Forum Discussion
- Don't like Datacrons, still don't "engage" with them, still don't want them..
CG, that's my feedback. I don't waste my resources on your temporary ones... - "For the past 6+ Years, our ultimate goal is to create a fun experience in Star Wars: Galaxy of Heroes and we will continue to follow that mission."
Adds dodge chance to the stat pool, one of the most frustrating and hated things in the game. - Community message: Datacrons kill the game. Can the Devs see it? Can the Devs read it? Can the Devs understand it? Or the Devs the three ? s? Can't see, can't hear, can't say....?
- wharp95Seasoned NewcomerI think datacrons are fun in general, everyone talk about this or that mechanic is too powerfull and I agree, datacrons are not balanced and too random to obtain specifics ability and this is why people find them annoying.
CG is making the same mistakes again and again:
Power creep, it is a poor game design that only fit P2W.
Lacks of interaction with their community, they may talk to moderators, but that's it. I'm sure if a CM makes some polls, there will be far more interesting "data". - Good changes. I agree with the. Of course they also profit the devs themselves, because they can return to a more lazy programming.
But I do agree with three sets being to much and the cadence is too fast to fully enjoy the crons.
Set 4 will be OP and will provide us the long awaited ROI on LV. "Ultra;c-2378829" wrote:
Instead of asking for the impossible, you should focus on, "okay, what can CG do for us, to make them tolerable and acceptable?"
If you gave feedback regarding that, you would've seen it this update, probably
Okay, challenge accepted:
1. Make them less impactful or more niche impacts. We all learned and trained counters for a long time. A new counter every month is fine. Needing to learn 5 new counters every month on top of everything else is too much. Lvl 9 DCs like BAM that can punch up to kill GLs now in very specific scenarios is fine. He is far from unbeatable on defense and offers new potential on offense.
2. EQUAL chances for rerolls. And remove the senseless rerolls. Like hitting the same stat in worse again or getting the same lvl 9 ability. Also whats the point of making the best lvl 9 mechanics not even half as probable to hit as other lvl 9s? Rerolling is already super expensive, but also vital to get strong DCs.
3. No super strong GL Datacrons. Some 5% health per relic is fine.
4. No broken mechanics like +25% TM
5. No broken stats like 120% physical offense increase, 1000% Health Steal, 120% Dodge chance, 450% Armor.Half of all that is more than enough
6. Accessability: F2P keep your game alive, if you like it or not. With 3x50 refreshes for conquest energy you must be able to get all important Datacrons with the correct mechanics. Getting some nice to have datacrons on top of that can be behind a paywall. That would also make the job for TW leads MUCH easier, since you can set requirements for what players must get by the end of conquest and actually use these counters across the guild.
I can offer to create a fictional chapter if CG would consider it. If not, I'd not waste my time.
Also be happy that people complain. That shows that they care for the game.- GaleSWGOHNew SpectatorThe biggest thing about datacrons for me is the rng that comes with the level 9 ability. I have spent a considerable amount of crystals trying to reroll to get the Malgus cooldown ability about 5 or 6 times now for the one datacron and it's only came up with SEE or SET. 3 of those times, I was presented with the ability I already had during the reroll. I tried to level another datacron and again it was only SEE or SET, although mercifully it was the accelerated ult ability.
Everyone in my GAC brackets since set 3 was active has had the super Malgus DC, and it's incredibly disheartening that after so many attempts, I have not seen it.
I am in favour of the idea of datacrons - shuffle the norm up a bit every few months. The amount of new theorycrafting that comes from this is good. But if certain abilities are only going to be available on a lottery and largely dictated by "Can someone buy all the datacrons packs in the store?" then we are not left with an interactive model. I put maximum effort in conquest, I have achieved the top box every single time it's ran, and went mad farming the DC nodes recently. I am not slacking on my farming of them when they are available for farming. And yet despite this, I am at the mercy of atrocious odds.
This in my opinion is the biggest flaw in the system. Reroll materials are extremely few and far for this set and I just do not have enough upgrade materials to try and bring several of them to lv9 just to have a fraction of a chance at an ability that will greatly improve my defenses in GAC. I just feel like I'm being punished for something that is fully out of my control when I have so much control over everything else in this game. - wharp95Seasoned NewcomerJust remove the RNG factor of datacron, there is too much RNG in this game, let us enjoy playing, not gambling.
What do you think about making datacron like a talent tree in a RPG, you got 3 or 4 specializations which give bonuses for a chosen role (tank, support, healer and attacker) and why not give an ultimate talent at the end of the tree that give a new funny ability to a character (but not too much overpower) ? - GaleSWGOHNew SpectatorI think a bit of RNG is fine, but the lv9 abilities need to focus more on uplifting lower units. The likes of Wedge, Second Sister, TIE Fighter Pilot - all great. Make them feel like they have omicron level abilities.
We know that certain units are designed to be significantly more powerful than others. A hierarchy like this is perfectly fine.
But when you bring such a high degree of luck to the system as well, you imbalance things so dramatically.
Please do not invalidate my investment in this game because I did not win the Datacron Lottery. - This:
"Bruellhusten123;c-2378871" wrote:
I am a TW lead of a top 10 guild. And Datacrons did the following:
- we lost 20% of our players (10), and we lost less than most others.
does necessarily not equal this:"Bruellhusten123;c-2378871" wrote:
DCs already caused a drop off 10-20% of the playerbase in the 8m+ range that cares for TW. And yes thats mostly spenders.
What's your source for this "data"?
Edit: maybe I'm misreading and you are applying the term player base (suggesting all of the SWGoH players) to just mean your guild members.
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