Forum Discussion

Midirataj's avatar
6 years ago

Carbanti simulator

1. Well actually insert your own favorite piece of gear

2. This game has two different communities: on one hand you have 3million+ gp veterans, who are the only one who benefits from newly released characters, and on the other hand you have new players who are never going to catch up on the legendary character grind.

3. Just keep your elitist head mellow for a second. I’m not talking at all about anything related to p2w character release schedule. I don’t care. I also don’t care for “i’m f2p rank 1 in both arenas” 200iq gods, because they of course has zero problems unlocking all the “legendary event characters” and gearing them up, but they are princesses in 20k peasant shards/servers.

4. Let’s cut to the chase.

Currently the most powerfull heroes/villains in the game are “event” characters, they are also the most difficult/resource intesive to unlock.

3 journey characters:
Commander Luke Skywalker
Jedi Training Rey
Jedi Knight Revan

7 Event characters:
Yoda
Emperor Palpatine
R2D2
Bb8
Thrawn
Chewbacca
C3PO

3 raid characters:
Han Solo
General Kenobi
Darth Traya

2 expensive store exclusives:
Hermit Yoda
Wampa(yes, you can galactic bounty him/her for 20shards a month, but you need thermal detonators and still top notch bounty hunters)

5. Keep in mind the newer the player the more marquees he/she missed out on, making it all the more painful.

6. There is a lot to talk about, but main issue I see is simple. There are more legendary characters coming and it is not at all easier to farm any old ones. what is even more brutal is the fact there are Return of the Jedi Luke, Darth Revan, next evolution of Rey on the horizon which will require the old legendary characters(Wampa and Hermit yoda included, which are a year+ long farm for a new player, they don’t complete Territory Battles with 47*).

7. I can understand elitist saying: i wOrkEd FoR iT i dEseRve bEtTeR. To you i simply say you have +25 speed 6 dot mods on 3 arena teams, you will never be dethroned by new players or even tickled. you will never face them in any aspect of the game: neither TW nor Arena. No one will match your 47* TB. No one will challenge your 3-0 GA.

At this point it would cost a million $ to reach 4-5 million gp from scratch

8. I just simply say, let new players have their Star Wars fantasy. Let them work toward next raid tier in reasonable time, let them unlock old school iconic toons and allow them to be excited for the release of new legendary events just like Return of the Jedi Luke, save them from the life of envy, don’t leave them in the bottomless void pit of dreams of the impossible.

9. You can only have so much energy each day, the gap grows and there are players right now who signed up for a 3 years old mortgage deal, where the unpaid interests grow faster than their energy/crystal income.

10. Im sure you can have heaps of fun playing on light side node 5c normal with your consular and clone wars chewbacca.

Than you
  • "Tanzos;c-1769910" wrote:
    I kinda agree with OP in some means.

    I've been playing for 3+ years and I when I started I rarely had to make choices on "who to farm" or "which legendary should I get next" because they were releasing them as fast as I could farm for them so I always got the previous legendary before the next one came out. Same with Heroes Journey.

    I never had to choose a farming path as long as I stayed the path the developers are leading us down.

    However newer players have multiple paths to choose, they have to choose which legendary to go after and as they work towards that legendary, CG is already releasing new ones which keeps putting them behind.

    We're all fine for veteran players cause we've got each legendary before the next one so we (I) never had to choose.

    I can understand the difficulty with that for newer players.


    The OP is suggesting that you shouldnt have yo put in any effort to find this information or make a plan, more that the game should indicate this path for you, do you agree with that?

    Having choices is a good thing, it gives the players a feeling of freedom to choose to some extent, isnt that a good thing? I remember that being a big complaint back in the day.
  • "Chima;c-1769432" wrote:
    "crzydroid;c-1769298" wrote:
    I played the game 2.5 years before unlocking Revan; new players who make Revan their goal shouldn't wait that long.

    Are you being silly just for fun? You had to wait because the character wasn't in the game yet. Not because there is a lot more to farm before you go to get him. Or because you have no clue that he is the TOP #10 arena. /facepalm

    You can think you are right, but for every single person I saw staring this game, they gave up because it's "too much". My facebook has a lot of friends that never hit 85.



