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Disruptor92
4 years agoSeasoned Ace
"SparkyBurns;c-2290570" wrote:"Disruptor92;c-2290562" wrote:"TVF;c-2290528" wrote:"Disruptor92;c-2290522" wrote:"TVF;c-2290498" wrote:"Disruptor92;c-2290496" wrote:
CG, while I understand that you don't want your shiny new toy to be beaten by older fleets, you could have at least mentioned that you just changed the Executor AI drastically...
This update happened during my fleet payout hour and now none of the counters (that were already very rng dependent and sketchy) work anymore, which made me lose out on crystals. I do understand that you wanted to buff the new ship. I don't like it but I accept it. But I'm more annoyed that you didn't mention any of the AI changes in your update post, I think that's pretty shady. Fair enough that you want to change/buff the AI, but at least let us know WHAT you buffed and say that you did. I think it'd be fair towards the player base to at least get a break down the AI changes from you, so that we know what we're dealing with...
Did you....read the update post?
Yes, I did. There's of course a chance that I missed something, but I doubt it. Feel free to show me all the AI changes they did to the Executor that I might have missed.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/248445/content-update-08-26-2021#latestExecutor Update
The following changes were made to Executor:
Crew Ability "Vader's Bounty" will stipulate at max rank (level 8) that Tank allies will take 50% reduced damage from out-of-turn attacks.
Special Ability 1 "Breach of Protocols" will now call all Bounty Hunter allies to assist. From level 1-6 of the ability, Bounty Hunter allies will deal -25% damage when they assist. At level 7 of the ability, the damage penalty will be removed and Bounty Hunter allies will assist at full damage. At max level of the ability (level 8 ) the ability will dispel all Tenacity Up from enemies, Bounty Hunter allies will deal +10% damage; if the enemy is Breached, Bounty Hunter allies will deal +25% damage instead.
These are not AI changes, these are kit/mechanics changes. I'm talking about AI. Executor now focuses on different targets from previously. It was coded to focus on certain targets previously, now it focuses on others. It also uses certain skills more "freely" that were previously only used during certain circumstances. So they basically made the AI smarter just to make counters even less likely to happen. And while I have no huge problem with that (as I understand that this is how things work here), I'm annoyed that they didn't even mention those "hidden" AI changes in their update post. It also happened to update these changes during my PO. They need to update the game at some point obviously, so it's bound to mess with someone's PO. It just happened to be mine, but that's my personal salt, I'm not blaming CG for that, I was just unlucky.
I mean the ship's been out for less than two weeks. You wouldn't even have a big enough sample size to prove the AI was changed at all. And the post did say they changed the Slave 1 AI anyway, which could have had a whole host of repercussions to automatic fights anyway. Be mad all you want but your reasons are weird
The sample size was definitely big enough to realize that changes were done to the AI. I've done 100+ battles myself and there's hundreds, if not thousands of battles reported from guildies, friends and shard mates combined. And you have tons of Youtube videos showing the battles. There were certain patterns during battles that happened every single time given the same circumstances, because it was programmed a certain way. Now it doesn't anymore. So you're telling me that something that happened the exact same way thousands of times and now after the update suddenly never does, is random? You can tell after like 1-2 battles with any fleet that the AI got changed 100%. Everyone who says otherwise has either never done any testing or is just straight up talking nonsense/lying.
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