"VonZant;c-1587964" wrote:
"Waqui;c-1587507" wrote:
"VonZant;c-1587204" wrote:
"Waqui;c-1587188" wrote:
"VonZant;c-1586872" wrote:
Yeah we have the teams to beat it easily. Just cant get the people motivated to actually fight Nihilus.
Ok, so we agree that the problems is not Nihilus' health pool. Great! :—)
No. That is exactly the problem. His health pool is so massive and his mechanic is so annoying that spending 10-20 teams on him each person each raid just wears people out and they just dont fight him. Top 5 of us post 10-25M damage each. Most others just half-**** it or dont post at all.
Here I thought we just agreed, that there are teams, that work well against his mehanics. I even thought you claimed that you have those teams in your guild. If that's really the case, Nihilus' health pool is not a problem.
Something is a bit off either with your claims or your conclusion.
Here. There is one dollar within your reach. You can reach it easily. You just have to lean far enough forward 15 times so this needle goes under your fingernail slightly each time and you will hear a one second clip of "The hamster dance song" each time. Then you can have the dollar.
Just because you CAN do something does not mean that it is enjoyable to do so.
Its not an issue of CAN. Its not an issue of Hard. Its not an issue of Annyoning. It is not an issue of Time Consuming.
It is an issue of Hard and Annoying and Time Consuming all together so the prize does not justify the reach for many people. Yes, we could kick them all out, but that is a bad thing to encourage.
You don't have to lean far forward 15 times. With the right teams, you can do it once or twice in phase 1 and once in phase 4.1. You claimed to have plenty of those teams in the guild (non—JTR teams that work well against Nihilus). If that's correct then just have your guild members play those 2—3 battles and get it over with. If the battle feels hard and annoying then use the correct team(s), learn how to play the phases with them and then it will be just as enjoyable (or unenjoyable) as the remaining phases. The problem is not 'hard and annoying' unless you refuse to use the correct teams. As you said yourself you have plenty of those teams. However, that statement doesn't quite match your conclusion.
My guess is, thst it's a classic example of an unbalanced guild. Some members push and strive to improve while others are trailing and not contributing. That's not a raid design problem.