Commander portrait (On/ Off)
- Tutorial (On/ Off)
OTHER CHANGES
- Kill Message, Legacy - Changed so the Score Feed disappears at the same time as the kill message.
- Scoreboard now shows "Planet" and current "Game Mode".
- Game Mode bar visual updates.
HERO CHANGES:
- Based on his new era-appropriate appearance, Emperor Palpatine, alongside Chewbacca, is now available as player-controlled and AI Heroes on Age of Resistance - era maps of Supremacy, Instant Action and Co-Op Missions.
- Fixed an issue that would cause headshot damage when hitting certain Heroes in the right-side forearm as a Hero.
- Blaster Heroes who can use a scope on their weapons, now go in full first-person view and do not stay in third-person anymore. This changes where the blaster shot comes from, improving the experience.
- Based on his new era-appropriate appearance, Darth Maul, alongside Yoda, is now available as player-controlled and AI Heroes on Age of Rebellion - era maps of Supremacy, Instant Action and Co-Op Missions.
Dash abilities for all Heroes and Reinforcements
These are now following the direction of the camera, instead of the character model. This applies to the below abilities:- Rey - Dash Strike
- Obi-Wan - Defensive Rush
- Han Solo - Shoulder Charge
- BB-8 - Rolling charge
- General Grievous - Claw Rush
- First Order Jet Trooper - Jet Tackle
- Ovissian Gunner - Charge
BB-8 AND BB-9E
- Fixed an issue with BB-8's "Twist" Milestone not tracking score accurately.
- Fixed an issue where BB-9E's Charge Up ability would not lead to reduction of cooldown times on allies.
BOBA FETT
- Fixed an issue where Boba Fett could disable the Blaster weapon of targets that aren't concussed, when shooting behind them.
BOSSK
- Improved VFX to better show the range of Bossk's Proximity Mines on various terrains.
CAPTAIN PHASMA
- Improved the animation of Captain Phasma's Staff Strikes.
CHEWBACCA
- Fixed an issue where Chewbacca could do melee attacks in mid-air after activating Charge Slam.
- Chewbacca's Charge Slam ability will be less likely to be triggered when Chewbacca falls from small heights.
- Fixed an issue where Chewbacca's goggle lenses in the Vandor Heist appearance would not be visible in the Collection Screen.
- Fixed an issue where Chewbacca's Charge Slam animation would be interrupted when jumping over an uneven surface during the ability's duration.
GENERAL GRIEVOUS
- Fixed an issue that would cause General Grievous' abilities to be interrupted by abilities and melee attacks of other players.
- Fixed an issue that would allow the player to trigger the Unrelenting Advance ability twice, causing Grievous to repeat the animation endlessly.
KYLO REN
- Fixed an issue where Kylo Ren's Freeze, while a player is performing a roll or dash, would invert the direction of the movement upon the player being able to move again.
- Fixed a clipping issue on Kylo Ren's Power of the Darkness Victory Pose.
LANDO CALRISSIAN
- Fixed an issue where Lando's weapon would heat up, even when shooting during the super success minigame.
LEIA ORGANA
- Fixed an issue where Leia's Thermal Detonators ability could go in cooldown prematurely, before all detonators are thrown.
- Updated Leia Organa's Hero description to mention Thermal Detonators, instead of Flash Grenades.
- Fixed an issue where Leia's Shield would not heal, when outside the player's line of sight.
OBI-WAN KENOBI
- Improved audio effects for Obi-Wan's Restrictive Mind Trick ability.
REY
- Fixed a visual issue where Rey's mouth would not move during her emotes or voice lines.
AI PLAYERS:
- Class icons added to AI players in Supremacy and Instant Action.
- Reduced likelihood of the same AI Hero spawning consecutively, when playing Co-Op Missions or Instant Action.
- Fixed an issue where the AI versions of Han Solo and Leia would not show up in the proper planet-appropriate appearance on Yavin.
GAME MODE AND MAP CHANGES:
- Fixed an issue that could cause a player to be inaccurately kicked out of a session due to being idle.
CO-OP MISSIONS
- Co-Op name changed to Co-Op Missions, to be consistent with the new mode Instant Action - Missions.
