Forum Discussion
NEW CONTENT:
FEATURES
- Felucia has been added as a playable map on Capital Supremacy.
- CO-OP, a 4-player online experience against an enemy team of AI opponents is now available. CO-OP is playable on Geonosis, Kashyyyk, Kamino, Naboo and Felucia.
- Instant Action, a single-player experience with epic battles against AI opponents offline is now available. Instant Action is playable on Geonosis, Kashyyyk, Kamino, Naboo and Felucia.
- The Clone Commando has been added as a new Reinforcement for the Galactic Republic.
- A new emote for Darth Maul has been added and will become available to unlock through a special challenge.
- A new appearance for Luke Skywalker, Farmboy, has been added and will become available to unlock through a special challenge.
QUALITY OF LIFE
- Added Damage Reduction messaging. New UI and audio elements have been added to let the player know when damage is dealt to an enemy that has a damage reduction effect applied.
Here is a summary of the new elements added: - Attacker: You will hear a new audio effect to denote that you are dealing less than normal damage
- Attacker: You will see a new icon appear on the enemy in question with each hit that you do
- Attacker: The enemy in question will display a miniature version of that icon to the left of their name for as long as they have damage reduction
- Defender: You will see the same icon as above beneath your health number for as long as you have damage reduction
- Defender: Each time that you take damage, your damage reduction icon will animate to bring attention to the fact that it has taken effect
- Daily Crates have been removed. In order to offer the same Credit payout on a daily basis, we will be expanding Daily Quests from 3 to 4 in a future update.
HERO CHANGES:
- Hero abilities will have no cooldown and will be instantly refunded, when they are interrupted. For example if Luke Skywalker tries to use his Repulse ability but is pulled by Kylo Ren before the Repulse effect happens, Luke will be pushed but his Repulse ability will instantly be available again. If Luke managed to activate the Repulse effect, the ability will enter cooldown as usual. We have been working on diminishing the frustration of abilities getting interrupted. This is still an ongoing task we will try to improve further in future patches.
- Fixed an issue that would cause the area of effect of an ability to show before the effect actually takes place. This change should provide more clarity on whether an ability has actually hit an enemy or not.
- A "RESISTANT" tag will now show over the head of Heroes who cannot be affected by pushing or pulling abilities, for example Darth Vader during his Force Choke ability.
The health bonus from the Officer's Battle command, Yoda's Presence and Finn's Big Deal should not stack anymore.
- If the player has health bonus active from the Officer and Finn or Yoda's is applied, the Officer's health bonus will be removed.
- If the player has Finn or Yoda's health bonus active and the Officer's health bonus is applied, the Officer's health bonus will be ignored.
- If the player has Finn or Yoda's health bonus active and Finn or Yoda's health bonus is applied, the new health bonus will be applied and the old one removed.
- If Yoda has his Presence health bonus active and Finn applies his Big Deal health bonus to Yoda, Finn's health bonus will be ignored.
- If Finn has his Big Deal health bonus active and Yoda applies his Presence health bonus to Finn, Yoda's health bonus will be ignored.
- If Finn has Yoda's Presence health bonus active and activates Big Deal, Yoda's Presence health bonus will be removed and Big Deal will be applied.
- If Yoda has Finn's Big Deal health bonus active and activates Presence, Finn's Big Deal health bonus will be removed and Presence will be applied. This was a huge balance feedback and frustration especially in big game modes. it should lower the impact of bonus health when both heroes are present.
- Intro VO lines for Heroes are now triggering in Multiplayer as well (used to be only in Arcade).
LIGHTSABER HEROES
- Fixed an issue that could cause the deflect animation to not show locally, even though the player is deflecting.
- Made changes to reduce the risk of rubberbanding when deflecting a lightsaber attack.
- Updated staggers to give more control to the player being attacked.
- Adjusted all Lightsaber Heroes' dodge timings in order to let them move after the dodge animation earlier.
- Fixed an issue where Lightsaber Heroes would deflect the wrong Blaster bolt color.
ANAKIN SKYWALKER
- Fixed an issue that would cause Anakin's Passionate Strike to keep doing damage, even when Anakin is defeated.
- Fixed an issue with Anakin's Steamroll Star Card not stating that the ability resets after the Hero is defeated in a game.
