"Rath_Tarr;c-1871342" wrote:
"Kyno;c-1871181" wrote:
"Rath_Tarr;c-1871102" wrote:
"leef;c-1871098" wrote:
"Rath_Tarr;c-1871062" wrote:
"TVF;c-1871021" wrote:
What's your solution to ties?
My solution to ties is to hang them in the closet and my solution to draws is to put them in the dresser with my drawers, in the drawer above my socks. :D
If we're still talking about the game however, possible solutions to a drawn/tied round include:
* a virtual coin-flip to determine the winner without bias, or
* add up total GP deployed (offensive + defensive) for each player and the lower total wins (for being more efficient); in the unlikely event of a draw/tie here, just flip a virtual coin
Both solutions I have proposed many times before.
What's the difference between a virtual coinflip and how it currently is though?
Not a whole lot. The coin flip is just a simple unbiased way of picking a winner without using a meaningless arbitrary value like total GP.
But your group is picked by an unbiased system (at that micro GP level), and the end resulting GP match is also unbiased....
*sigh*
Unless you are privy to the design & implementation details of the matchmaking algorithm, you do not know whether or not it has biases but that doesn't even matter because...
Using GP as a tie-breaker, within any given bracket one player has 100% chance to win any tie, one has 0% chance and everyone else is somewhere in between. Ergo the GP method is inherently biased.
Is that a real bias though? It's the same bias that raids does. The outcome is decided at the moment of that draw, all of those who posts 0 at a raid or has the same score will be ordered due to the randomization made at the very beginning.
Do you or anyone really plays their matches with the assumption it will end up at a tie? I'm extremely sceptic of that, it's just a situation that can happen as a result which has a foreseeable result...that result is still random as far as we are concerned as we have zero impact on how the algo grabs the 8 with extremely close GPs.