- Fixed an issue where AI Heroes could be seen in outros.
- Fixed an issue where a player would not be able to spawn as the Ewok Hunter or the Rocket Jumper when playing Co-Op Missions on Kessel.
- Fixed an issue where the AT-RT and AT-ST would be visible as playable options on Kessel - Co-Op Missions.
- Fixed an issue where the "Fight as One" Milestone, would not track progress on Co-Op Missions.
HERO SHOWDOWN
- Fixed an issue where the audio for the activation of Dark side Lightsaber on the intro of Hero Showdown would be delayed.
- Fixed an issue where Hero voice lines could be heard during the Hero Showdown intro.
HEROES VS. VILLAINS
- Fixed a visual issue where backdrop Starfighters would occasionally be seen flying through Death Star II on Heroes Vs. Villains.
INSTANT ACTION
- Added option for Advanced Settings on the menu of Instant Action (Supremacy and Missions).
- Fixed an issue where the mode description of the last Arcade Battle Scenario, would be displayed when loading an Instant Action session.
SUPREMACY
- A round of Supremacy will now take place once per map.
MAP CHANGES
- Fixed various collision, exploits and visual issues on Jakku, Ajan Kloss, Yavin 4, Endor, Death Star II, Felucia, Kamino, Kashyyyk, Naboo, Geonosis, Republic Attack Cruiser, MC85 Star Cruiser, First Order Star Destroyer.
- Fixed an issue where a player would incorrectly take damage from an invisible fire asset on Kashyyyk, by the Republic Attack Cruiser entrance.
- Fixed an issue where players would not die when jumping off the mine on Kessel.
- Fixed an issue where the Gonk Droid, during the Campaign mission "The Cleaner", would be unable to walk, due to misplaced legs.
- Fixed an issue where the Living World droid on the Resurgent-class Star Destroyer could occasionally be seen bouncing only up and down.
- An iron droid was added to the Resurgent-class Star Destroyer.
CHANGES TO CLASSES AND SPECIAL UNITS:
- Various balancing changes on Reinforcements and Weapons.
CLASSES
HEAVY
- Fixed visual issues with the male Zabrak appearance.
- Fixed an issue that blocks zoom on other weapons, such as the MPL-57, the Ion Torpedo or Iden's Pulse Cannon, while the TL-50 Secondary Fire is in cooldown.
- The Heavy's Sentry ability will not be granting Explosive damage reduction anymore. The BODYGUARD Star Card has been redesigned to give normal damage reduction while you are at critical health (below 30%).
OFFICER
- Fixed an issue where the Officer's own Flash Grenade could flash the Officer through a wall.
- Fixed an issue where an Officer's Infantry Blaster Turret would keep being repaired, even after the only Officer standing next to it was defeated.
SPECIALIST
- Added option for a female Zabrak appearance for Rebel and Resistance Specialist-class soldiers.
SPECIAL UNITS
AERIAL
- Increased near damage output (40->45).
- Improved VFX for Rocket Launcher smoke trails.
ARC TROOPER
- Raised rate of fire in toggled fire mode (360->420).
- Increased damage (34->35 | 15->17).
- Decreased the recoil setting that would make the aim kick left and right with each shot.
AT-RT
- Fixed an issue where the Reinforced Hull Star Card would not have any effect on the AT-RT.
AT-ST
- Fixed an issue that would cause the nametag of the player using the AT-ST to show up at the bottom of the vehicle.
B2-RP ROCKET DROID
- Reduced base health (300->200) as they're outperforming all other aerials, and are using the same health as the regular B2 droid.
- Reduced end damage on wristblaster (25->24).
B2 SUPER BATTLE DROID
- Reduced end damage on wristblaster (25->24).
CAPHEX SPY
- Fixed an issue where the Caphex Spy would receive damage by using the Truncheon Attack ability while sprinting against environmental assets.
- Fixed an issue where the Spy's Orbital Strike UI messaging would remain active on screen after the ability ended.
- Fixes an issue where the Orbital Strike UI messaging would only show on one player, if multiple players were inside the radius when it was triggered.
- Fixed an issue where the Spy's baton spinning sound was out of sync with the animation.