    It may sound facetious, but it is exactly my point; Waiting for Revan now SEEMS like a long wait because you know about him, but you can actually obtain him in a shorter amount of time with focus than the veteran players had been playing when he was released--they weren't handed this free new character, they have spent YEARS building up rosters, mods, arena teams, crystals, credits, ability mats, etc.

    It was also my point that you will never compete against veteran players who have Revan in the top 10 of arena. You don't have to catch up to veteran players. If you are just unlocking arena, you are not a high enough level to even unlock the nodes where you can farm the requisite characters for Revan. So your top 10 as a new player can't possibly be Revan. That goes in with my first point--veteran players could farm those characters soon after release because they'd already put in the TIME necessary to progress that far and unlock those nodes.

    New players have been quitting since the start of the game. Not everyone who downloads a game is going to stick with it. The leader and officers of my first guild left around level 60-70 and never came back that I know--that was 2.5 years ago when the game was less than a year old. I got unlucky with my initial shard placement and started at rank 16,000 in arena...but it was easy to skip past at least 10,000 ranks because it was full of accounts that obviously never got much past the tutorial. So I don't think that facebook friends quitting is a sign of the times; it's just par for the course.

    I do agree that the number of characters now may make it seem more overwhelming, but you have more choices now and many more guides, such as Warrior's updated pillars. But when I started, it wasn't as though the farm path was clear. I still needed to come on forums and benefit from the experience of others and read kits and figure out how the game worked and theory craft in order to become remotely competitive.

    Someone else mentioned you no longer have to farm specific factions, such as Jawas, for mods, so there is more flexibility there. I believe the requirements for credit heist were also loosened a little bit. This person also mentioned Tusken Shaman, which ties into my post about the tank raid--now you don't need to spend resources on Shaman--you can go right for the better tank toons.

    As for marquees--I think it would be an interesting idea for new players to be able to play those. But you're not missing out on too much--I haven't yet touched half the marquee characters, and 40-45 shards is not that hard to grind (fun fact, when a character hits 5*, you still need 20 shards to get to the halfway point of maxing). To make up for that, you have the faction quests for new players, which I believe give character shards, in addition to tutorials on how to use those factions. I never got that from the game. I had to read kits and forums and figure it out.

    I'm not saying it's EASY for new players. But it was never easy. I just don't think it's as unfair as you are making it out. There may be new challenges for new players, but what we're saying is that's balanced by some of the old challenges being gone.
  • "Kyno;c-1769921" wrote:
    "Tanzos;c-1769910" wrote:
    I kinda agree with OP in some means.

    I've been playing for 3+ years and I when I started I rarely had to make choices on "who to farm" or "which legendary should I get next" because they were releasing them as fast as I could farm for them so I always got the previous legendary before the next one came out. Same with Heroes Journey.

    I never had to choose a farming path as long as I stayed the path the developers are leading us down.

    However newer players have multiple paths to choose, they have to choose which legendary to go after and as they work towards that legendary, CG is already releasing new ones which keeps putting them behind.

    We're all fine for veteran players cause we've got each legendary before the next one so we (I) never had to choose.

    I can understand the difficulty with that for newer players.


    The OP is suggesting that you shouldnt have yo put in any effort to find this information or make a plan, more that the game should indicate this path for you, do you agree with that?

    Having choices is a good thing, it gives the players a feeling of freedom to choose to some extent, isnt that a good thing? I remember that being a big complaint back in the day.


    Yeah I totally agree with that. All I'm saying is my choices were pretty limited back in the day to the point where I really did have too much to worry about except getting the most recent character. Which was pretty easy cause that's all I needed to focus.

    When Yoda came out, I started farming Jedi. When I was done with Jedi, Palp came out and I started farming Rebels. When Credit Heist came out I started farming Scoundrels. Rarely did the farming scheme overlap between new Legendaries or Heroes. At least for me, a 3+ year player.

About SWGOH General Discussion

Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.

78,071 PostsLatest Activity: 23 minutes ago