GAC - Skill Rating rework?
I've been playing this game for over 8 years already. I'm a very competitive person and always do my best to strategize against my opponents. Sometimes by scouting if my opponent is really powerful, otherwise just based on their roster I make an assumed defense, always customizing it.
I think that there should be an "Underdog status" in case of 1-2m+ GP difference matchups. The criteria should be getting X banners or X teams defeated, or best case scenario, if there's an 1-80 difference between banners to make a close loss less punishing. It's weird to see that "Skill Rating" is just based on Wins and Losses. It should be based on how a player can strategize against a stronger roster, thus skillfully using teams on defense and offense. It is absolutely okay to lose, but suffering the same point loss against way stronger rosters in my opinion is not really fair and square despite putting in the effort and energy to battle. This "Underdog status" would only exist in rankings below Kyber as that is the major leagues where the best compete.
In my opinion if devs don't fix matchmaking at least they could make losing against stronger rosters less punishing in terms of Skill rating. I just closely lost against a 2,5m+ GP roster, now the next one is 3,5m+ GP and I'll be absolutely stomped into the ground and will be dropped back to Aurodium 3.
I don't think this would be a big deal for high-end players that underdogs would lose less Skill Rating against them, firstly because that would be tied to a criteria, secondly, rewards are no less for them in victory and the loser won't be dropped back big times in rankings.
This idea might have some loopholes so I'd love to hear your opinion about this. It's nothing groundbreaking, just making GAC less punishing in the face of more powerful opponents.