Forum Discussion
NEW CONTENT:
FEATURES
- Four new Reinforcements are now available. The Ovissian Gunner and the Caphex Spy fight for the Resistance, while the Sith Trooper and the First Order Jet Trooper join the dark side.
- New appearances for Rey, Finn, and Kylo Ren are now available to unlock through either Credits or Crystals.
- Co-op now available on new Planets (Takodana, Jakku, Starkiller Base).
- A new playable map will become available on Co-Op and Heroes Vs. Villains from December 20th, 2019.
QUALITY OF LIFE
- Added a system on Co-Op and Capital Supremacy that allows squad mates to signal in UI which capture point they are intending to go to.
- Added faction and era selection to Co-op, including the option for matchmaking into any game.
- The player Health Bar has been updated to showcase when a player's health is being blocked from healing or health regeneration.
- Polished the timings of the Damage Reduction Messaging animations when evading.
- Weapon crosshairs are now dimmed when the player cannot fire (such as when deploying a weapon).
HERO CHANGES:
The following abilities now show the amount of players targeted:
- Luke Skywalker's Push and Repulse
- Emperor Palpatine's Dark Aura and Electrocute
- Anakin Skywalker's Heroic Impact and Pull Dominance
- Chewbacca's Charge Slam
- Count Dooku's Lightning Stun
- Kylo Ren's Pull and Freeze
- Darth Maul's Choke Throw
- Obi-Wan's Restrictive Mind Trick
- Rey's Mind Trick
- Yoda's Unleash
BLASTER HEROES
- Fixed an issue which caused Blaster heroes to walk faster than intended in the crouch position.
ANAKIN SKYWALKER
- Fixed an issue which caused Anakin's footsteps to be missing sound effect.
BOBA FETT
- Improvements to Boba Fett's jetpack including:
- Continued momentum when out of fuel
- Fuel bars are shown near the crosshair
- Boba can no longer crouch while in the air which avoids accidentally landing directly into a crouch
- Fuel now regenerates while jumping
- Boba can now fly by holding Jump as well as by holding the Zoom input.
BOSSK
Fire Input Tweaks
- Tweaked the fire input block durations while activating his abilities. Bossk will now have a short fire input block while throwing Dioxis Grenade and while deploying Proximity Mines. This is to ensure he cannot fire while deploying these, similar to how other characters behave while deploying and throwing gadgets.
- The duration of the fire block while activating Predator Instincts has been increased to match the animation. He can no longer fire the first shot before he holds his rifle in both hands again.
DARTH VADER
- Darth Vader can now use his Choke ability even if there's no target.
OBI-WAN KENOBI
- Obi-Wan no longer prevents dodges with his Restrictive Mind Trick ability.
GAME MODE AND MAP CHANGES:
ARCADE
- Fixed an issue in which characters arms could collide with the environment when changing weapons near a wall.
CAPITAL SUPREMACY
- Fixed an issue that prevented players on the Separatists side spawning on point E, when point C had not been captured.
CO-OP
- Fixed an audio issue in Co-op in which the music would not restart when turned off and on again.
GALACTIC ASSAULT
- Fixed an issue where the objective messaging overlapped with in world marker animation in Galactic Assault.
MAP CHANGES
KAMINO - CO-OP
- Fixed an issue where one of the objective letters would be misplaced on the radar.
YAVIN 4
- Fixed some issues with lighting and textures on foliage on Yavin 4.
- Fixed an issue with the map on Yavin 4 that allowed players to get stuck in a corner while playing Heroes vs Villains.
CHANGES TO CLASSES AND SPECIAL UNITS:
- Fixed an issue that would cause the weapon held by a Trooper to be misaligned with the position of the Trooper's hands, when dying and respawning in first-person mode.
CLONE TROOPERS
- We fixed a visual issue where certain Clone Trooper appearances could be seen glowing brightly under certain lighting conditions.
CLASSES
SPECIALIST
- Polished the area of effect for the Specialist's Shock Grenade and made it more visible.
SPECIAL UNITS
ARC TROOPER
- Fixed an issue where the ARC Trooper's left pistol was floating after the ARC Trooper was hit by an explosion.
- Fixed an issue with missing audio during the animation of the ARC Trooper in the Spawn Screen.
DROIDEKA
- Fixed an issue where there were irregularities in the destroyed model of the Droideka Training Skin.
VEHICLE CHANGES:
- Fixed an issue that caused the AT-AT's Orbital Strike ability UI to not appear for the affected player.
- Fixed an issue where two AT-ATs could not deploy the Orbital Strike ability at the same time.
GENERAL CHANGES/MISC:
- Fixed an issue where the sound effects would not always match the animations seen in the Appearances screen.
- Fixed an issue where raindrops would appear on the camera while flying in first person perspective.
KNOWN ISSUES:
- When selecting a specific faction in Co-Op, the Searching prompt shows up on all tiles.
- AI players can be noticed in the background during Co-Op outros.
NEW CONTENT:
FEATURES
- Two new Heroes, BB-8 for the Resistance and BB-9E for the First Order, are now available.
- Supremacy and Instant Action are now available on new Planets (Takodana, Jakku, Ajan Kloss).
- Added new Capital Ship interior maps, the MC85 Star Cruiser and the Resurgent-class Star Destroyer, as part of the Supremacy game mode on the new planets.
- Hero Showdown is now available on Ajan Kloss.
- New emotes have been added for Finn (Thumbs Up) and Kylo Ren (Showdown), unlockable via milestones.
QUALITY OF LIFE
- Added era selection to Supremacy, including the option for matchmaking into any game.
- Droideka units are added as AI players on Co-Op and Instant Action.
Hit Markers
We created unique hit markers from the attacker´s point of view for explosive damage and for melee damage/other. This will allow you to more clearly see if you are dealing splash damage or if you are hitting your target directly. In the case where you hit a target with an explosive bullet, you will see both the normal hit indicator plus the new explosive damage hit indicator. This change allowed us to fix an issue where explosive bullet headshots did not show the yellow headshot indicator.
Finally, we removed an obsolete feature where each hit indicator would turn grey if your absolute amount of damage was below a certain hard threshold.
Explosive Damage Reduction
Some game effects can cause you to take less explosive damage from grenades, explosive bullets, and other explosive damage sources. This includes the Bodyguard Star Card and the protective area when in Sentry mode. We have now added the same in-game messaging for this that we use for normal damage reduction.
This means that when you deal explosive damage to an enemy that takes reduced explosion damage, you will see a red animated shield icon emanate from that hit. To distinguish between explosion damage reduction and normal damage reduction, we have created a unique icon for explosion damage reduction that looks like four small dots and can be superimposed onto the already existing shield icon that we display above enemies´ heads. We are also using these two icons near your own health bar to show you that you have been buffed by one or both of these effects.
Incoming Explosive Damage Origin
Some explosives that detonate immediately on impact have been changed to point at the attacker instead of at the center of the explosion, making it easier for victims to know where the danger is coming from.
