Disappointment with the Evolution of a Once-Captivating Game
This game was truly engaging in its early days, with a well-crafted universe, good balance, and regular events that kept players excited. For a long time, it was possible to play in free-to-play mode and still find real enjoyment.
However, things have changed. Today, achieving goals has become pay-to-win: if you want to succeed, you have to pay. The game now offers hundreds of purchasable items, including resources that accelerate progression (some of which make free-to-play mode completely uncompetitive) and items for temporary events that encourage even more spending.
Moreover, the game has become overly complex, with more than 20 internal currencies, most of which can either be purchased or earned through transactions. This shift has stripped the game of its original strategic appeal.
In summary, I’m deeply disappointed by the direction this game has taken.