BOBA FETT
- Boba Fett's jetpack fuel now displays the amount of fuel constantly when dodging or replenishing. Previously this was updating only every second and leading to misunderstanding about the amount consumed.
- Fixed an issue where the Death from above star card effect would happen without having to activate the Rocket Barrage ability.
CAPTAIN PHASMA
- Captain Phasma can now pick up the Sentry Droid. This should help Phasma relocate as it was currently very frustrating to be locked in place or have to lose your turret for the duration of the cooldown.
- Captain Phasma's Sentry Droid now is destroyed when she is defeated.
CHEWBACCA
- Fixed an issue with Chewbacca's Impervious Star Card not stating that the ability resets after the Hero is defeated in a game.
DARTH MAUL
- Fixed an issue that would cause the Spin Attack ability animation to break when using the ability form a higher ground.
DARTH VADER
- Fixed an issue that would block players from dodging out of Darth Vader's Force Choke area of impact.
- Fixed a text issue with Darth Vader's Punishing Grip Star Card. The effect description "TIGHTER GRIP" is now replaced by "INCREASED ACTIVE TIME".
EMPEROR PALPATINE
- Reduced the camera shake caused by Emperor Palpatine's lighting attacks on his target.
GENERAL GRIEVOUS
- Fixed an issue where Lightsaber deflect VFX would not always appear when using Unrelenting Advance on a Lightsaber-carrying Hero who is deflecting.
IDEN VERSIO
- Increased Iden's Alt fire recharge time from 2 to 2.3 seconds.
KYLO REN
- Fixed an issue where Lightsaber deflect VFX would not always appear when using Frenzy on a Lightsaber-carrying Hero who is deflecting.
OBI-WAN KENOBI
- The animation of Obi-Wan's Defensive Rush ability has been improved for speed and accuracy.
- Fix Obi-Wan's Defensive Rush end attack causing all enemy stamina to drain.
REY
- Fixed an issue that would cause Rey's Dash Strike to completely deplete the stamina bar of a Lightsaber Hero when blocking.
YODA
Reduced Yoda's health bonus from the Presence ability
- Base health bonus on troopers reduced from 100 to 70 points
- Base health bonus on Heroes and Yoda reduced from 200 to 150 points
- Reduced the delay until health starts depleting from 10 to 8 seconds. Yoda's Presence was the strongest bonus health in the game by far. We're trying to reduce its impact on big game modes.
- Yoda's Dash Attack damage has been reduced from 130 to 85 points. The dash attack while breaking block also dealt a lot of damage. We're adjusting it to have a damage level that takes the block breaking into account.
- Fixed a visual issue where Yoda blocking incoming blaster fire would inaccurately produce deflect sparks visible for the other player.
- Fixed an issue where Yoda's camera would be lowered when pressing the crouch button.
CHANGES TO CLASSES AND SPECIAL UNITS:
- Fixed an issue that would cause the Resourceful Star Card to not grant the proper recharge speed on any rarity above Common.
- Fixed an issue where using a locked weapon in Arcade would cause an unavailable weapon to be selected during the Weapon equip menu in the Spawn screen.
ASSAULT
- Fixed an issue where respawning or dying would incorrectly count as a kill for the purposes of the "Assault Vanguard" Milestone.
SPECIALIST
- Removed game hint that would state that the Specialist has less health than other Trooper classes.
- Fixed issue where the Resistance Specialist Mirialan had the incorrect face rig.
DROIDEKA
- Fixed an issue that would occasionally cause the Droideka to shake uncontrollably when affected by Anakin's Retribution ability.
- Fixed an issue where Droideka would occasionally get stuck in Overheated animation when using the Overload ability.
INFILTRATOR
- Fixed an issue where the scaling for the Stalker Star Card incorrectly mentioned Stamina instead of Health.
B2-RP
- Fixed an issue that would cause the camera to not correctly show the opponent, when a player is killed by the B2-RP's Wrist Rocket ability.
TX-130
- Made a new crosshair for the TX-130's Charge Mode to more accurately display the charging level when using the ability.
- Fixed an issue where the Milestones related to the TX-130 would not count towards the completion of the "A Tremendous Service" Multiplayer Milestone.
GAME MODE AND MAP CHANGES:
- The Extraction map rotation is now combined with the Strike rotation.
