Star Wars Battlefront II – Release Notes - Patch 1.2
added locations to Custom Arcade: Kashyyyk, Hoth, Endor, Crait, Jakku, and Death Star II.
new game mode: Jetpack Cargo. (only be available for a limited time)
added three new Hero Appearances: the Hoth Appearances for Luke Skywalker, Leia Organa, and Han Solo. (also for a limited time; unlockable through a series of in-game Challenges that will be available over time)
balance tweaks and bug fixes to Heroes, Classes, Locations, and Game Modes.
significant tweak to Dodging.
substantial improvements to the AI in Arcade Mode.
two default emotes for Troopers to all players available.
Heroes and Villains Balancing:
Boba Fett We’ve made a substantial change to the way Boba Fett’s jet pack feels when flying. We think you’re going to love the increased maneuverability! Furthermore, we improved his efficiency at distance with the EE-3. Previously, it could be frustrating to try to shoot with the EE-3’s high dispersion, especially while flying. As a result, we improved the EE-3 in a few areas and we hope this will combine with the jetpack changes to make Boba Fett even more fun to use on the battlefront.
Jet Pack - Jet Pack controllability improved
EE-3 - Reduced the minimum dispersion angle from 0.6 to 0.4
EE-3 - Reduced the maximum dispersion angle from 1.2 to 0.8
EE-3 - Increased End Damage from 20 to 25
Increased damage drop-off start distance from 15 to 20 meters
Bossk Bossk's Relby V-10 had a somewhat awkwardly high recoil. We reduced it a bit while adjusting the animation to make it feel more responsive. We also reduced the damage output of the Explosive Traps as we felt it was a bit too high. The Multi-Trap Star Card values were incorrect and the Epic Star Card could increase the radius of the damage past what was listed on the card. This unintentionally lead to Bossk having very high AoE damage.
Relby V-10 - Reduced recoil from 5 to 2.2
Explosive Traps - Reduced damage from 80 to 76 per trap
Multi-Trap - Fixed the Blast Damage Radius to fit the star cards numbers
Captain Phasma We took notice of your feedback regarding the utility of Captain Phasma's staff. We are improving it so that it feels faster and more fluid when used.
Staff Strikes - Increased the animation speed of the ability
Staff Strikes - Increased the transition speed between each strike
Increased how quickly Captain Phasma can use her blaster after performing a Staff Strike
Chewbacca Chewbacca had one of the longest stun duration abilities in the game and it made him quite powerful. However, we wanted the stun to be a bit more tactical, so we reduced the duration.
Stun Grenade - Reduced the shock time from 1.6 to 1 second
Reduced Bowcaster side projectiles explosive damage from 25 to 21
Reduced furious Bowcaster side projectiles explosive damage from 12 to 10
Darth Vader We changed how Choke works in order to simplify comprehension for the player that is Darth Vader and for their target. In an effort to also make Darth Vader more \"tanky\" we granted him a health bonus when activating Focused Rage.
Focused Rage - Vader now receives 200 temporary bonus health when activating the Focused Rage ability
Reduced max health from 900 to 800
Emperor Palpatine Emperor Palpatine now requires line of sight on his target to trigger damage with his Dark Aura and default Lightning ability. Both abilities will no longer go through obstacles and walls. While we loved the fantasy fulfillment there, the frustration of not knowing what was damaging you was too high for us not to act on.
Lightning - Increased reach of the ability from 12 to 14 meters to compensate for the tighter collision check
Iden Versio We’ve heard your feedback that Iden's Droid Stun was very difficult to predict. We’ve made it much snappier and feel this should be a significant improvement to Iden, even though the droid’s damage has been slightly reduced.
Fixed an issue where Iden’s Droid Stun didn’t give damage on the first attack
Droid Stun - Reduced the time between the ability activation and shock
Reduced the damage from 40 to 50
Kylo Ren Kylo Ren had two of his Abilities on a 25 second timer, effectively making him less efficient and fun to play than other characters. As such, we reduced the cooldown for Pull and Freeze. We also felt he needed some damage absorption while being close to his targets, so we gave him some while Frenzy is active.
Pull - Reducing Pull recharge time from 25 to 20 seconds
Freeze - Reducing Freeze recharge time from 25 to 24 seconds
Frenzy - Kylo Ren now has 40% damage absorption while Frenzy is active
Lando Calrissian We felt that Lando needed a boost to increase his effectiveness against lightsaber users. The best tool he had against them had a 25-second cooldown. To combat this, we significantly reduced the cooldown of Disruptor and of Smoke Grenade.
Disruptor - Reduced recharge time of disruptor from 25 to 19 seconds
Smoke Grenade - Reduced recharge time from 15 to 14 seconds
Luke Skywalker We heard your wishes to have Luke traverse faster so we increased his sprint speed as much as possible without breaking the animation. Related to that update, we decided to push Luke more towards a \"Hit & Run\" game style. He’ll quickly jump into a skirmish and then bounce out to regain health before heading off for the next battle.
Increased Luke's sprint speed by .6 meters/second
Increased Luke Health from 700 to 750
Increased Health Regeneration rate from 50 to 110
Decreased Regeneration delay from 5 to 2.7
Decreased Max Regeneration amount from 250 to 200
Rey Rey's signature Ability Insight had an incredible range and could go as far as 75 meters when paired with certain Star Cards. This was a bit too much and we’ve decided to reduce it drastically. We'll monitor how this change affects Rey's performance.
Mind Control - Reduced Mind Control radius from 20 to 18 meters
Insight - Reduced Insight radius from 50 to 30
Far Sight - Reduced bonus by 10% (now 10, 20, 30, 40%)
Yoda Yoda's lightsaber attacks were very weak compared to all other lightsaber wielders, so we have increased his attack damage significantly to bring him on par with the others. Additionally, in an effort to make Yoda feel more true to character, we've made a change to his Barrier ability. It now will break immobilizing effects upon activation.
Lightsaber - Increased damage from 80 to 115
Barrier - Added the functionality to break out of immobilizing effects on activation
Unleash - Increased energy holding time from 0.7 to 0.9 seconds
Unleash - Increased angle from 40 to 45 degrees.
Unleash - Increased first tier damage from 100 to 110, second tier damage from 125 to 130, third tier damage from 150 to 160, and fourth tier damage from 175 to 190
Heroes and Villains Bug Fixes:
Lightsaber closers are deactivated while blinded
Fixed an issue where you would be in a \"stun\" state forever.
The maximum stun duration is now 5 seconds
Boba Fett - Fixed an issue that prevented Boba Fett from using his Jetpack ability when \"For the Hunt\" was activated while his Jetpack fuel was depleted
Luke Skywalker - Epicenter - The ability will now deal the proper amount of damaged when used
Yoda - Feel the Force - Edited the description of this ability to make it clear that all friendlies will receive a health bonus when used
Yoda - Enduring the Force - This ability will now apply the proper amount of bonus time
Yoda - Master of the Force - This ability will no longer damage players inconsistently and only when released at maximum power
Finn - Deadeye - The targeting crosshair should be properly removed after the ability has been used
Classes, Special Units, & Infantry Combat: The Dodge ability has been proven to be too powerful, which was not our initial intent. Dodging granted far too many benefits like damage reduction, the inability to transition into a hit animation, ignoring lightsaber damage, and the inability to be targeted by lightsaber closers.
In order to handle this, we added an “unstaggerable” window during a set period of time when you dodge. You will still receive the same benefits during that window, but now you have a narrow time in which to gain those benefits. Now you’ll need to time your rolls better and predict attacks. While testing these changes, we feel good with the results so far and we really hope that you do too. This is a change that we will monitor closely.
All Classes - Fixed an issue on Blaster Rifles and the S-5, weapons that can be toggled with a high zoom level through Dual Zoom, where the scope glint would always appear when zooming. It now only appears when the dual zoom scope is equipped and toggled to its highest magnification level.