CLONE COMMANDO
- Fixed an issue where Battle Focus would allow the Clone Commando to regain health, even when damaging the objective.
- Fixed a visual issue where the Clone Commando's weapon sight attachment would occasionally show up misplaced during the Commando's dodge animation.
COMMANDO DROID
- Reduced E-5 near damage (42->30) since the sword should be the main weapon for close range.
- Fixed an issue where the Commando Droid's animation would break after using the Smoke Screen ability.
DEATH TROOPER
- Reduced damage (56->50 | 35->24).
- Improved VFX for Death Trooper's Sonic Imploder ability.
DROIDEKA
- Fixed an issue where Droideka could gain significant height when rolling off elevated surfaces.
ENFORCER
- Improved VFX and fixed an issue where the effects of the Thermal Imploder would not be visible when not looking directly at the grenade.
EWOK HUNTER
- Increased damage output from the wisties pouch (5 per second to 10 per second).
- Fixed an issue where the Ewok Hunter's arrows would remain on defeated enemies for too long.
- Fixed an issue where the Ewok Hunter's "Hunter's Instincts" ability would not work on Arcade AI.
- Fixed an issue where the arrow shooting sound would be heard, even when no arrows were shot, if the player is spamming the attack button while aiming with the bow.
FIRST ORDER FLAMETROOPER
- Added an alt fire for the Flame Trooper to give it a mid-range attack to make it viable in more combat situations and on more maps.
- Improved VFX for the First Order Flametrooper's Incendiary Grenade.
FIRST ORDER JET TROOPER
- Fixed an issue where the First Order Jet Trooper could evade without limitations.
- Fixed a visual issue on the backpack interior of the First Order Jet Trooper.
- The First Order Jet Trooper and Boba Fett now have jetpack VFX when ragdoll landing after having been pushed from a certain height.
IMPERIAL ROCKET TROOPER
- Increased near damage output (40->45).
- Fixed a visual texture issue with the lighting of the underlay armor of the Imperial Rocket Trooper.
INFILTRATOR
- Fixed an issue where Infiltrator Reinforcements could potentially get stuck in a crouch animation and jump around.
ISB AGENT
- Made visual improvements to the ISB Agent's helmet.
OVISSIAN GUNNER
- Increased near damage (24->25).
SITH TROOPER
- Fixed an issue with the audio of the Sith Trooper's melee swings losing functionality after the first swing in a chain of melee attacks.
WOOKIEE WARRIOR
- Slight increase to end damage (20->23).
- Wookiee Warrior's Fortify ability is now replaced with Charge Slam.
SQUAD SPAWN CHANGES:
- Fixed an issue that would disable players from spawning on a squad member, if they were shooting away from the combat area.
- Fixed an issue where the Squad Spawn screen UI would not show if a player is in a vehicle or not.
VEHICLES:
- Updated the description of the Protected Critical Systems Star Card for accuracy.
- New description: "On vehicles with weak spots, the weak spot bonus damage amount is reduced. On smaller vehicles, this damage reduction applies to the entire vehicle."
- Fixed an issue where the Tactical Jammer Star Card would have no functionality when applied on the X-34 Landspeeder on Tatooine or Hoth.
- Fixed an issue where the Regenerative Subsystems Star Card would not restore the right amount of health per rarity level for Kylo Ren's TIE Silencer.
- Fixed an issue where the Speeder Systems Upgrade Star Card would have no effect on STAP and BARC-Speeder.
WEAPONS:
- Updated the reward description for Crates containing weapon modifications.
- Fixed an issue where other players would not see the projectiles fired by an ally with a stationary weapon.
Cycler Rifle
- Damage increase (65->75).
- Resolved an issue where the Cycler Rifle would have a high accuracy when not zooming while crouched.
DL-18
- Reduced heat per bullet (0.08->0.05).
Vanguard Slug
- Made the slug more accurate when zooming (Dispersion Angle 1->0).
GENERAL CHANGES/MISC:
- Fixed an issue where a player who is invited to a group party, would not be able to join or be placed in a queue and would be prompted with an inaccurate message that the server is full instead.