ARCADE
- Increased the Credits payout between 200 and 250 Credits per round. The maximum payout per day has been increased from 1500 to 3000 Credits.
- Removed the Intensity option for Custom Arcade's Starfighter Onslaught mode, due to issues with its functionality.
CAPITAL SUPREMACY
- Fixed an issue where players would occasionally spawn in Out-Of-Bounds areas when going to Phase 4 of the Republic Attack Cruiser for a second time.
- Fixed an issue with the in-game UI widgets occasionally not showing for players joining an ongoing match in Capital Supremacy.
- Fixed an issue that would cause the Overtime UI bar to not get depleted when the Capture Points on Capital Ships would stop being contested.
- Added additional VO lines for Capital Supremacy.
HEROES VS. VILLAINS
- Fixed an issue where the wrong timer would show up in the Star Card selection screen, if the player selected a Hero and entered the Star Card selection screen before the next spawn timer had ended.
- Fixed an issue that would occasionally allow Heroes of opposing teams to spawn next to each other on Republic Attack Cruiser - Heroes Vs. Villains.
MAP CHANGES
- Added back previously removed atmospheric battle elements on Kashyyyk - Capital Supremacy.
- Fixed an issue that would allow players to kill AI opponents from their spawn location on Kamino - Capital Supremacy.
- Fixed an issue where shooting at the red droid in the platforms on Kessel would cause performance drops.
- Fixed an issue that could cause the TX-130 to spawn under the AT-TE spawn location on Geonosis - Galactic Assault.
- Fixed a visual issue with the shadow of the HMP Gunship Droid during the Boarding cinematics on Geonosis - Capital Supremacy, when the PC Graphic settings were set to Medium or Low.
- Fixed an issue that would cause the player to fall under the map in case a destroyed Hardcell Transport objective falls on them, during Geonosis - Galactic Assault.
- Fixed an issue where the camera would have no collision with the roof in the barracks room on Kamino.
- Various visual and collision improvements on Naboo - Capital Supremacy, Geonosis - Capital Supremacy, Republic Attack Cruiser and Separatist Dreadnought.
- Fixed an issue where environmental fire on Naboo - Capital Supremacy would not cause damage to the player.
- Fixed a visual issue with the color of the B1 Droids remains across maps.
- Fixed an issue where the Gonk droid on the Republic Attack Cruiser would occasionally stop moving when hit by explosions.
VEHICLE CHANGES:
- Tweaked the damage values for Speeders, so that they are prevented from potentially killing Heroes in one shot. Speeders affected are: BARC, STAP, LIUV (Starkiller Base), X-34 Landspeeder (Tatooine), 74-Z Speeder Bike (Laser Barrage only)
- Fixed a visual issue where the destroyed versions of the AAT and STAP vehicles with the blue livery, would be replaced with their default livery.
- Fixed an issue where you would still occupy a vehicle slot after leaving the TX-130, AAT, STAP, or BARC in some instances.
- Fixed an issue where you would incorrectly level up as a Trooper, instead of Armor, when playing as the AAT with the blue livery.
GENERAL CHANGES/MISC:
- Fixed a text issue with the description of the 501st Legion appearances bundle.
- Fixed an issue with the description of the "These are your First Steps" Milestone, to more accurately describe the Heroes needed to be defeated to progress on the Milestone.
KNOWN ISSUES:
- Visual issue with the default appearance of AI Clone Troopers on CO-OP and Instant Action being Phase 1 by default.
NEW CONTENT:
FEATURES
- Felucia is now available on Heroes Vs. Villains.
- New Endor map added to Ewok Hunt mode.
- Faction selection and Defend scenarios added to CO-OP.
- New appearances for Luke Skywalker and Han Solo will become available to unlock with Credits or Crystals, or through a special challenge.
QUALITY OF LIFE
- Redesigned the Abilities Overlay screen, which now shows your equipped Star Cards. For relevant Hero characters, added an icon and information about the passive ability that lets them regain health when they defeat an enemy.
Tweaked the logic and timing of stagger animations to allow players to move easier after attacks.
- All characters are now immune to staggers for 0.7 seconds after having been staggered. This is applicable to staggering abilities, melee and Lightsaber attacks.