Changed explosives include: Impact Grenade, Boba's Rocket Barrage, AT-ST Barrage, Rocket Launcher, AT-ST Anti-Vehicle Rocket, Leia´s alt fire, ARC Trooper Power Shot, Bermuda Cop Quarrel Bolts, B2 Rocket Launcher.
Flame Trooper Range UI.
It is difficult to know the range of the Flame Trooper´s flamethrower. We are alleviating this by adding a UI element that shows the flamethrower range briefly when you start firing it.
HERO CHANGES:
- Added ability crosshair for Kylo Ren's Frenzy and Emperor Palpatine's Chain Lighting.
- Fixed an issue that would not allow Darth Maul and Darth Vader to throw their lightsaber during a voice line action.
- Fixed an issue that could cause some of the abilities of Luke Skywalker, Darth Maul and Yoda to affect enemies through objects.
- Fixed an issue that would prevent players from getting Kill Assists for multiple buff abilities that helped allies killing an enemy.
- UI range for various abilities is now white when it affects enemies, and yellow when it affects friendly players.
- Intro animations for Heroes in the Spawn and Frontend Screen have been improved.
ANAKIN SKYWALKER
- Pressure star card – reduced value from 10-20-30-40 to 10-15-20-25.
- Reduced Passionate Strike first strike damage on troopers and reinforcements from 130 to 70.
- Reduced Passionate Strike damage on troopers and reinforcements from 250 to 180.
- Reduced the base damage of Heroic Impact to troopers and reinforcements from 120 to 100.
- Massive Strikes Star card – Anakin Skywalker deals more damage with his lightsaber attack but his stamina costs are increased.
BOSSK
- We timed the UI elements of Bossk´s Proximity Mines to reflect the moment when they actually become armed, i.e. the moment when they can start to detect enemies in its vicinity. Now, when you see the yellow radius circles appear around the mines, you know that they have become armed. This will also make it easier to experience the improvement to their arming speed that the Star Card Trap Arming Speed brings.
- Fixed an issue where Bossk would throw only three functional proximity mines, while having the Multi-Traps Star Card equipped.
- Fixed an issue where the Active Time of Bossk´s ability Predator Instincts was ending before intended.
COUNT DOOKU
- Added a yellow circle around the crosshair to show when Dooku has a critical hit available with his Initiative Star Card.
DARTH VADER
- Darth Vader is now able to attack and block while choking.
- Fixed an issue where Darth Vader would remain stuck in the choke animation if he used Choke and dash immediately after.
EMPEROR PALPATINE
- Removed slow movement on Dark Aura.
- Reduced single-hand damage from 15 to 14.
- Reduced double-hand damage from 32 to 28.
- Reduced Chain Lightning radius from 26.25 meters to 18 meters.
- Various visual improvements to the Dark Aura VFX, including fixing an issue where the ability would affect visibility for teammates.
- Reduced Emperor Palpatine's damage against the TX-130.
- Fixed an issue where Chain Lightning could occasionally go through blocking.
FINN
- Fixed an issue with Finn's "A Fight You Can Win" milestone not tracking progress in Co-Op when eliminating First Order troopers.
GENERAL GRIEVOUS
- Fixed an issue that would cause General Grievous to drain too much stamina from an opposing player when using Unrelenting Advance.
HAN SOLO
- Increased damage to troopers for the Shoulder Charge ability from 150 to 200.
IDEN VERSIO
- Fixed an issue where Iden's Droid Shield could not be manually deactivated.
LUKE SKYWALKER
- Fixed an issue where users could receive a jumping advantage while using the Push ability in mid-air.
REY
- Fixed an issue where Rey's Mind Trick would not apply VFX vignette around the screen of the affected player.
YODA
- Fixed an issue where Yoda's Presence would not display the right amount of friendly characters who will be affected.
- Fixed an issue where the intended effects from Yoda's Presence ability would not apply, if the ability was used in mid-air.
- Fixed an issue where users could receive a jumping advantage while using abilities in mid-air.
GAME MODE AND MAP CHANGES:
- Removed requirement for new matchmaking after each round in Blast, Strike, Extraction, HVV, Hero Showdown.
GAME MODE CHANGES
CO-OP
- Fixed an issue that could occasionally cause Co-Op players to matchmake on the wrong side or not be able to spawn into the game.
- Fixed an issue that could cause certain AI enemies to suddenly disappear on Co-Op during phase transitions.
- Fixed an issue where the minimap on Co-Op would not indicate squadmates that are spawned on the map and far away from the player.
- Fixed an issue where the timer between phases on Co-Op would disappear if the character went Out-Of-Bounds and returned to the combat area.
- Fixed a visual issue with the mark objective UI overlapping with the Command Post capture progress bar on Co-Op.
- Fixed an issue that would not clear AI players during outros on Co-Op.
EWOK HUNT
- Fixed an issue that could cause players to join an existing game of Ewok Hunt too late.
HEROES VS. VILLAINS
- Fixed an issue that could cause a game of Heroes Versus Villains to immediately end after the intro cinematic.
- Fixed a visual UI issue where the squad interface would be present on Heroes Vs. Villains.
- Fixed an issue that could cause Anakin's Passionate Strike to hit in the last place it was used.
INSTANT ACTION
- Fixed visual UI issues with the capturing area of Command Posts being displayed off-center on Instant Action across various maps.
STRIKE
- Disallowed the First Order Jet Trooper to pick up the Strike objective, as that could lead to that character winning the game too quickly.
- Fixed an issue on Naboo, where the capture shows would show up as red, rather than blue on the mini-map.
SUPREMACY
- Two random Command Posts are assigned to each team every time players return to the Ground phase during Supremacy.
- Added visible information to better connect the additional time granted in the Ship phase, based on the number of players who boarded during the Boarding phase.
- Fixed an issue where spawning on several command posts while they were being contested in Kamino – Supremacy would spawn the characters out-of-bounds.
- Fixed an issue that would prevent AI players in Kamino – Supremacy from reaching Command Post E.
- Fixed a visual UI where the widget showing which Command Post is being captured or contested is misplaced.
MAP CHANGES
- Fixed various collision and visual issues on Ajan Kloss, Jakku, Crait, Felucia, Kashyyyk, Yavin, Starkiller Base, Geonosis, and Takodana.
- Fixed areas that could be exploited by jetpack-wearing characters on Hoth, Jakku, and the Republic Attack Cruiser.
- Made various adjustments on the Co-Op map on Jakku.
FELUCIA
- Fixed an issue where the living world snails on Felucia would have no collision against bullets.
CHANGES TO CLASSES AND SPECIAL UNITS:
- Fixed an issue where crosshairs would not dim when using Flame Grenade or Sonic Imploder.
CLASSES
ASSAULT
- Made the Vanguard ability quicker to un-deploy the weapon when the ability is out of time.
HEAVY
- Tweaked the Heavy Trooper´s Sentry abilities to be more in line with the Ovissian Gunner, in some respects.
