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scuba75
8 years agoSeasoned Rookie
"Take_a_Bite;848091" wrote:"scuba;847641" wrote:"Take_a_Bite;847627" wrote:
Daze is not consistent with how stun works which needs to be looked at.
Daze doesn't stun. It stops tm gain (not natural gain from speed), assist and counter attacks. They still get to take a turn.
I was referring to how stun prevents the immediate counter attack, but daze does not. Hopefully this will be looked at.
Gotcha. Daze for Maul is the broke one, k2 it works fine. Dev's have acknowledged this issue and hopefully a fix is incoming
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/846938#Comment_846938
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