Forum Discussion

alsoccer19's avatar
alsoccer19
New Spectator
5 years ago

Eliminate Donation Restrictions

Please consider eliminating the restriction on what gear we can donate to our guild mates. My guild’s GP is so high that the gear we need isn’t available to be donated. If I have higher-end gear that I can spare I would like to be able to give it to one of my guild mates who does.
  • "Nebulous;c-2152539" wrote:
    "TVF;c-2152461" wrote:
    Opens the door to abuse.


    What abuse exactly?


    Alt accounts dumping gear to the main.
  • Well just as an example ...
    some people spend lots of money on this game. Sometimes one-time purchase gear packs become available. If there were no restrictions on gear transfers, it is conceivable that some people might use alternate accounts to buy several of these packs and then funnel all that gear to their primary account.
    Consider the extreme idea of some lunatic opening 50 brand new accounts and puts them all in the same guild. He buys the hyperdrive pack for all of them and then funnels all the gear to one account for a superboost vs his competitors.
    That might qualify as abusing the system.
  • "Nebulous;c-2152764" wrote:
    Thanks for finally reading what the op was asking


    Since I didn't comment before this, not sure why i would have read it....
  • "Kyno;c-2152765" wrote:
    "Nebulous;c-2152764" wrote:
    Thanks for finally reading what the op was asking


    Since I didn't comment before this, not sure why i would have read it....


    I didn’t Quote you. I just made a general statement cuz it did seem to me folks assumed the Op meant remove the limits (where multiple requests a day or quantity per request).
  • "Nebulous;c-2152774" wrote:
    "Kyno;c-2152765" wrote:
    "Nebulous;c-2152764" wrote:
    Thanks for finally reading what the op was asking


    Since I didn't comment before this, not sure why i would have read it....


    I didn’t Quote you. I just made a general statement cuz it did seem to me folks assumed the Op meant remove the limits (where multiple requests a day or quantity per request).


    gotcha.
  • "Nebulous;c-2152764" wrote:
    Thanks for finally reading what the op was asking.

    In the case of the 49 hyperdrive bundles, so what if the amount limit was removed in this case, which wasn’t the topic anyway. If the player spent 4900 dollars to transfer 49 stun guns a day it would take ~490 days to transfers the same amount of stun guns (about 10 bucks a stun gun) he could have just bought with the 4900 dollars. Seems a really weird way to do it.


    as i said, there is no need to purchase, you could just farm them and increase your farm 49x.
  • "Kyno;c-2152781" wrote:
    "Nebulous;c-2152764" wrote:
    Thanks for finally reading what the op was asking.

    In the case of the 49 hyperdrive bundles, so what if the amount limit was removed in this case, which wasn’t the topic anyway. If the player spent 4900 dollars to transfer 49 stun guns a day it would take ~490 days to transfers the same amount of stun guns (about 10 bucks a stun gun) he could have just bought with the 4900 dollars. Seems a really weird way to do it.


    as i said, there is no need to purchase, you could just farm them and increase your farm 49x.


    Let’s look at this a bit.

    When Do we consider abuse to happen? Is there any requirement? If this person plays 50 accounts to acquire gear to redistribute the gear to a main, should it still be considered abuse? There would be a lot of sustained effort to login and play this many accounts indefinitely. Is abuse only for those who try to use minimal or unsustainable effort to get a benefit or does effort not matter even if it’s an incredible amount of work?

    Let’s look at two scenarios.

    The alt overlord plays in his/her own guild surrounded by 49 alts. Because we feel this player doesn’t pay, it’s okay to assume these 49 alts are woefully underbuilt. Does the impact of lessor rewards from tw/Tb/raid ticket grinding alleviate the idea of abuse? Is it still abuse for a player to lose out on those reward gears to accumulate stun guns? Does it still make sense to claim this will be an authentic excuse to block changes to donations? Is this gear accumulation/distribution inefficient For his/her main and if so, Could we convince players this is inefficient compared to just asking the other guild members to donate.

    Let’s say the player is actually in a top tier guild which is capable of the highest end rewards of tw/Tb/raids. How often can this player Actually guild swap and face 2 x 24hr Donation bans and not lock himself/herself out of tw/Tb? 3 times a month or so? Would this still be considered abuse to actually play 49 other accounts and swap back and forth for 3 stun guns a month?

    I am genuinely interested in what constitutes abuse and does it have varying degrees? Can abuse be offset in anyway? Do we really think this would be abuse or do we just think it is cuz someone said it would be? Do we imagine worst case scenarios and then think everyone will do it?
  • "Nebulous;c-2152867" wrote:
    "Kyno;c-2152781" wrote:
    "Nebulous;c-2152764" wrote:
    Thanks for finally reading what the op was asking.

    In the case of the 49 hyperdrive bundles, so what if the amount limit was removed in this case, which wasn’t the topic anyway. If the player spent 4900 dollars to transfer 49 stun guns a day it would take ~490 days to transfers the same amount of stun guns (about 10 bucks a stun gun) he could have just bought with the 4900 dollars. Seems a really weird way to do it.


    as i said, there is no need to purchase, you could just farm them and increase your farm 49x.


    Let’s look at this a bit.

    When Do we consider abuse to happen? Is there any requirement? If this person plays 50 accounts to acquire gear to redistribute the gear to a main, should it still be considered abuse? There would be a lot of sustained effort to login and play this many accounts indefinitely. Is abuse only for those who try to use minimal or unsustainable effort to get a benefit or does effort not matter even if it’s an incredible amount of work?

