Forum Discussion
9 years ago
"Duvel;846463" wrote:"leef;846439" wrote:
But what is the alternative?
honest question, rewarding veterancy has a major drawback. New players will never, ever catch up.
(edit: i think they should increase the rate of progression for all players, new and old alike)
Maybe phase character availability out and even the character playing field out so there isn't just one (or two) meta(s). Make those OG characters worthwhile when they are on synergistic teams. Rotate them out of availability periodically. Make it so the person who has the best chance to win has a broad stable of characters, not just the top five. Heaven forbid you actually have to use some strategy in Arena. At least GW makes you think, but even that is flawed.
I really like this idea in theory, and PremierVenoths could be on the right track, too.
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