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6 years ago
"Kyno;c-1956894" wrote:"Stokat;c-1956887" wrote:"Nauros;c-1956875" wrote:"UltimateZeus;c-1956873" wrote:"Kyno;c-1956867" wrote:"Dmitry_M81;c-1956855" wrote:
And it's huge advantage when you know opponent's banners, so you can either use undersized squads for extra banners or full squads for guaranteed win.
If banners (and maybe even squads defeated) are hidden - noone has advantage or disadvantage, fair deal for me.
Please explain how knowing you need to use an undersized team, makes winning the match easier??
It doesn't but if you are 45 score behind (excluding territory victory points) and you have 1 battle left... you know you can just send in 5 toons and clear it up instead of sending in an undersized squad to take a gamble to get a higher score.
This is just common sense.
Also, if you are 60 points behind, you know you have to take the risk and go undersized even if you wouldn't otherwise.
Exactly. I I don’t understand after being spelled out so many times why ppl still don’t grasp this basic concept. It’s not rocket science, just common sense.
The concept of that is not hard to understand, the problem is that this game mode is not won by knowing a team can be 4 or 5. Nothing about attacking first or second makes playing the game easier. A percieved advantage because a player who is unsure of their own skills doesnt mean they can win the battles they need to because they feel better about it, it also doesnt mean they would lose if they didnt know how to feel about it.
The same attack strategy can be used both first or second and score the maximum points that a player can reach based on their roster, opponent and skill.
You are missing the point. If I know I have leeway, I can choose a safer counter. If I know I have to push for points, I can be more aggressive and take more chances. You can also make a more rational deduction about their possible defense, You are making attack decisions with more information, which is ALWAYS an advantage. It has nothing to do with playing, you still have to execute the plan against an RNG based system, but it allows you to optimize your plan better.
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