OFFICER
- Made the Officer´s Battle Command ability 360 degrees instead of a forward-facing cone to allow for more effortless team play. With this change, we also reduced the radius of the ability, since you can now easily buff friends all around you.
- Officer Scoring
- Reduced the amount of score you get for kill assists when you have buffed a friend with your Battle Command ability who later kills an enemy.
- Adjusted VFX on target weapons during the Officer's disruption.
SPECIALIST
- Made the Infiltration ability quicker to un-deploy the weapon when the ability is out of time.
SPECIAL UNITS
AI PLAYERS
- Fixed an issue that would allow the AI to fire and use their abilities when they should not, such as when evading or being stunned.
- AI Troopers and Reinforcements can now perform melee attacks.
AT-ST
- Corrected damage scaling for the Improved Weapon Systems Star Card (the numbers were slightly off)
- Slightly reduced damage of the Anti-Vehicle Missile – total damage for the impact plus the splash damage should now start at 300 (without Star Card) and end at 420 (with the above Star Card at Epic)
B2-RP
- Spot self when activating jetpack (same as for other Aerials).
BODYGUARD IMPROVEMENT
- We further increased the effectiveness of the Bodyguard Star Card. This Star Card will now protect all Trooper classes from a Thermal Detonator starting already at the Common level.
CAPHEX SPY
- Fixed an issue where the Stalker Star Card would not give the correct value for the Caphex Spy.
- Fixed an issue where the Caphex Spy milestone "Death from above" would not track eliminations done with the Scanner Beacon.
- Increased the length of the Rapid Fire ability.
COMMANDO DROID
- The Commando Droid AI is now evading by dashing, instead of combat rolling.
DEATH TROOPER
- Reduced normal max health from 350 to 320 to bring it closer to other Enforcers and to help bring its high K/D ratio closer to the other Enforcers.
DROIDEKA
- Increased Shield Health from 550 to 600.
- Gave Droideka 50% damage reduction while in Wheel Form.
FIRST ORDER JET TROOPER
- Implemented a feature where the First Order Jet Trooper automatically gets spotted on scanners while flying with the jetpack.
OVISSIAN GUNNER
- Implemented spool up functionality for the Ovissian Gunner: Hold Zoom to spool up the weapon so that it’s ready to fire immediately when you find a target. We also updated the crosshairs to visually show that you need to spool up before you can fire and added a tutorial pop-up to remind you about the new spool up functionality as you equip your weapon.
SITH TROOPER
- Increased the fire rate of the Sith Trooper's weapon.
We implemented the Ovissian Gunner´s spool up functionality (also introduced in this update) on all Sentry versions as well: Hold Zoom to spool up the weapon so that it is ready to fire immediately when you find a target.
To complement this change, we increased the spool up time required on all versions of Sentry to match that of the Ovissian Gunner. This means that the initial cost in time to go into Sentry and fire your first shot is increased, but once spooled up, you have a better tactical situation than previously.
We also removed the passive timer while in Sentry, so that you have more control over the number of shots you can fire while in each version of Sentry.
Note that while fully spooled up, you will drain a small amount of time from the ability´s total, but this drain will only deplete up to 80% of your total available time.
Finally, we updated the crosshairs to visually show that you need to spool up before you can fire and added a tutorial popup to remind you about the new spool-up functionality as you equip any of these weapons.
GENERAL CHANGES/MISC:
- Characters are now getting into movement faster when getting up after a push effect.
- Fixed an issue that would cause the Armor class Star Cards to occasionally shuffle while browsing the Front End menu.
- VO announcers will now mention the era-appropriate heroes that spawn in maps.
- Added information to show what faction a player is matchmaking into in Supremacy and Co-Op.
- Fixed a visual issue where choosing a specific era tile on Co-Op, would show all tiles as searching for a game.
- Fixed an issue where users could not access the social hub from the Co-Op matchmaking menu.
- Fixed an issue where the Play Any button would stop working if a user would first try to matchmake through a tile and then cancel matchmaking.
- Raised limit for collection of in-game Credits and Crystals to one billion.
- Fixed an issue that would claim certain milestone rewards to be delivered by a crate, over being unlocked automatically.
- Fixed a visual UI issue with the defeat message overlapping with the gun cooldown UI.
- Fixed a visual issue with the Searching animation on the Frontend tiles.
- Fixed a typo in one of the loading screen hint messages.
KNOWN ISSUES:
- Visual streaming issues can be noticed when first transporting to the capital ships on Jakku, Takodana and Ajan Kloss.
- An issue is preventing audio from being played when previewing the BB-8 and BB-9E emotes in the Frontend menu.
- 6 years ago
Star Wars Battlefront II - 12. Februar Patch - Release Notes
- Fixed an issue where the boarding cinematic would be visible when completing the final objective on any of the Capital Ships on Jakku.
- Fixed an issue that would allow the First Order Jet Trooper to dash more than 2 times.
- Fixed an issue where spamming both the main fire and secondary fire keys for BB-8 would drain the stamina quickly, without dealing the appropriate amount of damage
- Fixed an issue where BB-8’s Spinner Star Card would grant 20 seconds of cooldown reduction, instead of 10, on Epic rarity.
- Fixed an issue where there would be no audio playing when inspecting the BB-8 and BB-9E Voice Lines in the Front End menu.
- Fixed an issue where BB-8 and BB-9E would eventually play the wrong VO lines when they were disrupted.
- Various collision, VFX and lighting improvements on the MC85 Star Cruiser and Resurgent-class Star Destroyer.
- Lowered the heat cost for the spool-up functionality on the Heavy Trooper’s Sentry abilities.
- Fixed an issue where General Grievous’ Claw Rush could completely drain the stamina of an opponent.
- Reduced the gain in Battle Points by 50% for the Ovissian Gunner, Caphex Spy, Sith Trooper and First Order Jet Trooper, to be consistent with the other Reinforcements.
- Made improvements to resolve issues with hit registration, despite dodging Lightsaber and melee attacks
- Fixed an issue that would block the VO from the emotes of the Republic Officer on Kamino or Geonosis.
- Fixed a localization issue with the message “First Order Jet Trooper Available” being too long for the kill screen in Japanese.
- Made improvements to resolve visual issues with textures popping-in, when transporting to the capital ships on Jakku, Takodana and Ajan Kloss.
- Lowered the damage reduction on Darth Vader while using Choke from 75% to 20%.
- Updated the mode description for Ewok Hunt.
- 6 years ago
NEW CONTENT:
FEATURES
- Co-Op is now available on the Age of Rebellion (Endor, Death Star II, Hoth, Yavin 4, Kessel and Tatooine - Mos Eisley and Jabba's Palace), as well as on Age of Republic Capital Ships (Republic Attack Cruiser and Separatist Dreadnaught).
- Two new Reinforcements, the Ewok Hunter for the Rebel Alliance and the ISB Agent for the Galactic Empire, are now available.
