"Whatelse73;c-2194574" wrote:
If your jawas are relic'd up, just put scavenger in by himself and take his mods off.
Zam's lead puts thermal dets on the enemy when BH use their specials, so that's an option too.
I tried that with r7 Bossk, Jango, Greef, and Mano but couldn't get it to work because it took too long to fulfill the contract. I found that you need to get the contract ASAP and disintegrate one of the tanks, so having her contract be so slow to fulfill makes things really tough. Maybe I can keep trting.
EDIT: I just tried it again with Zam lead, Bossk, Dengar, Greef, and Mando and it was too easy. Although I don't have a count of thermal detonators (TDs), it felt like I had way more than my previous runs. I did something different this time. Previously, I tried to avoid setting off the TDs with Zam because I wanted her to add more with her Electro-goggles, but it just didn't add enough. This time, I tried to get her to set off as many as I could so that she could gain turn meter, thus increasing her rate of cooldown and allowing her to throw more TDs sooner. This hlped me fulfill the contract faster which gives Zam stealth to save her from the counters.
EDIT 2: It's not fool-proof, but when you get the right start, it flows pretty smoothly. After 4 tries, I have a 50% success rate with this setup. Speed and turn order matters, of course. Usually Bossk taunts, enemy IG-88 does his AOE, then Greef Karga takes a turn and dispels all debuffs on my BHs. If Karga gets ability blocked, it's over. Also, Kuill's unique buff seems to add enough tenacity that if you don't have the contract by time he starts spreading that buff, you'll have a rough time. Of course, it's not over, because you can dispel buffs with Greef Karga. Now, as I said before, your game plan is to blow up detonators to feed turn meter to Zam to put on more TDs. The best part is you have a team of assists! When Mando can, use his Transpierce to call Zam to attack someone with a TD. Alternatively, whenever Bossk, Greef Karga, or The Mandalorian use a special ability to call an assist, there is a chance to put on a TD, so even if the target has no TDs, you could put one on and still have Zam detonate it on the assist. When you fulfill the contract, I recommend disintegraring IG-11 first because he's tanky and this lost doesn't have a lot of punch. Disclaimer: I still count easily count the TDs, so I'm just assuming I got 40, but with how many turns Zam was getting, I'm sure they got 40.
Final thoughts: This list is super fun! I think Zam's leader ability is aptly named Having a Blast!