All Troopers have now received two default emotes.
Reduced the time it takes until you can shoot after executing a melee attack
Assault - Vanguard Shotgun - Lowered start damage per bullet from 14 to 12
Assault - CR2 - Fixed an issue with inconsistent Super Success triggers compared to other blasters
Heavy - Supercharged Sentry - Reverted the heat per bullet tweak made for 1.1 patch, from 0.17 to 0.15
Officer - Blurrg-1120 - Lowered start damage from 37 to 35 and end damage from 20 to 16
Milestones: Milestones are now claimed automatically upon completion! Furthermore, we changed how Milestones and Challenges are sorted. Now, all completed items are on the bottom of the Career tab and we sort the active items by the amount left until completion.
\"Making an Impression\" - Changed criteria from 25 to 10 kills
\"Starting Heavy Training\" - Changed criteria from 10,000 to 2,500 score
\"Stay True\" - Changed criteria from 40 to 20 kills
\"Starting Assault Training\" - Criteria changed from “Get 5000 Assist Score with Scan Dart” to “50 Targets Scanned”
Location Design Balance Changes:
Kamino - Phase 1 and 3 in Galactic Assault has been made easier for attackers
Tatooine – In Phase 1 of Galactic Assault we adjusted spawn points, added cover, and tweaked the out of bounds area to make this phase easier for attackers
Hoth – In Phase 2 of Galactic Assault we adjusted spawn points to prevent players from being targeted by the AT-AT
Naboo - Phase 2 of Galactic Assault has had balance tweaks
Endor – Galactic Assault has extended the fallback timer from 30 to 45 seconds before the attackers’ spawn points are moved forward
Location Design Bug Fixes:
Jakku - Fixed an issue in Galactic Assault where the out of bounds warning message would not trigger correctly under certain conditions
Jakku - Tweaked the combat area on Jakku in Galactic Assault in order to prevent an exploit where players could circle around the map with the AT-ST
Jakku - Fixed several collision issues
Endor - Fixed a bug in Galactic Assault that caused the Endor AT-AT Orbital Strike to break
Endor - Fixed a bug in Strike where players could spawn outside the combat area
Crait - Added delay before attacker spawns are moved forward in Galactic Assault
Crait - Fixed several collision issues
Takodana - Fixed a bug in Galactic Assault that prevented the First Order AT-ST from being available in Phase 1
Hoth - Fixed a bug in Galactic Assault that prevented players from passing through doors when retreating during the last Phase
Kashyyyk - Fixed an issue where players could get stuck between containers
Kamino - Mobility improvements on platform ledges
Yavin 4 - Fixed an issue where Boba Fett could reach restricted areas
Fixed an issue where grenades could fall through the floor on Naboo and Kashyyyk
Fixed various collision issues across all locations
Fixed issues where players could get outside the intended play areas of various locations
Fixed an issue where AI units would move through objects in Arcade
Fixed an issue where environmental fire damage would not cause high enough damage to players standing in it
General Improvements and Bug Fixes:
Fixed an issue where players would not receive credits for duplicate star cards - Players who encountered this issue previously will retroactively be awarded with the proper amounts of credits over time.
Increased Credit payout for duplicate items - Common – From 200 to 300 - Uncommon – From 400 to 600 - Rare – From 800 to 900 - Epic – From 1200 to 3600
Increased the glow of blaster bolts to make them look more vibrant
Increased the dismemberment probability of the B1 Battle Droids from 20% to 40%
Reduced the stretched bloom effect for a clearer image
Improved the glow, thickness, and lighting of lightsabers
U-Wing - when firing from the gunner position, the gun, muzzle flash, and blaster bolt are now shown properly
Fixed an issue where the camera would enter a bad state when being the target of Darth Vader's Choke
End of Round - Fixed an issue where the map would sometimes overlap with the intro video in Starfighter Assault
Fixed an issue where the wrong loading screen would be seen when loading a level
Fixed an issue where some menu options would disappear under certain conditions
Fixed an issue where the camera would stutter when spawning in with a Hero in Custom Arcade
Fixed an issue where the AT-RT Repair ability did not work correctly
Fixed an issue where players would not get the \"Heroic Sacrifice\" scoring event when defeated by a Hero
Fixed an issue where Darth Vader would not take any damage from Luke Skywalker's Push ability if standing near a wall
Fixed an issue where the AAT would take too much damage when colliding with surrounding objects
Fixed an issue where Turrets and Grenades could inflict damage after the round ended
Fixed an issue where players would not receive Score for grenade kills made after their character had died
Fixed an issue where a friendly First Order AT-ST showed up as an enemy on radar
Fixed an issue where players could survive when knocked down from a platform in Heroes vs Villains
Fixed an issue where players could equip class specific Star Cards to other classes
Tweaked the color-blind settings to make Squad members easier to distinguish on the minimap
Fixed an issue where Brawler boost card didn’t refresh some ability cards.
Fixed an issue where players could force respawn during the Heroes vs Villains intro sequence and respawn in a new location
Reduced the amount of Battle Points you received when attacking the objective on Crait with a Ski Speeder
Fixed an issue where the character would disappear on the client after combat rolls
Fixed an issue in the Campaign where the weapon HUD wouldn’t indicate when aiming at an enemy
Fixed an issue where AI troopers in Arcade would constantly melee attack each other
Fixed an issue where Assault troopers in Arcade would attempt to use the Scan Dart ability as a regular weapon
Various bug fixes in Arcade
Several performance and stability improvements
Fixed several localization issues
Various UI improvements and bug fixes
Known Issues:
Yoda does not break out of several immobilizing abilities when using Presence
Darth Vader's Punishing Grip Star Card effect is not applied when Choke is used
Finn’s targeting marker from Dead Eye will sometimes persist after the ability effect has ended
Emperor Palpatine’s first basic and secondary attack deal no damage
Yoda’s Feel the Force Star Card description is incorrect
Yoda’s Master of the Force Star Card does not work as intended
Rey's Mind Trick ability can affect players further than intended
Rey’s Far Sight Star Card is increasing Insight ability range more than specified in the Star Card
EL-16HFE scope glint does not appear with dual zoom equipped and is toggled to the highest magnification
If you open a crate that grants a duplicate item and it shows the old value for credits rewarded, you need to restart your game client. You did in fact get the new reward amount, but the client will show the old values in the UI until you restart the game.
Star Wars Battlefront II Patch 2.0 Rollout 3/21/18 (PS4, PC, & X1)
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This update is a major release and the team will require 4 hours of downtime.
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March 21st, 2018
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Scheduled Patch 2.0 Rollout:
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Online Play Becomes Unavailable ALL Platforms: 7:50 UTC /12:50 AM PT
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Online Play Expected to Resume: 12:00 UTC /5:00 AM PT
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Star Wars Battlefront II - Release Notes - Update 2.0
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large changes to the Multiplayer Progression system
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unlocked all currently available Heroes and Hero Ships for everyone
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all characters now having a Unit Level
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new game location Bespin for Blast, Heroes vs. Villains, and for a limited time as Jetpack Cargo
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unlocked all Star Cards and Weapons in Arcade at Epic card level
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Heroes and Villains Balancing:
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Boba Fett
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JETPACK
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Reduced the forward thrust speed of Boba's Jetpack slightly
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HEALTH
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Increased Base Health from 500 to 550
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Chewbacca
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STUN GRENADES can no longer be activated while other abilities are activating
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Darth Vader
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Fixed an issue where Darth Vader's PUNISHING GRIP Star Card wasn't correctly applied.