- Heroes Vs. Villains is now available on MC85 Star Cruiser and Resurgent-class Star Destroyer.
- Hero Showdown is now available on new maps (MC85 Star Cruiser, Resurgent-class Star Destroyer, Republic Attack Cruiser and Separatist Dreadnaught, Felucia).
- New weapons for Trooper Classes (E-11D for Assault Troopers, T-21 for Heavy Troopers, DL-18 for Officers and Cycler Rifle for Specialists) are now able to be unlocked through Milestones.
- Updated the default appearances for: Imperial Rocket Trooper, Rebel Rocket Jumper and Wookiee Warrior. Legacy appearances are available as unlocked alternatives.
QUALITY OF LIFE
- Changes the map layout for improved Heroes Vs. Villains and Hero Showdown gameplay on Yavin 4 and Geonosis.
- Vehicle units are added as AI players on certain maps on Instant Action (Geonosis, Kashyyyk, Naboo, Felucia, Ajan Kloss)
- Friendly AI can spawn as Heroes on Instant Action
- Players can now spawn on AI as fellow squad members on Instant Action.
- Various visual updates on the Scoreboard. Character levels are now shown on the scoreboard.
- Major visual updates on the PC Chat window. The window is now positioned at the top right corner of tje screen and included in a vertical stack of three widgets: Network status, PC Chat, Kill and Event Log.
UI - NEW HUD OPTIONS
Added new options in the Options / Gameplay / HUD section:
- Weapon Heatbar Vertical Position (Default / Below Crosshair)
- Radar (Default / No Outline / Off)
- Squad List (Default / Only Icons / Off)
- Player Bar (Default / No Outline / Off)
- Abilities (Default / No Outline / Off)
- Name Tags (Default / No Outline / Off)
- Game Mode Progress (Default / Off)
- Challenge Progress (Default / Off)
- Rank Up Celebration (Default / Left Side / Right Side / Off)
- Added additional option to the Kill Message setting (Default / Medium / Small / Legacy / Off).
HERO CHANGES:
- Added Dual zoom to the Blaster weapons of Iden Versio, Bossk and Finn.
- Added visual information to show that certain Hero abilities can be cancelled (Han Solo's Sharpshooter, Bossk's Predator Instincts, Leia Organa's Rapid Fire and Chewbacca's Furious Bowcaster).
- Fixed an audio issue where the Lightsaber ignition sound would not trigger when a Lightsaber was activated by an ability.
- Fixed an issue where players could interrupt Hero abilities with melee attacks.
- Fixed an issue where opponents could be seen briefly hanging in mid-air, if being electrocuted right when they were about to fall.
- Fixed various visual issues with the footprints and trails of General Grievous, Yoda, BB-9E and BB-8.
ANAKIN SKYWALKER
- Fixed an issue where the damage reduction from Heroic Might could occasionally remain after the ability was over.
BB-8 & BB-9E
- Increased the support ability score reward for the BB units from 2 to 4.
- Fixed an issue where casting certain effects on the BB droids while using their abilities, could cause the death of seemingly random AI players.
- Fixed an issue where placeholder VO would trigger when BB-8 and BB-9E would encounter an enemy Hero.
- Fixed an issue where BB-8's moving animation could break if BB-8 gets interrupted after using the Rolling Charge ability.
- Fixed an issue where a Milestone for BB-8 would reward the wrong emote.
- Fixed an issue where the "Effortless" milestone description for BB-9E would mention rewards using work-in-progress names.
BOBA FETT
- Fixed an issue where Boba Fett's Acute Concussion Star Card would not accurately extend the duration of the Concussion Rocket ability.
Abilities
- Changed Boba Fett's Concussion rocket to integrate the BLASTER DISABLER functionality. The ability now disables blasters for 1.2 seconds when concussed.
Star Cards
- BLASTER DISABLER changed to AUGMENTED GEAR
- Description: If CONCUSSION ROCKET hits more enemies, Boba Fett’s jetpack regenerates more fuel.
CHEWBACCA
Chewbacca’s Bowcaster
- When not scoped: The three bolts are clustered in a triangle, instead of a horizontal line.
- When scoped: One powerful shot that allows Chewbacca to be more efficient at long distance, instead of the three horizontal shots clustering.
- When using furious bowcaster while not scoped: 5 bolts, in a larger circle
- When using furious bowcaster while scoped: 5 bolts, in a cross, tighter than not scoped.
- Fixed an issue where Chewbacca's Bowcaster could get disabled during the entirety of Boba Fett's Concussion Rocket ability.
GENERAL GRIEVOUS
- Fixed an issue where Grievous' Unrelenting Advance animation would sometimes not be visible to other players.
IDEN VERSIO
- Improved Iden's Pulse Cannon ability. Players can now fire while aiming from the hip, as well as fire at any time during the charge up. Even if the shot does need to be fully charged, a charged shot does a lot more damage.
KYLO REN
- Community feedback - The last hit of Kylo Ren's Frenzy ability will now apply damage, even if a Lightsaber enemy is blocking.
LEIA ORGANA
- Fixed an issue where Leia would not be able to zoom with her weapon during the Rapid Fire ability.
Abilities
- Flash grenade is replaced by Thermal detonators: Leia can throw, up to three, thermal detonators that will explode after 0,85 seconds. This ability enters cooldown when all three detonators have been thrown.
- Leia's Squad shield is now Healing 5 health every second.
Star Card Blinded
- BLINDED changed to FEARLESS
- Description: The blast radius of THERMAL DETONATORS is increased.
- Effect: INCREASED BLAST RADIUS
Star Card Blinded Reveal
- Star card BLINDING REVEAL changed to HANDY DEVICE
- Description: The cooldown of THERMAL DETONATORS is reduced.
- Effect: REDUCED COOLDOWN
Balancing tweaks
- Increased E-11 start damage from 32 to 36.
- Increased E-11 end damage from 17 to 19.
- Increased E-11 the start distance for Damage fall off from 5 to 20.
- Increased E-11 the end distance for Damage fall off from 10 to 40.
- Reduced E-11 Recoil.
- Reduced E-11 blaster shots spread.
Milestones
- BLINDING FLASH GRENADE changed to PLENTY OF EXPLOSIONS.
- Description: Defeat 30 enemies with Leia's Thermal detonators.
LUKE SKYWALKER
- Fixed an issue with textures popping on Luke Skywalker's hair while he is idle, wearing the Yavin Ceremony and Farmboy appearances.
REY
- Fixed an issue where Rey's right eye would not show in its correct position during an emote.
AI PLAYERS:
- Fixed an issue where the AI in Supremacy - Age of Resistance would be seeing carrying weapons from the wrong era.
- Fixed an issue where AI would not spawn as BB-8 and BB-9E as frequently as other Heroes.
- Fixed an issue with the jump timing of the AI version of Chewbacca.