- Players will be able to move and use abilities out of a stagger 0.15 seconds earlier for all characters.
- Reduced the time length of staggers when hit from behind by 0.15 seconds.
Health on Kill/Health on Damage Messaging
- All Heroes except Bossk gain an amount of health when they defeat an enemy. This is now shown with a health icon and health bar animation as it takes effect.
- The same messaging is implemented for the Clone Commando when he gains health (when dealing damage while Battle Focus ability is active.)
- The same messaging is implemented for non-Heroes that get health on kill via the following Star Cards: Assault Training, Brawler, Stalker, Aerial Training, Enforcer Training.
Nameplate and Health Bar Readability Tweaks
- Above Head: Added dark background to improve readability
- Stamina Bar: Tweaked color for improved readability
- Player Health Bar: Introduced visuals to more clearly define the amount of incoming damage you just took
Game Mode Messaging
- Tweaked visuals to improve readability and align with overall style.
HERO CHANGES:
- Hero abilities will not get cancelled, when Heroes are hit with melee attacks. A melee attack right after a Lightsaber attack should not stagger the player.
- Pass on all Hero abilities, letting players use them during or after being staggered, depending on the ability.
LIGHTSABER HEROES
- Abilities are not staggering front-facing Heroes who are blocking. If a player blocks an ability coming from the front, the Hero will only perform a blocking animation, but will not get staggered by it. If a player blocks an ability coming from behind them, the Hero will be fully affected by the ability (blocking animation and staggering).
- Blaster shots now drain stamina of blocking Heroes based on weapon damage, instead of a fixed value.
- Fixed an issue where Lightsaber sound would keep playing, when dodging with the Lightsaber turned off.
- Fixed an issue where deflected blaster shots were not shown properly as the cause of death.
- Fixed an issue that would cause the wrong sound and UI effects to appear, when players are hurt or defeated by deflected blaster shots.
- Fixed an issue where Lightsaber Heroes would still take damage after completing a dash.
Anakin Skywalker
- Anakin Skywalker - Passionate Strike: Letting players evade. move and use their abilities 0.1 seconds earlier.
- Anakin Skywalker - Retribution: Letting players their abilities 0.1 seconds earlier.
- Fixed an issue where Anakin's Passionate Strike ability would not properly reset if the player was interrupted by an opponent.
- Fixed an issue where Heroic Might was refunded when Anakin successfully triggered it, while no enemies are in range.
BOSSK
- Increased the speed of the Predator Instincts animation, reducing its duration by 0.5 seconds.
- Reduced the active time of the Proximity Mines from 0.3 to 0.1 seconds, allowing players to act earlier.
- Reduced the active time of the Dioxis Grenade from 0.4 to 0 seconds, allowing players to act earlier.
Captain Phasma
- Captain Phasma - Staff Strikes: Letting players move 0.6 seconds earlier and evade 0.4 seconds earlier.
CHEWBACCA
- Fixed an issue where Chewbacca's Charge Slam ability would occasionally affect enemies through walls.
Count Dooku
- Count Dooku - Duelist: Letting players use their abilities 0.3 seconds earlier and evade 0.15 seconds earlier.
- Count Dooku - Expose Weakness: Letting players use their abilities 0.15 seconds earlier and evade 0.15 seconds earlier.
- Count Dooku - Lightning Stun: Letting players move 0.15 seconds earlier.
- Fixed an issue where count Dooku's Expose Weakness would not be refunded if he killed his target.
Darth Vader
- Darth Vader - Focused Rage: Letting players move 0.4 seconds earlier.
Emperor Palpatine
- Emperor Palpatine - Electrocute: Letting players evade and use their abilities 0.05 seconds earlier. Players can move 0.1 seconds earlier.
- Emperor Palpatine - Chain Lightning: Letting players move and use their abilities 0.15 seconds earlier.
- The Chain Lighting ability now shows the target number when available against opponents. Players cannot trigger it without having a target.
- The staggering effect of Emperor Palpatine's double-hand lightning attack has been removed. The stamina cost of the attack has been reduced from 20 to 16 points, increasing the sustain time from 5.5 to 6.5 seconds.
General Grievous
- General Grievous - Thrust Surge: Letting players evade 0.3 seconds earlier. move and use their abilities 0.15 seconds earlier after hitting a target.
