8 years ago

# Crit damage vs crit chance mods

Set-wise I feel like crit chance is far more flexible. And I kinda regret starring/gearing my Jawas to do the crit damage mod challenge, then farming quite a bit of crit damage mods.

Here's what I mean. There are four ideal variations to mod a full DPS crit-based character:

1. 1X crit chance set (+5% CC), 1X crit damage set with CD triangle (+66% CD)

2. 1X crit chance set with CC triangle (+17% CC), 1X crit damage set (+30% CD)

3. 3X crit chance set (+15% CC) with crit damage triangle (+36% CD)

4. 3X crit chance set with CC triangle (+27% CC)

So notice how #2 and #3 are virtually identical (2% CC vs 6% CD tradeoff is trivial) which means there are essentially 3 ways to mod a crit-based character: mostly CD, all CC, or a balance of the two. Mostly CD requires 4 crit damage mods. All CC/balanced requires 6 crit chance mods, each. That's 4:12 or a 1:3 ratio.

And I feel like mostly CD is not necessarily a great way to mod a character. I'd mod Aayla with all CC. Lando either all CC or balanced. Wiggs I'd go for balanced (because heal/TM for Wedge leader and crit damage up for Biggs basic). Only IG-86 I have modded with mostly CD on because of his passive and bonus crit on basic. Clone Sarge... Geo Soldier... Jyn... none of these characters would perform optimally with mostly CD mods.

Given that, I think that farming *all* the Jawas (JE and Nebit are useful though) is unnecessary unless you're a whale and want the roster depth for AAT raid. But for non-whales, Jedi for P1, droids for P2, Chirpatine for P3, and rebels for P4 are proven to be effective. Like I said I regret farming so many crit damage mods (3:1 CD to CC mod ratio when it should be 1:3). Thoughts anyone?

Here's what I mean. There are four ideal variations to mod a full DPS crit-based character:

1. 1X crit chance set (+5% CC), 1X crit damage set with CD triangle (+66% CD)

2. 1X crit chance set with CC triangle (+17% CC), 1X crit damage set (+30% CD)

3. 3X crit chance set (+15% CC) with crit damage triangle (+36% CD)

4. 3X crit chance set with CC triangle (+27% CC)

So notice how #2 and #3 are virtually identical (2% CC vs 6% CD tradeoff is trivial) which means there are essentially 3 ways to mod a crit-based character: mostly CD, all CC, or a balance of the two. Mostly CD requires 4 crit damage mods. All CC/balanced requires 6 crit chance mods, each. That's 4:12 or a 1:3 ratio.

And I feel like mostly CD is not necessarily a great way to mod a character. I'd mod Aayla with all CC. Lando either all CC or balanced. Wiggs I'd go for balanced (because heal/TM for Wedge leader and crit damage up for Biggs basic). Only IG-86 I have modded with mostly CD on because of his passive and bonus crit on basic. Clone Sarge... Geo Soldier... Jyn... none of these characters would perform optimally with mostly CD mods.

Given that, I think that farming *all* the Jawas (JE and Nebit are useful though) is unnecessary unless you're a whale and want the roster depth for AAT raid. But for non-whales, Jedi for P1, droids for P2, Chirpatine for P3, and rebels for P4 are proven to be effective. Like I said I regret farming so many crit damage mods (3:1 CD to CC mod ratio when it should be 1:3). Thoughts anyone?