Forum Discussion

spiffy4433's avatar
5 years ago

Guild movement: Goal vs reality

I remember a post from CG that once said their goal was for players to filter up in guilds as they advance so players of equal goals, GP, roster strength, spend, etc end up filtering into guilds together.

However, I have noticed a factor that is working directly against this goal. Namely HSTR rewards. I've repeatedly seen the HSTR rewards, and the need to place top 10 to get really good rewards, hold players in lower guilds than they would otherwise fit in.

Why?

Well let us look at a comparison for other guild based events.

TW: 4 events per month, difference between first and second place, 1 of several gear pieces, 100 of each GET, and 1 zeta.
Monthly difference 400 GET/GET2, 4 zeta mats, 4 omega mats, and 4-6 of several pieces of gear.

TB: I dont have exact numbers for TB, but assuming Geo TB, the difference between a focused guild or a semi casual guild: 2 TB/month, TB rewards likely around 3-4000 GET2, and 1000-1500 GET1 per TB. So 8000 GET2 and 3000 GET1 per month.

Now let's examine HSTR. Most top GP guilds will require 600 tickets a day, or 8 HSTR a month.

Now let's say you average 1 out of 4 of your top 10 finishes gets a fully crafted G12+ piece. The other 3 each net a half piece. So per month you get 2 full pieces and 6 pieces worth of salvage. Compared to a below top 20 win that nets maybe one or 2 full pieces worth of salvage in a month.
So 8 pieces of G12+ vs 2. Plus all the other rewards.
Now to use GET to buy a G12+ piece costs roughly 9600 GET. So the difference in rewards in a month between top 10 and below 20 is roughly equivalent to around 50k GET.

I think with all the new requirements and expectations to gear, it's time to fix sith raid rewards and ALL future raids to make it a GROUP reward and make it good enough that it's still worth doing.

Stop making us compete against our own guild mates for decent rewards

Stop incentivizing players to stay in weak guilds for the raid rewards.

Wither drastically improve all other guild rewards, or spread HSTR rewards a bit more evenly
  • "kello_511;c-2069415" wrote:
    "TheRHOMBUS;c-2069404" wrote:
    "Daishi;d-225003" wrote:

    Now let's say you average 1 out of 4 of your top 10 finishes gets a fully crafted G12+ piece. The other 3 each net a half piece. So per month you get 2 full pieces and 6 pieces worth of salvage. Compared to a below top 20 win that nets maybe one or 2 full pieces worth of salvage in a month.
    So 8 pieces of G12+ vs 2. Plus all the other rewards.

    Now to use GET to buy a G12+ piece costs roughly 9600 GET. So the difference in rewards in a month between top 10 and below 20 is roughly equivalent to around 50k GET.


    I don’t agree with any of that made up math.


    Some simpler math would be:
    For a lot of players, joining weaker guilds to ensure top 10 sith rewards > lost rewards in other areas

    And the point was that this is counter to the devs stated intentions of encouraging guilds to be made up of similar GP players.


    while this math makes more sense, the conclusion doesn't. If you drop down in guilds to get top 10 hsth you are missing out on a lot of better rewards, as you said. in other words, you are making a bad decision imo
  • Once again: calling for change to the HSTR reward structure is a good way to get them reduced across the board. Don't poke the bear.
  • "kello_511;c-2069415" wrote:
    "TheRHOMBUS;c-2069404" wrote:
    "Daishi;d-225003" wrote:

    Now let's say you average 1 out of 4 of your top 10 finishes gets a fully crafted G12+ piece. The other 3 each net a half piece. So per month you get 2 full pieces and 6 pieces worth of salvage. Compared to a below top 20 win that nets maybe one or 2 full pieces worth of salvage in a month.
    So 8 pieces of G12+ vs 2. Plus all the other rewards.

    Now to use GET to buy a G12+ piece costs roughly 9600 GET. So the difference in rewards in a month between top 10 and below 20 is roughly equivalent to around 50k GET.


    I don’t agree with any of that made up math.


    Some simpler math would be:
    For a lot of players, joining weaker guilds to ensure top 10 sith rewards > lost rewards in other areas

    And the point was that this is counter to the devs stated intentions of encouraging guilds to be made up of similar GP players.


    Excellently stated. Please submit this as a question for tomorrow's Q&A.
  • I personally do not like Group rewards, its annoying to see the lazy leeches get the same rewards as the hard working members in TB.

