Forum Discussion
6 years ago
"DarjeloSalas;c-1957948" wrote:"TVF;c-1957909" wrote:"Indominable_J;c-1957885" wrote:"DarjeloSalas;c-1957873" wrote:"Eddiemundie;c-1957872" wrote:"Kyno;c-1956693" wrote:"CordycepsX;c-1956675" wrote:
How about this.... a player sets an absolute FU defence. Both revans, GG, padme, etc, etc. Their best 8 teams straight onto defence. Then waits. If u full clear, they lose. If u don’t, they know exactly how many banners they need with whatever offence they have left. Their whole strategy revolves around hitting second. I’m not saying it’s an unfair strategy, it’s quite good, actually. The only thing I was asking originally is why not make the starting times fair for everyone?
You need 62 points in a battle, can you please explain how knowing this makes getting those points easier in battle?
The game is world wide, there is no time that works for everyone.
The solution was posted and suggested many times - rotate GAC starting times by 6hrs each round.
So now rounds last 30 hours? And a whole GA within GAC lasts 36 hours longer?
Are you sure the forums want that?
What?
Everybody starts at 5pm Eastern. Ends at 5pm Eastern. Now you have to wait 6 hours to start the next one at 11pm Eastern. Repeat over and over. GAC will take forever.
I'm all for rotating start times, but what's the practical implementation of it?
@Indominable_J - what he said.
Each of the 4 GAs that makes up a GAC consists of 7 24hr blocks. 1 for signup, 3 for setup, 3 for attack.
If start times are to be rotated by 6 hrs each time, then at the very least 3 of those phases need extended by 6 hours.
The forums are already full of posts from people saying “24 hrs is too long”. Rotating phases by 6 hrs would add a minimum of 18 hours to each GA.
I took "rotate GAC starting times by 6hrs each round" to mean each of the 4 GAs within each GAC, not each individual phase within each GA, which would add 18 hours to a month-long process.
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