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Fixed an issue where Darth Vader's SABER THROW ability could go through a wall on Takodana
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Emperor Palpatine
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Fixed an issue where Palpatine’s LIGHTNING ABSORBTION Star Card didn't grant the correct amount of health after being used
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Finn
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Fixed an issue where the UI marker for Finn's DEADEYE ability would persist after the ability had ended
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Fixed an issue where weathering effects weren't working on Finn
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Han Solo
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Increased base health from 600 to 650
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Fixed an issue where Han Solo's DETONITE CHARGE didn't explode mid-air
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Iden Versio
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GENERAL
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Increased Base health from 550 to 650
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Fixed an issue where the Secondary Fire module didn't appear on Iden's TL-50
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DROID SHIELD
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Increased active time from 10 to 12 seconds
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PULSE CANNON
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Reduced the recharge time from 5 to 1 second
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Added a zoomed-in damage increase multiplier of 80% (the explosive damage is not multiplied by this change)
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Decreased the time to full power from 1.25 to 0.6 seconds
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Decreased the non-zoom dispersion from 2 to 0.2 degrees (zoom dispersion is 0)
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Reduced the recoil of the weapon
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Reduced the start damage from 100 to 40
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Reduced the end damage from 150 to 100
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Reduced the start damage distance from 125 to 30 meters
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Reduced the end damage distance from 150 to 50 meters
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Reduced the explosive damage from 80 to 20
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HOT SWAP - Star Card
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This Star card has been changed to give health to Iden when her DROID STUN hits enemies, and even more when it hits Heroes.
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Lando Calrissian
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Fixed an issue where players were unable to spawn as Lando Calrissian if Han Solo was being played
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Leia Organa
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Leia’s hair has been updated to match her outfit.
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Increased maximum health regeneration for Leia from 150 to 200
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Decreased health regeneration delay from 5 to 4.5 seconds
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Rey
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While using INSIGHT, a circle shouldn't appear under Rey for other players when activated
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Yoda
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The area of effect should now display properly when the UNLEASH ability is triggered
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Fixed an issue where Yoda didn't break out of immobilizing abilities when using PRESENCE
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Classes, Special Units, & Vehicles:
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Classes:
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Assault
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Fixed an issue where weapon cooling was not working correctly for weapon mods
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Heavy
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Fixed an issue where it was possible to use the SENTRY ability in first person
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Fixed an issue where the sound could get stuck on the SENTRY ability
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Fixed an issue where weapon cooling was not working correctly for weapon mods
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Officer
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GENERAL
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Fixed an issue where Increased Cooling provided higher cooling reduction than intended
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Tweaked description of Homing Shot to clarify that it can fire multiple rockets, rather than just one
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Fixed an issue where weapon cooling was not working correctly for weapon mods
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Default Pistol
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Reduced end damage from 20 to 17
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SE-44C
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Reduced amount of shots that can be fired before overheating from 25 to 17
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Reduced how many shots can be fired before overheating when Increased Cooling mod is equipped from 49 to 25
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Reduced end damage distance from 40 to 30 meters
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OFFICER’S PRESENCE
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Flattened the points given to an Officer with OFFICER’S PRESENCE, regardless if the aura affects 1 or 19 allies.
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Point payoff with OFFICER’S PRESENCE was stacking, meaning an Officer standing in a choke point can farm thousands of Battlepoints without effort. To fix this, we've removed this stacking rule.
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TURRET
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The Turret now spots enemies when it acquires them and primes to fire. The spotted enemy is only visible to the officer who owns the turret.
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Specialist
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GENERAL
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Fixed an issue where weapon cooling was not working correctly for weapon mods
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THERMAL BINOCULARS
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Enabled spotting logic, IMPROVED THERMAL BINOCULARS increase the time an enemy is spotted
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Added 25 point scoring event per enemy spotted
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Special Units:
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Aerials
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Fixed an issue where the IMPROVED ROCKET LAUNCHER Star Card didn't reduce recharge as intended
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Fixed an animation issue that caused Aerials to incorrectly roll when dashing
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We've updated the description of each of the Aerial units to more clearly differentiate them from each other. Jump Trooper --> Imperial Jump Trooper & First Order Jump Trooper. Rocket Jumper --> Rebel Rocket Jumper & Resistance Rocket Jumper
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Enforcers
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Fixed an issue where the Death Trooper wouldn't see a white outline on enemies that have been affected by their SONIC IMPLODER’s blinding effect
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Fixed issue where the explosion radius of the SONIC IMPLODER wasn't improved by the EXPLOSIVE EXPERT Star Card
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Vehicles:
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AT-ST
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Fixed an issue where the AT-ST’s GRENADE LAUNCHER would fail to trigger after having been activated
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Game Mode Changes:
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Galactic Assault:
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Deathstar II
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Made Phases 2 and 3 easier to defend and Phase 1 slightly easier for the attackers by adjusting spawn positions
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Endor
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Updated and re-introduced the daylight setting
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Adjusted frequency with which the alternative light settings appear
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Jakku
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Fixed an issue where players spawning into the AT-ST were occasionally spawned out of bounds
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Kamino
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Increased price of LAAT on from 400 to 1000
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LAAT respawn has been increased by 30 seconds
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Kashyyyk
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Re-worked the defender spawns in Phase 3, moving them closer to the objectives
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The LAAT respawn time has been increased to 30 seconds
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Fixed an issue where the MTT health would not display correctly and it would sometimes enter an incorrect state
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Takodana
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Re-worked the defender spawns in Phase 2, moving them closer to the objectives
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The price of the AT-ST on Takodana has been increased from 1500 to 2500
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Tatooine
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Phase 2 spawns for defenders have been adjusted for positioning and spread in an effort to increase safety directly after you've spawned
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Attacker spawns in Phase 2 have been moved closer to the objectives to make it easier to attack
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Defender spawns in Phase 3 have been moved closer to the objective to make it easier to defend
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Introduced various visual quality improvements such as: reduced LOD pop-in, sharper textures, improved lighting and materials, minor destructible content, and additional environmental detailing
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Adjusted frequency with which the alternative light settings appear
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Blast:
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Improved spawn zones for Blast on Starkiller Base
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Starfighter Assault:
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Starfighter splash damage against troopers reduced by 50% to prevent excessive targeting of troopers.
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Fixed an issue where the MVP screen would continuously shake
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Jetpack Cargo:
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Various improvements to UI clarity, issues for players joining mid-round, and respawn issues with the cargo
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Arcade
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Fixed an issue where AI could sometimes become static and not recognize the player
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Fixed an issue where Milestones in the end-of-round were missing after completing a Mission
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Fixed an issue where the battle settings were overlapping with the loading screen in Arcade
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Solved an issue where Captain Phasma’s visual environment was applied to both players when playing splitscreen
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Fixed an issue where it was possible to avoid the AI on Death Star II
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Misc. fixes to areas where Boba Fett was able to fly out of reach of the AI
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Fixed an issue where the AI would clip into a building on Tatooine
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Fixed an issue where lighting would break on the guest screen when playing Duel on Crait
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Fixed an issue where tickets were incorrectly counted if players fell off the map when playing Versus on Kashyyyk
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General Improvements and Bugfixes:
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Fixed a few areas where the player could get stuck when playing in parts of Mos Eisley
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Improved terrain collision on Mos Eisley, to prevent issues with the camera shaking when not intended
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Fixed a few areas where the player could get stuck in the interior of the Hoth base
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Improved collision for structures on Starkiller Base
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Improved collision on Kamino to prevent players from reaching unintended areas
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Improved collision for the cave entrance on Crait
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Fixed a few areas where the player could get stuck when playing on Naboo
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Fixed a few areas where the player could get stuck when playing on Endor
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Improved collision on Yavin structures and trees, to prevent the player from getting stuck
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Fixed a few areas where the player could get stuck when playing on Kashyyyk
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Fixed an issue where it was possible for a user to equip Star Cards on a locked slot
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Fixed an issue where the Star Cards were displayed with low opacity after spawning
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Fixed an issue where the user was prevented from joining a group and a server if already in a different group on a different server
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Fixed a front end issue where the yellow \"new\" marker was incorrectly displayed
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Fixed an issue where the milestone \"Heights of Greatness\" didn't track properly
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Fixed an issue where the \"Double Your Efforts\" challenge was incorrectly translated
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Solved a lighting issue that caused black rocks on Endor
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Solved an issue where the UI elements could start flickering if the player resized the game window
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Fixed an issue where the Aerial units weren't properly translated
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Misc bugfixes and improved animations for living world creatures on Endor
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Fixed an issue where Heroes were able to enter vehicles after a trooper had exited
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Fixed an issue where the game could get stuck in an unresponsive state if the user performed sign-out and sign-in actions repeatedly
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Fixed an issue where the game would occasionally freeze when navigating to the Collection tab in the front end
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Fixed an issue where loading screens unintentionally caused a high load on some graphics cards
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Fixed an issue where the player would sometimes lose their loadout when continuing a mission in the Campaign
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Resolved various crash issues
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Added Ansel support for Nvidia graphics cards in Arcade
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Added pre-compilation of shaders on DX12 to reduce stutter during gameplay. This can be seen in the loading screens when this process takes place.