GAME MODE AND MAP CHANGES:
CO-OP
- Tweaked the Out Of Bounds area in the 1st Phase of Co-Op - Defend on Takodana to allow retreating to the castle.
- Updated the Co-Op mode description to include the defending of Command Posts.
- Fixed an issue where a number of AI would be suddenly dying during Phase 3 on Co-Op - Ajan Kloss.
GALACTIC ASSAULT
- Fixed an issue where the loading screen for Starkiller Base on Galactic Assault, would display the description for Strike mode.
HEROES VS. VILLAINS
- Fixed an issue where a player could briefly see their character before the End-Of-Round screen at the end of a Heroes Vs. Villains match on Felucia.
INSTANT ACTION
- Added note that performance can be impacted if a user selects a high count for AI.
- Implemented limit in how frequently friendly and enemy AI Heroes and Reinforcements are allowed to spawn.
- Fixed an issue with audio being cut during the End-Of-Round screen on Instant Action.
Added new Frontend options for Instant Action:
- Enemy Hero Count (slider)
- Friendly Hero Count (slider)
- Enemy Reinforcement Count (slider)
- Friendly Reinforcement Count (slider)
- Enemy Vehicle Count (slider)
- Friendly Vehicle Count (slider)
STARFIGHTER ASSAULT
- Removed the era-associated costs for Hero Ships on Starfighter Assault. All Hero Ships on Starfighter Assault will now cost the same number of Battle Points.
- Fixed an issue where stray assets would be visible near the horizon when the user approaches the Out-Of-Bounds barrier on Starfighter Assault - Kamino.
SUPREMACY
- Updated the Resistance-controlled AT-ST on Supremacy - Ajan Kloss to "Scavenged AT-ST" to make it more easily differentiated.
- Fixed an issue where the capture area of Command Post A on Supremacy - Felucia would show up misaligned on the radar.
- Fixed an issue that would cause the names of friendly boarding players to show up in the action log with the wrong color.
- Fixed an issue where the UI outline on the objectives on Capital Ships would not always be visible if boarding a Capital Ship more than once in a match.
- Fixed an issue where the Starfighters fighting in the background in Supremacy and Co-Op (Age of Resistance) would be from the wrong era.
- Fixed an issue where previously marked objectives would remain targeted, even when switching phases.
- Fixed an issue where the objective markets on the Separatist Dreadnaught would disappear, after destroying the first objective.
- For balancing reasons, we reduced the amount of Flame Troopers available on MC85 Star Cruiser to two.
MAP CHANGES
- Fixed various collision issues, exploits and improved areas where players could get stuck in across a wide selection of maps (Geonosis, Kamino, Ajan Kloss, Felucia, Kashyyyk, Tatooine, Endor, Bespin, Hoth, Yavin, Crait, Naboo, Jakku, Takodana, Resurgent-Class Star Destroyer, Death Star II, Starkiller Base).
- Fixed various visual and texture popping issues on Ajan Kloss, Geonosis, Kamino, Resurgent-class Star Destroyer, Takodana, Endor, Death Star II.
- Fixed an issue where Lightsaber characters from the Light side could bypass certain Out-Of-Bounds areas on the Separatist Dreadnaught.
- Improved VFX feedback when the AAT hits the invulnerable parts of the AT-TE on Geonosis.
CHANGES TO CLASSES AND SPECIAL UNITS:
CLASSES
ASSAULT
- Fixed issue where the Assault's Flash Pistol projectile would not flash the enemy.
OFFICER
- Increased close damage for Blurrg-1120: 25->30.
SPECIALIST
- Fixed an issue where Specialists would not always see enemies in thermal vision when activating the Thermal Binoculars on Endor.
SPECIAL UNITS
AERIAL
- Fixed an issue where the camera would get stuck in a different position after an Aerial unit would perform the Jetpack Dash ability.
- Fixed an issue in an effort to reduce risk of Aerial units being affected by minor obstacles when performing Jetpack Dash.
- Updated rocket launcher icon to the missile icon, since it more closely reflects the ability than the previous version, that was the MPL launcher.
ARC TROOPER
- Reworked the ARC Trooper's dual wielding to fire both pistols with primary fire, and instead use secondary fire button to trigger Power Blast.
- Replaced the Power Blast with Toggle Weapon, that allows toggling the pistols between slower rate of fire with high accuracy, to fast firing with bigger spread.
- Tweaked damage output on primary pistols (Close Damage 30->34 | Far Damage 17->15).
AT-ST
- Reduced the Battle Points multiplier of the AT-ST from 60% to 50%.
CAPHEX SPY
- Fixed an issue where the cooldown bar would not be visible after using the Rapid Fire ability.
DEATH TROOPER
- Updated the blinding effect of the Sonic Imploder ability to be concussion based, and increased effective range to 10 meters.
- Replaced the DLT-19 Heavy Blaster with the E-11D Blaster Rifle.
- Updated Overload to no longer have movement reduction.
IMPERIAL ROCKET TROOPER
- Replaced the RT-97C blaster with an E-11 for improved combat efficiency.
JET TROOPER
- Reduced damage from primary pistol (Close damage 50->45 | Far Damage 33->10)
- Made pistol fully automatic.
OVISSIAN GUNNER
- Reverted previous update where movement speed would be reduced when spooling up and firing the rotary cannon.
- Fixed issue where firing the rotary cannon wouldn’t trigger controller rumble.
REBEL ROCKET-JUMPER
- Replaced A280 (burst weapon) with A280C (automatic weapon) for improved combat efficiency.
TX-130
- Fixed an issue where the TX-130 would not receive the right amount of Battle Points.
MILESTONES:
- Rearranged Trooper Milestones to ensure the newest milestones appear at the top.
- Updated A280 milestones to use the correct weapon icon (was previously using the A280C).
WEAPONS:
- Fixed an issue where applying weapon mods would not correctly update the animation for those weapons.
GENERAL CHANGES/MISC:
- Fixed an issue that could cause rubberbanding when the player is dashing away after being close to a Lightsaber opponent making the first charge.
- Removed the ability to buy Crystal packs in-game for owners of the Celebration Edition.
- Fixed a localization issue where the Supremacy mode description in German would overlap with other info on screen.
- Fixed an issue where some models would animate with low FPS while certain Arcade - Battle Scenarios previews were showcased
- Updated the availability of certain cosmetic items from "Available in Crates" to "Available through Milestones".
- Improved visibility of weapon stats under certain colorblind profiles.
- Fixed an issue where Heroes would sometimes appear with barely closed eyes in the Frontend menu.
KNOWN ISSUES:
- Visual issue where high numbers are inaccurately shown under the "PLAYER DAMAGED" score event, after defeating an enemy.
- 6 years ago
Star Wars Battlefront II - 11. März Patch - Release Notes
- Fixed an issue where the Play Any button would not be able to matchmake into a game.
- Fixed an issue that would occasionally cause a game server to matchmake players into the same team.
- Fixed an issue that would occasionally lead players to be matchmade into opposing teams when transitioning to a new round of Co-Op.
