"Nauros;c-2001190" wrote:
"Cossin;c-2001179" wrote:
"Nauros;c-2001167" wrote:
"Gabe9876543210;c-2001099" wrote:
But all of these suggestions would mean less of an investment into ship combat.
The good thing about having crew on ships is that it takes an effort to bring the crew up, and those who focus on that will excel at ships. Those who don't don't deserve to.
The grind is the purpose, so that those who focus on it benefit.
Not every ship is going to be crewless and definitely no capital ship, so the grind is still there. This is just one more asset they can use when needed and it makes it easier for new players to get into ships.
Would you mind telling me your reasoning as to WHY it is easier for newer players?
They don't need to gear pilots to max at least some ships.
I'm with Cossin on this one. I don't think it makes any bigger difference for new players than it does for old.
Before: new player A is going against new player B. Both need to collect Bossk shards, HT shards, and gear Bossk. Both have choices to make and can, theoretically, make progress at the same pace. When they face of it is with similar ships and pilots (in terms of stars and gear).
Now: new player A is going against new player B. Both need to collect Y-wing shards. Both have choices to make and can, theoretically, make progress at the same pace. When they face of it is with similar ships (in terms of stars).
Seems the same to me.
In other game modes where new players interact with older players (TW and GA), both will have the same advantage from this change.
I'm not convinced this is a huge boon for new players.