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Known Issues:
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Endor Galactic Assault – The AT-AT incorrectly has friendly fire turned on when shooting the hangar gates
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Darth Maul’s SABER THROW ability does not always hit its target
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Decals aren’t properly applied to the terrain on Crait
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Legs may clip when characters are rotating
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Headshot scoring event isn't tracked in the event log
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The XP bars are not animating at the end of a match
Daß das Kanonenboot generft wurde wäre mir nicht bekannt. Mal schauen wenn ich mal wieder auf Kamino lande wie es dann jetzt aussieht.
Es berichten mittlerweile mehrere Spieler von einem schwarzen Bildschirm seit dem Update. Hatte von dem Problem auch bzgl. im Starfighter Assault gelesen. Ich gehe mal davon aus daß sich da ein Bug eingeschlichen hat.
Kam gestern leider nicht mehr dazu in den Galactic Assault zu springen. Kann daher was das Leveln angeht leider noch nichts dazu sagen. Ich hoffe ich schaffe es dann heute 😉
LG zurück
happy
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Changelog for Update 1.1
New Game Content:
New Crait map for Blast-mode
Iden Versio's Tie Fighter
Iden Versio’s TIE/In Fighter Abilities:
Afterburner – Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time
Laser Barrage – Charges up a rapid fire barrage which deals high damage
Dual Proton Torpedoes – Fires two proton torpedoes which track the locked target and deal high damage
Inferno Leader – For the duration of INFERNO LEADER, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources
Iden Versio's TIE/In Fighter Star Cards:
Engine Heat Dissipator – Decreases the AFTERBURNER cooldown
Hope Cannot Save Them – Achieve 25 LASER BARRAGE kills with Iden Versio’s TIE/LN Fighter
Avenge Our Emperor – Use Iden Versio’s TIE/LN Fighter INFERNO LEADER ability 25 times
Heroes modifications:
Finn
Reduced base damage of his EL-16 from 65 to 45
The time before heat cooldown kicks in was reduced from 3.5 to 1.5 seconds
Reduced damage of each Deadeye shot from 40 to 30
Phasma
Reduced the heat generated per shot of her F-11D
Lando
Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction
Boba Fett
Reduced the damage per rocket of Rocket Barrage from 90 to 78
The inner damage radius for each rocket of Rocket Barrage was reduced from 2 to 1.5 meters
Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters
Classes & Special Units modifications:
Heavy
Reduced the AOE of Supercharged and Explosive sentry
Increased heat per shot for Supercharged Sentry from 0.015 to 0.017
Officer
Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25
Specialist
Reduce size of scope glint
Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma’s F-11D
Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19D
Increased the bursts per minute of all Infiltration variants from 100 to 130
Wookiee Warrior
Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters
Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
Increased Bowcaster heat per shot
Weapons modifications: CR2
Lowered start damage from 17 to 16
Lowered end damage from 9 to 8
Reduced damage falloff end distance from 40 to 30 meters
Barrage
Reduced inner blast radius from 3.5 to 2 meters
Increased outer blast radius from 5 to 6 meters
Increased explosion damage from 55 to 100
Blurrg-1120
Reduced falloff start distance from 20 to 15 meters
Reduced start damage of Explosive Shot from 29 to 26
End damage of Explosive Shot was reduced from 10 to 8
Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
Accuracy of the final shots when Burst Mod is equipped was reduced
Trip Mine
Increased the number of mines that can be deployed at the same time from 1 to 2
Raised the time until the mines disappeared after death from 5 to 15 seconds
Strike changes:
Tweaked Bomb Timer duration
Minor balancing tweaks
Galactic Assault changes:
Crait
Updated spawns to help the First Order attack
Reduced health of the Phase 3 objectives from 5000 to 4000
Increased the cost of the Ski Speeder from 0 to 200
Reduced health of the AT-M6s
Death Star II
Reduced explosive objective timer
Endor
Reduced explosive objective timer
Hoth
Reduced health of the AT-ATs
Reduced explosive objective timer
Jakku
Made 2 AT-ST’s available in Phase 1
Updated spawns to better orient players
Updated combat area for Phase 4
Reduced explosive objective timer
Kamino
Updated spawns to help the Droids attack
Phase 2 capture areas are now only the platforms
Kashyyyk
Reduced health of the MTTs
Reduced explosive objective timer
Naboo
Updated spawns to help the Droids attack
Reduced health of the MTT
Reduced explosive objective timer
Starkiller Base
Tweaked Resistance spawns in Phase 1
Updated First Order combat area in Phase 1
Reduced explosive objective timer
Takodana
Added AT-ST to Phase 1
Updated Phase 2 objective locations
Reduced explosive objective timer
Tatooine
Removed the A-Wing
Reduced AT-ST Battlepoint cost from 2500 to 1500
Reduced explosive objective timer
Yavin
Lowered Battlepoint cost for AT-STs from 2500 to 2000
Lowered Battlepoint cost for Deathtroopers from 3000 to 2000
Lowered Battlepoint cost for Imperial Rocket Trooper from 2000 to 1750
Reduced explosive objective timer
General:
Added a night variant to Tatooine Maps
Increased the frequency of alternative lighting variants across all maps
Updated visual appearances of the First Order on Crait
Fixed a bug where the LAAT overheat sound would affect everyone in the match
Milestone completion call out’s in-match
Armor class Battlepoint multiplier reduced
Fixed a bug where both the Officer’s Recharge Command and Finn’s Big Deal abilities were not affecting Heroes or Special Units properly
Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
Stability improvements
Misc. bug fixing
thx to Sledgehammer70
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Changelog for Update 1.1
New Game Content:
New Crait map for Blast-mode
Iden Versio's Tie Fighter
Iden Versio’s TIE/In Fighter Abilities:
Afterburner – Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time
Laser Barrage – Charges up a rapid fire barrage which deals high damage
Dual Proton Torpedoes – Fires two proton torpedoes which track the locked target and deal high damage
Inferno Leader – For the duration of INFERNO LEADER, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources
Iden Versio's TIE/In Fighter Star Cards:
Engine Heat Dissipator – Decreases the AFTERBURNER cooldown
