More Ideas
back to the traversing, a force charged vertical jump would be great for more movement, and when falling holding the same button for Controlled Descent and finally doing away with annoying falls almost completely, while using force awareness(automatic dodge) the enemys weakspots could light up and that would pass for Shatterpoint, and bring back the dodge roll already will u?uh and pressing L1(block)+R1,cal could enter in a blade mode of sorts, to chop off limbs as the highlighted weaknesses suggest Man itd be nice to see that mechanic in a new game. Maybe some crowded areas within the open world to hide from enemies using Cloak thus avoiding some fights entirely whether that means shrouding cals presence in the force, or turning completely invisible, while on the subject of sneaking around, being able to use Projection at a certain distance in order to scout enemy environments ahead of time. Deflection could play a part in the form of the grabbing mechanic in survivor but instead of physical objets, for blaster fire and all other projectiles including unblockables, then again u could just upgrade force pull to Grip and make it work on all interactable objects: tap for pull, hold for grip, now the pull tap also works on the larger animals(a clear upgrade in power and skill 4 cal), while holding use either the stick or the directional buttons in the ps controller 4 example, to lift, slam, throw and move the selected thing any way u want. REPULSE: I definitely wanna see cal do this, an ultimate chargable move that can empty the force meter at full power, ideal for when enemies crowd u, the command being holding L3 and R3, and tapping for supermode, a middle point between everything else and supermode which should be an improved form of stasis. And LIGHTNING, theres gotta be lightning, that could be the in game visual of cals karma,it starts out blue, slowly frying enemies and causing them pain, as cal goes further down the hole it becomes purple and eventually red(the ultimate expression of dark side prowess), and when cleansed, it becomes white, if on the other hand cal stays on the light side, as he grows in power, it turns yellow to the point where instead of prolonging the pain the skill tree shows the option of just stunning or killing quickly, instantly, the way lightning originally works. Also at some point in the story I wouldnt hate if cal got a robot arm in full SW fashion, to help channel the lightning.
Now for the dark side abilities; first of in order to further highlight cals significant spike in combat prowess, the game should accomodate large groups of enemies, making cal decimate whole platoons can really show off his newfound strengh, and reinforce our worries when he does it by tapping into the darkness. Tutaminis can be dark side or light side really, not very specific, u use deflect and redirect energy back at the enemy, by cal healing himself from others lifeforce and not needing BD anymore, it reinforces the isolation that comes with the dark side, thats something else tutaminis can do, maybe dark side abilities in general should do more damage and demand greater force consumption, following up on the stunning aspect, theres Scream, bringing down all enemies healthbars in a designated radius and leaving them open to a killing blow(during which the controller should vibrate), indusing Fear in the minds of the enemies, making them fall to the ground as their health starts to drain gradually but not completely, lasting as long as the ultimate version of mind trick in survivor, similar to that, Domination, perpetually making enemies fight for u and rather agressively until they get killed, and u can just stand there and watch them dispatch each other, being able to use Crush on both organics and all droids seen in survivor, with choosing to use it only on droids being an option if u r going for a light side campaign, as long as theres the posibility of instant kill abilities such as lightning, id like to see Choke and Deadly Sight, they should not however affect any enemy stronger than the purge troopers, that seems reasonable, maybe 1 tier higher, and finally, Nihilus trademark, Drain, with upgradable damage, amplified further the more force u use, oh and cutscenes and finishers should vary according to the currently equipped stance and gripstyle, that always bothered me in survivor, always switching to the single stance, and flashy hack and slash style lightsaber combos to further lean into the power fantasy, but perhaps thats too much to ask