- Fixed an issue where Co-Op Missions and Starfighter Assault-related audio would interrupt Continuous Music.
- Fixed an issue where the setting name for Kill Sound Effect would also appear as its description.
- Fixed issues in the Collection Screen to clarify whether cosmetic items can be unlocked through Milestones or can be obtained with the Celebration Edition.
- Removed the " Available in crates " message displayed under every Emote name.
- The Millenium Falcons in the Collection Screen are now represented by the same thumbnail to address a memory issue.
- Fixed issues that would cause the Play Now function to heavily prioritize Co-Op Missions.
- Fixed an issue where the UI would show that the player is queuing for all game modes, when searching for game mode in the Heroes vs Villain menu or the More menu.
- Updated matchmaking text when searching for a Strike/Extraction game.
- Fixed a typo in the Frontend menu description of Felucia.
- Fixed an issue where the loading icon would be misplaced in higher than 1080p resolutions.
- Fixed an issue that would cause UI messaging on defeated players to show up retroactively, once players turn it on after having it turned off first.
- Added new loading hints for Co-Op and recently released Reinforcements such as the Ewok Hunter and the ISB Agent.
KNOWN ISSUES:
- Wrong announcers can be heard by the player when transitioning between round phases of any game mode, while using a Hero newly introduced to the era (ex. Darth Maul in Age of Rebellion).
- The appearances of AI-controlled Clone Troopers on the Republic Attack Cruiser on Instant Action and Co-Op - Missions are incorrectly set to Phase I.
- 5 years ago
Star Wars Battlefront II - 28. Mai Patch - Release Notes
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Balanced the Milestone requirements for Darth Maul’s Old Master appearance, Luke Skywalker’s Farmboy appearance and Leia Organa’s Princess appearance. The Milestones now require players to defeat 5,000 enemies as any Dark side or Light side hero.
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Made improvements to prevent the issue of players matchmaking into one-team lobbies.
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Various stability fixes related to the gameplay of Imperial Rocket Trooper and First Order Flametrooper.
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Balancing pass on Darth Vader:
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Reduced Darth Vader's Lightsaber Throw damage from 150 to 130
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Reduced the values of the Intensified Lightsaber Throw Star Card to 15-20-25-30
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Enemies who are affected by Darth Vader's Choke will only take half damage from Lightsaber Throw.
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Lowered base damage of Kylo Ren’s Frenzy ability from 125 to 115.
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The appearances of AI-controlled Clone Troopers on the Republic Attack Cruiser on Instant Action and Co-Op - Missions are now set to Phase 2.
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Fixed an issue with the AI’s behavior regarding Command Post E on Death Star 2, on Instant Action and Supremacy.
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Fixed an issue where the “Fight As One” milestone would not track progress when playing in Co-Op Missions.
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Fixed an issue where certain unlockable items were still indicated to be unlocked through Events only.
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Fixed an issue with the DL-18, where the Improved Cooling mod wouldn't increase how many shots the weapon could fire before overheating.
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Fixed an issue with the descriptions of the Republic Attack Cruiser and the Separatist Dreadnought on the Frontend menu of Instant Action Missions.
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Resolved an issue where wrong announcers could be heard when transitioning between round phases of any game mode, while using certain Heroes.
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Fixed an issue where the Name Tags UI option in the Main Menu would overlap with the Kill Message when set to Default.
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Fixed an issue where the Objective opacity sliders in the UI options will now include the progress bar, squad order, no. of contesters and text labels.
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The visual for the PC Chat prompt has now been removed from the UI options on consoles.
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- 5 years ago
Star Wars Battlefront II - 26. August Patch - Release Notes
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Fixed an issue that would allow players to build up Darth Vader's damage reduction traits.
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Fixed an issue where General Grievous' Claw Rush attack could hit opponents multiple times in a short time.
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Fixed an issue where Darth Maul would not be able to block after performing Spin Attack while blocking.
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Fixed an issue where inaccurate VFX would play around Boba Fett's jetpack while he is ragdolled.
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Fixed an issue where Boba Fett's jetpack icon would not be greyed out while his abilities are blocked.
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Updated in-game EA Access and Origin Access logos with EA Play logos.
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