tripnfun
8 years agoNew Spectator
Gear Bottleneck.
EA_Jesse and CG_Kozispoon I would like to request help with Gear drops for F2P and P2P players who may be hitting a wall because of gear. I have played since October 2015 and nearly every single day so I do have some background. You have done a wonderful job in dealing with the credit crunch and Ability progression with Omega’s where both are now very doable for what ever direction the user wants to go. Now players are stuck with gear, even though there is gear trade there are just to many high level pieces to collect for it to be effective. In the beginning it made sense to have a low drop rate for gear when only one piece was needed but now there are quite a few builds that need between 20 and 50 making it more difficult to get needed gear. I respectfully request that drop rate for gear to be increased to 100% for the following reasons.
1. Most single piece gear items long term players have already collected more pieces than could possibly used by the player. For example 670 Mk 01 Athakam Medpac Salvage is need for all 101 current characters, because of Challenges I currently have 2274 and have used 395.
2. There are 3 pieces of gear that require over 10,000 if the user was to gear all 101 characters. 12,950 Mk 03 Carbanti Sensor Array Salvage, 11,000 Mk 06 Chiewab Hypo Syringe Salvage and 10,600 Mk 03 Czerka Stun Cuffs Salvage (The most requested item in my guild, everyone needs it so giving and receiving is just an endless loop.)
3. There are 48 items that require from 1,000 to 7,000 individual pieces. With a total of 186,193 individual pieces required for all 101 characters for all 6,486 current gear slots.
Now I know when you originally designed gear you wanted to make it challenging yet fun. However the problem with exponentials is that it does grow out of proportion. The more characters that are added the harder it becomes for players to collect them all. Guess what! We love the game so much we want to collect them all. Since Mods are a part of the game easing up on gear will not hurt the game dynamics too much as we still have to collect shards for characters, and collect mods and level them up to play effectively. So I implore the developers and designers to please step back and look at this problem, as it eventually is the same problem that Star Wars Uprising did but much earlier in the game therefore killing it. None of us want that.
1. Most single piece gear items long term players have already collected more pieces than could possibly used by the player. For example 670 Mk 01 Athakam Medpac Salvage is need for all 101 current characters, because of Challenges I currently have 2274 and have used 395.
2. There are 3 pieces of gear that require over 10,000 if the user was to gear all 101 characters. 12,950 Mk 03 Carbanti Sensor Array Salvage, 11,000 Mk 06 Chiewab Hypo Syringe Salvage and 10,600 Mk 03 Czerka Stun Cuffs Salvage (The most requested item in my guild, everyone needs it so giving and receiving is just an endless loop.)
3. There are 48 items that require from 1,000 to 7,000 individual pieces. With a total of 186,193 individual pieces required for all 101 characters for all 6,486 current gear slots.
Now I know when you originally designed gear you wanted to make it challenging yet fun. However the problem with exponentials is that it does grow out of proportion. The more characters that are added the harder it becomes for players to collect them all. Guess what! We love the game so much we want to collect them all. Since Mods are a part of the game easing up on gear will not hurt the game dynamics too much as we still have to collect shards for characters, and collect mods and level them up to play effectively. So I implore the developers and designers to please step back and look at this problem, as it eventually is the same problem that Star Wars Uprising did but much earlier in the game therefore killing it. None of us want that.