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Ascetic_Monkfis's avatar
4 years ago

GAC matchmaking - painful, but not broken

I’m struggling with the continuous negative comments about how the new matchmaking is creating broken match-ups.
I think the biggest problem is with people’s understanding (or expectations) about what is really driving things. So here is my 2 pence to add to the discussion.

- Eventually everyone will “find their level”. This might be higher or lower than the division where you were first put.
- When you’ve found your level, expect to win about half of your battles. (If you don’t, you haven’t found your level yet!)
- In a game where GLs (and Executor) are hard to counter with non-meta teams, your level will probably look fairly similar to you in terms of GL count. BUT…Good players may compensate with off-meta counters, clever strategy or roster depth, and be able to punch up a bit
- Every time you get a new GL (or Executor) you have a chance to float up to a higher level. But remember everyone else is trying to do the same
- a whale who auto-deploys and doesn’t attack will lose every time, even if it isn’t much fun to fight them. A strong roster who only engages with GAC sporadically will move about a lot and be annoying when they drop down and then climb up again. We have to get used to this, but is this really that common?
- it looks like CG is keeping a limit on the size of Kyber 1 (top 15k players?) and resetting the boundaries to keep it like that. It’s nothing personal. Keep fighting hard and you’ll get to the level you deserve.


TLDR: we still have good players climbing up, and bad or uninterested players falling down. This will take a bit of time everyone to settle, so please don’t complain about it just yet

My last round had me facing 7 opponents with Executors (which I don’t have) and more GLs than me. But I know why I was facing them, I know why I lost all three matches, and I know what I’m working on to address things.

End of rant, thanks for listening :-)


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