8 years ago
Character Concept: Bossk (rework)
Yeah, we need this big guy in here to round out the Bounty Hunter Team. With the longstanding rebel primacy, the rise of the Empire and sith, Bounty Hunters stand just one step away from true arena viability. The ability to have some freedom in BH team creation would also be welcome. My suggestion: make a Bounty Hunter pretaunter, Bossk.
I'm thinking an obviously high health/prot pretaunter, who synergizes well with Boba lead through the ability to place Thermal Detonators on opponents who deal damage to him. A potential other ability could double him as a limited cleanser or dispeller. Here's a rough blueprint.
BASIC - "Scorekeeper's Strike"
Basic attack dealing low damage but inflicting defense down. Evasion down or crit chance down would also work.
SPECIAL - "Fear Tactics" or "Predatory Gaze"
An ability that dispels buffs off of one enemy, while adding daze to that enemy. This adds a badly needed dispel to the BH team, while being limited enough not to break the game and put him on Kenobi's level. Wording would be: "Bossk removes all buffs off of target enemy and inflicts daze for two turns."
UNIQUE - "Reptilian Vengeance"
This skill would look a lot like Jawa Scavenger's unique: "Whenever a Jawa ally takes damage, 50% chance to place a thermal detonator on the attacking enemy that will explode after 2 turns." Just switch it to enemies who deal damage to Bossk. Wording would look like "Whenever Bossk takes damage, 50% chance to place a thermal detonator on the attacking enemy that will explode after 2 turns."
UNIQUE - "Looming Threat"
Here is his pretaunt. I've got it made up to auto taunt whenever someone dies, as he doesn't have another ability slot to manually reinstate taunt unless we add a fifth, which I'm too lazy to do. Wording: "At the start of each encounter Bossk gains taunt for 1 turn. Whenever any enemy unit is defeated Bossk regains taunt for two turns." This could be nerfed to one turn if people find it unfair, but given prevalence of buff imunity/shock/dispellers it's unlikely he'd keep it for 2 turns.
Let me know your thoughts on it. I've kept only existing game mechanics on him, nothing like a new status condition to give the devs headaches. Hopefully this would make him an easier toon to create. If anyone is feeling up to it throw out a cleanser ability for him instead of his dispel move. I was thinking something like (post-rework) FOO's TM gain/dispel move.
Some credit and a shout out to @Sebulbadasgreat
I'm thinking an obviously high health/prot pretaunter, who synergizes well with Boba lead through the ability to place Thermal Detonators on opponents who deal damage to him. A potential other ability could double him as a limited cleanser or dispeller. Here's a rough blueprint.
BASIC - "Scorekeeper's Strike"
Basic attack dealing low damage but inflicting defense down. Evasion down or crit chance down would also work.
SPECIAL - "Fear Tactics" or "Predatory Gaze"
An ability that dispels buffs off of one enemy, while adding daze to that enemy. This adds a badly needed dispel to the BH team, while being limited enough not to break the game and put him on Kenobi's level. Wording would be: "Bossk removes all buffs off of target enemy and inflicts daze for two turns."
UNIQUE - "Reptilian Vengeance"
This skill would look a lot like Jawa Scavenger's unique: "Whenever a Jawa ally takes damage, 50% chance to place a thermal detonator on the attacking enemy that will explode after 2 turns." Just switch it to enemies who deal damage to Bossk. Wording would look like "Whenever Bossk takes damage, 50% chance to place a thermal detonator on the attacking enemy that will explode after 2 turns."
UNIQUE - "Looming Threat"
Here is his pretaunt. I've got it made up to auto taunt whenever someone dies, as he doesn't have another ability slot to manually reinstate taunt unless we add a fifth, which I'm too lazy to do. Wording: "At the start of each encounter Bossk gains taunt for 1 turn. Whenever any enemy unit is defeated Bossk regains taunt for two turns." This could be nerfed to one turn if people find it unfair, but given prevalence of buff imunity/shock/dispellers it's unlikely he'd keep it for 2 turns.
Let me know your thoughts on it. I've kept only existing game mechanics on him, nothing like a new status condition to give the devs headaches. Hopefully this would make him an easier toon to create. If anyone is feeling up to it throw out a cleanser ability for him instead of his dispel move. I was thinking something like (post-rework) FOO's TM gain/dispel move.
Some credit and a shout out to @Sebulbadasgreat