- Fixed an issue that would cause the AI opponents to only take one path on Jabba’s Palace - Co-Op Defend.
- Fixed an issue that would cause a delay when attacking after evading.
- Set up planet-specific appearances for Heroes and Troopers on the Age Of Rebellion maps.
- Added randomization of head options for Officers controlled by AI.
- Fixed an issue where the AI Officers on Hoth would show up with wrong names.
- Fixed an issue that would cause Yoda to be occasionally invincible against certain opponents.
- Added more info to show how to unlock certain weapon mods.
- Fixed an issue where the ISB Agent would be blocked from firing her blasters for too long, after performing a melee strike.
- Fixed a visual issue where the Ewok’s Hunter’s Instincts ability would show footprints on top of the trail left behind by BB9E.
- Fixed an issue where snow particles would sometimes be visible indoors when playing on Starkiller Base.
- Fixed various visual issues with texture popping on the Resurgent-class Star Destroyer.
- Fixed various visual and collision issues on the MC85 Star Cruiser and Death Star II.
- Added the spear melee attack for Ewok Hunters controlled by AI
- Made minor visual improvements to the Ewok Hunter’s abilities.
- Fixed a visual issue where inaccurately high numbers were shown under the "PLAYER DAMAGED" score event, after defeating an enemy.
- Added support for Cyrillic characters in the chat window when playing in non-Russian versions of the game.
- Fixed an issue where the Scoreboard would not show the accurate class level of other players, or when deploying with vehicles.
- Class level now appears on the Scoreboard when playing Starfighter Assault and Hero Starfighters.
- Removed the class level for AI players on the Scoreboard.
- Fixed an issue where the button to view the profile of another player on the Scoreboard would not work.
- 6 years ago
FEATURES
- Scarif added as a new playable map on Co-Op Missions, Supremacy, Instant Action, Heroes Vs. Villains and Hero Showdown.
- Supremacy and Instant Action are now available in the Age of Rebellion (Death Star II, Hoth, Yavin 4, Tatooine and Scarif).
- New Missions (Attack) and Missions (Defend) modes added under Instant Action, allowing you to play Co-Op style maps as a single-player alongside AI.
- Co-Op Missions are now available on the MC85 Star Cruiser and Resurgent-Class Star Destroyer.
- Crait is now available on Heroes Vs. Villains and Hero Showdown.
- New Episode IX-inspired appearances for Rey, Kylo Ren and Emperor Palpatine are now available to all players.
- New appearances for Darth Maul and Rey are available to unlock via Milestones.
QUALITY OF LIFE
- Vehicle units are added as AI players on certain maps on Co-Op and Instant Action Missions (Geonosis, Kashyyyk, Naboo, Felucia, Hoth, Endor, Yavin 4, Takodana and Ajan Kloss)
- Previously map-specific appearances for the Galactic Empire troopers are now available as selectable appearances across Age of Rebellion maps.
- Cosmetic items that were previously available to unlock only through Events are now available to unlock through Milestones.
- The First Order Snowtrooper appearance is now available for First Order Assault-class troopers as a selectable appearance across Age of Resistance maps.
DAMAGE INCREASE MESSAGING
- Added in-game messaging for when you take increased damage, e.g. from BB-8´s Resistance Backing or Dooku´s Expose Weakness abilities.
- This is shown by an icon consisting of two red horizontal spikes above players´ heads, in the hit marker animation, and in your own health bar.
- When affected both by damage increase and damage decrease at the same time, we show both icons in your own health bar.
- The dominant buff or debuff will be displayed in color, while the weaker one will be greyed out.
UI - NEW HUD OPTIONS
- Options preview, a new window with a visual representation of each setting.
- Damage Increase Message (On/Off)
- Capture progress (On/Off)
- Nametags (Default/ No Outline/ No Background/ Health And Icon/ Only Icon/ Off)
- Objective Style (Default/ Outline/ No Outline (only letter)/Off)
- Objective at screen Edge (Opacity slider)
- Objective at screen Zone (Opacity slider)
- Objective at screen Focus (Opacity slider)
- Cards, starcard shuffle at spawn (On/ Off)
- Weapon hints (On/ Off)
- Game mode bar (Default/ No outline/ Off)
- High contrast slider to improve readability in the static HUD containers with blurred backgrounds.
- Commander portrait (On/ Off)
- Tutorial (On/ Off)
OTHER CHANGES
- Kill Message, Legacy - Changed so the Score Feed disappears at the same time as the kill message.
- Scoreboard now shows "Planet" and current "Game Mode".
- Game Mode bar visual updates.
HERO CHANGES:
- Based on his new era-appropriate appearance, Emperor Palpatine, alongside Chewbacca, is now available as player-controlled and AI Heroes on Age of Resistance - era maps of Supremacy, Instant Action and Co-Op Missions.
- Fixed an issue that would cause headshot damage when hitting certain Heroes in the right-side forearm as a Hero.
- Blaster Heroes who can use a scope on their weapons, now go in full first-person view and do not stay in third-person anymore. This changes where the blaster shot comes from, improving the experience.
- Based on his new era-appropriate appearance, Darth Maul, alongside Yoda, is now available as player-controlled and AI Heroes on Age of Rebellion - era maps of Supremacy, Instant Action and Co-Op Missions.
Dash abilities for all Heroes and Reinforcements
These are now following the direction of the camera, instead of the character model. This applies to the below abilities:- Rey - Dash Strike
- Obi-Wan - Defensive Rush
- Han Solo - Shoulder Charge
- BB-8 - Rolling charge
- General Grievous - Claw Rush
- First Order Jet Trooper - Jet Tackle
- Ovissian Gunner - Charge
BB-8 AND BB-9E
- Fixed an issue with BB-8's "Twist" Milestone not tracking score accurately.
- Fixed an issue where BB-9E's Charge Up ability would not lead to reduction of cooldown times on allies.
BOBA FETT
- Fixed an issue where Boba Fett could disable the Blaster weapon of targets that aren't concussed, when shooting behind them.
BOSSK
- Improved VFX to better show the range of Bossk's Proximity Mines on various terrains.
CAPTAIN PHASMA
- Improved the animation of Captain Phasma's Staff Strikes.
CHEWBACCA
- Fixed an issue where Chewbacca could do melee attacks in mid-air after activating Charge Slam.
- Chewbacca's Charge Slam ability will be less likely to be triggered when Chewbacca falls from small heights.
- Fixed an issue where Chewbacca's goggle lenses in the Vandor Heist appearance would not be visible in the Collection Screen.
- Fixed an issue where Chewbacca's Charge Slam animation would be interrupted when jumping over an uneven surface during the ability's duration.
GENERAL GRIEVOUS
- Fixed an issue that would cause General Grievous' abilities to be interrupted by abilities and melee attacks of other players.
- Fixed an issue that would allow the player to trigger the Unrelenting Advance ability twice, causing Grievous to repeat the animation endlessly.
