Forum Discussion
"Whatelse73;c-2417423" wrote:
I'd be happy if they stop doing 1000% TM load so you sit there for 3 minutes watching your team get destroyed because the AI is setup to take 47 turns before you do.
Plenty of other things, but the TM pre-load is lazy coding to make content more "challenging" because they don't want to come up with more creative ways to add challenge to conquest.
The ridiculously stupid Rey team as the final boss is right up there too though.
the one without her zetas?- winterwolvesRising Scout
"Whatelse73;c-2417423" wrote:
I'd be happy if they stop doing 1000% TM load so you sit there for 3 minutes watching your team get destroyed because the AI is setup to take 47 turns before you do.
I don't think there is any tm preload in conquest, just very high speed. Use han. Look, everyone who doesn't get a bonus turn on the enemy team is on zero tm. That's how you can tell. Now for an example of tm preload, do smugglers run with Han. Look at tm during his bonus turn in the third encounter. That is what preload tm looks like. "Ravens1113;c-2417451" wrote:
"TVF;c-2417444" wrote:
"Whatelse73;c-2417439" wrote:
"TVF;c-2417430" wrote:
"Whatelse73;c-2417423" wrote:
I'd be happy if they stop doing 1000% TM load so you sit there for 3 minutes watching your team get destroyed because the AI is setup to take 47 turns before you do.
Plenty of other things, but the TM pre-load is lazy coding to make content more "challenging" because they don't want to come up with more creative ways to add challenge to conquest.
The ridiculously stupid Rey team as the final boss is right up there too though.
the one without her zetas?
Yep, I got through it eventually, but my Galactic Legends got slaughtered by that Rey with no zetas who was taking 3, 4, 5, and 6 turns everytime she went. especially after she was alone.
Do you have mods
Mods have anything to do with the OP modifier and the insane ramping stats? My GL’s are getting knocked into next week as well against it. I’m sure I’ll eventually figure out the way to beat it but I don’t see how mods change the lazy modifier on that boss node.
I beat it first try without losing a star and getting the "no GL feat"- perfidius44Rising Newcomer
"Ravens1113;c-2417457" wrote:
"BubbaFett;c-2417453" wrote:
So ... Just to get sone perspective here, we are 6 days into a 14 day conquest, folks are already at the final boss battle and are still complaining about how hard this is?
Nobody is saying how hard conquest is. The main, and justified issue is the repetitive and overly grindy feats of the game mode."Gregory_1971;c-2417369" wrote:
It’s rather comical how i used to make it half way through sector 4 before getting stuck. This GC i’m blocked by GI at the end of sector 2. None of the viable counters can get me the win. 7+ years of playing with over 9 mil GP and this is what I’ve been reduced to.
Well played CG! Another example why my guild, and others, are collapsing. Long time players, many paying customers, have had enough of the nonsense and left.
I’d add the various ‘this conquest is for whales only’ posts to the ‘conquest is too hard’ category.
If people would only complain about the feat grinding, I would gladly join my voice to the concert. - MasterSeedyRising Ace
Agreed…just so tedious. Too many “win 40 battles with x”. Get rid of those…replace with other less tedious feats or at least more creative ones. Then figure out some consistency with data disks. Conquest isn’t hard just boring. Rewards are meh. My guess many people are in the same boat thus the recent survey. Game mode needs a massive overhaul…maybe they tackle after this raid overhaul.
"Win 5 Battles with X in each of the 5 sectors" would be so much less tedious. Not only is it fewer reps total, but it forces you to challenge yourself against harder teams as your disk collection grows.
If you're using a marginal team to get the "40 Victories with X" feat because your roster isn't that deep (or you have one faction you've neglected) you end up doing 40 of the same battle against an easy enemy in s1.
Likewise, with the feats that require specific characters to survive -- if the character is a new release (as is the case this time with Merrin) than doing 20 victories that require her to survive means taking no risks and repeating battles at the lower levels.
There are ways to make this difficult in the sense of creative challenges without making it difficult in the sense of "OMG if I have to do this same thing one more time I'm going to break something!"
Conquest is too much of the latter. - Whatelse73Seasoned Veteran
"BubbaFett;c-2417432" wrote:
"Whatelse73;c-2417423" wrote:
I'd be happy if they stop doing 1000% TM load so you sit there for 3 minutes watching your team get destroyed because the AI is setup to take 47 turns before you do.
Plenty of other things, but the TM pre-load is lazy coding to make content more "challenging" because they don't want to come up with more creative ways to add challenge to conquest.
The ridiculously stupid Rey team as the final boss is right up there too though.
Generally speaking, I find conquest pretty fair....
I don't really think the coding is that bad...
To be honest, I think they are already fairly creative in what they do..
Good mods always help, what do yours look like?
Using a good data disk set generally helps as well...
Don't get discouraged, keep trying!
It's not so much that as, it's more about CG proclaiming for all that "GL's are the top tier of the toppest tiers!" and then they continuously work to disrupt, weaken, destroy, doodoo on GL's at every turn. That includes datacrons. So they're kind of the top tier, but not really, because CG deems it so. "Just be quiet and spend more money, time and resources on the game."
I did the GG Sep team on it and got through it, but thanks for your positivity and input. "Whatelse73;c-2417482" wrote:
"TVF;c-2417444" wrote:
"Whatelse73;c-2417439" wrote:
"TVF;c-2417430" wrote:
"Whatelse73;c-2417423" wrote:
I'd be happy if they stop doing 1000% TM load so you sit there for 3 minutes watching your team get destroyed because the AI is setup to take 47 turns before you do.
Plenty of other things, but the TM pre-load is lazy coding to make content more "challenging" because they don't want to come up with more creative ways to add challenge to conquest.
The ridiculously stupid Rey team as the final boss is right up there too though.
the one without her zetas?
Yep, I got through it eventually, but my Galactic Legends got slaughtered by that Rey with no zetas who was taking 3, 4, 5, and 6 turns everytime she went. especially after she was alone.
Do you have mods
What are mods?
The defense rests.- PersimiusSeasoned Scout
"Profit;c-2417376" wrote:
"StarSon;c-2417294" wrote:
"Hermitthedruid;c-2417290" wrote:
This is by far the worst set of Conquest to play, ever. Coupled with all the **** amount of time needed to put into the game, I’ve never came so close to entertaining quitting the grind. Absolutely ridiculous direction CG is taking this game.
Hard disagree. Easiest conquest in a long time.
I personally never had any disagreements with the difficulty. I just find it more tedious than doing dishes and stop the second I get my target box.
My biggest concern other than the fact it is designed for grind rather than fun is that they tied the whole dc economy to it, so you can't really opt out if you want to be part of any pvp mode.
Sure. It's been super tedius and not fun since the very first iteration. CG knows this, and they don't care. You either play the game for fun or you play the game for rewards. They know this too. - I don’t know about the rest of you, but fortified was one of the first discs I was able to get when I started Conquest. My only issue with this Conquest was the fact that they put feats in for characters that they only just released. I find that to be a little ridiculous.
"Thorvald85;c-2417679" wrote:
I don’t know about the rest of you, but fortified was one of the first discs I was able to get when I started Conquest. My only issue with this Conquest was the fact that they put feats in for characters that they only just released. I find that to be a little ridiculous.
I would agree with you if that actually prevented completion of the feats, but as it stands now that doesn't seem to be the case for myself or the people that I've talked to who are targeting red crate. If you have a smaller roster then I can see it being an issue, but lots of feats are going to be tough with a smaller roster.
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