    Let’s look at two scenarios.

    The alt overlord plays in his/her own guild surrounded by 49 alts. Because we feel this player doesn’t pay, it’s okay to assume these 49 alts are woefully underbuilt. Does the impact of lessor rewards from tw/Tb/raid ticket grinding alleviate the idea of abuse? Is it still abuse for a player to lose out on those reward gears to accumulate stun guns? Does it still make sense to claim this will be an authentic excuse to block changes to donations? Is this gear accumulation/distribution inefficient For his/her main and if so, Could we convince players this is inefficient compared to just asking the other guild members to donate.

    Let’s say the player is actually in a top tier guild which is capable of the highest end rewards of tw/Tb/raids. How often can this player Actually guild swap and face 2 x 24hr Donation bans and not lock himself/herself out of tw/Tb? 3 times a month or so? Would this still be considered abuse to actually play 49 other accounts and swap back and forth for 3 stun guns a month?

    I am genuinely interested in what constitutes abuse and does it have varying degrees? Can abuse be offset in anyway? Do we really think this would be abuse or do we just think it is cuz someone said it would be? Do we imagine worst case scenarios and then think everyone will do it?


    abuse would revolve around the in game economy and what is established by the dev team. so the current setup has limitation on what can be donated and how much of each. this was done for a reason, which is all around the gating of progress to give the game a pace. things that allow a player to openly violate this pace through some means (even if it involves actually playing, but on multiple accounts) could be considered abuse.

    if the players actions dont violate the limits set by the dev team then it doesn't seem to be abuse, which is why they put those limitations in place. if a player wanted to run through all the hoops to make that work and they see a benefit, great. the limitations on all the donations and switching are in place to ensure that doing so will not allow a player to out pace others to any extent that is "not ok"

    the goal of the business model used in this game is, if you want to have a faster pace you can get it through $$. every other action is controlled to fall within the "norm", and even $$ has its own "norm" or pace based on all the in game economics and balance.
  • "Kyno;c-2152880" wrote:
    "Nebulous;c-2152867" wrote:
    "Kyno;c-2152781" wrote:
    "Nebulous;c-2152764" wrote:
    Thanks for finally reading what the op was asking.

    In the case of the 49 hyperdrive bundles, so what if the amount limit was removed in this case, which wasn’t the topic anyway. If the player spent 4900 dollars to transfer 49 stun guns a day it would take ~490 days to transfers the same amount of stun guns (about 10 bucks a stun gun) he could have just bought with the 4900 dollars. Seems a really weird way to do it.


    as i said, there is no need to purchase, you could just farm them and increase your farm 49x.


    Let’s look at this a bit.

    When Do we consider abuse to happen? Is there any requirement? If this person plays 50 accounts to acquire gear to redistribute the gear to a main, should it still be considered abuse? There would be a lot of sustained effort to login and play this many accounts indefinitely. Is abuse only for those who try to use minimal or unsustainable effort to get a benefit or does effort not matter even if it’s an incredible amount of work?

    Let’s look at two scenarios.

    The alt overlord plays in his/her own guild surrounded by 49 alts. Because we feel this player doesn’t pay, it’s okay to assume these 49 alts are woefully underbuilt. Does the impact of lessor rewards from tw/Tb/raid ticket grinding alleviate the idea of abuse? Is it still abuse for a player to lose out on those reward gears to accumulate stun guns? Does it still make sense to claim this will be an authentic excuse to block changes to donations? Is this gear accumulation/distribution inefficient For his/her main and if so, Could we convince players this is inefficient compared to just asking the other guild members to donate.

    Let’s say the player is actually in a top tier guild which is capable of the highest end rewards of tw/Tb/raids. How often can this player Actually guild swap and face 2 x 24hr Donation bans and not lock himself/herself out of tw/Tb? 3 times a month or so? Would this still be considered abuse to actually play 49 other accounts and swap back and forth for 3 stun guns a month?

    I am genuinely interested in what constitutes abuse and does it have varying degrees? Can abuse be offset in anyway? Do we really think this would be abuse or do we just think it is cuz someone said it would be? Do we imagine worst case scenarios and then think everyone will do it?


    abuse would revolve around the in game economy and what is established by the dev team. so the current setup has limitation on what can be donated and how much of each. this was done for a reason, which is all around the gating of progress to give the game a pace. things that allow a player to openly violate this pace through some means (even if it involves actually playing, but on multiple accounts) could be considered abuse.

    if the players actions dont violate the limits set by the dev team then it doesn't seem to be abuse, which is why they put those limitations in place. if a player wanted to run through all the hoops to make that work and they see a benefit, great. the limitations on all the donations and switching are in place to ensure that doing so will not allow a player to out pace others to any extent that is "not ok"

    the goal of the business model used in this game is, if you want to have a faster pace you can get it through $$. every other action is controlled to fall within the "norm", and even $$ has its own "norm" or pace based on all the in game economics and balance.


    Yes. I agree for the why we have what we have. But I’m saying, _if_ they removed the economy gate, how would it be abuse? That ain’t the same argument as controlling the Economy.
  • OP here...I’m happy to see that my post created some lively discussion. Although it veered off topic a bit...

    Kyno hit the nail on the head...I only want the type of gear restriction removed...not the quantity.

    However, if we are discussing quantity Bulldog’s idea is cool with me. Allow a max of 5 G11 and under and a max of 2 G12.