Forum Discussion
3 years ago
"zatho;c-2352860" wrote:
I could imagine that recalculation of skill ratings would take into account GP difference and GL-mismatch. If you lose vs. more GLs and/or more GP, then you don't loose much skill value. But if you lose against an enemy with less GLs and/or less GP, you drop further in skill rating.
And of course if you can win against more GLs and/or more GP, you gain more skill Value than against a weaker enemy.
@CG_SBCrumb_MINI @CG_Tusken_Meathead Can you please forward this suggestion to devs? Probably they thought about that already but it sounds like an improvement to the current system.
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