Forum Discussion
6 years ago
"nabokovfan;c-1925313" wrote:"Scuttlebutt;c-1925293" wrote:
I guess what you’re getting at is that attacking a character does a number value of damage but health equalization is based on percentages right?
So, if I hit an character for 10k damage when his max health is 20k then a 50% would be factored into the equalization. If I instead hit a different character for 10k when that character’s max health is 100k then a 10% would be factored into the equalization. In other words, you should be attacking the lowest health character to bring the whole team down faster.
I’m just curious if I understand you correct.
The easiest way to work around the strategy is to get someone low, hit someone else and get them low again. Think of it in terms of JKR with the geobug health equalization. If you attack yoda every time, he has the lowest health/protection pools and taking him out constantly, but not killing him just results in everyone sucking the life from themselves to equalize. Logically that doesn't make sense. If you have GK, Jolee with 3-4x the health pool, yoda gets hit for 5K damage by a low damage character, but because it is such a high %, The tanks will lose so much more actual value in their health pool.
There's a few ways to "solve it", but the easiest way to do so is to just stop equalizing percentages. If one character is really low, they get pulled up, but the tanks, etc., shouldn't necessarily lose value. If you are equalizing on every ability before damage is calculated, the math should always be 100% x4, plus your one outlier. Clearly the "average" is 99.99% give or take a few percentages. Because there is such a disparity between health values, the percentage calculation doesn't make sense for a numerical equalization in terms of a numerical pool.
Here's a video to give you something to watch the mechanic. Keep in mine the actual numerical values don't mean much. Mod for insane high defense, you lose the smallest % to curb this. The actual values lost i the back end just isn't logical. If you hit the weakest character, it's so easy to get the bugs to kill themselves.
https://youtube.com/watch?v=qCTcKs-K-Yo
I don’t think you’re explaining it very well, but I think I understood. Hit the weak guy over and over to bring the whole team down and then aoe for the win :smile:
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