- General Grievous - Thrust Surge: Letting players evade 1 seconds earlier and use their abilities 0.4 seconds earlier after not hitting a target.
- Fixed an issue where the Thrust Surge ability could sometimes be refunded, despite hitting enemies.
- Fixed an issue where using Thrust Surge on a moving target, would occasionally cause General Grievous to spin.
- Fixed an issue that would cause General Grievous to get stuck after using Unrelenting Advance.
- Fixed an issue where the Claw Rush ability could be reset when activating it when falling from certain heights.
- Fixed an issue where General Grievous' Unrelenting Advance ability would get cancelled by melee attacks.
IDEN VERSIO
- Fixed an issue where Iden's character model would occasionally change color while performing a combat roll.
Kylo Ren
- Kylo Ren - Force Pull: Letting players move 0.1 seconds earlier.
- Resilience Star Card now states that it has damage reduction.
- Damage reduction for the Resilience Star Card is now reduced 10-13-16-20 to 4-6-8-10%.
- Added UI elements for increased Lightsaber damage when Kylo Ren had the Power of Darkness Star Card equipped and uses Frenzy.
LUKE SKYWALKER
- Fixed an issue where Luke Skywalker's Push ability could sometimes be refunded, despite hitting enemies.
Obi-Wan Kenobi
- Obi-Wan Kenobi - All-Out Push: Letting players evade, move and use their abilities 0.1 seconds earlier.
- Obi-Wan Kenobi - Defensive Rush: Letting players evade and move 0.15 seconds earlier. Players can use their abilities 0.1 seconds earlier.
- Fixed an issue where Obi-Wan Kenobi would get damage reduction and immunity to enemy Force abilities, when trying to use All-Out Push at the same time as attacking with his Lightsaber or using another ability.
- Fixed an issue where All-Out Push would get activated, but not trigger any animation or push if used at the same time as a Lightsaber strike.
YODA
- Fixed an issue that would prevent Yoda's Presence ability to work as intended and remove detrimental effects, when affected by an enemy's immobilizing ability.
Fixed an issue that would cause several Hero abilities to cancel when performed at the same time as a dash / roll. Abilities affected:
- Han Solo - Shoulder Charge.
- Emperor Palpatine - Dark Aura, Chain Lightning.
- Count Dooku - Duelist, Lightning Stun, Expose Weakness.
- Fixed an issue where Health-On-Kill would occasionally award the wrong amount of health when killing Troopers.
GAME MODE AND MAP CHANGES:
- Enabled background ambience VFX on several Co-Op and Instant Action maps.
CAPITAL SUPREMACY
- Added the cooling vents as the destruction objective during the last phase of the Separatist Dreadnought. Players are now required to shoot at the vents to reduce their health.
- Fixed an issue where the End-Of-Round screen would appear during the final cinematic, when playing Capital Supremacy on Felucia.
CO-OP
- Co-Op is now accessible from the Frontend menu, through a special tile next to Single Player and Multiplayer. Players can then select the faction they want to play as.
- Redesigned the Co-Op in-game scoreboard to focus only on the playing team.
- Fixed an issue with lack of accurate objective messaging during phase shifts on Co-Op.
- Fixed an issue where players would occasionally not show up correctly during the End-Of-Round Scoreboard screen on Co-Op.
- Fixed an issue where 2 players would occasionally spawn in Out-Of-Bounds areas when playing Co-Op on Naboo.
- Balancing and tweaking of several Co-Op maps, such as changing the amount of Command Posts in certain maps and phases.
EWOK HUNT
- The Ewok's Hunter's Instincts ability now highlights enemies with full health in a different color than enemies with reduced health. It also highlights friendly Ewoks.
- Ewoks can now move while activating their Valiant Horn.
- Fixed a visual issue with the weapon issue occasionally not showing up, when opening the pick-up crate on Ewok Hunt.
- Various collision fixed on the Endor map on Ewok Hunt.
- Audio and visual improvements related to the arrival of the extraction shuttle on Ewok Hunt.
HERO SHOWDOWN
- Fixed an issue where players would be kicked out of a game as being inactive, while spectating another player.
HEROES VS. VILLAINS
- Fixed an issue where players would occasionally not be able to clear their selection or pick another Hero, while in the Heroes Vs. Villains spawn screen.