Hope Cannot Save Them – Achieve 25 LASER BARRAGE kills with Iden Versio’s TIE/LN Fighter
Avenge Our Emperor – Use Iden Versio’s TIE/LN Fighter INFERNO LEADER ability 25 times
Heroes modifications:
Finn
Reduced base damage of his EL-16 from 65 to 45
The time before heat cooldown kicks in was reduced from 3.5 to 1.5 seconds
Reduced damage of each Deadeye shot from 40 to 30
Phasma
Reduced the heat generated per shot of her F-11D
Lando
Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction
Boba Fett
Reduced the damage per rocket of Rocket Barrage from 90 to 78
The inner damage radius for each rocket of Rocket Barrage was reduced from 2 to 1.5 meters
Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters
Classes & Special Units modifications:
Heavy
Reduced the AOE of Supercharged and Explosive sentry
Increased heat per shot for Supercharged Sentry from 0.015 to 0.017
Officer
Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25
Specialist
Reduce size of scope glint
Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma’s F-11D
Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19D
Increased the bursts per minute of all Infiltration variants from 100 to 130
Wookiee Warrior
Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters
Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
Increased Bowcaster heat per shot
Weapons modifications: CR2
Lowered start damage from 17 to 16
Lowered end damage from 9 to 8
Reduced damage falloff end distance from 40 to 30 meters
Barrage
Reduced inner blast radius from 3.5 to 2 meters
Increased outer blast radius from 5 to 6 meters
Increased explosion damage from 55 to 100
Blurrg-1120
Reduced falloff start distance from 20 to 15 meters
Reduced start damage of Explosive Shot from 29 to 26
End damage of Explosive Shot was reduced from 10 to 8
Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
Accuracy of the final shots when Burst Mod is equipped was reduced
Trip Mine
Increased the number of mines that can be deployed at the same time from 1 to 2
Raised the time until the mines disappeared after death from 5 to 15 seconds
Strike changes:
Tweaked Bomb Timer duration
Minor balancing tweaks
Galactic Assault changes:
Crait
Updated spawns to help the First Order attack
Reduced health of the Phase 3 objectives from 5000 to 4000
Increased the cost of the Ski Speeder from 0 to 200
Reduced health of the AT-M6s
Death Star II
Reduced explosive objective timer
Endor
Reduced explosive objective timer
Hoth
Reduced health of the AT-ATs
Reduced explosive objective timer
Jakku
Made 2 AT-ST’s available in Phase 1
Updated spawns to better orient players
Updated combat area for Phase 4
Reduced explosive objective timer
Kamino
Updated spawns to help the Droids attack
Phase 2 capture areas are now only the platforms
Kashyyyk
Reduced health of the MTTs
Reduced explosive objective timer
Naboo
Updated spawns to help the Droids attack
Reduced health of the MTT
Reduced explosive objective timer
Starkiller Base
Tweaked Resistance spawns in Phase 1
Updated First Order combat area in Phase 1
Reduced explosive objective timer
Takodana
Added AT-ST to Phase 1
Updated Phase 2 objective locations
Reduced explosive objective timer
Tatooine
Removed the A-Wing
Reduced AT-ST Battlepoint cost from 2500 to 1500
Reduced explosive objective timer
Yavin
Lowered Battlepoint cost for AT-STs from 2500 to 2000
Lowered Battlepoint cost for Deathtroopers from 3000 to 2000
Lowered Battlepoint cost for Imperial Rocket Trooper from 2000 to 1750
Reduced explosive objective timer
General:
Added a night variant to Tatooine Maps
Increased the frequency of alternative lighting variants across all maps
Updated visual appearances of the First Order on Crait
Fixed a bug where the LAAT overheat sound would affect everyone in the match
Milestone completion call out’s in-match
Armor class Battlepoint multiplier reduced
Fixed a bug where both the Officer’s Recharge Command and Finn’s Big Deal abilities were not affecting Heroes or Special Units properly
Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
Stability improvements
Misc. bug fixing
thx to Sledgehammer70
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Star Wars Battlefront II - Release Notes - Han Solo Season Update 2
NEW CONTENT: APPEARANCES
Han Solo - Corellia Escape (Legendary)
Han Solo - Beckett’s Crew (Legendary)
Lando - Professional \"Sportsman\" (Legendary)
Lando - Raconteur (Legendary)
Chewbacca - Vandor Heist (Epic)
FEATURES
Added Kessel as a new location
Added new Extraction game mode playable on Kessel and Jabba's Palace
Added Kessel to Blast, HvV, Hero Showdown, and Arcade
Added Lando's Millennium Falcon as a playable Vehicle
Removed the holograms from the deploy and MVP screens
Implemented a Character Inspector in the Collection screens
Timed Challenges are now displayed and accessible from the Home screen
HEROES AND VILLAINS: Emperor Palpatine
Fixed an issue where the CHAIN LIGHTNING Ability was not doing damage
Captain Phasma
The FIRST ORDER SENTRY DROID now only lasts for 5 seconds after Captain Phasma has been defeated
Lando Calrissian
Fixed an issue where the DISABLER failed to stun enemies
Fixed an issue where the DISABLER would sometimes affect friendlies
Rey
Fixed an issue where Rey could DASH through a lightsaber block
CLASSES, SPECIAL UNITS, & VEHICLES: GENERAL
Fixed an issue where an equipped Trooper Appearance was not applied when deploying into Vehicles
LOCK-ON SYSTEM
Updated the lock-on logic to now warn a player whenever an item is locking-on to them, not just when the weapon has already locked-on
ASSAULT
Combat Roll is blocked for a brief period when activating TOUGHEN UP so as to prevent discrepancies between animation, audio, and the Ability's activation
HEAVY
Fixed an issue where the Marksman Star Card incorrectly reset the Sentry Ability duration on headshot kills; Marksman is only intended to affect heat-based weapons
Gave the Ion Torpedo 3 shots per magazine instead of 1 to make it more reliable against air targets
Increased Ion Torpedo damage to make it more reliable against vehicles overall
OFFICER
Slightly reduced damage of the SE-44C and Blurrg-1120 with the intention to make these less viable in a situation where an Assault Rifle should be better suited
Slightly reduced the flash duration of the FLASH GRENADE
Fixed an issue where the IMPROVED FLASH GRENADE inadvertently caused a longer flash duration than the default version
SPECIALIST Health Changes We've increased the Specialist's health to be in line with the Officer and Assault classes. The intent with this change is to bring the Specialist's kill/death ratio up in line with the other Trooper Classes and to give Specialists the chance to improve their average score-per-minute as both values were the lowest of all the classes.