KYLO REN
- Fixed an issue where Kylo Ren's Freeze, while a player is performing a roll or dash, would invert the direction of the movement upon the player being able to move again.
- Fixed a clipping issue on Kylo Ren's Power of the Darkness Victory Pose.
LANDO CALRISSIAN
- Fixed an issue where Lando's weapon would heat up, even when shooting during the super success minigame.
LEIA ORGANA
- Fixed an issue where Leia's Thermal Detonators ability could go in cooldown prematurely, before all detonators are thrown.
- Updated Leia Organa's Hero description to mention Thermal Detonators, instead of Flash Grenades.
- Fixed an issue where Leia's Shield would not heal, when outside the player's line of sight.
OBI-WAN KENOBI
- Improved audio effects for Obi-Wan's Restrictive Mind Trick ability.
REY
- Fixed a visual issue where Rey's mouth would not move during her emotes or voice lines.
AI PLAYERS:
- Class icons added to AI players in Supremacy and Instant Action.
- Reduced likelihood of the same AI Hero spawning consecutively, when playing Co-Op Missions or Instant Action.
- Fixed an issue where the AI versions of Han Solo and Leia would not show up in the proper planet-appropriate appearance on Yavin.
GAME MODE AND MAP CHANGES:
- Fixed an issue that could cause a player to be inaccurately kicked out of a session due to being idle.
CO-OP MISSIONS
- Co-Op name changed to Co-Op Missions, to be consistent with the new mode Instant Action - Missions.
- Fixed an issue where AI Heroes could be seen in outros.
- Fixed an issue where a player would not be able to spawn as the Ewok Hunter or the Rocket Jumper when playing Co-Op Missions on Kessel.
- Fixed an issue where the AT-RT and AT-ST would be visible as playable options on Kessel - Co-Op Missions.
- Fixed an issue where the "Fight as One" Milestone, would not track progress on Co-Op Missions.
HERO SHOWDOWN
- Fixed an issue where the audio for the activation of Dark side Lightsaber on the intro of Hero Showdown would be delayed.
- Fixed an issue where Hero voice lines could be heard during the Hero Showdown intro.
HEROES VS. VILLAINS
- Fixed a visual issue where backdrop Starfighters would occasionally be seen flying through Death Star II on Heroes Vs. Villains.
INSTANT ACTION
- Added option for Advanced Settings on the menu of Instant Action (Supremacy and Missions).
- Fixed an issue where the mode description of the last Arcade Battle Scenario, would be displayed when loading an Instant Action session.
SUPREMACY
- A round of Supremacy will now take place once per map.
MAP CHANGES
- Fixed various collision, exploits and visual issues on Jakku, Ajan Kloss, Yavin 4, Endor, Death Star II, Felucia, Kamino, Kashyyyk, Naboo, Geonosis, Republic Attack Cruiser, MC85 Star Cruiser, First Order Star Destroyer.
- Fixed an issue where a player would incorrectly take damage from an invisible fire asset on Kashyyyk, by the Republic Attack Cruiser entrance.
- Fixed an issue where players would not die when jumping off the mine on Kessel.
- Fixed an issue where the Gonk Droid, during the Campaign mission "The Cleaner", would be unable to walk, due to misplaced legs.
- Fixed an issue where the Living World droid on the Resurgent-class Star Destroyer could occasionally be seen bouncing only up and down.
- An iron droid was added to the Resurgent-class Star Destroyer.
CHANGES TO CLASSES AND SPECIAL UNITS:
- Various balancing changes on Reinforcements and Weapons.
CLASSES
HEAVY
- Fixed visual issues with the male Zabrak appearance.
- Fixed an issue that blocks zoom on other weapons, such as the MPL-57, the Ion Torpedo or Iden's Pulse Cannon, while the TL-50 Secondary Fire is in cooldown.
- The Heavy's Sentry ability will not be granting Explosive damage reduction anymore. The BODYGUARD Star Card has been redesigned to give normal damage reduction while you are at critical health (below 30%).
OFFICER
- Fixed an issue where the Officer's own Flash Grenade could flash the Officer through a wall.
- Fixed an issue where an Officer's Infantry Blaster Turret would keep being repaired, even after the only Officer standing next to it was defeated.
SPECIALIST
- Added option for a female Zabrak appearance for Rebel and Resistance Specialist-class soldiers.
SPECIAL UNITS
AERIAL
- Increased near damage output (40->45).
- Improved VFX for Rocket Launcher smoke trails.
ARC TROOPER
- Raised rate of fire in toggled fire mode (360->420).
- Increased damage (34->35 | 15->17).
- Decreased the recoil setting that would make the aim kick left and right with each shot.
AT-RT
- Fixed an issue where the Reinforced Hull Star Card would not have any effect on the AT-RT.
AT-ST
- Fixed an issue that would cause the nametag of the player using the AT-ST to show up at the bottom of the vehicle.
B2-RP ROCKET DROID
- Reduced base health (300->200) as they're outperforming all other aerials, and are using the same health as the regular B2 droid.
- Reduced end damage on wristblaster (25->24).
B2 SUPER BATTLE DROID
- Reduced end damage on wristblaster (25->24).
CAPHEX SPY
- Fixed an issue where the Caphex Spy would receive damage by using the Truncheon Attack ability while sprinting against environmental assets.
- Fixed an issue where the Spy's Orbital Strike UI messaging would remain active on screen after the ability ended.
- Fixes an issue where the Orbital Strike UI messaging would only show on one player, if multiple players were inside the radius when it was triggered.
- Fixed an issue where the Spy's baton spinning sound was out of sync with the animation.
CLONE COMMANDO
- Fixed an issue where Battle Focus would allow the Clone Commando to regain health, even when damaging the objective.
- Fixed a visual issue where the Clone Commando's weapon sight attachment would occasionally show up misplaced during the Commando's dodge animation.
COMMANDO DROID
- Reduced E-5 near damage (42->30) since the sword should be the main weapon for close range.
- Fixed an issue where the Commando Droid's animation would break after using the Smoke Screen ability.
DEATH TROOPER
- Reduced damage (56->50 | 35->24).
- Improved VFX for Death Trooper's Sonic Imploder ability.
DROIDEKA
- Fixed an issue where Droideka could gain significant height when rolling off elevated surfaces.
ENFORCER
- Improved VFX and fixed an issue where the effects of the Thermal Imploder would not be visible when not looking directly at the grenade.
EWOK HUNTER
- Increased damage output from the wisties pouch (5 per second to 10 per second).
- Fixed an issue where the Ewok Hunter's arrows would remain on defeated enemies for too long.
- Fixed an issue where the Ewok Hunter's "Hunter's Instincts" ability would not work on Arcade AI.
- Fixed an issue where the arrow shooting sound would be heard, even when no arrows were shot, if the player is spamming the attack button while aiming with the bow.
