8 years ago
Gear Challenges and The Disappearance of Selling Excess Items
This will simply focus on what the title says. I am well aware that this topic is beat down and driven into the ground every other day, but hopefully some constructive criticisms can help this along.
As many people have mentioned, the gear in challenges quickly adds up with the exceptions of a few much needed items. These items often are located in different tiers that force a player to choose what is most needed. My argument is not with this. I have no problem making players choose what will ultimately provide the best impact long term, as it adds another level of strategy (albeit annoyingly :smile: ). However, I believe the pleading by many players portrays how much individuals would like to see the gear changed, even if it is just a few items.
Therefore, as people in previous threads have discussed, a suggestion would be to change the items that quickly accumulate, such as Mk 5 SoroSuub Keypad Salvage, Mk 4 A/KT Stun Gun Salvage, Mk 3 Carbanti Sensor Array Salvage, etc. I have seen for people call for Stun Cuffs (come on people... we all wish but that's extremely generous for something like that). Why not implement some Mk 2 Xaltin Bacta Gel Prototypes or Mk 6 Biotech Implants, gear that is still needed but requires 20 pieces (similar to what is available now)? The devs may even choose to rotate the gear quarterly, which I'm sure can be done by manipulating some coding.
The other idea is one some people may remember from when the game originally came out. Players were able to sell excess gear (along with credit heist rewards buckets or whatever they were). I hope I am not wrong in thinking that code must exist somewhere in a backup. The alternative to changing some of the gear within challenges is to re-implement selling gear. I imagine the devs had problems with people selling gear that players actually needed and some individuals felt slighted. Would it be possible to then add a screen detailing what is about to happen? For example, a screen stating "There is no going back after selling these items. Do you wish to continue?" Finally, one more stating "Are you sure?" with yes or no answer boxes to the respective questions.
I believe either of these are viable options. These alternatives would help player morale and make the game feel as if it is a bit easier to progress. Albeit, changing the gear may make profits decrease and I concede that. However, the ability to sell gear may help with the credit crunch and would not need a change in the rewards as is. An argument against those who say their is no credit crunch, similar to real life economics, do you think people who have money don't want more? There is always a need for more credits, even if it is just a few. I would hope that I am not wrong in being able to do this being that selling mods is currently an option. All I would ask is that we are able to do it with gear as well.
Overall, please consider this developers. Even a small survey on gear opportunities may help if that would be the route you choose to take. Thank you!
Edit: tl;dr - Please consider changing the gear available in shipments or allowing players to sell gear once again. Suggestions are above.
As many people have mentioned, the gear in challenges quickly adds up with the exceptions of a few much needed items. These items often are located in different tiers that force a player to choose what is most needed. My argument is not with this. I have no problem making players choose what will ultimately provide the best impact long term, as it adds another level of strategy (albeit annoyingly :smile: ). However, I believe the pleading by many players portrays how much individuals would like to see the gear changed, even if it is just a few items.
Therefore, as people in previous threads have discussed, a suggestion would be to change the items that quickly accumulate, such as Mk 5 SoroSuub Keypad Salvage, Mk 4 A/KT Stun Gun Salvage, Mk 3 Carbanti Sensor Array Salvage, etc. I have seen for people call for Stun Cuffs (come on people... we all wish but that's extremely generous for something like that). Why not implement some Mk 2 Xaltin Bacta Gel Prototypes or Mk 6 Biotech Implants, gear that is still needed but requires 20 pieces (similar to what is available now)? The devs may even choose to rotate the gear quarterly, which I'm sure can be done by manipulating some coding.
The other idea is one some people may remember from when the game originally came out. Players were able to sell excess gear (along with credit heist rewards buckets or whatever they were). I hope I am not wrong in thinking that code must exist somewhere in a backup. The alternative to changing some of the gear within challenges is to re-implement selling gear. I imagine the devs had problems with people selling gear that players actually needed and some individuals felt slighted. Would it be possible to then add a screen detailing what is about to happen? For example, a screen stating "There is no going back after selling these items. Do you wish to continue?" Finally, one more stating "Are you sure?" with yes or no answer boxes to the respective questions.
I believe either of these are viable options. These alternatives would help player morale and make the game feel as if it is a bit easier to progress. Albeit, changing the gear may make profits decrease and I concede that. However, the ability to sell gear may help with the credit crunch and would not need a change in the rewards as is. An argument against those who say their is no credit crunch, similar to real life economics, do you think people who have money don't want more? There is always a need for more credits, even if it is just a few. I would hope that I am not wrong in being able to do this being that selling mods is currently an option. All I would ask is that we are able to do it with gear as well.
Overall, please consider this developers. Even a small survey on gear opportunities may help if that would be the route you choose to take. Thank you!
Edit: tl;dr - Please consider changing the gear available in shipments or allowing players to sell gear once again. Suggestions are above.