Forum Discussion
scuba75
7 years agoNew Rookie
"Narzis;c-1635039" wrote:
I really like this update, appreciate the new energy, which will let new players to compete much more faster.
However, there is always room for improvement:
- Mod cap can be reached fairly quickly because now everyone can accumulate mods. Cap needs to be raised.
- We are on the first day, so we don't have extensive experience about the slicing mat drop rates, but it looks like it's gonna be a heavy grind. Not a problem, but it would be good to see some additional slicing mat drops in raids, hard nodes, etc. On long term it might help a bit.
- Mk2 pulse modulator is a critical mat. Now it's placed in the guild store, which is already the most important source of high end gear, and also a farming place for a LOT of toons. Without some additional guild store currency income, or removal of the mk2 (and displace it to another store: arena store, gw store, etc). It will become a major bottleneck. Guild store currency mainly comes from raids. This will also motivate top players to stay on the top of raids, which will just lead to more tension in guilds.
Room for improvement.. "remove all button"
As for the Mk2 pretty sure it is intended to be a bottle neck and not easy to obtain. Doubt it will go to the easy stores espically since they said no more changes there. Could have been worse and could have be put in fleet store.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.77,315 PostsLatest Activity: 9 hours ago
Related Posts
Recent Discussions
- 2 hours ago
- 2 hours ago
- 2 hours ago
- 2 hours ago