INSTANT ACTION
- All Star Cards, weapons and mods are now unlocked and fully upgraded on Instant Action.
- Fixed an issue with text overlapping during End-Of-Round screens, when the player goes online right before the match ends.
- Fixed an issue where the announcer would refer to Command Post D, when the player plays as a Separatist and loses command post C.
- Fixed an issue where the VO audio for a new phase VO would occasionally not play.
- Added option for setting number of AI players per team in Instant Action on PC.
MAP CHANGES:
- Various minor visual and VFX improvements on Felucia.
CHANGES TO CLASSES AND SPECIAL UNITS:
CLONE COMMANDO
- Fixed an issue where the Clone Commando's Repulsor Blast ability could not defeat enemy AI on Arcade.
- Audio adjustments to the Clone Commando's abilities.
DROIDEKA
- Fixed an issue where the Droideka's shield effect would cancel out any distortion screen effects caused by the Officer's Flash Grenade.
JET-TROOPER
- Added a new default appearance for the Clone Jet Trooper.
GENERAL CHANGES/MISC:
- Distortion effects are now enabled when Post Process Quality is set to Low.
- Fixed an issue that would cause Voice Over interruptions when the End-Of-Round screens show up.
- Minor issues fixed on Single Player and Instant Action Front-End menus.
- 6 years ago
30. Oktober Patch Release Notes
- Fixed various issues that were causing memory crashes across all platforms.
- Fixed an issue that was causing a server crash when playing Co-Op.
- Fixed an issue where the timer would not correctly show the “Overtime” message, when an enemy is contesting a command post on Co-Op.
- Fixed an issue where a Co-Op game would end prematurely if the enemy AI is capturing a point within the last 7 seconds of a game.
- Fixed an issue an issue with Co-Op matches ending with inaccurate Defeat screens.
- Fixed an issue where AI would not play the objective on Kashyyyk - Instant Action.
- Fixed functionality of Out-Of-Bounds areas on Ewok Hunt.
- 6 years ago
NEW CONTENT:
FEATURES
- New appearances for the ARC Trooper, the Clone Commando, the Commando Droid and the Droideka are now available to unlock for Credits or Crystals.
QUALITY OF LIFE
Damage Reduction Message- Reduced maximum size of Damage Reduction icon.
- Scaled Damage Reduction icon size and opacity with range.
- Included ON/OFF toggle for Damage Reduction Message in options menu under GAMEPLAY & CAMERA (default ON).
Kill Message
- Moved Kill Message down from the game mode text area to below the crosshair to avoid over-messaging in this critical area.
- Included ON/OFF toggle for Kill Message in options menu under GAMEPLAY & CAMERA (default ON)
- Weapon Heat bar.
- With the moving of the Kill Message as above, we needed to move the weapon heat bar UI to the same position as the stamina bar.
- This creates consistency between weapon heat and stamina info, as they are now both displayed in the same area.
Player Bar
- Redesigned the player bar with new outline visuals.
- Thinner player/vehicle health bars.
- Thinner XP and Shield bars. The shield bar is now also light blue.
HERO CHANGES:
BOBA FETT
- Reduced the active ability time and increased the fire rate for Boba Fett's Rocket Barrage ability.
- Boba Fett's Concussion Rocket ability description has been updated for accuracy. "Boba Fett fires a single concussion shot, dazing enemies caught in the blast. Dazed heroes using lightsabers cannot follow their target while performing their lightsaber attacks."
BOSSK
- Fixed an issue that would cause Bossk to take damage by jumping and landing on the ground.
CAPTAIN PHASMA
- Fixed an issue where Captain Phasma could detonate the First Order Sentry Droid while picking it up without a cooldown requirement.
- Increased the gap between the second and third strike, allowing Phasma's Staff Strikes combo to be completed easier.
- Fixed an issue where Captain Phasma's rifle zoom would occasionally not highlight enemies.
- Fixed a visual clipping issue at the end of Captain Phasma's "Not Easy" Emote.
COUNT DOOKU
- Count Dooku's Expose Weakness ability will now remove any active extra health on the target.
- Fixed a visual clipping issue in the way Count Dooku holds his Lightsaber.
