8 years ago
Character Idea
Dutchess Satine Kryze:Mandalorian,Light Side,Attacker
Works well with General Kenobi,other Jedi,Mandalorian Royal Guards(ones we see in Clone Wars),and other light side Mandalorians.
IN ADVANCE: Sorry if the names for abillities are bad :/ I am open to all suggestions,I am very curious to read your opinions :) Enjoy!
Basic:Defesive strike
Shoots from her blaster/deactivator and gains offense up for 2 turns if she scores a critical hit
Special(1):United we stand (Cooldown 4 turns)
Shoots at targeted enemy dealing 20% less damage. If General Kenobi or/and Mandalorian Royal Guard are in the team,they are called to assist dealing 10% less damage than they would with normal attack.If neither of these are in the team,random team mate gets Healing over time and recovers 10% protection
Special(2):New Mandalorians way (Cooldown 5 turns)
Satine,General Kenobi and MRG gain evasion up,health up and defense up for 2 turns.If Kenobi or MRG are not in the team,other teammates gain offense up for 2 turns
Passive:Remember my dear Obi Wan
If Satine is defeated and General Kenobi is in the team,he gains advantage,offense up and health up for 3 turns.Whether Kenobi is in the team or not,all alies gain defense up and evasion up for 3 turns
Leader Ability:War is intolerable
All the light side Mandalorian units have 20% more health and 10% more offense.If General Kenobi is in the team,he gains 20% more defense.
With Zeta all light side Mandalorian units gain advantage if attacked by Death Watch,Savage Opress or Maul
Works well with General Kenobi,other Jedi,Mandalorian Royal Guards(ones we see in Clone Wars),and other light side Mandalorians.
IN ADVANCE: Sorry if the names for abillities are bad :/ I am open to all suggestions,I am very curious to read your opinions :) Enjoy!
Basic:Defesive strike
Shoots from her blaster/deactivator and gains offense up for 2 turns if she scores a critical hit
Special(1):United we stand (Cooldown 4 turns)
Shoots at targeted enemy dealing 20% less damage. If General Kenobi or/and Mandalorian Royal Guard are in the team,they are called to assist dealing 10% less damage than they would with normal attack.If neither of these are in the team,random team mate gets Healing over time and recovers 10% protection
Special(2):New Mandalorians way (Cooldown 5 turns)
Satine,General Kenobi and MRG gain evasion up,health up and defense up for 2 turns.If Kenobi or MRG are not in the team,other teammates gain offense up for 2 turns
Passive:Remember my dear Obi Wan
If Satine is defeated and General Kenobi is in the team,he gains advantage,offense up and health up for 3 turns.Whether Kenobi is in the team or not,all alies gain defense up and evasion up for 3 turns
Leader Ability:War is intolerable
All the light side Mandalorian units have 20% more health and 10% more offense.If General Kenobi is in the team,he gains 20% more defense.
With Zeta all light side Mandalorian units gain advantage if attacked by Death Watch,Savage Opress or Maul