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6 years ago
The single greatest redeeming quality that Rogue Squadron had from the GameCube era was the attention to detail from inside the cockpit. I don't personally agree that MOTIVE's decision to put a lot of work into the subtle and customizable cockpit details was pointless. I don't have a personal interest in the game either, and knew I wouldn't the moment I learned it was a star fighter game (no surprise of course), but I'll be watching it's career with great interest.
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