FIRST ORDER FLAMETROOPER
- Added an alt fire for the Flame Trooper to give it a mid-range attack to make it viable in more combat situations and on more maps.
- Improved VFX for the First Order Flametrooper's Incendiary Grenade.
FIRST ORDER JET TROOPER
- Fixed an issue where the First Order Jet Trooper could evade without limitations.
- Fixed a visual issue on the backpack interior of the First Order Jet Trooper.
- The First Order Jet Trooper and Boba Fett now have jetpack VFX when ragdoll landing after having been pushed from a certain height.
IMPERIAL ROCKET TROOPER
- Increased near damage output (40->45).
- Fixed a visual texture issue with the lighting of the underlay armor of the Imperial Rocket Trooper.
INFILTRATOR
- Fixed an issue where Infiltrator Reinforcements could potentially get stuck in a crouch animation and jump around.
ISB AGENT
- Made visual improvements to the ISB Agent's helmet.
OVISSIAN GUNNER
- Increased near damage (24->25).
SITH TROOPER
- Fixed an issue with the audio of the Sith Trooper's melee swings losing functionality after the first swing in a chain of melee attacks.
WOOKIEE WARRIOR
- Slight increase to end damage (20->23).
- Wookiee Warrior's Fortify ability is now replaced with Charge Slam.
SQUAD SPAWN CHANGES:
- Fixed an issue that would disable players from spawning on a squad member, if they were shooting away from the combat area.
- Fixed an issue where the Squad Spawn screen UI would not show if a player is in a vehicle or not.
VEHICLES:
- Updated the description of the Protected Critical Systems Star Card for accuracy.
- New description: "On vehicles with weak spots, the weak spot bonus damage amount is reduced. On smaller vehicles, this damage reduction applies to the entire vehicle."
- Fixed an issue where the Tactical Jammer Star Card would have no functionality when applied on the X-34 Landspeeder on Tatooine or Hoth.
- Fixed an issue where the Regenerative Subsystems Star Card would not restore the right amount of health per rarity level for Kylo Ren's TIE Silencer.
- Fixed an issue where the Speeder Systems Upgrade Star Card would have no effect on STAP and BARC-Speeder.
WEAPONS:
- Updated the reward description for Crates containing weapon modifications.
- Fixed an issue where other players would not see the projectiles fired by an ally with a stationary weapon.
Cycler Rifle
- Damage increase (65->75).
- Resolved an issue where the Cycler Rifle would have a high accuracy when not zooming while crouched.
DL-18
- Reduced heat per bullet (0.08->0.05).
Vanguard Slug
- Made the slug more accurate when zooming (Dispersion Angle 1->0).
GENERAL CHANGES/MISC:
- Fixed an issue where a player who is invited to a group party, would not be able to join or be placed in a queue and would be prompted with an inaccurate message that the server is full instead.
- Fixed an issue where Co-Op Missions and Starfighter Assault-related audio would interrupt Continuous Music.
- Fixed an issue where the setting name for Kill Sound Effect would also appear as its description.
- Fixed issues in the Collection Screen to clarify whether cosmetic items can be unlocked through Milestones or can be obtained with the Celebration Edition.
- Removed the " Available in crates " message displayed under every Emote name.
- The Millenium Falcons in the Collection Screen are now represented by the same thumbnail to address a memory issue.
- Fixed issues that would cause the Play Now function to heavily prioritize Co-Op Missions.
- Fixed an issue where the UI would show that the player is queuing for all game modes, when searching for game mode in the Heroes vs Villain menu or the More menu.
- Updated matchmaking text when searching for a Strike/Extraction game.
- Fixed a typo in the Frontend menu description of Felucia.
- Fixed an issue where the loading icon would be misplaced in higher than 1080p resolutions.
- Fixed an issue that would cause UI messaging on defeated players to show up retroactively, once players turn it on after having it turned off first.
- Added new loading hints for Co-Op and recently released Reinforcements such as the Ewok Hunter and the ISB Agent.
KNOWN ISSUES:
- Wrong announcers can be heard by the player when transitioning between round phases of any game mode, while using a Hero newly introduced to the era (ex. Darth Maul in Age of Rebellion).
- The appearances of AI-controlled Clone Troopers on the Republic Attack Cruiser on Instant Action and Co-Op - Missions are incorrectly set to Phase I.
- 6 years ago
Star Wars Battlefront II - 28. Mai Patch - Release Notes
-
Balanced the Milestone requirements for Darth Maul’s Old Master appearance, Luke Skywalker’s Farmboy appearance and Leia Organa’s Princess appearance. The Milestones now require players to defeat 5,000 enemies as any Dark side or Light side hero.
-
Made improvements to prevent the issue of players matchmaking into one-team lobbies.
-
Various stability fixes related to the gameplay of Imperial Rocket Trooper and First Order Flametrooper.
-
Balancing pass on Darth Vader:
-
Reduced Darth Vader's Lightsaber Throw damage from 150 to 130
-
Reduced the values of the Intensified Lightsaber Throw Star Card to 15-20-25-30
-
Enemies who are affected by Darth Vader's Choke will only take half damage from Lightsaber Throw.
-
-
Lowered base damage of Kylo Ren’s Frenzy ability from 125 to 115.
-
The appearances of AI-controlled Clone Troopers on the Republic Attack Cruiser on Instant Action and Co-Op - Missions are now set to Phase 2.
-
Fixed an issue with the AI’s behavior regarding Command Post E on Death Star 2, on Instant Action and Supremacy.
-
Fixed an issue where the “Fight As One” milestone would not track progress when playing in Co-Op Missions.
-
Fixed an issue where certain unlockable items were still indicated to be unlocked through Events only.
-
Fixed an issue with the DL-18, where the Improved Cooling mod wouldn't increase how many shots the weapon could fire before overheating.
-
Fixed an issue with the descriptions of the Republic Attack Cruiser and the Separatist Dreadnought on the Frontend menu of Instant Action Missions.
-
Resolved an issue where wrong announcers could be heard when transitioning between round phases of any game mode, while using certain Heroes.
-
Fixed an issue where the Name Tags UI option in the Main Menu would overlap with the Kill Message when set to Default.
-
Fixed an issue where the Objective opacity sliders in the UI options will now include the progress bar, squad order, no. of contesters and text labels.
-
The visual for the PC Chat prompt has now been removed from the UI options on consoles.
-
- 5 years ago
Star Wars Battlefront II - 26. August Patch - Release Notes
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Fixed an issue that would allow players to build up Darth Vader's damage reduction traits.
-
Fixed an issue where General Grievous' Claw Rush attack could hit opponents multiple times in a short time.
-
Fixed an issue where Darth Maul would not be able to block after performing Spin Attack while blocking.
-
Fixed an issue where inaccurate VFX would play around Boba Fett's jetpack while he is ragdolled.
-
Fixed an issue where Boba Fett's jetpack icon would not be greyed out while his abilities are blocked.
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Updated in-game EA Access and Origin Access logos with EA Play logos.
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