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rcwilliams83's avatar
6 years ago

Competitiveness stats after first full GA

After complaining about the matchmaking all last week, I decided to collect and analyze some data on my competition in GA, to try to determine the statistical correlates of GA victory. Immediately after matchmaking, I collected all the data shown in my and my opponents’ public profiles in-game, and then manually counted our numbers of G12s and zetas.

What I found was that, in my group of eight, neither number of G12s (r^2 = .08) nor number of zetas (r^2 = .04) correlated very strongly with number of GA wins.

Instead, the highest correlates of victory were statistics that indicate how long the player has been playing: number of raids (r^2 = .67), number of guild tokens (r^2 = .64), normal battles (r^2 = .47), and donations (r^2 = .44).

The highest correlation that does not appear to be closely associated with player longevity is that between arena rank and GA wins (r^2 = .33).

Based on this, I would suggest that if the devs want to create more competitive groupings, they should consider each player’s longevity and its correlates. Just anecdotally, the player who won our group had a below average number of G12s, above average number of zetas (not the most in the group), but had completed 200 more raids and 1200 more GW battles than the next person. Based on my data, that looks like it may be a hidden advantage in GA, that the matchmaking algorithm could account for.

Obviously this is all preliminary, and based on a small sample size. If people find this helpful, I’ll continue to update this thread as I collect more data from my future GA matchups.
  • Yeah its more about the synergy a team has than the number of zetas or g12. I consistantly win arena battles with my gear 9 empire team with one zeta against multiple zetas and g12. The teams some peeps pick do not work well together at all.
  • Mods and team synergy are huge factors in GA. Its possible a player playing longer has accumulated much better mods and has more teams properly modded.
  • Updating this with cumulative results after two full GAs. Below are the r-squared values between the various factors I considered and number of GA wins.

    Arena rank: .28
    Fleet rank: .14
    Character GP: .09
    Ship GP: .09
    Fleet Arena wins: .11
    Squad arena wins: .40
    Normal battles: .20
    Hard battles: .11
    GW Wins: .09
    Raids: .45
    Guild Tokens: .55
    Donations: .35
    G12s: .30
    Zetas: .18

    So we’re still seeing that GA wins are better explained by correlates of player longevity (raids, guild tokens, donations, etc.) than by particular measures of roster development (G12s, zetas).

    Furthermore, once I subtracted out all of the variance in GA performance that was explained by total number of Guild Tokens Earned, NONE of the remaining factors explained a significant portion of the remaining variance (all had r^2 < .07).

    To a first approximation, it looks like about half of the variation in GA performance is explained by how long you’ve been playing, and the other half is explained by factors I’m not considering, e.g., squad selection, defensive placements, skill on offense, and effects like having particular characters unlocked (Traya, Revan, etc.), and mod quality.