Base health increased from 100 to 150
Health regeneration per second decreased from 60 to 30
Sprint Recovery When looking at the Specialist, one thing to note is that the intended gameplay is not for players to sprint and fire. As such we've slightly increased the sprint recovery penalty with all Specialist primary weapons. This now means that a Specialist will be somewhat slower to fire the first shot with their primary weapon when coming out of sprint. This should also give other classes (except Heavy) a slight advantage when sprinting around a corner and suddenly meeting an enemy Specialist. For reference, the sprint recovery speeds are stack-ranked per weapon type as follows:
Pistols (Officer)
Rifles (Assault)
Longblasters (Specialist)
Heavy blasters (Heavy)
AERIALS
Reduced deploy time on rocket launchers from 1 to 0.8 seconds to make the timing, from activation to firing, snappier
Increased the time the player has control over the jump pack, giving them better air control while in the air
GAME MODES AND LOCATIONS: GALACTIC ASSAULT
Fixed an issue on PC where after shooting the MTT with the ION Disruptor, a \"Playing the Objective\" scoring event was shown after each respawn
Improved player rewards for completing objectives on the map
ARCADE
Fixed an issue where the Last Stand effect was not working on Jabba's Palace if one enemy was killed before dying
Fixed an issue with the Starfighter Arcade end-of-round screen where after a round of Starfighter Arcade had been completed the \"Challenge Summary\" screen was blank
Fixed an issue on Co-op Battle Scenarios where the enemy AI didn't engage the player at first sight
Fixed an issue in Starfighter Arcade - Onslaught where if one of the players was in the deploy screen after being defeated, time and kills were not tracked for either player
Fixed an issue in the Tutorial Mission where the AI would randomly die without any reason
Fixed an issue in split-screen where one of the players would not be able to deploy with any Character if both players tried to deploy with the same Hero at the start
HEROES VS VILLAINS
Fixed an issue on Takodana where Boba Fett could reach an invisible collision platform behind the castle where no other Hero could get to
Fixed an issue where players were sometimes respawned near enemies
HERO SHOWDOWN
Revised the HUD to show the timer permanently and changed the countdown timer circle to count each second when there is 30 seconds left
Now if time ends and both teams have the same score, it's a draw
JETPACK CARGO
Revised the HUD to show the timer permanently and changed the countdown timer circle to count each second when there is 30 seconds left
Now if time ends and both teams have the same score, it's a draw
Added a kill log
EWOK HUNT
Polished the Ewok jump attack
Updated audio near the end of a match to build up when the shuttle comes
Reduced the starting Score bonus for the first Ewok
Created a different crosshair color when under the effects of VALIANT HORN
Revised crate pickup locations so that there are less weapons in the cave
Fixed an issue where sometimes a Stormtrooper would change to an Ewok after dying by his own grenade
Decreased the hut interaction area, so that Ewoks don't activate the hut entrance by accident
Added in-world markers to the treetop exits for Ewoks to provide a better understanding of which door to take
LOCATIONS
Improved the combat area for both Hero Showdown and Heroes vs. Villains on Endor
Improved the spawn area for Imperials on Hoth during Strike
Fixed an issue where jumping up on and behind some pipes would get the player stuck on Jabba's Palace
Fixed an issue where Yoda could get stuck between the Rancor body and the cave wall on Jabba's Palace
Added the missing Gamorrean Guards in Jabba's Palace
GENERAL CHANGES:
Added Animation to the XP bar when ranking up
Implement additional matchmaking information in the end-of-round
Fixed an issue on consoles where players could encounter an infinite black loading screen if quitting the server when the planet was shown during the end-of-round
Fixed an issue on PC where Chewbacca couldn't use any Emote in Arcade if the Wookie Smuggler appearance was equipped
Adjusted the Credit pay out for time spent in match by reducing the Time bonus by 20% in order to give more weight to actions during a match
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Star Wars Battlefront II - Release Notes - Hero Starfighters Update
NEW CONTENT: FEATURES
Added new Hero Starfighters mode
Added the Sullustan appearance to the Resistance and Rebel version of the Assault class
Added the ability for players to swap their appearances pre-round
Added stamina count to lightsaber blocking and holding block, as well as a delay before the stamina starts regenerating. Stamina cost values are now significantly different for all lightsaber users
Added the ability for players to turn lightsabers on and off during gameplay (PS4: Triangle button, X1: Y button, PC: 2 key)
Re-designed daily quest system to now give 3 quests per day instead of 1, so the daily quests reward per quest has been reduced from 1000 to 500
On Strike, Objective Delivery Zones are now visually represented in the world
Added Yavin map on Jetpack Cargo
On Hero Showdown, added elements to the HUD that show the health of team members
HERO CHANGES: GENERAL
Fixed an issue on PS4 where Light Side Heroes could lose the functionality of their basic attack if they were caught in a Vader and Palpatine ability chain
Fixed an issue where cancelling a saber combo would enable saber users to perform an additional hit on the enemy from any range
Boba Fett
Fixed an issue on PC where the player got concussed by the grenade when the grenade was deployed within less than 20 meters
Bossk
Fixed an issue where Bossk's dioxis could damage players inside the AT-AT
Chewbacca
Fixed an issue where Chewbacca's Charge Slam could last indefinitely if the player rolled and fired at the same time while the ability was active
Darth Vader
Fixed an issue where Darth Vader's Intensified Lightsaber Throw displayed wrong information about the bonus damage granted
Emperor Palpatine
Fixed and issue where Emperor's main lightning ability took too long to recharge
Fixed issue with Emperor Palpatine's chain lightning not working on close targets
Lando
Fixed an issue where the lip-sync for the \"Interrupting\" Lando emote was off on his new appearances
Rey
Fixed and issues where Rey's Dash Strike ability was dealing multiple damage
Young Han Solo
Fixed an issue where the audio lines for Young Han Solo’s abilities Shoulder Charge and Sharpshooter were mixed up
HERO SHIP CHANGES:
Boba Fett's Slave I
Tweaked regen value from 700>900
Increased speed: Max Speed (100→ 110)
Darth Maul's Scimitar
Lowered regen rate to 600 from 700
Made regeneration cooldown stop while being in cloak mode = You can't regen while cloaking and it will resume the count down to regen when you get out of it again.
Increased cooldown time for cloak to 20 from 15.
Increased total health (hull + shield): (4500→5000)
Darth Vader's TIE Advanced
Increased total health (hull + shield): (2000→2800)
Han Solo's Millennium Falcon
Reduced total health (hull + shield) from 20k → 14k
Tweaked regen values from 1200>1100
Iden's TIE Fighter
Fixed an issue where crafting Iden's TIE \"ENGINE HEAT DISSIPATOR \" star card subtracted 2 skill points from the player's inventory blocking one star card from reaching epic rarity in the process
Fixed an issue where the \"Elite Pilot\" star card for Iden Versio's TIE/LN flipped at class level 5 instead of class level 20
Increased total health: (2000→ 2800)
Kylo Ren´s TIE Silencer
Increased total health (hull + shield): (4500→5000)
Tweaked regen value from 900>700
Lando's Millenium Falcon
Fixed an issue where Lando's Falcon ability Enhanced Sensors played globally
Fixed an issue where using \"Coaxium Injection\" ability would display a placeholder text under the ability UI
Fixed an issue with the scoring event where Black Leader was displayed when the player gained score with the L3-37 Co-Pilot skill
Fixed an issue on PS4 with the killcam not being displayed after having been killed by Lando's Millennium Falcon
Increased Lando´s Millennium Falcon Speed: Max Speed (110→ 115)
Reduced total health (hull + shield) from 17k → 12.5k
Tweaked regen value from 1200>1000
Luke Skywalker´s Red 5
Increased total health (hull + shield): (2700 → 3500)
Poe Dameron´s Black One
Increased total health (hull + shield): (2700→ 3500)
Rey´s Millennium Falcon
Reduced total health (hull + shield) from 20k → 14k
Tweaked regen value from 1200>1100
Tallie Lintra´s A-Wing
Increased total health (hull + shield): (1800→ 2600)
Yoda's Starfighter
Increased total health (hull + shield): (1600→ 2400)
Ion Stun skill nerfed. Decreased base duration from 6 to 3 seconds.
Slightly increased regeneration rate 300 > 350.
Y-Wing
In Hero Starfighters game mode, reduced the efficiency of the Ion Cannon abilities stun effect
GAME MODE CHANGES:
ARCADE
Increased Combat Area size for all Starfighter Arcade maps and minor adjustment to vehicle spawn positions.
Fixed an issue that could cause the HUD and starfighter to visually jitter during Starfighter Arcade modes
BLAST
Crait map is back in Blast rotation after fixing issue with MVP screen.
Reduced the player size from 20 to 16, in preparation for a future implementation of a 4-player based squad system
EWOK HUNT
Fixed and issue where the \"DEFEAT\" prompt would be triggered when reaching the shuttle while the overtime was less than 10 seconds away from ending the match
GALACTIC ASSAULT
Crait map is back in GA rotation after fixing issue with MVP screen.
Fixed an issue where players were able to enter in one of the troop transports blocking the attackers to complete the objective on Jakku
HERO SHOWDOWN
Fixed an issue on PC where after a match had started one team will lose 2 rounds instantly without any gameplay involved
HEROES VS VILLAINS
Fixed an issue on PS4 where players were spawned with the wrong character during the round (not 1st spawn)
Fixed an issue on X1 that caused the title to remain in a hang state after the player was eliminated in the \"Roger Roger\" battle scenario and immediately re-spawned as the scenario reached 0 tickets and the EOR triggered
STARFIGHTER ASSAULT
Changed Starfighter Assault Hero ship limits so one of the 3 ships doesn't have to be the Millennium Falcon & increased Villain ship limits to 3 from 2
Fixed an issue on Ryloth where in Phase 3, there was no out of bounds on the map
MAP CHANGES:
CRAIT
Fixed a lighting issue on the MVP screen
JABBA'S PALACE
Fixed a wall collision on Jabba's Palace which lead to exploits during Heroes vs Villains matches
Fixed minor visual prop placement issue in one of the prison chambers
JAKKU
Reduced AT-ST limit to 1
Fixed an exploit where team 1 heroes could get into the landing transport vehicles in the final phase and hide inside them, being invulnerable from enemies, but still interacting with the objective
KESSEL
Fixed an issue where the player could fly out of the hole in the ceiling on Kessel Arcade
TAKODANA
Fixed an issue where players were able to get on top of the Takodana map with Boba Fett
Boba Fett maximum height issue fixed for Hero Showdown game mode.
