Forum Discussion
5 years ago
"Beeblebrox;c-2287372" wrote:
I think a large part of the issue with the Executor fleet is that they designed the Cap ship to be 1-speed faster than fastest current cap ship BUT all of the ships which work as decent starters with it are slower than it, and of the 2 special abilities available for use first turn 1 of them is a heal which is useless if no turns have occurred and the other is an aoe that by itself does very minimal damage and is only really useful if the target enemy ship has Breach and/or Target Lock on it neither of which will be there since no allies have been able to take a turn yet - whoever designed this fleet either has no idea about turn mechanics, or was running IG at R9 with 7-dot mods, or had access to a much faster ship than we currently have access to!
On top of that the Executor itself can't avoid the Taunt of Droid or Pilotless ships, so even if you did have a faster ally the AI would need to prioritize them hitting a taunting ship so that when Executor goes next there is a decent chance of it having a taunting enemy with one of those debuffs on it that can be targetted.
My trick is using tie fighter R7 in open lineup. At 207 speed he goes first, followed by houndstooth then executor. Nice open salvo. ?
Featured Places
SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.Latest Activity: 3 days agoCommunity Highlights
- CG_Meathead8 months ago
Capital Games Team