9 years ago
Gear Crafting: Not Inheriting Secondary Traits
Potentially this has been hashed in the past, so please excuse me in advance if so.
Why does some gear not inherit the secondary traits from the gear required to craft that final piece? It doesn't seem very fair to require this type of crafting to get a final piece ultimately weaker in many instances. For example:
Mk 3 Zaltin Bacta Gel traits are such:
+10 Strength
+10 Agility
+10 Intelligence
+60 Physical Critical Rating
+60 Special Critical Rating
It is composed of the following:
https://swgoh.gg/db/gear/140/mk-3-zaltin-bacta-gel/
Mk 3 Zaltin Bacta Gel Salvage
Mk 4 Athakam Medpac
Mk 5 Carbanti Sensor Array
Mk 5 Nubian Design Tech Mk V
The Mk 5 Nubian Design Tech traits are such:
+10 Strength
+10 Agility
+35 Intelligence
+6 Speed
+10 Resistance Penetration
https://s28.postimg.org/mopgxe065/IMG_7680.png
https://s28.postimg.org/v88uv58il/IMG_7681.png
Why does some gear not inherit the secondary traits from the gear required to craft that final piece? It doesn't seem very fair to require this type of crafting to get a final piece ultimately weaker in many instances. For example:
Mk 3 Zaltin Bacta Gel traits are such:
+10 Strength
+10 Agility
+10 Intelligence
+60 Physical Critical Rating
+60 Special Critical Rating
It is composed of the following:
https://swgoh.gg/db/gear/140/mk-3-zaltin-bacta-gel/
Mk 3 Zaltin Bacta Gel Salvage
Mk 4 Athakam Medpac
Mk 5 Carbanti Sensor Array
Mk 5 Nubian Design Tech Mk V
The Mk 5 Nubian Design Tech traits are such:
+10 Strength
+10 Agility
+35 Intelligence
+6 Speed
+10 Resistance Penetration
https://s28.postimg.org/mopgxe065/IMG_7680.png
https://s28.postimg.org/v88uv58il/IMG_7681.png