GENERAL CHANGES:
Added a countdown timer on the tiles for the limited game modes
Added progress bars on weapons and weapon mods in the front end
Challenge tiles on the Home screen now indicate what the player has to do to complete a challenge
Fixed an issue on PC where players were experiencing low FPS in Front End with a two monitor setup (2K/4k and 1080p setup)
Fixed an issue where leveling a unit with less than 100 experience threshold for its next rank, did not update the UI in the spawn screen until the player deployed with the unit again
Corrected the Aurebesh quotes for the Professional \"Sportsman\" appearance
Fixed an issue on X1 and PS4 in the Character Customization screen during the campaign where the inspect button had the same binding as the unequip button which made it impossible to unequip star cards from frontend
Fixed an issue where continuous music would overlap with other standard level music
Fixed an issue on PC - EOR Matchmaking - Blast & Heroes vs Villains - The user remains stuck in EOR screen when only one of the players clicks the Matchmake button while in a party
Fixed a text issue in the Japanese version where the text \"DAILY CRATE\" appearing on home screen upon first login in a day got cut off
KNOWN ISSUES:
In Strike, the Objective Delivery Zones are not visually represented on the Death Star II map
On the EOR screen, the sum of credits received doesn’t include the credit bonus awarded to players for being on the winning team, but players do receive it
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Star Wars Battlefront II - Release Notes - August Patch
Emperor Palpatine and Ewok Hunt are back! The issues that required us to temporarily disable both have been fixed in this patch. In addition to that we’ve deployed balancing updates to lightsaber heroes in Galactic Assault that should make them viable again. We also addressed the stuttering upon hard-lock issue in Hero Starfighters.
CHANGES:
Palpatine has been added back to the game
Fixed an issue with Palpatine being very overpowered by restricting the angle from which the player could lock on with his lighting ability
Fixed an issue with Palpatine being able to lock onto targets through walls
Ewok Hunt has been added back to the game
Fixed an issue in Ewok Hunt where Stormtroopers were unable to board the shuttle
Rebalanced stamina for lightsaber heroes
Fixed an issue in Hero Starfighters on PC where players experienced a short stuttering before being locked on
Fixed an issue with Extraction where objective markers were misplaced on Kessel and Jabba’s Palace
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zu dem neuen Patch kann ich hier mal meinen Dampf ablassen. Was sich EA hier wieder geleistet hat ist unter aller Sau. Das Spiel hat echt wieder spass gemacht und dann kommt der Scheiß Imperator zurück. Bei dem hat sich gar nichts geändert der schieß nach wie vor durch Wände. Sowas als Bugfixes zu verkaufen ist wirklich das letzte. Zudem ist es wieder möglich den gleichen Helden zu wählen. Versucht mal ein Team aus 4 Imperatoren zu töten. Hier sieht man mal, daß EA eigentlich nur FIFA wichtig ist. Ich bin sowas von enteuscht von EA. ich könnte echt kotzen. Ich empfehle den Imperator wieder so schnell wie möglich zu entfernen. Die Teams waren im letzten Monat super ausgeglichen und es hat spass gemacht. Bei so einem Mist hab ich keine Lust mehr. Ich bitte EA wirklich die Ausgeglichenheit wieder herzustellen. und so einen Patch nicht als Verbesserung zu verkaufen. Bei so einem Support sollte EA keinen mehr machen. Sollte sich daran nichts ändern war es das für mich.
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Star Wars Battlefront II - Release Notes – Elite Corps Update
NEW CONTENT: FEATURES
First group of Clone Trooper appearances is being released (41st Elite Corps and 327th Star Corps)
Characters on the Home and Career screens are updated to show the newly available Clone Trooper appearances (41st Elite Corps and 327th Star Corps respectively)
Implemented Clone Wars tile in the Home screen to increase the possibility for matchmaking on Galactic Assault for Clone Wars – era maps.
Emotes and Victory Poses for Troopers and Heroes are now available to purchase for Crystals or Credits
Players can now preview Emotes on unlocked appearances
Milestones that reward already-unlocked Emotes / Poses will be providing credits instead
Palace Hangar on Naboo is now available as an additional map on Blast and Custom Arcade
Mos Eisley has been added to the map rotation of Hero Showdown
Ewok Hunt mode made permanent under the Operations menu
QUALITY OF LIFE
The End of Round screen now features more details on the player's scoreboard placement (Overall Scoreboard placement, Objective Score placement, Combat Score placement across teams, as well as acknowledging players who are part of the winning team)
CLASSES & SPECIAL UNITS CHANGES: Wookiee Warrior
Fixed an issue where the player was able to use the combat roll while the Overload ability was active
HERO CHANGES:
Boba Fett
Improved the weapon sway for Boba Fett's EE-3
Chewbacca
Fixed an issue where Chewbacca's Ground Slam ability could defeat an enemy inside the AT-ST or AAT
Darth Maul
Fixed several issues with the Saber Throw ability:
If used in Arcade with no cooldown, the ability doesn't work until the regular cooldown is over
Implemented new collision detection mechanics, so that Saber Throw will more reliably hit targets.
Fixed an issue where Maul’s saber would deactivate when colliding with level geometry, causing it to not hit targets at the end of the throw or on the return.
Darth Vader
Fixed an issue where players could occasionally remain stuck in the choke animation
Emperor Palpatine
Fixed an issue where Emperor Palpatine's basic attacks were not increasing the Hold Block stamina costs of lightsaber heroes
Fixed an issue where the area of effect from Emperor Palpatine's Electrocute ability would sometimes persist on the ground
Kylo Ren
Fixed a visual issue that would occasionally occur on characters frozen by Kylo Ren's ability
Rey
Fixed an issue where players could occasionally re-trigger Rey's Insight ability without waiting for a cooldown
VEHICLE CHANGES:
GENERAL IMPROVEMENTS
Fixed an issue where Ion Torpedoes were too strong against vehicles
LAAT
Fixed an issue where the LAAT's laser could pass through the MTT and damage the opponent
Lando's Millennium Falcon
Fixed an issue with the tracking of the \"L3-37 Flying\" milestone
LIUV
Fixed an issue where players in the LIUV did not receive trooper damage
Poe Dameron´s Black One
Fixed an issue with the hint text that would occasionally show when activating the Black Leader ability
GAME MODE CHANGES:
ARCADE
Fixed an issue where the countdown timer would be stuck on 0 when attempting to deploy on the Starfighter Arcade - Team Battle mode
Fixed an issue where the Spawn Wave would not be present when attempting to deploy on the Starfighter Arcade - Team Battle mode
Fixed an issue on Kessel which allowed players to avoid the AI by hiding into one of the elevators
EXTRACTION
Fixed an issue where players would automatically spawn on the map, if they wait for the countdown timer to end on the defeat screen.