- Added UI elements to show when Count Dooku has a critical strike available, while the Initiative Star Card is equipped.
DARTH MAUL
- Fixed an issue where the deflected blaster bolts from the Spin Attack ability would not damage enemies.
DARTH VADER
- Based on community feedback, we have added a 25% damage reduction during Choke.
- Darth Vader's Choke is now able to be performed only when targeting an enemy. Players can now see the number of enemies targeted by the ability.
EMPEROR PALPATINE
- Fixed an issue that would allow the Emperor to maintain the effect of a basic attack, while using any of his abilities.
- Fixed an issue that would cause the blinded animation of enemies to be on a continuous loop, when affected by Palpatine's Dark Aura ability.
- Added ability crosshair for Palpatine's Chain Lighting ability.
FINN
- Fixed a visual asset clipping issue at the end of Finn's "I Can Do This" Emote.
GENERAL GRIEVOUS
- Changed the stamina reduction of the Sith Trained Star Card from 40% to 25%.
HAN SOLO
- Han Solo can now dodge while the Sharpshooter ability is active.
- Fixed an issue where Han Solo could occasionally throw more than one grenade.
IDEN VERSIO
- Fixed an issue that would cause increased rifle recoil during Iden's Pulse Cannon while crouching.
- Fixed an issue where Iden's weapon would still be overheating during super success cooling, when the Cooled Blaster Star Card was equipped.
KYLO REN
- Added ability crosshair for Kylo Ren's Frenzy ability.
LANDO CALRISSIAN
- Lando can now dodge while the Sharp Shot ability is active.
- Lando's Smoke Grenade ability description has been updated for accuracy. "Lando Calrissian throws a smoke grenade which obscures the view of his enemies, but not of his Night Sniper's thermal scope. Villains using lightsabers inside the smoke area cannot follow their target while performing their lightsaber attacks."
- Fixed an issue where Lando's thermal scope would occasionally not highlight enemies.
LEIA ORGANA
- Leia's Flash Grenade ability description has been updated for accuracy. "Leia Organa throws a flash grenade which detonates on impact, blinding and confusing enemies in the blast area. Blinded villains using lightsabers cannot follow their target while performing their lightsaber attacks."
LUKE SKYWALKER
- Changed Star Card values for Luke Skywalker's Intensify from 20-30-40-50 to 18-24-30-36.
OBI-WAN KENOBI
- Fixes an issue where the All-out Push ability would not affect enemies, if the player was attacked while activating it.
GAME MODE AND MAP CHANGES:
- Added names to the Command Posts on Capital Supremacy and Instant Action.
- Health information of friendly AI in Co-Op and Instant Action has been adjusted.
- Prevented the blue icons of friendly AI from being visible through walls.
- Fixed an issue where AI Officers would occasionally show up with inconsistent Faction appearances on Co-Op and Instant Action.
ARCADE - TUTORIAL
- Fixed a visual issue where an AI Trooper could be seen exiting the initial transport ship through a wall.
CAMPAIGN
- Pass on the Campaign's Explorer difficulty to address balancing issues
- Fixed an issue that could cause color degradation during the end cinematic of the Discoveries mission on the campaign.
CAPITAL SUPREMACY
- The "Gaining / Losing Reinforcements" message is now shown only once per ground phase.
CO-OP
- Implemented improved player spawn points for the Defend scenarios of Co-Op.
- Placed the Co-Op main menu tile between Single Player and Multiplayer.
- Fixed an issue that could cause occasional frame rate drops when enemy AI is spawning on Co-Op.
- Made additional Milestones visible under the Challenges tab during the End-Of-Round screen on Co-Op.
- Adjusted one of the Command Post capturable areas, so that it doesn't overlap with Out-of-Bounds areas on the mini-map.
HEROES VS. VILLAINS
- Fixed an issue that would cause the Star Card equip menu to remain on screen after respawning, if the player pressed the "Equip Cards" button while respawning.
INSTANT ACTION
- Made several improvements to AI behavior on Instant Action. Fixed issues that caused the AI to not always play the objective.
- AI characters can now spawn on Command Posts.
- Fixed an issue with the difficulty setting on Instant Action not correctly applying in the game.
- Fixed an issue with the selected number of AI on PC not correctly applying in the game.
