Forum Discussion

LudoStrom's avatar
8 years ago

General Pong Krell idea

Light side, Jedi, support
Description
Brutal Jedi support who manipulates ally defense and generates extra damage

Spoiler
Basic:
Four hand, two lightsaber
Deal physical damage.
This attack deals +10% damage for each clone and jedi ally with no buffs.

Special 1: cd 6
Sacrifice for advantage:
All allies loses their buffs and gain 20% turn meter for each buff they lost. Clone allies also gain defense down and buff immunity for 1 turn.
If any ally gains a buff the cooldown is reduced by 1.

Special 2: cd 6
Betrayal of a Jedi
Target ally gains 'Betrayed' effect for 3 turns
Other allies gain 70% turn meter and recover 20% health.

Betrayed:
{The ally loses all protection, gain health equal 50% of his protection and -30% defense and taunts. And whenever the the toon with 'Betrayed' effect falls below 100%, 50% and 0% health other allies gain 75% turn meter.
'Betrayed' is not a buff nor a debuff, cannot be removed nor resisted nor ignored.}

Leader:
Brutal Leadership
Jedi and Clone allies gain 10℅ speed
Allies without buff have +25% health steal.
If an ally with no buffs uses a basic then they deal damage once more
If that ally also has any debuff deal damage once more. These deal reduced damage (75% of the max.)
zeta: Jedi and Clone allies with debuff has +30% counter chance.
Remove damage penalty on bonus damage.



Offense is the Priority: Unique
If a clone ally falls below 50% health Pong Krell gains 100% turn meter, and jedi and clone allies recover health 50% of the damage Pong Krell deals.
If Pong Krell uses 'Sacrifice for Advantage' all allies are called to assist instead.
Clone allies have -30% defense and +30% offense. Pong Krell gains +5% max health and +7speed for each clone ally.


Opinions?
  • I changed the leader ability to bonus damage from bonus attack.
    Now, daze cannot prevent it.
    Also changed the leader stats and zeta.
    Shifted from counter chance to speed and health steal, and zeta is changed to remove damage penalty.
    Now all abilities with bonus tm, grant less than 100%.
    100% was a bit overkill.
    now it is 70% and 75%