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6 years ago
"Darth_DeVito;c-1956952" wrote:"4Lateralus7;c-1956754" wrote:
Let's say you have a coin. You get one point if you place it on the table heads up. You get 2 points if you flip it and get heads, zero points if tails... Your choice to just gain a point or flip. You have 3 turns to accumulate points to beat a number between 2 and 5. Would it help your decision making to know the number to beat? ?
Except that outscoring your current opponent is not the only goal in GAC. There are many additional incentive mechanisms at work here, such as championship score, rewards for feats and league promotions, in-league rank and rank-based GAC end rewards, and immediate credit rewards for beating teams. It pays off to always try for as many undersized wins as possible regardless of your opponent's banner situation. Every single banner gets you closer to a Kyber promotion and the best possible GAC end payout.
Another important difference is that you don't know which teams might be lurking in the back territories. Meaning you never have all the necessary information that would allow you to play it safe and avoid taking risks. Go for overkill in the initial battles and you might find yourself unable to beat that last team. This creates yet another incentive to always push your luck to some extent and try to win with the smallest possible advantage.
Finally, there is no such thing as a guaranteed win in SWGOH. At best you're flipping a weighted coin if you use a vastly superior squad. Even if your gear and mod advantage is through the roof, there is still a certain amount of chance involved because your game client could freeze or your internet connection might hiccup. All this modifies your game theory scenario to a point where your opponent's banners become irrelevant to a competitive player who always aims for the highest possible score.
Finally someone gets what GAC is all about, it's more that attacking first or second. Really like your comment @Darth_DeVito
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