    Have you been a member of a big guild? In my 215 mil gp guild, maybe 10 to 15 actually attack HSTR, its not that hard to get top 10 if you are active since the raid lasts about 45 minutes.
  • @MasterSeedy

    I am someone who moved from a smaller guild to a much bigger guild. My first big guild was very competitive and my current big guild is more casual. The competitive guild did not allow cheese in phase 3, that was the only difference between the two and I can score in the top 10 of both no problems. The raid dies so fast there is no need to wait for anything. (I am assuming people are actually big enough to join a big guild 3.5 mil GP and up, at this size, does it matter what phase you hit? Your roster should be good for all phases?)

    As for growing with a guild together and developing friendships, that's more on a guild's leadership than anything CG can do to make things easier for a guild to retain members. If leadership allows folks to miss events and/or do minimal participation. The more aggressive members will feel they are being held back and will start to think about joining a group with more similar goals to their own.
  • "PouffyHalo93;c-2069406" wrote:
    "TheRHOMBUS;c-2069404" wrote:
    "Daishi;d-225003" wrote:

    Now let's say you average 1 out of 4 of your top 10 finishes gets a fully crafted G12+ piece. The other 3 each net a half piece. So per month you get 2 full pieces and 6 pieces worth of salvage. Compared to a below top 20 win that nets maybe one or 2 full pieces worth of salvage in a month.
    So 8 pieces of G12+ vs 2. Plus all the other rewards.

    Now to use GET to buy a G12+ piece costs roughly 9600 GET. So the difference in rewards in a month between top 10 and below 20 is roughly equivalent to around 50k GET.


    I don’t agree with any of that made up math.


    What part of that math is made up? looks pretty solid to me



    Now let's say you average 1 out of 4 of your top 10 finishes gets a fully crafted G12+ piece. The other 3 each net a half piece. So per month you get 2 full pieces and 6 pieces worth of salvage. Compared to a below top 20 win that nets maybe one or 2 full pieces worth of salvage in a month.
    So 8 pieces of G12+ vs 2. Plus all the other rewards.

    Now to use GET to buy a G12+ piece costs roughly 9600 GET. So the difference in rewards in a month between top 10 and below 20 is roughly equivalent to around 50k GET.


    I’m not arguing that placing in the top 10 isn’t better. But I don’t think it’s as slanted as it once was, especially since G12.5 pieces have become farmable since then.

    The part I don’t agree with is the guess work involved in the potential rewards = if you would’ve purchased them = crystals/GET lost.

    I personally have decided to put less value on rewards and I’m much happier for it. Guilds should be full of likeminded friends who are progressing and helping eachother through challenges. But when you say I’m losing 50k GET a month I might hope 10 friends start having some accidents.
  • @TheRHOMBUS
    when you say I’m losing 50k GET a month I might hope 10 friends start having some accidents.


    YIKES! Gotta make sure I'm not in your guild! ;)
  • While I agree that HSTR rewards should be more evenly distributed, I can tell you from experience that being in a smaller guild to place top 10 in HSTR does not outweigh being in a larger guild. I place first every day in fleet, and it has become significantly harder to do so after negotiator was released. In addition, my squad arena rank has been stagnant due to others in squad having much higher gear DR/padme/GAS teams, and GAC is becoming more difficult when I face people that have both negotiator and malevolence. At one time, most GAC opponents had an advantage of having wat before me too.
  • @Scuttlebutt
    I place first every day in fleet, and it has become significantly harder to do so after negotiator was released. In addition, my squad arena rank has been stagnant due to others in squad having much higher gear DR/padme/GAS teams, and GAC is becoming more difficult when I face people that have both negotiator and malevolence.


    Most of this is true for me as well, though I have actually been boosting my squad arena rank. (Moving up in Squad has been a long slow process of getting a little bit better every few months instead of any huge quantum leap).

    On the plus side, though, I'm finally at 7* on Negotiator and taking 1st is easy again. That doesn't negate the real struggles I faced in a lot of battles over the last month when other people had 7* Nego and mine was sitting at 6*, it's just a relief it's over. I definitely wouldn't want to sacrifice TB stars and GET/2 for raid rewards. But I have the luxury of saying that as someone who solos hAAT and can score top3 hSTR whenever she has the time to actually play the raid.

    If I couldn't score that high? It might just be that better gear on my pilots would help me more than quicker progress on the Cap ships.
  • Yes, sacrificing 10+ stars on TB, or doing both instead of geo TB might not be worth it to get better raid rewards, but moving to a lower guild and sacrificing 5 less stars in TB would definitely be more than worth it. My point stands that it should never make you advance faster by being in a lower tier guild than you could qualify for.