- Fixed an issue where the game could freeze if the user pressed "Quit Game", right after pressing "Play Again" during the End-Of-Round screen on Instant Action.
- Fixed an issue where the phase of the Clone armor in the Spawn screen and in-game would be inconsistent.
STARFIGHTER ASSAULT
- Fixed an issue where the objective UI text would occasionally show up distorted.
STRIKE/EXTRACTION
- Fixed an issue where the description on the loading screen for Kessel or Kamino would occasionally not show up.
MAP CHANGES
- Fixed an issue where the player would get spawned in Out-Of-Bounds area, when selecting to spawn on Objective B while being contested by the enemy team.
- Fixed an issue where the Hailfire Droid on Geonosis - Galactic Assault would occasionally disappear when looking at it from a certain angle.
- Fixed a collision issue that would allow players to capture Command Post D from an unintended area on Felucia - Capital Supremacy.
- Fixed an issue that would allow players to reach an unintended area by exploiting the Out-of-Bounds zone on the Republic Attack Cruiser - Heroes Vs Villains.
- Fixed various collision and visual bugs on Felucia and Jabba's Palace.
CHANGES TO CLASSES AND SPECIAL UNITS:
- Appearances options now show up for all Reinforcement characters of the same class.
- Updated Main Menu animations for the Jet Trooper, Resistance Rocket-Jumper, First Order Flametrooper.
- Fixed an issue where Troopers would get stuck in abnormal animation poses, if they were melee attacking or dodging while mounting a stationary weapon.
- Fixed minor visual issues with the models of the B1 Battle Droid (Officer and Specialist) when inspecting them in the Spawn screen.
- Fixed an issue where a Trooper's character model would occasionally start staggering after being affected by Ewok abilities or Flash Grenades.
- Fixed a visual issue that would cause the scorch mark from the final blaster bolt on an enemy to show up inaccurately.
CLASSES
HEAVY
- Fixed an issue where the where the Heavy´s Barrage micro-grenades would visibly disappear too soon.
OFFICER
- Fixed an issue where the Officer's Flash Grenade would not impact the Officer who cast it.
SPECIALIST
- Fixed an issue where the Specialist's Repulsor Cannon would not always knock an enemy down.
SPECIAL UNITS
AT-ST
- Reduced direct damage of the AT-ST Anti-Vehicle Missile and related Star Cards.
BOMBER
- Fixed an issue where the damage multiplier of the Bomber Weapon Systems Star Card would not apply at all ranks.
- Fixed a typo in the description of the Bomber Weapon Systems Star Card.
COMMANDO DROID
- Improved enemy visibility for the Commando Droid's Thermal Vision ability.
- Fixed an issue that allowed the Commando Droid to close up to their target by using their Vibrosword, even under the effect of Leia's Flash Grenade or Lando's Smoke Grenade.
- Fixed a visual animation issue where the Commando Droid's leg would be seen sliding when standing up after crouching.
DROIDEKA
- Fixed an issue where the Droideka would automatically fire a shot upon being deployed on the map.
JET TROOPER
- Fixed an asset clipping issue in the default pose.
GENERAL CHANGES/MISC:
- Fixed an issue where the footstep sound would not always be consistent with the footstep animation of Troopers and Heroes.
- Fixed an audio issue with the weapon zoom sound occasionally not being audible.
- Tweaked the audio feedback when hitting an enemy that has reduced damage abilities activated.
- Made improvements to the animation of characters when being Force pushed.
- Fixed an issue that prevented text from properly showing up on main menu pop-up windows.
- Multiple performance improvements in the Main Menu and Spawn screens.
- The Ability Overlay screen now displays equipped Star Cards and Character names for Starfighters as well.
- Made minor visual improvements to the Ability Overlay screen.
- Fixed an issue that would cause players to get occasionally stuck on the End-Of-Round screen, when transitioning to a different map.
- Fixed an issue where the VO lines would occasionally lag behind when being activated with the VO wheel.
- Fixed an issue where the "Preview Emote" button was wrongly showing up when previewing the appearances of the Jet Trooper.
- Fixed an issue where Lightsaber decals on objects would not fade.
KNOWN ISSUES:
- Fixed an issue where blaster heroes would be faster than intended while crouching forwards and backwards. The issue still remains when moving left or right.
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