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stevenhd47's avatar
stevenhd47
Newcomer
3 hours ago

I don't get any AP back when the opponent finishes their turn

I'm using a translator because my English isn't very good.

 

I think I've found a bug—it's happened to me five times already. Specifically, when I'm in a mission, I finish my turn, and then the opponent finishes their turn, I don't get any AP back, and I can't select any of my units. Twice, the game recovered after 30 seconds and I was able to continue playing; the other three times, I had to reload the mission, which is really annoying when you were just about to finish it.

Unfortunately, I don't have a recording of when this error occurred. I play on my PC via Steam.

Otherwise, the game has been running without any problems for me so far—I’ve put in 17 hours of playtime.

 

 

1 Reply

  • I had Google AI generate a list of the new findings

    UPDATE WITH NEW FINDINGS:

     

    I have gathered more detailed data after reproducing this softlock multiple times. Here are the exact specifics to help the dev team:

     

    * Affected Characters & Classes: The issue triggers very consistently when using Hawks (kept on default settings, Pistol/Gunslinger build) and Trick (played as a Tank/Heavy build). It also triggered once while utilizing the unlockable Droid companion. Note: I am using 100% standard characters; I have not created or used any custom recruits at all.

    * Trigger Conditions: It softlocks right when Hawks fires a pistol shot, when Trick sets up an overwatch zone, or during the turn transition exactly when the opponent finishes their turn.

    * Environment/Smoke Factor: While it first heavily occurred right after deploying a Smoke Grenade (during line-of-sight calculations), I can now confirm it also happens completely without any smoke grenades used.

    * Frequency: It happens regularly, roughly once every 2 to 3 missions.

     

    This heavily points toward an infinite pathfinding or action-validation script loop (likely tied to reactive abilities or counter-shots) that sometimes hits an internal engine timeout and sometimes stays permanently stuck.