8 years ago
FEEDBACK - Raid Reward System
I realize this has been brought up in numerous forms before, but since the issue remains I'll 'repost' it here in the hopes of getting more developer attention. Plus, with the increasing number of Zader teams out there who can clear the Pit raid start to finish in one session, it highlights the following issue with the raid reward system.
Most know this already, but to state it here for clarity: even if players tie for amount of damage done, there's always one player who is somehow deemed 1st place winner, another as 2nd place winner, etc. The entire guild could score the same amount of damage, however instead of relatively equal rewards (randomized to some small degree), the game uses some arbitrary logic to decide who gets which rank--and thus which reward tier. You could end up with all 50 players doing 10 million damage, yet one player gets Tier 1 (rank 1) rewards while 9 players get Tier 15 (ranks 41-50) rewards (and variations in-between). It really doesn't appear to make any sense.
It's unclear as to why every guild member need to be ranked in comparison to each other guild member.
It seems to make more sense to align the reward system closer to that of other aspects of the game (like Challenges) where the reward is determined by how well the player did based on predefined benchmarks. The raid benchmarks could be amounts of hit point damage in defined numbers or they could be in the form of total raid hit point percentages. I'm sure there are other options too, such that players' rankings don't negatively affect other guild members' rankings.
This has been an issue since raids started. I would love to see some kind of response from the developers.
Thanks for reading.
Most know this already, but to state it here for clarity: even if players tie for amount of damage done, there's always one player who is somehow deemed 1st place winner, another as 2nd place winner, etc. The entire guild could score the same amount of damage, however instead of relatively equal rewards (randomized to some small degree), the game uses some arbitrary logic to decide who gets which rank--and thus which reward tier. You could end up with all 50 players doing 10 million damage, yet one player gets Tier 1 (rank 1) rewards while 9 players get Tier 15 (ranks 41-50) rewards (and variations in-between). It really doesn't appear to make any sense.
It's unclear as to why every guild member need to be ranked in comparison to each other guild member.
It seems to make more sense to align the reward system closer to that of other aspects of the game (like Challenges) where the reward is determined by how well the player did based on predefined benchmarks. The raid benchmarks could be amounts of hit point damage in defined numbers or they could be in the form of total raid hit point percentages. I'm sure there are other options too, such that players' rankings don't negatively affect other guild members' rankings.
This has been an issue since raids started. I would love to see some kind of response from the developers.
Thanks for reading.