Fixed an issue where the Officer's Flash grenade would not blind the enemy team on Jabba's Palace in Extraction
Improved balancing on the last phase of Extraction in Jabba's Palace, by adjusting spawn positions and slightly increasing overtime for players on the Rebel side
Fixed a visual issue that would reveal the spawning of troopers right before the outro cinematic in Jabba's Palace
HERO SHOWDOWN
Fixed a visual issue with the framing of the characters during the intros in Hero Showdown
HERO STARFIGHTERS
Fixed an issue where the Hero HUD icons would disappear too soon when the round ends
Fixed a visual issue with the deploy screen briefly appearing at the start of the round
Fixed an issue with the End of Round message occasionally not showing up for players who are outside the bounds of the map
Fixed a visual issue on PC, where the Starfighter health bars would not be visible if the game was minimized when the round starts
Fixed an issue where a certain pre-round text would appear cut off in Japanese
STARFIGHTER ASSAULT
Fixed an issue where the vehicle would occasionally freeze and stutter for a short while after spawning on the map
STRIKE
Fixed an issue where the delivery area on Death Star II was missing the proper UI indicator
Fixed an issue where users could potentially deliver the package while standing slightly outside the indicated delivery area on several maps
Fixed an issue where attacking players would get the \"Fall Back\" message if they were in an Out of Bounds area when the package is being retrieved
MAP CHANGES:
GENERAL IMPROVEMENTS
Fixed issues where players could occasionally get stuck in the geometry of several assets, visible on Jakku, Tatooine, Naboo, Kashyyyk, Kessel and Crait
Fixed various collision issues with certain assets on Endor, Hoth, Starkiller Base, Death Star II, Kamino, Bespin and Jakku
BESPIN
Fixed an issue where players could potentially jump up on one of the buildings on Bespin when playing as a Force-using hero or Boba Fett
DEATHSTAR II
Fixed an issue where players could reach an area behind the armor racks when playing as Yoda
HOTH
Fixed an issue where players could glitch outside the map when playing as a Force-using hero
Fixed an issue where players could potentially enter the Hoth interior with the AT-ST
Fixed an issue where players could potentially survive the fall to death by staying close to the crevasse wall
Fixed an issue where players could potentially jump towards ceiling holes in the tunnels of Hoth and stand on invisible collision
JABBA'S PALACE
Fixed an issue where players playing as Boba Fett, could reach and stand on one of the ledges not easily accessible to other players
Fixed a collision issue that allowed the AI to walk through walls
JAKKU
Fixed an issue where the Sneeps would be found floating near the Star Destroyer's entrance
KAMINO
Fixed a collision issue that enabled Boba Fett to enter the dome building from a position where nobody could reach or shoot him
KASHYYYK
Fixed an issue where players could exploit Boba Fett's jetpack on Kashyyyk to reach places other players cannot reach
KESSEL
Fixed an issue where the player was able to fall through the map in an Out of Bounds area
Fixed an issue where certain heroes would occasionally be pushed through the sloped terrain and outside the map geometry in the outdoors area
STARKILLER BASE
Fixed an issue where a stack of boxes in the map could cause a glitch with the player's character model that could be used as an exploit
YAVIN
Fixed several collision issues that would occasionally allow players to hide inside the temple mesh or walk through walls
GENERAL CHANGES:
Improved functionality of loading screens. Map descriptions and texts are now visible in-between matches.
Fixed an issue with the terminology used in the Galactic Republic faction descriptions
Fixed an issue with the tutorial text regarding the use of Leia Organa's secondary fire in Arcade
Fixed several issues with relevant Milestone progress not showing at the End of Round screens
Fixed an issue where players could occasionally not be able to craft Star Cards in the pre-round, after having ranked up a class in the previous round
Fixed an issue that would not let the winning team know of the 100 Credits bonus during the End of Round screen
Fixed a visual issue with the effects used in the frontend menu when booting the game
Fixed an issue where the Inspect button would be present in the Abilities screen with background functionality
Fixed an issue where players could accidentally rotate the model present in the Home menu, while they were in the Crates menu
Fixed an issue where players' settings regarding Ping Sites were not saved
Fixed an issue where players were able to dash more than two times in a row with all heroes and reinforcements
Fixed an issue where some heroes could shoot during the falling or freezing animations
Added a vehicle description for the First Order AT-ST
Fixed an issue with the tutorial in Arcade mode, where the [RB] button was unresponsive when unlocking secondary abilities
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Star Wars Battlefront II - Release Notes - Squad System Update
NEW CONTENT: FEATURES
Added ability to get into squads and spawn on squad members on Galactic Assault and Strike
Improved screen flow for quicker spawning in all modes where Squad Spawn is not present
QUALITY OF LIFE
More dynamic change of characters shown on the Home and Career screens, due to implementation of backend ability to change those in a live environment
Implemented various stability fixes for the End of Round (EOR) Matchmaking
Improved the way the game client looks for an online game, by adding an automated Default option for the best Ping site, as well as simplifying the choice of sites in the menu.
CLASSES & SPECIAL UNITS CHANGES: GENERAL IMPROVEMENTS Fixed an issue where the Resourceful Star Card wouldn't correctly lower the ability cooldown when used.
HEAVY
Removed the ability of Ion Turrets to lock and fire on troopers, as requested by the community
Reduced the damage done by the Ion Torpedo for better balancing
OFFICER
Fixed an issue that would prevent the Disruption ability to trigger in sync with the animation
HERO CHANGES: LEIA ORGANA
Fixed an issue where Leia's Alternate Fire ability could damage a player piloting the AT-ST
VEHICLE CHANGES:
LANDO’S MILLENNIUM FALCON
Fixed an issue where the Tactical Jammer ability would have no effect on Lando's Millennium Falcon
U-WING
Fixed an issue where the \"Repair\" ability would not properly activate
GAME MODE CHANGES: GALACTIC ASSAULT
Implemented backend timers that allow tweaking of the objective duration on Galactic Assault in a live environment
HERO STARFIGHTERS
Added animations to further enhance the look and feel of the game mode's widget
STRIKE
Fixed a spelling issue in one of the objective texts
MAP CHANGES:
ENDOR
Fixed an issue that would leave players stuck between tree and mountain assets
JAKKU
Fixed an issue where heroes could hide or get stuck behind metal barriers on Jakku
TAKODANA
Fixed an issue where the chicken near the East Turbolaser would not be fleeing from the player
GENERAL CHANGES:
Added Ewok Hunt and Extraction-based challenges to the list of Daily Challenges
Removed Hero Showdown-based challenges \"Perfect Together\" and \"Vader and Kylo\", based on player feedback that they are too hard to achieve in an online environment
Fixed an issue where Iden's character and description text would be missing from the Campaign's spawn and customization screen
Fixed an issue where players would not be able to change their Clone Trooper appearances during the pre-round screens on games taking place on Kashyyyk and Kamino
Added additional UI effects when unlocking an Emote, Victory Pose or Appearance from the menu
Increased the maximum numbers of players in a group to 20, and the maximum number of players who can play together to 8
Fixed an issue where the button to get more Crystals would not show up in the Emotes and Victory Poses screens
Adjusted the \"Saviour Kill\" stat, so that it tracks relevant kills from the whole team and not just the squad members
This update will automatically disable CrossFire functionality for players with AMD Graphics Cards running on Windows 8 / 8.1, due to lack of support for multi-GPU with the specified operating system and GPU vendor.
KNOWN ISSUES:
Squad members that are inside certain land vehicles (Armor, Artillery, Speeder, Tauntaun, Mountable Turrets) are not correctly shown as being inside vehicles on the Squad Spawn screen. The fix has been identified and will be implemented in the next update.
Selecting to spawn on squad members who are inside land vehicles will temporarily disable access to the “Choose Character” screen. The issue gets resolved once players choose to spawn in the Default location. The fix has been identified and will be implemented in the next update.
The spawn screen UI will, in rare cases, remain on during gameplay on Strike, or Galactic Assault. The issue gets resolved once players choose to respawn. The fix has been identified and will be implemented in the next update.
The cooldown timer of the Shock Grenade ability would not be affected by the Resourceful Star Card. The fix has been identified and will be implemented in the next update.
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Danke für die Info´s.
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Das mit dem Squadspawn verstehe ich nicht. Wo soll denn der Squadscreen sein? Ich sehe nur, dass ich bei Freunden, die online sind, spawnen könnte. Wenn ich alleine spiele (ohne online-Freunde), kann ich also nicht bei jemanden spawnen?
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